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One piece cards


nukerwolf

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here are the ones I made for the

[spoiler='Romance Dawn Arc

(anime episode 1-4)']

 

[spoiler='Coby']

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[spoiler='Lore']

FLIP: Draw 1 card from your deck.[/spoiler]

[/spoiler]

 

[spoiler='Fat Alvida']

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[spoiler='Lore']

When this card is destroyed as a result of battle Special summon one "'Iron Mace' Alvida" from your hand.[/spoiler]

[/spoiler]

 

[spoiler='Helmeppo']

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[/spoiler]

 

[spoiler='Captain Morgan']

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[spoiler='Lore']

As long as this card is on the field all other monsters with "Marine" in their name loose 400 ATK and DEF.[/spoiler]

[/spoiler]

 

[spoiler='Luffy']

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[spoiler='Lore']

This card gains 100 ATK and DEF for every monster on your side of the field with "S. H." in their name.[/spoiler]

[/spoiler]

 

[spoiler='Zoro']

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[spoiler='Lore']

You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Warrior-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.[/spoiler]

[/spoiler]

 

[spoiler='Shanks']

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[spoiler='Lore']

Pay 500 life points, to activate this card, Negate an attack and end the Battle Phase.[/spoiler]

[/spoiler]

[/spoiler]

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Couple of OCG errors, first, for Alvida's effect, it should be "'Iron Mace' Alvida". Second, for Shanks (grammar error in itself, should be Shanks') Sacrifice, capitalize Battle Phase. Other than that, okay cards, although, Shanks' Sacrifice would realistically be censored.

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If you spot anything that needs fixing plz say what it is.

Comments, questions and requests are always welcomed.

 

[spoiler='Orange Town Arc']

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[spoiler='Lore']
This card can not be destroyed by battle, (damage calculation applies normally)[/spoiler]


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[spoiler='Lore']
This card can only be activated if there is a card with "Captain Buggy" in its name. Inflict 1000 points of damage to your opponents life points[/spoiler]


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[spoiler='Lore']
All "Buggy pirate" cards gain 400 ATK[/spoiler]


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[spoiler='Lore']
This card gains 100 ATK for every beast type monster on the field.[/spoiler]


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[spoiler='Lore']
Deal 500 points of damage to your opponents life points[/spoiler]


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[spoiler='Lore']
When this card is destroyed you may special summon 1 "Buggy pirate: Captain Buggy the clown" from your hand or deck.[/spoiler]


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[spoiler='Lore']
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Mohji the beast tamer" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)[/spoiler][/spoiler]

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If you spot anything that needs fixing plz say what it is.

Comments, questions or requests are always welcomed.

 

[spoiler='Syrup Village Arc']

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[spoiler='Lore']All "Black cat pirate" monsters gain 200 ATK and DEF.[/spoiler]

 

 

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[spoiler='Lore']This card can not be attacked the until the stand by phase after it is summoned.[/spoiler]

 

 

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[spoiler='Lore']This card gains 100 DEF for every "Black cat pirate" on the field.[/spoiler]

 

 

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[spoiler='Lore']Flip: Gain 500 life points for every Beast, and plant type monster on the field.[/spoiler]

 

 

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[spoiler='Lore']All "S.H." cards gain 200 ATK and DEF[/spoiler]

 

 

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[spoiler='Lore']This card can only be activated if "Black cat pirate: Jango" is on the field.
The monster equipped with this card gains 1000 ATK.
(This card can not be equipped to "Black cat pirate: Jango")[/spoiler]

 

 

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[spoiler='Lore']This monster gains 200 DEF for every "S.H. Usopp" and "Usopp pirate" monsters on the field.[/spoiler]

 

 

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[spoiler='Lore']The monster equipped with this card gains 400 ATK and can be treated as a beast type monster.[/spoiler]

 

 

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[spoiler='Lore']"Black cat pirate: Sham" + "Black cat pirate: Buchi"
This card can attack twice in one turn[/spoiler]

 

 

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[spoiler='Lore']When you summon this card gain 100 life points for every Warrior on the field.[/spoiler]

 

 

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[spoiler='Lore']All "S.H." cards gain 200 ATK and DEF[/spoiler]

 

 

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[spoiler='Lore']All "Usopp pirate" cards gain 400 ATK as well as "S.H. Usopp"[/spoiler]

 

 

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[spoiler='Lore']This card gains 100 ATK and DEF for every monster with "Usopp pirate" in its name on your side of the field.[/spoiler]

 

 

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[spoiler='Lore']FLIP: send one monster on the field to its owners hand.[/spoiler]

 

 

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[spoiler='Lore']When this card is sent to graveyard as a result of battle special summon one monster with "Usopp pirate" in its name from your hand or deck.[/spoiler]

[/spoiler]

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[spoiler='Baratie Arc']

 

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[spoiler='lore']Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "S.H. Roronoa Zoro" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)[/spoiler]

 

 

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[spoiler='Lore']Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "S.H. Roronoa Zoro" or "Johnny" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)[/spoiler]

 

 

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[spoiler='Lore']When an Equip Card is equipped to this card, destroy the Equip Card.[/spoiler]

 

 

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[spoiler='Lore']If there is a card on your side of the field with "Sanji" in its name this card gains 400 ATK and DEF.[/spoiler]

 

 

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[spoiler='Lore']Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Carne" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)[/spoiler]

 

 

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[spoiler='Lore']Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Patty" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)[/spoiler]

 

 

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[spoiler='Lore']All "Don Krieg pirate" monsters gain 200 ATK and DEF.[/spoiler]

 

 

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[spoiler='Lore']This card gains 100 ATK and DEF for every card equipped to this card.[/spoiler]

 

 

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[spoiler='Lore']If there is a monster on your opponents side of the field with "Sanji" in its name this card looses 100 ATK and gain 400 DEF[/spoiler]

 

 

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[spoiler='Lore']If there is a monster on your opponents side of the field with "Luffy" in its name this card gains 400 ATK and looses 400 DEF.[/spoiler]

[/spoiler]

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[spoiler='Arlong Park Arc']

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[spoiler='Lore']Increase the ATK and DEF of all Fish, and Sea Serpent-Type monsters by 200 points.[/spoiler]

 

 

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[spoiler='Lore']All monsters with "Arlong pirate" in its name gain 200 ATK and DEF points.[/spoiler]

 

 

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[spoiler='Lore']This monster gains 100 ATK for every fish type monster on your side of the field.[/spoiler]

 

 

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[spoiler='Lore']If you Tribute Summon a WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.[/spoiler]

 

 

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[spoiler='Lore']When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.[/spoiler]

 

 

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[spoiler='Lore']This monster gains 200 ATK and DEF for every water monster on the field.[/spoiler]

 

 

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[spoiler='Lore']This card can only be equipped to "S.H. "Cat Burglar" Nami" . While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If the equipped monster is destroyed as a result of battle, destroy this card instead.[/spoiler]

 

 

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[spoiler='Lore']When this card is Normal Summoned successfully, you can Special Summon 1 "S.H. "Cat Burglar" Nami" from your hand. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.[/spoiler]

 

 

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[spoiler='Lore']This card can only be equipped to a fish type monster. Increase the ATK of a monster equipped with this card by 400 points. When the equipped monster attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.[/spoiler]

 

 

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[spoiler='Lore']This card can attack your opponent directly.[/spoiler]

 

 

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[spoiler='Lore']This card looses 500 ATK if there are any monsters with "S.H." in its name on the field.[/spoiler]

 

 

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[spoiler='Lore']Gain 500 life points for every Water monster sent to the graveyard.[/spoiler]

 

 

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[spoiler='Lore']Gain 1000 life points.[/spoiler]

 

 

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[spoiler='Lore']If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by 500 points.[/spoiler]

 

 

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[spoiler='Lore']Each time you or your opponent Normal Summons or Flip Summons a monster, increase your Life Points by 500 points.[/spoiler]

[/spoiler]

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Johnny, Yosaku, Patty, and Carne should be Union instead of Effect, and I recommend increasing the ATK boost of those cards that increase by 100, although I'll leave the amount to you, also various OCG errors, I recommend looking at some real life cards for various effects and search the Wiki for ways to simplify certain cards.

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If you would just say the OCG errors that would be helpful. I can't believe i missed marking the union cards. As for the gain 100 its for every other on the field or for every equipped, at first I thought it was low but i didn't want to make them to strong (expecaly at the beginning of the show). do you think thats to light of an effect?

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Cool with the "Elephant Gun" I think is mite be a bit much to take both ATK and DEF out of your opponents life points. As for "fist of the giant" I have something similar I did for the enies Lobby arc (I only upload one arc at a time so I can keep ahead of what I post) but I think yours is stronger.

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[spoiler='Loguetown Arc']

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[spoiler='Lore']This card is unaffected by trap cards.[/spoiler]

 

 

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[spoiler='Lore']Special summon one monster with "Pirate" in its name from your hand.[/spoiler]

 

 

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[spoiler='Lore']This card is unaffected by spell cards. As long as this card is on the field all monsters with "Marine" in their name gain 200 ATK.[/spoiler]

 

 

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[spoiler='Lore']This card gains 400 ATK if "Marine Captain: Smoker the White Hunter" is on your side of the field.[/spoiler]

 

 

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[spoiler='Lore']Destroy one monster that targets a "S.H" monster.[/spoiler]

 

 

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[spoiler='Lore']The monster equipped with this card looses 400 ATK, unless its name is "S.H. Roronoa Zoro".
If this card is equipped to "S.H. Roronoa Zoro" it gains 400 ATK.[/spoiler]

 

 

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[spoiler='Lore']You may pay 500 life points in order for the monster equipped with this card can attack twice in one turn.
(This effect only lasts one turn)[/spoiler]

[/spoiler]

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[spoiler='Warship Island Arc']

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[spoiler='Lore']Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.[/spoiler]

 

 

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[spoiler='Lore']Flip a coin if heads destroy all monsters on the field. If tails destroy all spell and trap cards on the field.[/spoiler]

[/spoiler]

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[spoiler='Whiskey Peak Arc']

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[spoiler='Lore']FLIP: select one card on the field that card can not attack this turn.[/spoiler]

 

 

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[spoiler='Lore']FLIP: special summon one monster with "Baroque Works" in its name from your hand or deck.[/spoiler]

 

 

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[spoiler='Lore']This card can switch from ATK to DEF during your opponents turn.[/spoiler]

 

 

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[spoiler='Lore']FLIP: Deal 500 damage to your opponents life points.[/spoiler]

 

 

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[spoiler='Lore']Every time a FIRE monster is summoned deal 500 damage to your opponents life points.[/spoiler]

 

 

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[spoiler='Lore']When this card is sent to the graveyard deal 500 damage to your opponents life points.[/spoiler]

 

 

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[spoiler='Lore']"Baroque Works: Mr. 13" + "Baroque Works: Miss Friday"
If this card attacks a card with "Baroque Works" in its name decrease that cards ATK by 500.[/spoiler]

 

 

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[spoiler='Lore']As long as this card is on the field "Princess Vivi Nefertari" can not be attacked.[/spoiler]

 

 

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[spoiler='Lore']This card can attack your opponents life points directly. As long as this card remains face-up on the field, control of this card cannot switch.[/spoiler]

[/spoiler]

 

[spoiler='Coby and Helmeppo Arc']

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[spoiler='Lore']You may sacrifice a level 2 or lower monster to special summon a level 4 or lower monster from your hand.[/spoiler]

[/spoiler]

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[spoiler='Little Garden Arc']

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[spoiler='Lore']FLIP: Select a card on the field that card can not attack this turn.[/spoiler]

 

 

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[spoiler='Lore']When this card is summoned select a monster that monster can not attack or change positions.[/spoiler]

 

 

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[spoiler='Lore']This card gains 400 ATK for every other "Giant Warrior pirate" card on the field. This monster gains 800 ATK if "Giant Warrior pirate: Dorry the Blue Ogre" is on your side of the field. If "Giant Warrior pirate: Dorry the Blue Ogre" is on your opponents side of the field this card can only attack "Giant Warrior pirate: Dorry the Blue Ogre".[/spoiler]

 

 

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[spoiler='Lore']This card gains 400 ATK for every other "Giant Warrior pirate" card on the field. This monster gains 800 ATK if "Giant Warrior pirate: Brogy the Red Ogre" is on your side of the field. If "Giant Warrior pirate: Brogy the Red Ogre" is on your opponents side of the field this card can only attack "Giant Warrior pirate: Brogy the Red Ogre".[/spoiler]

[/spoiler]

 

 

[spoiler='Drum Island Arc']

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[spoiler='Lore']Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck.
(This effect can only be activated once a turn)[/spoiler]

 

 

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[spoiler='Lore']"Chess" + "Kuromarimo"
Chessmarimo is a fusion of Chess and Kuromarimo, created by Wapol's Baku Baku Factory.[/spoiler]

 

 

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[spoiler='Lore']The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dalton human-bison hybrid" from your hand or Deck.[/spoiler]

 

 

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[spoiler='Lore']Special summon one "Dalton" from your hand or deck.[/spoiler]

 

 

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[spoiler='Lore']If this card was Special Summoned by the effect of "Dalton", the effects of your opponent's monsters that this card destroys by battle are negated.[/spoiler]

 

 

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[spoiler='Lore']Select one "S.H. Dr. Tony Tony Chopper" from your deck and add it to your hand.[/spoiler]

 

 

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[spoiler='Lore']Select one monster card on the field; that card can not attack this turn.[/spoiler]

 

 

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[spoiler='Lore']Select one ""Tin-Plate" Wapol" from your deck and add it to your hand.[/spoiler]

 

 

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[spoiler='Lore']As long as this card remains face-up on the field, all "S.H." monsters cannot be targeted by monster effects.[/spoiler]

[/spoiler]

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[spoiler='Alabasta Arc']

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[spoiler='Lore']This card gains 200 ATK and DEF for every "Baroque Works" monster in your graveyard.[/spoiler]

 

 

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[spoiler='Lore']Destroy one monster with 1000 ATK or less.[/spoiler]

 

 

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[spoiler='Lore']While this card is on the field "S. H. Captain Monkey D. Luffy" can not be attacked or targeted by card effects.[/spoiler]

 

 

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[spoiler='Lore']All monsters with "Baroque works" in their name gain 400 ATK and DEF[/spoiler]

 

 

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[spoiler='Lore']When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.[/spoiler]

 

 

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[spoiler='Lore']This card can be treated as Beast-Warrior. While this card is on the field you can shuffle the positions of set cards on the field. Once per turn you can select one card on the field and flip it into face down defense position.[/spoiler]

 

 

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[spoiler='Lre']When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.[/spoiler]

 

 

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[spoiler='Lore']Once per turn you can select one monster on the field, this card's name is treated the same as the selected monster, and gains its effect.[/spoiler]

 

 

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[spoiler='Lore']While this card is on the field you can redirect your opponents attacks to target a another appropriate target.[/spoiler]

 

 

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[spoiler='Lore']While this card is on the field monsters with "Neferari" in the card name can not be attacked.[/spoiler]

 

 

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[spoiler='Lore']This card gains 400 ATK and DEF for ever monster in the graveyard with "Chaka the Jackal" in their name.
While this card is on the field monsters with "Neferari" in the card name can not be attacked.[/spoiler]

 

 

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[spoiler='Lore']This card can only be equipped to "S.H. "Cat Burglar" Nami" the monster equipped with this card gains 500 ATK and DEF. [/spoiler]

 

 

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[spoiler='Lore']While this card is on the field "Princess Vivi Nefertari" can not be attacked, or targeted by card effects.[/spoiler]

 

 

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[spoiler='Lore']Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Princess Vivi Nefertari" or "S.H. "Cat Burglar" Nami" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster gains 500 DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)[/spoiler]

 

 

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[spoiler='Lore']While this card is on the field monsters with "Neferari" in the card name can not be attacked.[/spoiler]

 

 

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[spoiler='Lore']This card gains 400 ATK and DEF for ever monster in the graveyard with "Pell the Falcon" in their name.
While this card is on the field monsters with "Neferari" in the card name can not be attacked.[/spoiler]

 

 

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[spoiler='Lore']This monster can attack all monsters on your opponents side of the field.[/spoiler]

[/spoiler]

 

 

[spoiler='Post Alabasta Arc']

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[spoiler='Lore']Gain 500 life points if "S.H. "Black leg" Sanji" is on the field.[/spoiler]

 

 

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[spoiler='Lore']You may summon one level 5 monster with out tributing.[/spoiler]

[/spoiler]

 

 

[spoiler='Goat Island Arc']

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[spoiler='Lore']Deal 500 points of damage to your opponents life points. Deal an additional 100 points of damage for every beast monster on the field.[/spoiler]

 

 

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[spoiler='Lore']Gain twice as much life points from spell effects.[/spoiler]

[/spoiler]

 

 

[spoiler='Ruluka Island Arc']

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[spoiler='Lore']Destroy one spell card on the field.[/spoiler]

 

 

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[spoiler='Lore']Select one card on the field that card is removed from the game for 2 turns.[/spoiler]

[/spoiler]

 

 

[spoiler='Jaya Arc']

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[spoiler='Lore']FLIP: Add one spell card from your graveyard to your hand.[/spoiler]

 

 

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[spoiler='Lore']FLIP: Send one spell card on the field to the graveyard.[/spoiler]

 

 

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[spoiler='Lore']You and your opponent play a single round of "Rock, Paper, Scissors" the looser of the round looses 500 life points.[/spoiler]

 

 

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[spoiler='Lore']FLIP: Select one card from your deck with "Shandorian" in its name and add it to your hand.[/spoiler]

 

 

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[spoiler='Lore']FLIP: Add one spell card from your deck to your hand.[/spoiler]

 

 

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[spoiler='Lore']Select one "Skypiea" from your deck and add it to your hand.[/spoiler]

[/spoiler]

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