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Swordsman


Zaloog91

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ncheng1997 is right, they ARE overpowered.

 

-Rouge Gunslinger

With an effect that lets him clear away spells and traps, it shouldn't activate from something as simple as attacking. Maybe: "When this card battles with a monster, destroy 1 Spell or Trap card after Damage Caculation".

 

Desert Sowrdsman

-Ok, his effect should be something like: "Return all monsters that battle with this card to their owner's hand after Damage Caculation". It still gets the "return to hand" effect and stops effects like Mystic Tomato and Sangan that activate in the Graveyard.

 

Crimson Claw

-Compare this card to Steamroid. Sure your card gets 100 less ATK bonus, but that shouldn't mean he doesn't get the double-edge sword like steamroid. What makes your card even more stronger is that it's a warrior and can be searched out via Reinforcement of the Army. So, I recommed only giving him an attack bonus during your opponent's turn as a sort of wall to prevent your opponent from attacking with weaker monsters. "During your opponent's Battle Phase, increase the ATK of this card by 300."

 

Hope these suggestions help!

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