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There are so many normal monsters out there that go unused... I thought I would make an Archetype that would make them actually be contenders for people to use.

First, a Field Spell. This gives your normal monsters effects and actually makes them tough on your opponent.
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All "Abnormal" monsters gain 450 ATK during your Battle Phase and lose 250 ATK during your opponent's Battle Phase. Apply the appropriate effect to all face-up Normal Monsters on the field, depending on their levels:
1-3: Cannot be destroyed by battle.
4-6: Cannot be destroyed by card effect.
7-8: Can attack an opponent's monster twice each Battle Phase.
9+: When this card destroys a monster by battle and sends it to the graveyard: inflict damage equal to half of the destroyed monster's original ATK to your opponent.

 

Then some monsters with pretty powerful ATK.
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The pet falcon to the "Abnormal Warrior". It has flown over the "Abnormal Warrior" and kept watch over her for as long as she has known. Some believe it is 100 years old and immortal.

1650 ATK/ 850 DEF

 

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A warrior that has gone through experimental training, since she was a child, through the "Abnormal Training Facility" to gain powerful attack power. After escaping the facility she has vowed to stop their evil ways.

1950 ATK/ 950 DEF

 

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A fallen warrior brought back to life through machinery at the "Abnormal Training Facility". He is the rival to the "Abnormal Warrior" and will stop at nothing to see her and her pet falcon gone.

2550 ATK/ 1050 DEF

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It is said that this dragon is the "guard dog" of the "Abnormal Training Facility". It has also gone through experimental training since a child in hopes of making it stronger than the legendary "Blue-Eyes White Dragon".

2950 ATK/ 2550 DEF

 

 

Of course we're going to need some traps. Here's one specific to the Archetype.

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When an "Abnormal" monster you control is selected as an attack target: Apply the appropriate effect to that monster on the field, depending on its level:
1-3: Negate the attack, inflict damage equal to half of the attacking monster's original ATK to your opponent, and destroy all face-up attack position monsters you opponent controls.
4-6: Negate the attack and inflict damage equal to the attacking monsters original ATK to your opponent.
7-8: Gain ATK equal to half the ATK of the monster it is battling until your next End Phase.
9+: Destroy the attacking monster.

 

 

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If an "Abnormal" monster you control is sent to the Graveyard: You can add 1 "Abnormal" card from your Deck to your hand. You can only use this effect of "Abnormal Power Supply" once per turn.

 

 

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"Abnormal Dragon" + "Abnormal Cyborg"
Must first be special summoned (from your Extra Deck) by Tributing the above cards (You do not use "Polymerization") and cannot be Special Summoned by other ways. This card is treated as a Normal Monster while face-up on the field or in the Graveyard.

3750 ATK/ 2950 DEF

"With hundreds of these 'Megacyber Dragons' secretly in development, the "Abnormal Training Facility" plans to take over the world. Taking dragons that have gone through experimental training since infancy and fusing them with super power-enhancing cybernetics, as seen in the "Abnormal Cyborg", these 'Abnormal Megacyber Dragons' are a force to be reckoned with."

 

 

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Tribute two "Abnormal" monsters on your side of the field and Special Summon one "Abnormal Megacyber" monster from your Graveyard, ignoring the Summoning conditions. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.

 

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"Abnormal Cyborg" + 1 "Abnormal" monster
Must first be special summoned (from your Extra Deck) by Tributing the above cards (You do not use "Polymerization") and cannot be Special Summoned by other ways. This card is treated as a Normal Monster while face-up on the field or in the Graveyard.

3250 ATK/ 2050 DEF

 

Let me know what you think.

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Okay, so I like the idea of support for Normal-Type monsters. However, there are a few things I think you should fix:

 

The OCG on the field spell may need a little bit of fixing. I'm not positive if this is right, but I think this is how it goes:

[spoiler='OCG']

Normal-Type Monsters on either side of the field gain one of the following effects, based on their level:

 

1-3: They cannot be destroyed by battle.

 

4-6: They cannot be destroyed by card effects.

 

7-8: If the Monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

[/spoiler]

 

Also, the effect on the field spell regarding level 7-8 monsters is a bit underpowered, especially when level 4-6 monsters can't be destroyed by card effects. Now, onto the monsters. For Falcon, 1700 atk  is a bit too much for a level 3 monster. Even though "Jerry Beans Man" and "Hunter Dragon" exist, I still think it would be a good idea to reduce its atk by 50 or 100 just to make sure it can't be that much of an exploitable beater. For Cyborg, I would reduce his atk by a little bit as well, maybe about 200 or 250. This would make it a bit more balanced out.

 

Overall, you did a good job with this set. I can't wait to see what else you'll do with it! :)

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Thank you! I may change the effect gained to Level 7-8 monsters. I was thinking maybe "When this monster destroys one of your opponent's monster by battle, inflict damage equal to half the destroyed monster's original ATK." That way they are always giving damage, but not too much. Also, the high ATKs on these monsters, I was thinking these would be the best of their Level in this Archetype. I was thinking about normal monsters that already exist, and the fact that people would just choose the already existing ones over these. I didn't want them to be too overpowered at the same time though, so I didn't make their ATKs any higher than the highest normal monsters I could think of.Thanks again though. I'm glad you enjoy them. Check out the cards I made for "The Agent" Archetype if you have the time!

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This is a nice idea, the Normal Monster support. Nontheless a Normal Monster archetype. Love it.
(Also, don't forget to post the lore underneath the cards.)

But the Field Spell throws me off a bit. If they gain effects, wouldn't that make them Effect Monsters whose effects can be negated with Skill Drain?
So maybe reword it so that instead of gaining effects, they're just affected by the spell depending on their levels. My suggested change:

Apply the appropriate effect to all face-up Normal Monsters on the field, depending on their levels:

• Level 1-3: Cannot be destroyed by battle.

• Level 4-6: Cannot be destroyed by card effects.

• Level 7-8: [Insert desired effect]

• Level 9+: [Insert effect here] (I kind of added it because currently, no level 9+ Normal Monsters exist, so it's like a perfect boss monster for the archetype)

 

So that way, they're not gaining any effects and are instead applied to them. Also, for the level 7-8 effects, I feel like it's kind of not as good as the 4-6 ones. Maybe if you switched the two.

Also, another thing about the archetype that you might like is to give them the "50" status for the "Abnormal" flavor (like add 50 to all their ATK/DEF). Also, concerning Abnormal Falcon, I think 1750 ATK is good, since it's just another Jerrybeansman and Mad Lobster, etc. 

For the trap, I'd again, also encourage the
"When an "Abnormal" monster you control is selected as an attack target: Apply the appropriate effect to all face-up Normal Monsters on the field, depending on their levels:" clause. And instead of a Counter Trap, it would make more sense to be a Continuous Trap Card.

 

Another thing that you might want to do with their flavor texts is add some descriptions of their connections with eachother, or something about the facility (whether it's cruel, etc.) and how strong they are with their special powers. Since they're normal monsters, feel free to go wild with that stuff. 

 

Hope I helped, and I can't wait for you to make some more monsters, like levels 1 and 2. Maybe even 9 and up, if you decide to.

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Thanks a ton! I like your idea on the wording change and the adding 50 to each ATK/DEF. Gives it that "Abnormal" flavor, as you said.

 

With the field spell, I kind of intentionally wanted the effects to go from best to worst, cause I feel it would be overpowered to have the best effects along with the strongest monsters. Same with the trap card. I feel it would be a bit overpowered if it was Continuous. But I will think of some Continuous cards for them.

 

I'm having fun with this Archetype, so I'll definitely keep it going. I will probably also add more to their back story and include that too. I kind of had it in my head but didn't think of putting it all here.

 

Thanks for the help and ideas! Stay in touch.

 

And be sure to let me know what you think of Extra Deck support I made for "The Agent" Archetype if you have the time.

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New Spell and Boss Monster added, and effects, ATK/DEF, and descriptions updated!

 

I definitely love the new flavor text. It really gives off the atmosphere that everyone but the Falcon is against Abnormal Warrior, doing really underhanded/illegal activity in the facilities.

 

As for Power Supply, I think it's not really what's needed, and could easily be added to the Field Spell to look like this: 
 

All "Abnormal" monsters gain 550 ATK during your Battle Phase and lose 250 ATK during your opponent's Battle Phase. 

Apply the appropriate effect to all face-up Normal Monsters on the field, depending on their levels:

1-3: Cannot be destroyed by battle.
4-6: Cannot be destroyed by card effect.
7-8: Can attack twice each Battle Phase.
9+: When this card destroys a monster by battle and sends it to the graveyard: inflict damage equal to half of the destroyed monster's original ATK to your opponent.

 

I really like what you did with the Field Spell, though, and the new effects that you put for 7-8 and 9+ isn't broken, either. 
At first glance, 7-8 is pretty broken, assuming you wiped the field first. But now, there are just so many things that can get rid of opponent's monsters when they attack. Mirror Force, Dimensional Prison, Magic Cylinder, Artifact Moralltach, etc.

As for Power Supply, I think it should "supply" your hand. If you're really eager to make it solely for the "Abnormal" archetype, I think this would be pretty neat:

If an "Abnormal" monster you control is sent to the Graveyard: You can add 1 "Abnormal" card from your Deck to your hand. You can only use this effect of "Abnormal Power Supply" once per turn.

 

A staple searcher. Simple, but powerful and limited.

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I definitely love the new flavor text. It really gives off the atmosphere that everyone but the Falcon is against Abnormal Warrior, doing really underhanded/illegal activity in the facilities.

 

As for Power Supply, I think it's not really what's needed, and could easily be added to the Field Spell to look like this: 
 

All "Abnormal" monsters gain 550 ATK during your Battle Phase and lose 250 ATK during your opponent's Battle Phase. 

Apply the appropriate effect to all face-up Normal Monsters on the field, depending on their levels:

1-3: Cannot be destroyed by battle.
4-6: Cannot be destroyed by card effect.
7-8: Can attack twice each Battle Phase.
9+: When this card destroys a monster by battle and sends it to the graveyard: inflict damage equal to half of the destroyed monster's original ATK to your opponent.

 

I really like what you did with the Field Spell, though, and the new effects that you put for 7-8 and 9+ isn't broken, either. 
At first glance, 7-8 is pretty broken, assuming you wiped the field first. But now, there are just so many things that can get rid of opponent's monsters when they attack. Mirror Force, Dimensional Prison, Magic Cylinder, Artifact Moralltach, etc.

As for Power Supply, I think it should "supply" your hand. If you're really eager to make it solely for the "Abnormal" archetype, I think this would be pretty neat:

If an "Abnormal" monster you control is sent to the Graveyard: You can add 1 "Abnormal" card from your Deck to your hand. You can only use this effect of "Abnormal Power Supply" once per turn.

 

A staple searcher. Simple, but powerful and limited.

Thank you very much. I think I will use that idea for Power Supply. I like it.

I was also thinking about making the field say "Can attack an opponent's monster twice each Battle Phase." just to make sure it isn't broken.

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We need an update that allows me to make Normal/Tuners. I kinda wanna make the "Megacybers" into Sychros and fine-tune them a bit, but I'm sad I can't make normal vanilla Tuners. If I make it Tuner it's automatically turned orange...

There's actually a really simple solution to that. Just type in what I showed you in the example I made (the red circle).

Sorry for its large size, though.
#paintskillz

 

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