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Welcome to Infernalvenia - [Rise of the Darklords 88/100]


BatMed

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900023TheImmortalOnes.png

 

"Greeting Dracula, Deity of Immortality, Vagary of Blood"

 

These cards, which are made to support "Vampire" Archetype, are also included in my Set "Raise of the Darklords"

 

[spoiler='Normal Monsters']

465273LNV4VampireBloodDragun.png

 

A young 100 years-old Dragon that seeks the Damned kingdom to protect those immortals inhabitants. But he must be careful, since he had been created from BLOOD.

 

 

255360LNV6VampireHeir.png

 

He is the Future King of the Dark Realms. An Augury told him that he will rule the underworld and beat the most powerful Dark rulers, even Ha Des.

[/spoiler]

 

[spoiler='Effect Monsters']

958964LV2VampireSynchron.png

 

When this card is summoned, you can bouble its Level until the End Phase. This card cannot be used for a Synchro summon except for the synchro summon of a "Vampire" monster. During each of your End Phases, you must banish 1 card from your graveyard or destroy this card.

 

 

307302LV2VampireVagary.png

 

This card cannot be destroyed while you control another face-up "Vampire" monster. When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. 

 

 

512745LV4BloodedVampireMagician.png

 

When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard, and if it does, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.

 

 

677364LV4LittleTrickyVampire.png

 

When a card is sent from your opponent's deck to the graveyard by the effect of a "Vampire" monster you control; you can special summon this card from your graveyard. If you do, banish this card when it leaves the field. Up to twice per turn, if a card is sent from your opponent's deck to the graveyard by the effect of a "Vampire" monster you control; you can increase this card's Level by 1 until the End Phase. This card cannot be used for a synchro or an xyz summon except for the synchro or the xyz summon of a DARK monster.

 

 

985616LV4VampireArcher.png

 

Once Per turn: You can declare 1 card type (Monster, Spell or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. Once Per turn when your opponent summons a monster: You can change its position. Once changed, the monster must remain in this position for the rest of the turn. All non "Vampire" monsters loses 100 ATK for each card in your opponent's graveyard (You must control at least 3 "Vampire monsters to resolve this effect.")

 

 

945320LV4VampireStriker.png

 

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Each time this card inflict battle damage to your opponent; he must send the top 2 cards of their Deck to the Graveyard.

 

 

134441LV4VirulentVampireLady.png

 

Each time a card is sent from your opponent's deck to the graveyard by the effect of a "Vampire" monster you control: This card gains 200 ATK. 

 

 

466706LV5BlueBloodVampire.png

 

When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. During your next Standby Phase after this card in your possession was destroyed and sent to your Graveyard by Battle: Special Summon this card from the Graveyard.

 

 

115458LV5VampireGreed.png

 

Each time a card is sent from your opponent's deck to the graveyard by the effect of a "Vampire" monster you control: This card gains 400 ATK. If this card would be destroyed: Decrease its ATK by 400 points instead. If this card's ATK is less then 2000; destroy it.

 

 

394905LV5VampireRoyalMenial.png

 

If you control a "Vampire" monster, you can normal summon this card without tribute. Each time a card is sent from your opponent's deck to the graveyard by the effect of a "Vampire" monster you control; Target 1 empty Monster Zone of your opponent's side of the field. As long as this card remains face-up on the field, decrease the ATK of the monster in that Monster Zone by 1000, also its effects are negated.

 

 

998362LV6BloodedVampireWarlock.png

 

This card can be special summoned by sending 1 face-up "Blooded Vampire Magician" you control to the graveyard. When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard, and if it does, you can change the battle position of 1 of your opponent's face-up Monster Cards and negate its effects until the End Phase. Once changed, the monster must remain in this position for the rest of the turn.

 

 

198604LV6VampiresSacrifice.png

 

You can Normal Summon this card without Tributing, but its original Level becomes 5. If your opponent controls a monster, and all the monsters (if any) on your side of the field and in your Graveyard are DARK (and only DARK), you can Special Summon this card (from your hand). When a DARK monster you control would be destroyed by an opponent card's effect; Destroy this card instead.

 

 

374375LV6ViciousVampire.png

 

Cannot be Special Summoned from the Graveyard. When a "Vampire" monster you control would be destroyed (except by battle), you can special summon this card from your hand. While this card remains face-up on the field, zombie-type monsters cannot be destroyed except by battle. Destroy this card during your opponent's 3rd End Phase after this card's summoning. This card can be used for the xyz summon of any Xyz DARK monster (regardless of its rank.)

 

 

746448LV8BloodedVampireMarquis.png

 

This card can be special summoned by sending 1 face-up "Blooded Vampire Warlock" you control to the graveyard and cannot be special summoned by other ways. When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard, and if it does, you can target 1 face-up card your opponent controls. As long as this card remains face-up on the field, those targets cannot declare an attack or activate their effects.

 

 

537195LV8PureDescentVampire.png

 

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Blue Blood Vampire" you control, and cannot be Special Summoned by other ways. This card cannot be destroyed except by Battle. During your End Phase, if you didn't summon any monster during that turn, you can target 1 Zombie-type monster in your hand or graveyard; Special Summon that target.

 

 

811306LV8VampireMonarch.png

 

During the turn this card is special summoned (Except from the graveyard); Negate the effects of all other cards on the field until the End Phase. When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. When this card is destroyed, you can special summon 1 Zombie-type monster from your deck whose Level is equal or less then  the number of monsters in your opponent graveyard.

 

 

615509LV8VampiresImmolation.png

 

Detach 1 "Vampire's Sacrifice" from an Xyz monster on the Field; Special Summon this card from your hand or Graveyard. If you do; Special 2 Level 6 or lower "Vampire" monsters from your graveyard (Their Effects are negated and their Levels becomes 8.)  If this card would leave the field, banish it instead. During the End Phase, banish all monsters that were Special Summoned by this card's effect.

[/spoiler]
 

[spoiler='Fusion Monsters']

650429LVF5VampireCharlatan.png

 

2 "Vampire" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards from your graveyard into the Deck while you control a face-up "Vampire Kingdom". (You do not use "Polymerization.") Once per turn, you can increase this card's Level by 1 until the End Phase. When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
 
 
738984LVF8DarkBloodVampireDragon.png
 
"Vampire Blood-Dragun" + "Vampire Dragon"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards from your graveyard into the Deck while you control a face-up "Vampire Kingdom". (You do not use "Polymerization.") "Vampire" monsters you control (except this card) gain 100 ATK for each card in your opponent's graveyard.

[/spoiler]

 

[spoiler='Synchro Monsters']

287128LVS4VampireTempter.png

 

"Vampire Synchron" + 1 non-tuner DARK monster
When this card is synchro summoned; you gain 500 Life Points. When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. Once per turn, this card cannot be destroyed. Each time this effect is activated; Destroy 1 face-up card your opponent controls.
 
 
671223LVS6VampirePrince.png
 
"Vampire Synchron" + 1 non-tuner DARK monster
When this card is synchro summoned; you gain 1000 Life points. During either player Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn. When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
 
 
606307LVS7VampireBishop.png
 
"Vampire Synchron" + 1 non-tuner DARK monster
When this card is synchro summoned; you gain 1500 Life Points. When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. Your take no Battle Damage for Battle involving a Zombie-type monster. When this card is destroyed, you can target 1 card your opponent controls; Banish that target.
 
 
668018LVS8ImmortalVampireLord.png
 
"Vampire Synchron" + 1 non-tuner DARK monster
When this card is synchro summoned; you gain 2000 Life Points. When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. This card cannot be destroyed except by battle. Banish any monster destroyed by battle with this card.

[/spoiler]

 

[spoiler='Xyz Monsters']

558336R4VampireQueen.png

 

2 Level 4 "Vampire" monsters
Once per turn you can detach 1 xyz material from this card; Special summon 1 zombie-type monster from your graveyard with 2000 DEF or less. When this card leaves the field; Draw 1 card.
 
 
591531R5CamullaTheLastVampire.png
 
2 or more Level 5 "Vampire" monsters
When this card is Xyz Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, neither player can Normal Summon, Flip Summon, or Special Summon any monster, but if this card has 4 or more xyz materials; you can Special Summon zombie-type monsters. Once Per tun; detach 1 xyz material from this card: Your opponent must send the top 5 cards of their Deck to the Graveyard.
 
 
845884R5InfernalPatricianVampire.png
 
3 Level 5 "vampire" monsters
You can also Xyz Summon this card by using a "Vampire" Xyz Monster you control as the Xyz Material (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. Once per turn, when a card or effect is activated that would destroy a "Vampire" card(s) on the field; Detach 1 Xyz material from this card to negate the activation, and if you do, destroy it.
 
 
712092R5VampiresVanity.png
 
2 Level 5 "Vampire" monsters
Once per battle, during either player's turn, when an attack is declared involving a "Vampire" monster and an opponent's monster: You can detach 1 Xyz Material from this card; Increase the ATK of that "Vampire" monster by 1000 During Damage Calculation only. When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
 
 
679441R6BloodedVampireEmissaryofRavage.p
 
2 Level 6 "Vampire" monsters
Once per turn, you can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; Destroy that target. When this card is destroyed and sent to the graveyard (except by battle) while it has xyz material(s); Special summon 1 Zombie-type monster from either player's graveyard.
 
 
686781R6CXyzPrideoftheVampires.png
 
3 Level 6"Vampire" monsters
All battle damage you take from battles involving a DARK is inflicted to your opponent instead.When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. If this card has "Vampire's Vanity" as an Xyz Material, it gains this effect.
*Once per battle, during either player's turn, when an attack is declared involving a "Vampire" monster and an opponent's monster: You can detach 1 Xyz Material from this card; the ATK of that opponent's monster becomes 0.
 
 
674752R8VampireKingDracula.png
 
3 Level 8 "Vampire" monsters
Once per turn, you can detach 1 xyz maetrial from this card to target 1 Zombie-Type monster in the Graveyard. Special Summon that target. Once per turn, if a card is sent from your opponent's deck to the graveyard by the effect of a "Vampire" monster you control: Attach that card as an Xyz Material instead of sending it to the Graveyard. If this card would be destroyed by a card effect: Detach 1 xyz material from this card instead.

[/spoiler]

 

[spoiler='Spell Cards']

811895SDynastyPurification.png

 

Target 1 DARK monster you control; Destroy that target and Special summon 1 "Vampire" monster from your hand or graveyard whose Level is equal to the destroyed monster's Level/Rank. You can only activate 1 "Dynasty Purification" per turn.

 

 

291890SPureBloodHassle.png

 

Once per turn, if a "Vampire" monster you control would be destroyed, it is not destroyed (You must control "Vampire Kingdom" to activate a resolves this effect.) Up to twice per turn, when a card is sent from your opponent's deck to the graveyard by the effect of a DARK monster you control: You can target 1 face-up card your opponent controls; Place that target on the bottom of the Deck.

 

 

841886SVampireEmpireInfernalvania.png

 

Activate only by sending 1 face-up "Vampire Kingdom" you control to the Graveyard and cannot be set. This card gains the effects of "Vampire Kingdom". While face-up on the field, this card's name is also "Vampire Kingdom". Once per turn, during the Main Phase, the turn player can discard 1 DARK monster to destroy all monsters on the field. The turn player cannot Normal Summon or Set during the turn this effect is used. 

 

 

989490SWickedEvolution.png

 

Each time a card is sent from your opponent's deck to the graveyard by the effect of a "Vampire" monster; Put 1 "Wicked" counter on this card. If this card has 8 or more "Wicked" counters, you can sent this card and 1 Level 6 or lower "Vampire" monster you control to the graveyard and special summon 1 Level 8 "Vampire" monster from your Deck (Ignoring the Summoning Conditions.) Your opponent takes no Battle Damage from a Battle involving that Special summoned monster, also that monster cannot attack your opponent directly. When this card leaves the field; Banish all monsters that were Special Summoned by this card's effect.

[/spoiler]

 

[spoiler='Trap Card']

467939TFutureoftheDarkRealms.png

 

Offer 1 "Vampire Heir"; activate 1 of these effects.
*Special summon from your deck or graveyard 1 Level 6 "Vampire" monster.
*Special summon from your hand or deck 1 Level 8 "Vampire" monster; ignoring the summoning conditions, and if you do, you have to pay 500 Life points each time you activate that monster's effect. Also, equip this card to that Special Summoned monster. When this card leaves the field, destroy the equipped monster.
 
 
796499TImmortalBurst.png
 
If a "Vampire" monster you control would be destroyed; Banish 1 DARK monster from your hand, the field or the graveyard to Destroy all face-up monsters on the field with Defense more than the attack of the Banished monster. If you do, you can Special summon 1 "Vampire" monster from your graveyard.
 
 
410938TVampireSavior.png
 
If a "Vampire" monster(s) would be destroyed by an opponent's card (either by effects or battle), you can banish 1 "Vampire" monster you from your hand or graveyard; All monsters with ATK less than the banished monster cannot be destroyed during that turn. If you do: You can declare 1 card type (Monster, Spell or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.

[/spoiler]

 

Any Suggestions ?!

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I didn't have time to look over all the cards but the set is starting to look very good! 

 

Well, I think I'll wait for your review. I need critics to see if these cards are balanced and good enough to be scripted and added in YGO-PRO.

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