Jump to content

White Night Cards!


omersonic

Recommended Posts

Here are some cool "White Night" cards (like white night dragon and queen). What do you think?

PSxwm8S.jpg

 

 

Cannot be Special Summoned. When this card attacks an opponents' monster, it gains 500 ATK during the Damage Step only.

 

4Zvy22x.jpg

 

 

Cannot be Special Summoned. During the turn this card is Normal Summoned, you can Normal Summon 1 "White Night" monster in addition to your Normal Summon/Set. (You only gain this effect once per turn). 

 

kDTTa6U.jpg

 

 

Cannot be Special Summoned. This card gains 200 ATK for every "White Night" monster you control.

 

sVbu3Yf.jpg

 

 

Cannot be Special Summoned. Up to twice per turn, you can target 1 "White Night" monster you control; increase the Level of that monster by 1 and if you do, change this cards' battle position.

 

Mgk5In5.jpg

 

 

You can Tribute this card; activate one of the following effects:

Special Summon 1 "White Night Dragon" from your hand, Deck or graveyard.
Special Summon 1 "White Night Queen" from your hand, Deck or graveyard, ignoring the Summoning conditions.

 

rWz9TqM.jpg

 

 

Equip only to a "White Night" monster. It gains 1000 ATK and DEF, and if it would be targeted by a Spell, Trap or Spell/Trap effect, except this card; negate that effect and destroy it. When this card is sent to the graveyard, you can Special Summon 1 "White Night" monster from your hand or graveyard, ignoring the Summoning conditions.

 

l8o3Tgn.jpg

 

 

Target 1 "White Night" monster in your graveyard; Special Summon that target ignoring the Summoning conditions.

 

YrrP4ys.jpg

 

 

As long as you control a "White Night" monster, your opponent cannot Special Summon. You can send this card to the graveyard and declare a Level between 5-8; the Levels of all "White Night" monsters you control become the declared Level.

 

AwkLRpJ.jpg

 

 

If you control a "White Night" monster, neither players can activate Trap Cards on their opponents' turn and neither players can activate Spell Cards on their own turn. All "White Night" monsters you control gain 300 ATK for every Spell/Trap card on the field.

 

Q5LBqSy.jpg

 

 

If you control a "White Night" monster, activate 1 of the following effects:

1: When an opponent's monster attacks; end the Battle Phase.
2: When your opponent Special Summons a monster or activates a Spell/Trap card; negate the Summon OR activation and destroy it.

 

CpdsfKV.jpg

 

 

Once per turn, if you control a Level or Rank 5 or higher "White Night" monster, when your opponent Normal or Special Summons a monster; send that Summoned monster to the graveyard and if you do, change all monsters you control to face-up Defense Position.

 

DKkHzip.jpg

 

 

Tribute 1 "White Night" monster; destroy all Spell/Trap Cards on the field and if you do, inflict 400 damage to your opponent for each Spell/Trap destroyed by this effect.

 

KKDyUfL.jpg

 

 

2 Level 8 LIGHT Monsters

As long as this card has Xyz Material, you can Special Summon "White Night" monsters ignoring their Summoning conditions. Once per turn, you can detach 1 Xyz Material from this card; destroy all Set cards your opponent controls. Cards and effects cannot be activated in response to this card's effect.

 

YRqoxVZ.jpg

 

 

3 Level 9 LIGHT Monsters

(This card is always treated as a "White Night" card).
As long as this card has Xyz Material, you can Special Summon "White Night" monsters ignoring their Summoning conditions. If this card has "White Night Ultimate Dragon" attached to it as an Xyz Material, it gains the following effect:
Once per turn, you can detach 1 Xyz Material from this card; destroy all Set cards your opponent controls and if you do, destroy monsters your opponent controls up to the number of Set cards you destroyed.

 

Link to comment
Share on other sites

  • 4 months later...

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...