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Evilswarm Exciton Knight


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Exciton is not broken. As I've said before, it's only good when you're losing in card advantage and the opponent has overextended the board. You rarely see it hit the field at top tables because good players do not over-commit to the board unless absolutely have to, or unless they have an answer for Exciton. In the current format it's even worse because combinations of Fire Hand, Traptrix Trap Hole Nightmare, Black Horn of Heaven, Breakthrough Skill, Fiendish Chain, Artifact Sanctum and Artifact Moralltach exist in triplicate in some 42% of the relevant meta.

Not even being a Spike, but this thread reeks of casual.

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Like, it's definitely not well designed in any propensity, but it is currently a benefit to the game more than a curse.

It scares people out of overextending, though not completely, and does so better than Heavy Storm because it's both not out of nowhere AND it is easier to stop. Sure it can go off twice, but that's hardly going to change this point. If they're that far ahead of you, you probably need the double nuke.

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Ban/10

 

EDIT: Read some people's input. I understand a good player can play around this. This doesn't balance it really. We could, under that logic, have Konami release a bunch of cards that do very questionable things to the state so long as it can be played around. And some times it can't be, really. There will be those times where the opponent gets a mad plus just because you were even 1 card ahead in advantage overall, even if the plus is simply a +2 that's too much for a generic Rank 4 to provide, nonetheless threaten to do twice.

Though, that may just be my two cents.

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I would have been fine with it if the condition was only the cards on the field, but this straight up rewards you for losing.This isn't an answer to overextending, it's a soft-lock on the advantage you're allowed to gain. 

Except it's not used like that ever. The second nuke is rarely relevant, and the first nuke is for punishing overextension.

 

If you're not gaining advantage just because you're scared of Exciton, you're playing badly and deserve to lose.

 

The second impact of Exciton is rare because of this. It's a nuke. The fact that it's hand and field is better because of the fact that you can make Exciton with your field clear bar itself and just win for days due to it. I don't see how making it bound to overall advantage instead of just punishing devoting to the field at all is better. Just comes across as butthurt.

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Except it's not used like that ever. The second nuke is rarely relevant, and the first nuke is for punishing overextension.

 

If you're not gaining advantage just because you're scared of Exciton, you're playing badly and deserve to lose.

 

The second impact of Exciton is rare because of this. It's a nuke. The fact that it's hand and field is better because of the fact that you can make Exciton with your field clear bar itself and just win for days due to it. I don't see how making it bound to overall advantage instead of just punishing devoting to the field at all is better. Just comes across as butthurt.

 

If you're getting out-advantaged without closing the game up you deserve to lose. If I have a monster and 2 set cards on the field, why should I be -2 just because I was winning? I don't even consider 2 monsters and 2 set cards on the field overextension, it's a standard field to everyone but hardcore conservatives. I suppose if you were in a winning position, there is a pretty good chance you're going to recover from it, but why am I getting nuked for winning in the first place?

 

Excition encourages you to rush when you know you will have less advantage, because even if you fail, you have Exciton to bail you out. Advantage is useless if you're not going to use it, and once you do use it, Exciton evens out the advantage gap. It's not punishing overextension, it's punishing winning.

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If you're getting out-advantaged without closing the game up you deserve to lose. If I have a monster and 2 set cards on the field, why should I be -2 just because I was winning? I don't even consider 2 monsters and 2 set cards on the field overextension, it's a standard field to everyone but hardcore conservatives. I suppose if you were in a winning position, there is a pretty good chance you're going to recover from it, but why am I getting nuked for winning in the first place?

 

Excition encourages you to rush when you know you will have less advantage, because even if you fail, you have Exciton to bail you out. Advantage is useless if you're not going to use it, and once you do use it, Exciton evens out the advantage gap. It's not punishing overextension, it's punishing winning.

Why is someone nuking 3 cards unless it's something that absolutely has to be?

 

If you're getting punished for leaving 2/2 out, I don't know why. I'd say that's your fault for setting shit that doesn't stop Exciton and not being prepped FOR Exciton.

 

Exciton doesn't encourage you to rush in at all. If anything, your "field only" bullshit encourages that more than it currently does. If you rush in and lose all of your advantage, you're going to lose because of the fact that your opponent still has advantage. Yes, Exciton can reduce the gamestate to being "who drew right first", but that doesn't mean that's the average use of it.

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Why is someone nuking 3 cards unless it's something that absolutely has to be?

 

If you're getting punished for leaving 2/2 out, I don't know why. I'd say that's your fault for setting s*** that doesn't stop X and not being prepped FOR X.

 

Exciton doesn't encourage you to rush in at all. If anything, your "field only" bullshit encourages that more than it currently does. If you rush in and lose all of your advantage, you're going to lose because of the fact that your opponent still has advantage. Yes, Exciton can reduce the gamestate to being "who drew right first", but that doesn't mean that's the average use of it.

 

I hope you know how bad the statement in bold sounds, especially when X has priority.

 

You don't have to rush and lose all of your advantage, just extend enough that you have less then your opponent if you fail, which is pretty easy to do at the start of the match.  Exciton can punish overextension, the same way Heavy Storm punished overextension, but it also adds an element to the game that's bad, the same way Heavy Storm did.

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I hope you know how bad the statement in bold sounds, especially when X has priority.

 

You don't have to rush and lose all of your advantage, just extend enough that you have less then your opponent if you fail, which is pretty easy to do at the start of the match.  Exciton can punish overextension, the same way Heavy Storm punished overextension, but it also adds an element to the game that's bad, the same way Heavy Storm did.

Except for the fact that it's not. You can stop Exciton before or after it's made. If you have to TT pre-R4 in order to not get Exciton'd, you do it. The only out that doesn't count is Bottomless, and that can still be useful on a deck by deck. If you get Exciton'd when you have 2/2 and you can't stop it, all. on. you.

 

And what's wrong with that? You neg yourself to punish them for overextending T1. Seems fine to do, if they can't stop it.

 

This is much, much easier to counter than Heavy and much more balanced on the whole. Is it perfect? No, but it's better than bringing Heavy back. If we had a better alternative it'd be great, but Exciton helps the game more than harms it.

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