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X-Elemental! The New Monarchs/Artifacts!


EpicDrago

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The idea is the fusion of Monarchs with artifacts somewhat. Getting rid of the need for trap cards by being able to set the Colossus like you would an artifact, then it activates as a Counter Trap later. The Golems have tribute effs for fuel for Colossus, while the Colossus monster effs can be activated twice if you tributed a monster of the same type for its summon.

[spoiler=Main Deck (Run 40)]

[spoiler=Monsters (Run 36)]

[spoiler=X-Elemental Water Golem (Run 3)]

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Water-Attribute/Level 3/Aqua-Type

ATK/1500 DEF/0

This card gains 200 ATK/DEF for each "X-Elemental" monster you control other than this card. If this card is destroyed by battle you can special summon a "X-Elemental" monster from your deck with "Golem" in its name in face-up defense position, except "X-Elemental Water Golem". If this card is tributed you can special summon up to 2 "X-Elemental" monsters from your grave with "Golem" in its name in face-up defense position, except "X-Elemental Water Golem".

[/spoiler]

[spoiler=X-Elemental Fire Golem (Run 3)]

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Fire-Attribute/Level 3/Pyro-Type

ATK/1600 DEF/0

This card gains 200 ATK/DEF for each "X-Elemental" monster you control other than this card. If this card is destroyed by battle you can special summon up to 2 "X-Elemental" monsters from your grave with "Golem" in their name in face-up defense position, except "X-Elemental Fire Golem". If this card is tributed, you can special summon a "X-Elemental" monster from your deck with "Golem" in its name in face-up defense position, except "X-Elemental Fire Golem".

[/spoiler]

[spoiler=X-Elemental Wind Golem (Run 3)]

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Wind-Attribute/Level 4/Fiend-Type

ATK/1700 DEF/0

This card gains 200 ATK/DEF for each "X-Elemental" monster you control other than this card. When this card is normal summoned you can special summon a "X-Elemental" monster from your hand with "Golem" in its name in face-up defense position. If this card is tributed, you can draw a card, if it is a "X-Elemental" monster with "Golem" in its name, you can reveal it to special summon it in face-up defense position.

[/spoiler]

[spoiler=X-Elemental Earth Golem (Run 3)]

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Earth-Attribute/Level 4/Rock-Type

ATK/1800 DEF/0

This card gains 200 ATK/DEF for each "X-Elemental" monster you control other than this card. When this card destroys a monster by battle, you can target a "X-Elemental" monster in your grave with "Golem" in its name; special summon it in face-up defense position. If this card is tributed, you can tribute a monster you control; special summon this monster from your grave in face-up defense position.

[/spoiler]

[spoiler=X-Elemental Nature Golem (Run 3)]

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Earth-Attribute/Level 5/Plant-Type

ATK/1900 DEF/0

This card gains 200 ATK/DEF for each "X-Elemental" monster you control other than this card. You cannot tribute "X-Elemental" monsters for this card's summon. If you control an "X-Elemental" monster, you can normal summon this card without tribute. When this card is normal summoned, you can tribute a monster you control; special summon a "X-Elemental" monster from your grave with "Golem" in its name in face-up defense position. If this card is tributed, you can return this card to your hand.

[/spoiler]

[spoiler=X-Elemental Storm Golem (Run 3)]

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Wind-Attribute/Level 5/Thunder-Type

ATK/2000 DEF/0

This card gains 200 ATK/DEF for each "X-Elemental" monster you control other than this card. You cannot tribute "X-Elemental" monsters for this card's summon. If you control an "X-Elemental" monster, you can normal summon this card without tribute. When this card destroys a monster by battle, you can tribute a monster you control; special summon a "X-Elemental" monster from your hand with "Golem" in its name. If this card is tributed, you can add up to 2 "X-Elemental" monsters from your grave to your hand, except "X-Elemental Storm Golem".

[/spoiler]

[spoiler=XX-Elemental Water Colossus (Run 3)]

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Water-Attribute/Level 6/Aqua-Type

ATK/2500 DEF/0

You can Set this card from your hand to your Spell & Trap Card Zone as a Trap Card. When your opponent activates a monster's effect while you control a "X-Elemental" monster and this card is set in your Spell & Trap Card Zone, you can activate this card as a Counter Trap card; Negate that monster's effects and destroy it, then send this card to your grave. You can tribute summon this card by tributing 1 "X-Elemental" monster you control. Once per turn, when a "X-Elemental" monster you control is destroyed by battle, you can draw a card. If you tribute summoned this card by tributing an Aqua-Type monster, this effect can be activated up to twice per turn.

[/spoiler]

[spoiler=XX-Elemental Fire Colossus (Run 3)]

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Fire-Attribute/Level 6/Pyro-Type

ATK/2600 DEF/0

You can Set this card from your hand to your Spell & Trap Card Zone as a Trap Card. When your opponent activates a trap card or trap card's effect while you control a "X-Elemental" monster and this card is set in your Spell & Trap Card Zone, you can activate this card as a Counter Trap card; Negate that activation or effect and destroy that card, then send this card to your grave. You can tribute summon this card by tributing 1 "X-Elemental" monster you control. Once per turn, when a "X-Elemental" monster you control destroys a monster by battle, you can destroy a spell/trap card your opponent controls. If you tribute summoned this card by tributing an Pyro-Type monster, this effect can be activated up to twice per turn.

[/spoiler]

[spoiler=XX-Elemental Wind Colossus (Run 3)]

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Wind-Attribute/Level 7/Fiend-Type

ATK/2700 DEF/0

You can Set this card from your hand to your Spell & Trap Card Zone as a Trap Card. When your opponent activates a spell card or spell card's effect while you control a "X-Elemental" monster and this card is set in your Spell & Trap Card Zone, you can activate this card as a Counter Trap card; Negate that activation or effect and destroy that card, then send this card to your grave. You can tribute summon this card by tributing 1 "X-Elemental" monster you control. Once per turn, when a "X-Elemental" monster you control is tributed, you can return a card your opponent controls to the hand. If you tribute summoned this card by tributing an Fiend-Type monster, this effect can be activated up to twice per turn.

[/spoiler]

[spoiler=XX-Elemental Earth Colossus (Run 3)]

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Earth-Attribute/Level 7/Rock-Type

ATK/2800 DEF/0

You can Set this card from your hand to your Spell & Trap Card Zone as a Trap Card. When your opponent attacks a "X-Elemental" monster you control while this card is set in your Spell & Trap Card Zone, you can activate this card as a Counter Trap card; Destroy the attacking monster and send this card to your grave. You can tribute summon this card by tributing 1 "X-Elemental" monster you control. Once per turn, when a "X-Elemental" monster you control would be destroyed, it is not. If you tribute summoned this card by tributing an Rock-Type monster, this effect can be activated up to twice per turn.

[/spoiler]

[spoiler=XX-Elemental Nature Colossus (Run 3)]

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Earth-Attribute/Level 8/Plant-Type

ATK/2900 DEF/0

You can Set this card from your hand to your Spell & Trap Card Zone as a Trap Card. When your opponent special summons a monster from the Extra Deck while you control a "X-Elemental" monster and this card is set in your Spell & Trap Card Zone, you can activate this card as a Counter Trap card; Negate that special summoned monster's effects permanently, and it cannot attack, then send this card to your grave. You can tribute summon this card by tributing 1 "X-Elemental" monster you control. Once per turn, when a "X-Elemental" monster you control is summoned, you can shuffle a "X-Elemental" card from your grave into the deck. If you tribute summoned this card by tributing an Plant-Type monster, this effect can be activated up to twice per turn.

[/spoiler]

[spoiler=XX-Elemental Storm Colossus (Run 3)]

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Wind-Attribute/Level 8/Thunder-Type

ATK/3000 DEF/0

You can Set this card from your hand to your Spell & Trap Card Zone as a Trap Card. When your opponent special summons a monster from their hand, grave, or Main Deck while you control a "X-Elemental" monster and this card is set in your Spell & Trap Card Zone, you can activate this card as a Counter Trap card; Negate that special summoned monster's effects and destroy it, then send this card to your grave. You can tribute summon this card by tributing 1 "X-Elemental" monster you control. Once per turn, when a "X-Elemental" monster you control is removed from the field, you can destroy a monster your opponent controls. If you tribute summoned this card by tributing an Thunder-Type monster, this effect can be activated up to twice per turn.

[/spoiler]

[/spoiler]

[spoiler=Spells (Run 2)]

[spoiler=Reign of The X-Elementals (Run 2)]

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Field

When a "XX-Elemental" monster is sent to the grave from your Spell & Trap Card Zone, you can target a monster in your opponent's grave; place it face-up in your opponent's Spell & Trap Card Zone as a Continuous Trap Card, and it gains the following effect:
*"During your end phase pay 500 life points or shuffle a card you control into the deck, except a Continuous Trap Card."
[/spoiler]
[/spoiler]
[spoiler=Traps (Run 2)]
[spoiler=Absorption Explosion of The X-Elementals (Run 2)]
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Normal
Activate only by tributing 3 "X-Elemental" monsters with different types and/or attributes. Select a "XXX-Elemental" monster you control and target up to 3 face-up cards your opponent controls; Negate those targets effects, then attach those targets to the selected monster. You can banish this card from your grave and detach any number of Xyz Materials from a "XXX-Elemental" monster you control; destroy cards your opponent controls up to the same number of Xyz Materials detached by this card's effect.
[/spoiler]
[/spoiler]
[/spoiler]
[spoiler=Extra Deck (Run 15)]
[spoiler=XXX-Elemental Headless Golem (Run 2)]
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Earth-Attribute/Rank 3/Warrior-Type/Xyz
ATK/2100 DEF/0
2 level 3 "X-Elemental" monsters
This card cannot be destroyed by battle. When a "X-Elemental" monster is destroyed by your opponent you can equip it to this card from the grave. Once per turn you can target a "X-Elemental" monster equipped to this card and detach a Xyz Material from a "X-Elemental" monster you control; either special summon that target or return it to the hand.
[/spoiler]
[spoiler=XXX-Elemental Doom Golem (Run 2)]
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Fire-Attribute/Rank 4/Fiend-Type/Xyz
ATK/2200 DEF/0
2 level 4 "X-Elemental" monsters
This card's effects are negated if it does not have a Xyz Material attached to it. During your opponent's end phase, detach a Xyz Material from a "X-Elemental" monster you control. While you control another "X-Elemental" monster, this card cannot be attacked. Once per turn you can target 2 "X-Elemental" monsters; they both become the same level as one of those targets. 
[/spoiler]
[spoiler=XXX-Elemental Ice Golem (Run 2)]
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Water-Attribute/Rank 5/Aqua-Type/Xyz
ATK/2300 DEF/0
2 level 5 "X-Elemental" monsters
This card inflicts piercing damage. When a "X-Elemental" monster is special summoned in face-up defense position you can target that monster and detach an Xyz Material from this card then activate one of the following effects:
*Tribute that target, then mill the top 2 cards of your opponent's deck.
*Change that target to face-up attack position, then discard a card from your opponent's hand.
[/spoiler]
[spoiler=XXX-Elemental Ice Colossus (Run 2)]
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Water-Attribute/Rank 6/Aqua-Type/Xyz
ATK/2400 DEF/0
2 level 6 "X-Elemental" monsters
When this card destroys a defense position monster by battle, you can detach a Xyz Material from a "X-Elemental" monster you control; destroy a card your opponent controls, then you can tribute a "X-Elemental" monster you control. When a Xyz Material is detached by this card's effect, you can attach that Xyz Material to a "XXX-Elemental Ice Golem" you control.
[/spoiler]

[spoiler=XXX-Elemental Mountain Colossus (Run 2)]

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Earth-Attribute/Rank 7/Rock-Type/Xyz

ATK/3100 DEF/0

2 level 7 "X-Elemental" monsters
Once, while this card is face-up on the field, you can banish six "X-Elemental" monsters from your grave with different types; destroy all cards your opponent controls, but only one of your monsters can attack this turn. Once per turn you can tribute a "X-Elemental" monster you control and detach an Xyz Material from a "X-Elemental" monster you control; set a "XX-Elemental" monster from your grave or deck in your Spell & Trap Card Zone as a Trap Card. If this card is destroyed by your opponent you can shuffle all "X-Elemental" cards that are banished into the deck.
[/spoiler]

[spoiler=XXX-Elemental Psychic Colossus (Run 3)]

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Dark-Attribute/Rank 8/Psychic-Type/Xyz

ATK/3200 DEF/0

2 level 8 "X-Elemental" monsters
This card is also treated as a LIGHT monster. Once per turn, during your standby phase, if this card has an Xyz Material attached to it, you can target a "XXX-Elemental" monster you control and a "X-Elemental" monster in your grave; attach the second target to the first. At the start of your battle phase you can detach 2 Xyz Materials from this card; this turn, your opponent cannot activate cards or effects when this card attacks and if this card destroys a monster by battle it can attack once again in a row, directly.
[/spoiler]

[spoiler=XXXX-Elemental Chronos (Run 2)]

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Dark-Attribute/Level 10/Rock-Type/Fusion

ATK/0 DEF/0

4 "X-Elemental" monsters with different types and/or attributes
Must first be Special Summoned (from your Extra Deck) by tributing the above cards you control. even if face-down in your Spell & Trap Card Zone (You do not use "Polymerization".) While you control a "X-Elemental" monster, other than "XXXX-Elemental Chronos", this card is unaffected by your opponent's card effects and cannot be destroyed. When a "XX-Elemental" monster is sent to the grave from your Spell & Trap Card Zone you can tribute summon that monster from your grave by using "X-Elemental" monster(s) you control as the tribute(s).
[/spoiler]
[/spoiler]
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Now, I appreciate how much work was put into this, but I'll admit I tl;dr'd most of it. This mostly is due to me being tired as heck right now. What I would recommend is to put a general description about how the main monster types work, this would make reviewing them easier. 

 

What I worry about is the strength of the golems. Their ability to summon large numbers of themselves by simply being destroyed is a frightening concept, especially since the next turn you could use one to tribute a very powerful monster with only one tribute. Even if their defense is low, it can't be abused unless easily since you only have so many attacks in a turn and killing one will only replace it with more. 

 

I understand they aren't all like that, but I myself am bored of themed decks like this that rely on activating an OP effect by having another card of the archetype on the field and things like that. Really, every single archetype has begun to feel more or less the same. But this is something Yugioh does as it is, so I can't really blame you.

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  • 2 weeks later...

Yeah I get what you are saying. Water and Fire Golem are meant to be more like masked dragons. I  might change their effects to 1 instead of 2. The idea of monsters being used as counter traps is a new idea, although partially similar to artifacts, only in that they can be set in s/t. Chronos is the key to the deck. Allowing the XX-Golems to be special summoned after being sent to activate their counter trap effects.

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  • 1 month later...

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