Jump to content

Welcome to Yugioh Card Maker Forum
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account

White Night Cards!

- - - - -


Guest, the last post on this topic is over 30 days old and a new post will be considered as necrobumping!

  • This topic is locked This topic is locked
3 replies to this topic




  • Members
  • 44 posts
    Last Visit Jun 29 2015 04:00 AM

Here are some cool "White Night" cards (like white night dragon and queen). What do you think?




Cannot be Special Summoned. When this card attacks an opponents' monster, it gains 500 ATK during the Damage Step only.





Cannot be Special Summoned. During the turn this card is Normal Summoned, you can Normal Summon 1 "White Night" monster in addition to your Normal Summon/Set. (You only gain this effect once per turn). 





Cannot be Special Summoned. This card gains 200 ATK for every "White Night" monster you control.





Cannot be Special Summoned. Up to twice per turn, you can target 1 "White Night" monster you control; increase the Level of that monster by 1 and if you do, change this cards' battle position.





You can Tribute this card; activate one of the following effects:

Special Summon 1 "White Night Dragon" from your hand, Deck or graveyard.
Special Summon 1 "White Night Queen" from your hand, Deck or graveyard, ignoring the Summoning conditions.





Equip only to a "White Night" monster. It gains 1000 ATK and DEF, and if it would be targeted by a Spell, Trap or Spell/Trap effect, except this card; negate that effect and destroy it. When this card is sent to the graveyard, you can Special Summon 1 "White Night" monster from your hand or graveyard, ignoring the Summoning conditions.





Target 1 "White Night" monster in your graveyard; Special Summon that target ignoring the Summoning conditions.





As long as you control a "White Night" monster, your opponent cannot Special Summon. You can send this card to the graveyard and declare a Level between 5-8; the Levels of all "White Night" monsters you control become the declared Level.





If you control a "White Night" monster, neither players can activate Trap Cards on their opponents' turn and neither players can activate Spell Cards on their own turn. All "White Night" monsters you control gain 300 ATK for every Spell/Trap card on the field.





If you control a "White Night" monster, activate 1 of the following effects:

1: When an opponent's monster attacks; end the Battle Phase.
2: When your opponent Special Summons a monster or activates a Spell/Trap card; negate the Summon OR activation and destroy it.





Once per turn, if you control a Level or Rank 5 or higher "White Night" monster, when your opponent Normal or Special Summons a monster; send that Summoned monster to the graveyard and if you do, change all monsters you control to face-up Defense Position.





Tribute 1 "White Night" monster; destroy all Spell/Trap Cards on the field and if you do, inflict 400 damage to your opponent for each Spell/Trap destroyed by this effect.





2 Level 8 LIGHT Monsters

As long as this card has Xyz Material, you can Special Summon "White Night" monsters ignoring their Summoning conditions. Once per turn, you can detach 1 Xyz Material from this card; destroy all Set cards your opponent controls. Cards and effects cannot be activated in response to this card's effect.





3 Level 9 LIGHT Monsters

(This card is always treated as a "White Night" card).
As long as this card has Xyz Material, you can Special Summon "White Night" monsters ignoring their Summoning conditions. If this card has "White Night Ultimate Dragon" attached to it as an Xyz Material, it gains the following effect:
Once per turn, you can detach 1 Xyz Material from this card; destroy all Set cards your opponent controls and if you do, destroy monsters your opponent controls up to the number of Set cards you destroyed.





  • Topic Starter
  • Members
  • 44 posts
    Last Visit Jun 29 2015 04:00 AM

Here's another one:




Cannot be Special Summoned. If this card is Tribute Summoned by tributing a "White Night" monster; your opponent cannot activate or Set any Spell/Trap cards until your next Standby Phase.



    Spooky Member

  • Advanced Members
  • 429 posts
    Last Visit Jun 01 2018 08:03 PM
Gate needs a cost attatched to its second effect. Changing all of your monster's levels between 5 and 8 is a powerful ability and should have a cost of some sort associated.

Flash Flyer - Sakura

Flash Flyer - Sakura


  • Moderators

  • 39,210 posts
    Last Visit Today, 05:32 AM
  • Discord:Sakura#2014
  • Spouse:Latias and Sapphy-chan

You do realize that you're beyond the 3-month period that you can update thread, right?

(You made topic in May; it's October now)


Feel free to remake the thread at a later date, but now it needs to be locked.



P.S. Sorry Zex...

Card Directory and TCG Decks
Viva Club Espeon!
Extra Images / GFX stuff
Zootopia GIFs (I have too many of them in here -_-)
Character results
YCM Accolades




Pokémon X / AS / Sun FC: 4098-4005-6931

(If you add my code, make sure you tell me so I can add you back)

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users