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Welsh sure does have a Ring to it. {Ringman archtype}


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MONSTERS:

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Lore:
While this card is equipped with a "Ring" equip spell: "Ringman" monsters you control cannot have their ATK decreased. If a "Ringman" monster you control would be destroyed by battle: you can destroy this card instead.

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Lore:
When this card destroys a monster by battle: you can add 1 "Ring" equip spell card from your deck to your hand. While this card is equipped with a "Ring" equip spell: increase the ATK of this card by 400.

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Lore:
Whenever a trap card is activated: you can add 1 "Ring" equip spell from your Graveyard to your hand. If this card is equipped with a "Ring" equip spell: once per turn, you can negate the effect of a trap card and destroy it.

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Lore:
When this card is special summoned: add one "Ring" equip spell from your deck to your hand. While this card is equipped with a "Ring" equip spell: This card cannot be destroyed by battle with monsters that has 2000 or more ATK.

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Lore:
When this card is sent to the Graveyard: Add 1 "Ring" equip spell card from your deck to your hand. While this card is equipped with a "Ring" equip spell: you can send one card you control to the Graveyard to add one "Ringman" monster from your deck to your hand.

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Lore:
While this card is equipped with a "Ring" equip spell: all monsters you control gain 500 ATK. If you control another "Ringman" monster: you can special summon this card (from your hand).

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Lore:
When this card inflicts damage to your opponent: you can add 1 "Ring" equip spell from your Graveyard to your hand. While this card is equipped with a "Ring" equip spell: when this card inflicts battle damage to your opponent, increase your life points by 600.

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Lore:
When this card is destroyed (by battle or by card effect): you can add 1 "Ring" equip spell from your Graveyard to your hand. If this card is equipped with a "Ring" equip spell: this card and cannot be destroyed by battle.

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Lore:
When this card is equipped with a "Ring" equip spell: If this card attacks a defense position monster whose DEF is lower than this card's ATK, inflict the difference as battle damage to your opponent. If this card destroys a monster by battle: change this card into defense position.

SPELLS:

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Lore:
Equip only to a "Ringman" monster you control. The equipped monster gains 400 ATK. If the equipped monster would be destroyed: you can discard 1 "Ringman" monster from your hand instead.

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Lore:
Equip only to a "Ringman" monster you control. Your opponent can only attack the equipped monster. If the equipped monster would be destroyed: you can discard 1 "Ringman" monster from your hand instead.

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Lore:
Equip only to a "Ringman" monster you control. If the equipped monster is attacked: you can change its battle position. If the equipped monster would be destroyed: you can discard 1 "Ringman" monster from your hand instead.

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Lore:
Equip only to a "Ringman" monster you control. The equipped monster may attack your opponent directly; all battle damage from this battle is halved. If the equipped monster would be destroyed: you can discard 1 "Ringman" monster from your hand instead.

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Lore:
Equip only to a "Ringman" monster you control. THe equipped monster's ATK is halved; your opponent must show you their hand for as long as this card remain on the field. If the equipped monster would be destroyed: you can discard 1 "Ringman" monster from your hand instead.

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Lore:
Equip only to a "Ringman" monster you control. Your opponent cannot Set monsters as long as this card is face-up on the field. If the equipped monster would be destroyed: you can discard 1 "Ringman" monster from your hand instead.

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Lore:
Equip only to a "Ringman" monster you control. If you opponent attacks the equipped monster: inflict 500 damage to your opponent. If the equipped monster would be destroyed: you can discard 1 "Ringman" monster from your hand instead.

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Lore:
Equip only to a "Ringman" monster you control. If the equipped monster attacks: change it to defense position at the end of the damage step. If the equipped monster would be destroyed: you can discard 1 "Ringman" monster from your hand instead.

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Lore:
Equip only to a "Ringman" monster you control. Any monster the equipped monster destroys by battle is removed from play instead of being sent to the Graveyard. If the equipped monster would be destroyed: you can discard 1 "Ringman" monster from your hand instead.

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Lore:
Once per turn, you can activate one of the following effects:
@ Discard 1 "Ringman" monster from your hand; Add 1 "Ring" equip spell card from your deck to your hand.
@ Discard 1 "Ring" equip spell from your hand; Add 1 "Ringman" monster from your deck to your hand.

TRAPS:

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Lore:
When a "Ring" equip spell you control is destroyed: add that card to your hand; inflict 600 damage to your opponent.

EXTRA DECK MONSTERS:

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Lore:
2 Level 4 "Ringman" monsters
All "Ringman" monsters you control cannot be destroyed by the effects of spell cards. If this card is equipped with a "Ring" equip spell: you can detach 1 Xyz material from this card to target 1 "Ringman" monster you control;double the ATK of the target during the damage step of its next battle.

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Lore:
2 Level 4 "Ringman" monsters
All "Ringman" monsters you control are gain 300 ATK and DEF. Wile this card is equipped with a "Ring" equip spell: you can remove 1 Xyz material from this card to target 1 monster your opponent controls; destroy the selected monster.

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Lore:
2 Level 4 "Ringman" monsters
All "Ringman" monsters you control cannot be banished directly from the field. If this card is equipped with a "Ring" equip spell: you can detach 1 Xyz material to target 1 set spell/trap card your opponent controls; remove the selected target from play.

I can't do spoilers on mobile so this will have to do for now. I also have another trap card, but finding an appropriate image its proving troublesome.

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