Jump to content

Recommended Posts

These cards are based on people and things that are seen in the first three episodes of "SonicX." Each card in the set is intended to both be a playable card and resemble the characteristics of the character, place or event they represent as closely as possible.

 

[spoiler=SonicX][spoiler=CCF01]APebNxc.jpg

Effect

Cannot be Tribute Summoned or Set. Can be Special Summoned (from your hand) while your opponent controls an "Eggman" Monster. You can reveal "Chaos Emerald" Spells attached to this card to increase this card's ATK and DEF by 500 for each until the End Phase of your opponent's turn and this card can attack twice this turn if you do. If there is a "Umi" on the field, this card's ATK and DEF become 0 unless a "Chaos Emerald" Spell(s) was revealed by this card's effect.

 

Logical Reasoning

Sonic will not sacrifice others for his own sake, so he cannot be Tribute Summoned. He always finds out one way or another if Dr. Eggman is attacking, so he can be Special Summoned that way. Of course he gains power from the Chaos Emeralds, but the most vital addition, character-wise, is the inclusion of Sonic's weakness to water-filled battlefields (Umi).[/spoiler]

[spoiler=CCF02]iVeH5y6.jpg

Effect

Cannot be Tribute Summoned or Set. Can be Special Summoned to your opponent's side of the field (from your hand) while your opponent controls "Dr. Eggman." Once per turn, this card cannot be destroyed by battle. If you attack with an "Eggman" Monster, control of this card switches to your opponent. While you control an "Eggman" Monster, your opponent cannot activate "Power Ring" or activate the effect of "SonicX-Sonic the Hedgehog."

 

Logical Reasoning

Like Sonic, Knuckles doesn't sacrifice other people for his own sake. However, Sonic is his rival, and he is easily deceived by Dr. Eggman. Nevertheless, Knuckles and Sonic always fight honorably, and Knuckles does not tolerate Eggman's interference. Knuckles is also extremely resilient in a battle and can match Sonic's basic attack strength but Sonic's speed makes for a more powerful defense.

[/spoiler]

[spoiler=CCF03]V0SYVWC.jpg

Effect

When this card is Summoned, you can add one "Tornado Biplane" from your deck to your hand. Once per turn during your Standby Phase, you can add a "Power Ring" from your graveyard to your hand and if you control another Inventor-Type monster, you can add one Equip Spell from your graveyard to your hand.

 

Logical Reasoning

Tails rarely goes into battle without a plane, and the biplane is the weakest, so it's the logical choice to be searchable with his effect (and besides, his other vehicles have not been made in a card form yet). Tails also seems to have an almost infinite amount of rings and can build just about anything, especially if another Inventor helps him. By himself, though, he's not a very skilled combatant.

[/spoiler]

[spoiler=CCF04]sfRc3mW.jpg

Effect

This card gains 500 ATK for every "SonicX-Cream the Rabbit" you control and 1000 ATK if you control a "SonicX-Sonic the Hedgehog." If this card attacks, it switches to Defense Mode at the end of the Battle Phase.

 

Logical Reasoning

Amy is a formidable force when she has the proper motivation. She has particularly strong desires to protect Cream and win Sonic's love, and she also has a very nasty temper. However, her rage is animalistic and leaves her vulnerable to counterattacks.

[/spoiler]

[spoiler=CCF05]MN3bltK.jpg

Effect

When this card is summoned successfully, you can Special Summon one "SonicX-Cheese the Chao" from your hand. When this card is selected as an attack target, the attacking monster loses 400 ATK during the damage step. If this card attacks, it switches to Defense Mode at the end of the Battle Phase.

 

Logical Reasoning

Cream is almost never apart from Cheese. She has a natural innocence and cuteness that makes enemies hesitate before attacking her. However, despite being stronger than Tails, she typically doesn't get involved in the fights. She is young and fears many things she could probably defeat if she took the offense.

[/spoiler]

[spoiler=CCF06]dkDhaz2.jpg

Effect

Once per turn, you can equip this card to a "SonicX-Cream the Rabbit" OR unequip it to Special Summon it. The equipped Monster gains 400 ATK, and if that Monster destroys an opponent's monster, you can Special Summon a "SonicX-Amy Rose the Hedgehog" or "SonicX-Cosmo the Seedrian" from your deck. (Monsters can only have one Union Monster equipped to them. If the equipped Monster would be destroyed, destroy the Union Monster instead.)

 

Logical Reasoning

Cheese typically fights as though he was Cream's weapon, so it makes sense to make him a Union Monster. Cream also has two friends who are like sisters to her and prefers to fight along side them (when she does fight). (Note: the Cosmo-card has not been made yet.)

[/spoiler]

[spoiler=CCF07]YW5B4m8.jpg

Effect

When this card is Summoned, you can place a face-up "Froggy" in your deck on top of your deck. This card cannot declare an attack if it is the only "SonicX" Monster you control.

 

Logical Reasoning

(Big didn't officially enter the series until the second season, but he had a cameo appearance in the first episode.) Big's fishing skills can find Froggy, and he's pretty strong. However, he's rather dumb and doesn't get into fights without some outside motivation.

[/spoiler]

[spoiler=CCF08]g0rqLvi.jpg

Effect

This card cannot be selected as an attack target while you control a "SonicX" Monster with more than 0 ATK. If this is the only Monster you control, you can Special Summon a "SonicX" Monster from your hand or graveyard.

 

Logical Reasoning

Humans in "SonicX" have little combat ability, if any, and Chris is no exception. The other "SonicX" Monsters will not allow human children to be attacked if they can prevent it. Chris is extremely needy for companionship due to some abandonment issues, and that neediness is so powerful that I made Chris the only card in the set that can Special Summon "SonicX" Monsters from the graveyard (of course he doesn't actually have that power in the series).

[/spoiler]

[spoiler=CCF09]Ov3gmRZ.jpg

Effect

You can Special Summon this card (from your hand) while you control "SonicX-Tails the Fox." Once per turn, if you control "SonicX-Tails the Fox", you can add a "X-Tornado", "X-Cyclone" or "Battle Armour" from your deck to your hand. This effect cannot be activated the turn this card is Summoned.

 

Logical Reasoning

Grandpa Chuck is Tails's genius partner during the series. Inventing the X-Tornado (card not made yet) was his idea, but inventing planes and such takes some time.

[/spoiler]

[spoiler=CCF10]5VtzZnP.jpg

Effect

When this card is Summoned, you can Special Summon a "SonicX-Sonic the Hedgehog" from your deck. During the Eng Phase of your turn, shuffle this card and a "SonicX-Sonic the Hedgehog" you control into your deck.

 

Logical Reasoning

This guy is all about speed and so is his card. When he hits the field, he challenges Sonic to a race and leaves when the race is over. Its a quick, temporary surprise for your opponent.

[/spoiler]

[spoiler=CCF11]A2w3sFH.jpg

Effect

While this card is on the field, increase the ATK of all "SonicX-Amy Rose the Hedgehog" and "SonicX-Cream the Rabbit" by 300. If you control a "SonicX-Tanaka the Butler", your opponent cannot select level 2 or lower Monsters you control as attack targets except "SonicX-Tanaka the Butler."

 

Logical Reasoning

Amy and Cream have more reason to fight when this motherly maid is in harms way. Furthermore, Ella and Tanaka are a team: they both feel the need to defend their defenseless companions (and Ella once called upon Tanaka to throw a group of government agents out of Thorndyke Manor).

[/spoiler]

[spoiler=CCF12]dxBFEOy.jpg

Effect

When this card is Summoned, you can Special Summon one of these Monsters from your deck: "SonicX-Christopher Thorndyke #1", "SonicX-Chuck Thorndyke", "SonicX-Miles "Tails" Prower the Fox", "SonicX-Amy Rose the Hedgehog", "SonicX-Cream the Rabbit", "SonicX-Cheese the Chao", "SonicX-Ella the Housemaid" or "G.U.N. Topaz." This card's ATK and DEF are equal to the number of "SonicX" Monsters you control times 200.

 

Logical Reasoning

Tanaka is a servant who fancies himself as a bodyguard. He is usually with at least one of the monsters listed on his card text. The exception to this is Topaz, who was added to the list because she is romantically involved with Tanaka. Tanaka has some skill as a fighter, but compared to the main "SonicX" Monsters, he's "not even strong enough to lick a stamp."

[/spoiler]

[spoiler=CCF13]ZLAlmSW.jpg

Effect

Once per turn during your second Main Phase, if an "Eggman" Monster was Special Summoned to your opponent's side of the field and wasn't destroyed this turn, you can Special Summon one "SonicX" or "G.U.N." Monster from your deck.

 

Logical Reasoning

This minor character generally reports Eggman's attacks on the news, alerting Sonic, his friends and the military and drawing them to the attack site. However, there is usually some time between when she starts reporting and when help arrives.

[/spoiler]

 

These monsters tend to have many searching effects on account of most of the monsters being very weak--dedicated to supporting the more powerful ones--and the spell/trap cards being very monster-specific. Furthermore, as you'll see in the category below, a SonicX deck will generally be cluttered with monsters that you can't actually use yourself, so these cards have to be searchable to even be playable.[/spoiler]

[spoiler=G.U.N. and Eggman][spoiler=CCF14]jWQYs0Z.jpg

Effect

This card cannot be Tribute Summoned or Set. This card can be Special Summoned (from your hand) by detaching a "Chaos Emerald" Spell from a Monster you control and attaching it to this card. While you control an "Eggman" Monster, this card is treated as an "Eggman" Monster, and while you control a "SonicX" Monster, this card is treated as a "SonicX" Monster. While this card is on the field, increase the ATK of all other monsters by 200 and decrease their DEF by 500.

 

Logical Reasoning

Why can't Rouge be Tribute Summoned? ...Well, because it fit the pattern set by Sonic and Knuckles. She loves the Chaos Emerald enough to be willing to accept bribes to get them. Outside of G.U.N., she has no permanent allies, and will often work alongside both Sonic and Eggman to further her own goals. She can be very infuriating to the people around her, causing them to be more aggressive and less cautious.

[/spoiler]

[spoiler=CCF15]MBFvxap.jpg

Effect

Cannot be Normal Summoned or Set. Can be Special Summoned to your opponent's side of the field (from your hand) by tributing a Machine-type Monster they control OR while there is an "Eggman's Base" Field Spell or "Egg-Base" Ship in play. While this card remains on the field, all Machine-type "Eggman" Monsters gain 300 ATK and DEF. This card cannot be destroyed or tribute.

 

Logical Reasoning

I wanted the SonicX and Eggman cards to work together, so rather than turn them into completely separate deck themes, I made the Eggman Monsters into "gift cards," cards that you force your opponent to use in addition to or in place of their own monsters. Eggman can typically be found at one of his bases, which may be stationary or a flying fortress. (Note: the reference to a "Ship" card is not a typo of any sort; it references a type of card that does not exist. But since I have not made any of the Ship cards to date, I don't feel the need to elaborate on that yet.) Eggman inspires his robots through fear, which is why he can be Special Summoned via the sacrifice of a Machine-type as well as the reason for the ATK boost he provides to his robots. Eggman has no combat capabilities outside of his machines, but for some reason, he just won't die. "I'm like a rubber ball; every time you throw me down, I bounce right back."

[/spoiler]

[spoiler=CCF16]SrU4XbI.jpg

Effect

Cannot be Normal Summoned or Set. Can be Special Summoned (from your hand) to your opponent's side of the field. If this card is Summoned this way, its owner can also Special Summon an "Eggman, Bocoe" (from their deck) to their opponent's side of the field. If this card is Summoned by the effect of "Eggman, Bocoe", its controller takes 500 points of damage. This card cannot be destroyed or tributed.

 

Logical Reasoning

This card should be a Machine-type monster, but I wanted to keep him separate from Eggman's war machines in card effects. Decoe and Bocoe are always together, so when one is Summoned naturally, the other joins it. Despite being nearly useless in combat, Decoe is known to have a "brain bazooka" which is the inspiration for the damage your opponent takes if Decoe is Summoned by Bocoe. Also, Dr. Eggman's non-Machine-type servants are as difficult to kill as he is.

[/spoiler]

[spoiler=CCF17]ic2YOzJ.jpg

Effect

Cannot be Normal Summoned or Set. Can be Special Summoned (from your hand) to your opponent's side the field. If this card is Summoned this way, its owner can Special Summon an "Eggman, Decoe" (from their deck) to their opponent's side of the field. If this card is Summoned by the effect of "Eggman, Decoe" its owner can Special Summon an "Eggman, Bokkun" (from their deck) to their opponent's side of the field. This card cannot be destroyed or tributed.

 

Logical Reasoning

Decoe and Bocoe are almost the same and their cards are likewise almost the same. The only real difference is that when Decoe summons Bocoe, Bocoe can summon Bokkun (card not released in this set). Thus the trio of minions is completed.

[/spoiler]

[spoiler=CCF18]d8jXApb.jpg

Effect

Cannot be Normal Summoned or Set. Can be Special Summoned to your opponent's side of the field (from your hand) by tributing a level 4 or lower Monster your opponent controls OR while your opponent controls "Dr. Eggman." Once per turn, you can destroy one Spell/Trap card on the field (except Field Spells). When this card is destroyed, its controller takes 500 damage plus an additional 500 damage if they control a "Dr. Eggman."

 

Logical Reasoning

This was the first of Eggman's one-shot robots. It was slow, caused a lot of collateral damage, and wasn't very strong compared to some other robots (although, in hindsight, perhaps I understated its ATK and DEF?). Eggman's machines tend to backfire on him when they're destroyed, and this one is no exception.

[/spoiler]

[spoiler=CCF19]ud5HHmj.jpg

Effect

Cannot be Normal Summoned or Set. Can be Special Summoned to your opponent's side of the field (from your hand) by tributing a level 5 or lower monster your opponent controls OR while there is an "Eggman's Base" Field Spell in play. When this card is destroyed, its controller takes 500 points of damage plus an additional 500 damage if they control a "Dr. Eggman." After that, this card's owner can add an "Eggman-13 Guardbot" or "Eggman-70 Noizi" from their deck to their hand.

 

Logical Reasoning

One of Eggman's stronger mass-produced robots, the Behemoth, is commonly seen guarding his base alongside a variety of other machines, such as Guardbot and Noizi (card not yet made). Like most of the "Eggman" robots, this one will backfire on him if its destroyed, but it will also call for reinforcements to defend its master.

[/spoiler]

[spoiler=CCF20]HKdoExw.jpg

Effect

Cannot be Normal Summoned or Set. Can be Special Summoned to your opponent's side of the field (from your hand) by tributing a level 4 or lower monster your opponent controls OR while there is an "Eggman's Base" Field Spell in play. When this card is destroyed, its controller takes 500 points of damage plus an additional 500 damage if they control a "Dr. Eggman." After that, its owner can add an "Eggman-14 Sneezer" or "Eggman-18 Guerra Hard" from their deck to their hand.

 

Logical Reasoning

Eggman has several mass-produced robots guarding his base; this one is less powerful than the Behemoth, but also calls for a different array of backup when it's destroyed (on which note, neither the Sneezer nor the Guerra Hard cards have been made yet). Other than that, the two cards are the same.

[/spoiler]

[spoiler=CCF21]MGqvelE.jpg

Help request: I don't know how to get a picture of this machine. If anyone could help me out, either by teaching me or getting the picture for me, I'd be very grateful.

 

Effect

Cannot be Normal Summoned or Set. Can be Special Summoned to your opponent's side of the field (from your hand) by tributing a level 3 or lower monster your opponent controls OR while there is an "Eggman's Base" Field Spell in play. When this card is Summoned, its owner can add an "Eggman-12 Behemoth", "Eggman-13 Guardbot" or "Eggman-14 Sneezer" from their deck to their hand. When this card is destroyed, its controller takes 500 points of damage plus an additional 500 damage if they control a "Dr. Eggman."

 

Logical Reasoning

This mass-produced robot was the very first machine in the entire "SonicX" series. These laser-shooting tank-bots are slow and completely unable to dodge enemy attacks. They are also the first line of defense for Eggman's base. The whole backfiring thing should be an obvious trend by now; its the stereotypical downside for Eggman's robots.

[/spoiler]

[spoiler=CCF22]Krw8lLy.jpg

Help request: I don't know how to get a good picture of these robots. If anyone could help me out by either teaching me or getting the picture for me, I'd be very grateful.

 

Effect

Cannot be Normal Summoned or Set. Can be Special Summoned (from your hand) to your opponent's side of the field while there is an "Eggman's Base" Field Spell or "Egg-base" Ship in play. When this card is Summoned this way, its owner can add an "Eggman-33 Buballs" from their deck to their hand but cannot Summon it this turn. When this card is destroyed and sent to the graveyard, it's Special Summoned to your opponent's side of the field during their next Standby Phase unless they discard three cards; if they do, banish this card.

 

Logical Reasoning

The weakest of Eggman's mass-produced robots didn't actually come into play until the debut of the Egg Fortress, but it had a cameo appearance in the second episode, floating around Eggman's base. These little nuisances swarm their enemies with numbers, which isn't very helpful for your opponent in a duel unless they can tribute or synchro or xyz with these things. Otherwise, they are extremely irritating because on the one hand they are extremely weak and yet on the other hand they are extremely hard to get rid of, which reflects their swarming nature. Because of how often these things are destroyed and the three card discard stipulation they already had, I decided not to give the Buballs the usual backfire effect; they would be way too powerful if I did that.

[/spoiler]

 

Dr. Eggman's arsenal is numerous and formidable to lowly humans, but they're generally child's play for the primary Sonic heroes. So instead of making Eggman and his machines a separate deck, I designed them to be "gift monsters" like the Lava Golem or Volcanic Queen--powerful but backfiring monsters that you give to your opponent by tributing their monsters. The most frustrating thing about Eggman monsters is that the non-Machine-type ones can't be destroyed or tributed, which makes them very difficult (but not impossible) to get rid of. Perhaps the most irritating Eggman monster in this set is the Buballs, which can be destroyed but quickly bounces back to the field and multiplies like crazy, causing no small amount of unwanted, low-powered clutter in your opponent's monster card zones. Of course, combining the Eggman cards with the SonicX cards has the drawback that you can't properly fight Eggman monsters if you fail to summon your own monsters, which is the main reason both these cards and the SonicX cards are very searchable.

[/spoiler]

[spoiler=Chaos Emeralds]All of the Chaos Emerald have the exact same effect, so I'll list that first.

 

Effect

Toss a coin and call heads or tails. If you call it correctly, attach this card to a monster on your side of the field. If not, your opponent attaches it to a monster they control. This card cannot b sent to the graveyard except by the effect of a card that specifically targets  "Chaos Emerald(s)." If this card would be sent to the graveyard, attach it to a monster on the field, if possible; if not, return it to its owner's hand. This card can only be revealed for a card effect once per turn. There can only be one "Chaos Emerald (fill in the blank)" in play at a time. ("Chaos Emeralds" are never treated as Xyz Material.)

 

Logical Reasoning

The seven Chaos Emeralds are seven separate artifacts, equivalent in everything except color. I designed the cards to likewise be separate and equivalent, but there aren't enough Spell/Trap card zones to field all seven of them in the form of Continuous or Equip Spells, so instead, these cards are attached to monsters on the field. They are advantageous to a player with cards that draw power from them, so when an Chaos Emerald Spell activates, there's a 50/50 chance of keeping it for yourself or having your opponent snatch it. Chaos Emeralds are virtually indestructible, and a player can only draw on their power once per turn (which can prevent nasty combos in the future of this series). Perhaps the most crucial aspect of these cards, however, is the fact that there can only be one of each in play at a time; Sonic would be way too powerful if you could attach more than seven Emeralds to him, and I dread to imagine how powerful Shadow (card not yet made) would be.

 

[spoiler=CCF23]gZJJkFz.jpg[/spoiler]

[spoiler=CCF24]QOGPSSB.jpg[/spoiler]

[spoiler=CCF25]bvBE7nd.jpg[/spoiler]

[spoiler=CCF26]TYZAM5n.jpg[/spoiler]

[spoiler=CCF27]yarf9jC.jpg[/spoiler]

[spoiler=CCF28]yaaQtDA.jpg[/spoiler]

[spoiler=CCF29]fqoEN6R.jpg[/spoiler]

[/spoiler]

[spoiler=Spells/Traps]

[spoiler=CCF30]s9lDZmr.jpg

Effect

You can activate each of these effects once during each players' turn.

*Negate an attack that targets a "Hedgehog" Monster.

*When a "Hedgehog" Monster is targeted for an attack, make the attack a direct attack on the controller's life points.

*When a "SonicX" Monster you control is targeted for an attack, switch the attack target to a "Hedgehog" Monster you control.

("SonicX-Amy Rose the Hedgehog" is not treated as a "Hedgehog" Monster by this card.)

 

Logical Reasoning
Sonic (and the not-yet-made "Shadow" card) have super speed that grants them incredible defensive ability, but I couldn't fit those defensive effects on Sonic's card, and they would've made the card too powerful anyway. So instead, I devoted those effects to a separate trap card that only works with Sonic and Shadow. Through the Super Speed Trap, Sonic can avoid attacks and/or protect his friends, but one has to be careful because even if an attack doesn't hit Sonic, it may still cause some collateral damage.

[/spoiler]

[spoiler=CCF31]npgDpbI.jpg

Effect

During your Draw Phase, if you drew a "Chaos Emerald" Spell, you can reveal it and set it face-down to Special Summon a "SonicX" Monster from your deck. Your opponent must then Special Summon an "Eggman" Monster from your deck (if possible). Face-down "Chaos Emerald" Spells cannot be activated. When a monster destroys another monster in battle, you must select a face-down "Chaos Emerald" Spell (if any) and attach it to the surviving monster (if possible).

 

Logical Reasoning

This Field Spell is named after a particular location, but the effect is based on a particular event. In episode four of "SonicX" a Chaos Emerald was found randomly buried in a pile of rubble. Scarlet Garcia reported the find, not knowing what the gem was, and both Eggman and Sonic heard the news and rushed to the scene. The winning side got the Chaos Emerald (although Eggman almost escaped with it while Sonic was battling E-11 Beacon). 

[/spoiler]

[spoiler=CCF32]WhZ6eq4.jpg

Effect

Activate only while you control "SonicX-Miles "Tails" Prower the Fox" or "SonicX-Christopher Thorndyke #2." Place one Ring Counter on this card for every Inventor-type Monster and "Tornado" Equip Spell you control. Once per turn, you can remove one Ring Counter from this card to increase the ATK of a "SonicX-Sonic the Hedgehog" by 500. That monster can also attack twice this turn, but its effects are negated. If there are no Ring Counters on this card, destroy it.

 

Logical Reasoning

Sonic never has a ring with him (for some reason) one of the other characters (almost always Tails) has to give him a ring. Furthermore, the Tornado planes have a lot of these rings inside of them. A ring seems to supply Sonic with the same power as a single Chaos Emerald, but Sonic never uses rings and Chaos Emeralds together and rarely uses more than one ring.

[/spoiler]

[spoiler=CCF33]yEh62bT.jpg

Effect

This card can only be activated while your opponent controls an "Eggman" Monster. As long as this card remains in play, destroy all monsters your opponent controls except "Eggman" and "G.U.N." Monsters. While this card is face-up on the field, its name is treated as "Eggman's Base" and you cannot attack your opponent's life points directly. When this card is destroyed, you can add one "Egg-base" Ship from your deck to your hand and if it was destroyed by the effect of an "Eggman-18 Guerra Hard", inflict 1000 points of damage to your opponent.

 

Logical Reasoning

This card prevents your opponent from using any cards other than ones you give him/her (unless that opponent is using a "G.U.N." deck), but it also prevents you from attacking your opponent's life points directly, ensuring that no player uses this card to simply block the opponent's monster card zones and leave him/her defenseless. Eggman's first base was destroyed very quickly after Sonic destroyed E-18 Guerra Hard and was soon replaced by the Egg Fortress, Eggman's first flying base.

[/spoiler]

[spoiler=CCF34]7a08Pwy.jpg

Effect

Once per turn, you can Special Summon a "G.U.N." Monster from your hand.

 

Logical Reasoning

This is the secret base where the government held Cream and Cheese in episode 2. It is often seen during the series as one of G.U.N.'s primary bases for deploying their forces. It's not a very useful card yet, though.

[/spoiler]

[spoiler=CCF35]3qL9xzg.jpg

Effect

Equip only to a "SonicX-Sonic the Hedgehog" or "SonicX-Tails the Fox" you control. Return any other cards equipped to the target monster to their owners' hands. Increase the ATK and DEF of the equipped monster and any "SonicX-Sonic the Hedgehog" and "SonicX-Knuckles the Echidna" you control by 200. Cards targeted by this effect can select any monster as an attack target (ignoring effects). When this card is activated you can add one "Power Ring" or "Jet Mode" from your deck to your hand, but you cannot activate it this turn.

 

Logical Reasoning

The biplane has been flown by both Tails and Sonic. A monster can only fly one plane at a time, so every time one of these plane cards is activated, other equip spells go away. Sonic and Knuckles can ride on the wings of the biplane, allowing for high altitude battles. These planes also have a large number of rings and can shift into a faster jet form.

[/spoiler]

[spoiler=CCF36]C8ig97M.jpg

Effect

Activate only by selecting 7 "Chaos Emerald" Spells attached to monster on the field and returning them to their owners' deck. Each player selects one card they control; banish all other cards on the field. While this card is banished during each player's Standby Phase, the turn player can select one card that was banished by this effect and Special Summon/Set it.

 

Logical Reasoning

Based on the event that transported Sonic and his friends/enemies to Earth, this card banishes cards on the field to represent them being separated over long distances and seeking each other out. I believe that this card is also banished by its own effect, but I could be wrong about that. If so, let me know so I can make the appropriate changes to this card.

[/spoiler]

[spoiler=CCF37]9DkUb4E.jpg

Effect

Negate the effect of a "SonicX-Sam Speed" you control until your next turn.

 

Logical Reasoning

Better cars mean longer races. This card delays Sam Speed's effect returning Sonic to your deck.

[/spoiler]

[spoiler=CCF38]t4xPPal.jpg

Help Request:

...I've said my speech twice already; I'm pretty sure you can guess it this time.  

 

Effect

Equip to a Machine-type Monster while you control a "SonicX-Miles "Tails" Prower the Fox." It cannot attack or change battle positions.

 

Logical Reasoning

Tails used his micro planes in order to support Sonic while he was busting Cream and Cheese out of Area 99. These little bugs can neutralize any mechanical system so long as they're in contact with them.

[/spoiler]

[spoiler=CCF39]jzS3q1H.jpg

Effect

Shuffle this card face-up in your deck. When you draw this face-up card, you can add a "Chaos Emerald" Spell from your deck to your hand and return this card and any "SonicX-Big the Cat" you control to the deck.

 

Logical Reasoning

Froggy swallowed a Chaos Emerald and ran off with it. If you find him, you get to keep the Emerald while Froggy and Big return to whatever fishing hole they crawled out of.

[/spoiler]

[spoiler=CCF40]k3P9lP3.jpg

Effect

This card is destroyed if there is no "Station Square" on the field. When this card is activated, Special Summon as many of the following monsters from your deck as possible: "SonicX-Christopher Thorndyke #1", "SonicX-Frances", "SonicX-Danny", SonicX-Helen", "G.U.N. The Spy", and "Eggman-51 Inteligente." When this card is removed from the field, return all but two cards Special Summoned by this effect back to the deck.

 

Logical Reasoning

At Chris's school, one can typically find Chris, his friends and his teacher. Of course, during the limited time it existed, E-51 Inteligente was also found at Chris's school. Of course only one of the cards that this Spell can summon has been released in this set, so it's not very useful yet.

[/spoiler]

[spoiler=CCF41]zQ89BkD.jpg

Help Request:

You know the drill...

 

Effect

This card is destroyed if there is no "Station Square" on the field. Once per turn you can Special Summon one "SonicX-Christopher Thorndyke #1", "SonicX-Chuck Thorndyke", "SonicX-Tanaka the Butler", "SonicX-Ella the Housemaid", SonicX-Miles "Tails" Prower the Fox", "SonicX-Cream the Rabbit", "SonicX-Cheese the Chao" or "SonicX-Amy Rose the Hedgehog" from your hand or deck.

 

Logical Reasoning

Most of the SonicX monsters can typically be found at Chris's house. The only one who lives there that you often won't find is Sonic; he goes on very long runs during the day.

[/spoiler]

[spoiler=CCF42]DloZkTB.jpg

Effect

Activate only while your opponent controls "Dr. Eggman", "Eggman, Decoe" and "Eggman, Bocoe." Banish three Machine-type "Eggman" Monsters face-down. Your opponent must then select one and Special Summon it. Return the other cards banished by this effect to your deck.

 

Logical Reasoning

Eggman sticks a deck of cards with pictures of his robots into his slot machine. The machine selects one of those robots at random and Eggman sends it out to wreak havoc.

[/spoiler]

[/spoiler]

 

This list is complete. Next will be the Green Chaos Emerald (GCE) Set.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...