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Vote for President Ojama: An In-Depth Guide to Ojamas


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"Because Aix told me to write about the colorful dildo guys.. so here it is."

 

8zOdrpX.jpg?1

 

[spoiler=Obligatory Theme Song: NSFW!'']

[video]https://www.youtube.com/watch?v=wyx6JDQCslE[/video]

[/spoiler]

 

  • So, what is the first thing that comes to our minds when we think about the Ojama archetype? "Oh, those weird things in the red thongs?" Yes, well, that just about sums up their aesthetic doesn't it? They be dahmed to make those thongs look good too... er I mean *cough* ahem.. well anyways, let us get a general overview of what the Ojamas are all about hm?

 

[spoiler=Directory:'']

  • Section I. Introduction to Ojamas
  • Section II. The general game plan
  • Section III. Our Speedo wearing Heroes!
  • Section IV. Our Speedo inventory
  • Section V. Friends of our Friends
  • Section VI. The good, the bad, and the ugly
  • Section VII. Sample Deck List(s)
  • Section VIII. Comments/Other

(CTRL + F is your friend)

[/spoiler]

 

Section I.

[spoiler=Introduction'']

"Ojama" is an archetype of cards played by Chazz Princeton in the Yu-Gi-Oh GX anime and Tag Force game(s). The main trio consists of: "Ojama Black", "Ojama Yellow", "Ojama Green".

 

All "Ojama" monsters, except the Fusions, have 0 ATK and 1000 DEF. They are Beast-Type monsters, whose attributes are LIGHT and are of Level 2 origin (besides the Fusions, who are currently Ojama Knight and Ojama King.) At first, their main gimmick was to prevent the opponent from accessing their Monster Zones, while using their Field Spell "Ojama Country" to switch monster's Original ATK and DEF around.

 

With the release of new support down the road (generally "Ojama Country", "Ojama Red", and "Ojama Blue") their gimmick has become less of the focus and was then tailored to pulling off OTK's using one of their trump cards: "Ojama Delta Hurricane!!".

 

A lot of the Ojama card's were generally considered a "joke" archetype, or the archetype no one takes seriously to give them any credit. Well, I am here to tell you that those people are full of themselves, and just fear the power of the Ojamas! The Ojamas are a heavily underestimated archetype who, with now even more support to back them up then ever, became a much more viable Deck type to utilize  whether it be pulling off OTK's out of your speedo from no where, to creating a mass field and/or hand advantage, to making some easy Synchro fodder, to downright trolling the opponent until you can Ojama Delta Hurricane!! them to victory! Yes, they sure have a number of ways to pull off wins, but the question is how often CAN they pull off a win? Well sit down and tighten up that speedo and I will give you the rundown on their play style.

[/spoiler]

 

Section II.

Playing Style

 

The main goal with Ojama's you generally want to pull off is generating a heavy amount of hand advantage through "Ojama Blue" and "Ojamagic", and use their Field Spell to alter the ATK/DEF of monsters on the field while also granting you a free option to revive "Ojama Blue" for even more searching shenanigans. With this strategy in mind, you can abuse and take advantage of the Ojama's abilities to swarm the field to Special Summon a series of powerful Xyz Monsters and Synchro Monsters to control and dominate the game state!

 

Your main go-to card to grease the wheels for your plays would be "Ojama Blue", as he fetches the Ojama cards you need, when you need them. He is what holds the engine together and helps get your set-up on the way  by searching the field spell and later Ojamagic which will search out our trio. In short, the Deck can be thinned pretty dahm quickly! After we get the resources we need to our hand through "Ojama Blue", we can then pull off a number of plays by either Summoning the Trio alongside "Ojama Red" and pulling off the "Ojama Delta Hurricane" to wipe your opponent's board clean or going for a "Number 64: Ronin Raccoon Sandayu" Lock/OTK and completely overwhelm your opponent with pure "WTF"ness.

 

They can even merit the ability to run a Synchro engine using Junk Synchron and the like. Thanks to their arbitrary Levels, Junk Synchron fits right at home here, granting us to Summon a rather strong Level 5 Synchro Monster: "Frozen Fitzgerald", who has an Ancient Gear-like ability where he can attack through backrow, AND he has his own recurring revive ability (so long you did not control any monsters at the time it was destroyed.) And get this, he is even unnafected by the ATK/DEF altering of "Ojama Country". How dope is that right?

 

Oh, but you thought that is where their style ends right? HELL TOO THE NO! Ojamas are all about that style and have even MORE resources at their disposal. They can even use a Chaos Engine consisting of "Tragodia", "Chaos Sorceror", and the ever balanced "Black Luster Soldier - Envoy of the Beggining". They can even blend the Chaos Engine with the Synchro engine since Junk Synchron just happens to be of DARK attribute. The number of possibilites with these guys are endless, but for now, lets move onto the cards themselves.

 

Section III.

The Original Freaks of Swag

 

These guys consist of our focus and what we need to even use this engine. It is natural that you must run at least 2-3 copies of each original Ojama.

 

Ojama Yellow

LIGHT

✰✰

Beast

ATK 0/DEF 1000

[spoiler=Lore'']He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said when the three get together, something happens.[/spoiler]

Ojama Green

LIGHT

✰✰

Beast

ATK 0/DEF 1000

[spoiler=Lore'']He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said when the three get together, something happens.[/spoiler]

Ojama Black

LIGHT

✰✰

Beast

ATK 0/DEF 1000

[spoiler=Lore'']He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said when the three get together, something happens.[/spoiler]

These guys are pretty much your bread and butter, and they will be both the cheerleaders and the players that rock your team. Now we move onto the other duo that makes us who we are.

 

Ojama Blue

LIGHT

✰✰

Beast

ATK 0/DEF 1000

[spoiler=Effect'']When this card is destroyed by battle and sent to the Graveyard, you can add 2 "Ojama" cards from your Deck to your hand (this can include "Ojamuscle").[/spoiler]

This card is our key card in every which way possible. He searches out everything and anything Ojama related when he is destroyed by battle. Hell, even his ability is an inherit +1 on use. The only negative to this guy is his condition to use his effect: "Destroyed by battle and sent to the Graveyard". It makes him rather vulnerable to a series of card effects that, which are now more prominent in the meta, will destroy or get rid of him without having to battle him. It is unfortunate as well because without Ojama Blue on board, the Deck is pretty slow to start setting up for plays.

Nonetheless, he is a great asset to any Ojama Deck, and should be run in no more then 2-3

 

Ojama Red

LIGHT

✰✰

Beast

ATK 0/DEF 1000

[spoiler=Effect'']When this card is Normal Summoned, you can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.[/spoiler]

Our second go-to support Ojama, except maybe less so (and boy does this guy look pissed!). He contributes to our plays by creating a board of 4 Ojamas, usually the Originals, and performing the ever so devastating OTK with Ojama Delta Hurricane!! OR creating a board of fluent Rank 2 Xyz monsters often being Number 64: Ronin Raccoon Sandayu. However, nothing is set and stone with this guy as he is susceptible to card's like Veiler/Fiendish Chain/Breakthrough Skill e.t.c. Put simply, this guy does not like to be negated (you can tell by looking at his face.)

Run 1-2 in an OTK build

Run 0-2 elsewhere (Note: Running 3 copies of this guy is overkill, and will lead to dead draws or bricked hands.)

But of course, how can we possibly forget our "sub" boss monsters: Ojama Knight and Ojama King.

 

Ojama Knight

LIGHT

✰✰✰✰

Beast/Fusion

ATK 0/DEF 2500

[spoiler=Effect'']
1 "Ojama" monster + 1 "Ojama" monster
Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.
[/spoiler]
Pretty standard effect, nothing too special. Back in the day, the whole "lock Monster Zones" gimmick was pretty useful for Ojamas, and duelist tried to exploit that gimmick by creating derpy lockdowns/stall. Ojama Knight is easily Summoned through Instant Fusion, which sets up your Graveyard to be revived by Ojama Country later. He has rather decent Defense, but can switch that up to become a decent beater under Ojama Country.
Run 0-1 (Run 1 if you wish to use Instant Fusion, but for the most part you wont have too unless you added Noden to your build.)
 

Ojama King

LIGHT

✰✰✰✰

Beast/Fusion

ATK 0/DEF 3000

[spoiler=Effect'']
"Ojama Green" + "Ojama Yellow" + "Ojama Black"
Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.
[/spoiler]
Same standard effect as Ojama Knight, but with much better stats. He is a beefy 3k defender that prevents your opponent from swarming OR a 3k attacker that can run a truck through your opponents monsters. However, he is not that impressive to be honest, and the only method of summoning him is through Polymerization (An inherit -3/-2 to summon a Defender/Attacker that is vulnerable to multiple backrow.) At best, you can revive him through Ojama Country.
Run 0-1 (Run the 1 if you feel lucky enough to run Polymerization)
 
Section IV.
Our "Other" Support Cards

Ojama Country
Spell
Field
[spoiler=Effect'']Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)[/spoiler]
This card is pretty much the monkey wrench in our toolbox; What can I possibly mean by that? It is a great card to use of course! For one, that odd "change the original ATK/DEF of monsters on the field" seems useless considering the Ojamas themselves are still pretty weak right? Well, to your opponent, that effect can actually be pretty annoying to deal with considering their are a lot of Strong monsters who ironically have weaker defense. Luckily, most of the monsters we use with our Ojamas are not heavily affected by this. The real reason we use Ojama Country is for its recurring revive effect, and it's innate ability to discard useless Ojama cards OR even trigger Ojamagic (a go-to play in most Ojama Decks). By discarding Ojamagic, you just went +plus, and with Ojama Country effect you can constantly have a field of Xyz or beefy beaters (if you plan to run Ojama Knight/King.)
Run 3 in OTK builds
Run 2-3 elsewhere (personally, I always preffered running 3 in any build to be honest.)
 
Ojamagic
Spell
Normal
[spoiler=Effect'']When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.[/spoiler]
The card we need to tutor out our vanilla bros, and quite frankly a very strong searching tool. It is the reason we even run our Speedo wearing veterans in the first place. It is the ideal search/discard target for Ojama Blue's effect AND Ojama Country effect. Use Ojama Country to discard this card, revive Ojama Blue or any Ojama you need at the time, then search out the Trio lickity split! It can fuel the hand for cards like Snipe Hunter/Tragodia or set-up for the OTK with Ojama Red. At worst, you can try and bait with it by setting it to get blind MST'ed. Due note: This effect is mandatory, and as such, you must keep track with how many members are left in your Deck to search. With Ojamagic and Ojama Country + Ojama Blue effect, you will run out of targets in the Deck rather fast.
Run 1-3 based on preference. Consider the number of vanilla targets you run in the Deck, then determine how many copies you would be running of this card. Overall, I'd say 2 is the ideal number.
 
Ojama Delta Hurricane!!
Spell
Normal
[spoiler=Effect'']You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.[/spoiler]
This card is pretty devastating when you pull it off. Back then, it was pretty complicated to get out all 3 Swagjamas onto the field, but now with the new support they have, it is much easier to perform. Simply search the Trio with Ojamagic, Summon Ojama Red with the Trio, then clear their board. Easy peasy lemon squeezy! However, this card is still pretty gimmicky to use effectively and requires you need a set-up going already OR you are going to OTK that turn you would use Hurricane. It can easily win the game in your favor, but at the same time, requires you need 3-4 resources in the hand to pull off the OTK.
Run 0-1 (I personally like 1 as preference in most builds.)

 

Section V.

[spoiler=Allies to our cause'']

Junk Synchron

Well would you look at that.. All of our needed Ojamas are Level 2, meaning Junk Synchron may just have to join the speedo army himself. Junk Synchron's effect can summon any of our Ojamas to make an instant Level 5 Synchro Summon, often being "Frozen Fitzgerald". With "Reinforcement of the Army" going back to 2 and "Tuning" being a card, this guy is pretty easily searched and provides a boost in power to our Ojamas.

Run 2-3 in a Synchro Build

Run 1-3 based on preference (Usually, I avoid trying to use copies of this card in a OTK build, but it is still a decent tech option.)

 

Honest

All of our Ojamas are LIGHT, and as such Honest can find homage in here. However, due note that due to the low stats of the Ojamas, he may not come into play too often, and the only time you would use Honest is if you were protecting Ojama Blue, or other Synchro/Xyz that happen to be of LIGHT attribute.

Run the 1 copy based on preference

 

Tragodia

Ojamas are known for their uncanny ability to have open fields, yet stacked hands almost sporadically. Tragodia can become quite a contender in Ojamas with ease thanks to the Ojamagic + Ojama Country wombo combo. He is especially useful when constructing a build using BLS and the like.

Run 2 in a Chaos Build

Run 0-2 elsewhere

 

Snipe Hunter

And oldie but a goodie. This card is quite underrated by players, and can wreck havoc in an Ojama deck under the right circumstances. For 1. He is DARK attribute meaning he can be used in a Chaos build and 2. He can discard Ojamagic to pop a card on the field, then continue to use his effect to discard the searched Trio to continue to pop cards on the field. His effect will allow you to break even! (Unless your dice are weighted.) Although, he is not nearly as good as he should be since the only BEST time to use him would be to discard Ojamagic

Run 0-3 based on preference

 

Lightray Daedalus

A pretty neat sub-boss Monster for an Ojama Deck. For one, we can stack the Graveyard with Lights easily, and one of our most vital tools in our inventory happens to be a Field Spell, making Lightray Daedalus live often. However, with cards like Sandayu and Frozen Fitzgerald at our Disposal, Lightray Daedalus seems much less recommended.

Run 0-2

 

Baby Raccoon Ponpoko/Baby Raccoon Tantan

New Beast support! And quite good support might I add. Baby Raccoon Ponpoko can search pretty much any Ojama that we need (mostly Ojama Blue), can search Ryko (if you run him), and can search his adorable friend Tantan who in turn, can also search our Ojamas. Though, we have to wait a turn before we can start getting the ball rolling, they are very much welcomed cards in any, if not, all Ojama builds.

Run 1-2 of each based on preference

 

Black Luster Soldier - Envoy of the Broken/Chaos Sorceror

The duo that is part of the Chaos Engine. If you are looking to go that route, then look no further as these guys would provide to be the bread and butter of your Deck. Don't get me wrong, you can still do the same game plan with your Ojamaness and Ojama shenanigans and what not, its just that these guys provides a much more threat to your opponent and thanks to the nice blend of LIGHT/DARK targets we can run in Ojamas, they are easily Summoned.

Run as many as you can in a Chaos Build

Run 0-1 elsewhere

 

Ryko, Lightsworn Hunter

A cute little doggy that can help Ojama in a number of ways: 1. Sets up the Graveyard for Ojama Country plays and can even trigger Ojamagic if you are desperate enough to destroy it on your field. 2. Essentially a +1/+0 when he is flipped and there is always the case that he too is a Level 2 LIGHT Beast monster, meaning he can be used with our Ojamas to make Xyz and Junk Synchro for, well, synchroing. It should also be noted he is welcome fodder in a Chaos build. He is also searchable by the Baby Raccoons.

Run 1-2 in Chaos Build

Run 0-2 elsewhere

 

Super-Nimble Mega Hamster

Try saying that name 10x fast! Before the release of the Baby Raccoon duo, Mega Hamster was one of the few techs Ojama Decks ran to search out Ojama Blue. It is certainly not a bad option, considering it has decent DEF while under Ojama Country can be a decent beater, and can set Ryko if you plan to run it. However, with Baby Raccoon Ponpoko being a card, he is kind of outclassed here.

Run 0-1 based on preference

 

Box of Friends

Look! Friends! Anyway, Box of Ojamas effect allow us to indirectly search out our vanilla trio and set-up for Xyz plays the following turn. It is an interesting tech option should you go that route, but not at all that necessary for the build. It is a welcome addition to Chaos variants though.

 

Green Baboon, Defender of the Forest/Yellow Baboon, Archer of the Forest

If you are on a budget and looking for other sub-boss like monsters to run, then these 2 baboons are definitely an option. They are essentially free beaters once a card like Ojama Blue and the like get destroyed. Due note: They do become significantly weaker under Ojama Country.

 

Egotistical Ape

Another Tuner option for the Deck, and not a half bad choice either. Can discard or rather 'bleak' Ojamas to the Graveyard so that he can try on a speedo for himself, and can alter his Level based on the Level of the sent target. Pretty interesting option for both setting up the Graveyard and creating an immediate option to Synchro Summon.

Run 0-3 in a Synchro build (needs more testing)

 

Valerifawn, Mystical Beast of the Forest (OCG)

Here I thought they would never make a Bambi card. Valerifawn is an OCG card set to debute in The New Challengers set, whose effect directly supports Beast-type monsters, and its a tuner! It is pretty much what Zombie Master is too Zombie Decks. I did not get the chance to test this card myself so I am unsure how many to recommend using. Though, no more then 1 should be used in a Synchro build

Run 0-1 based on preference (needs more testing)

 

[/spoiler]

 

Section VI.

Cards to Add, Cards Not to Add, Cards to Avoid...

Note: These are card's that have been mentioned or I have seen people run out of the ordinary in Ojama Decks.

[spoiler=The Good'']

Ayers Rock Sunrise

Spell

Normal

[spoiler=_'']

Essentially a Monster Reborn for Beast-type monsters, basically Ojamas. Can revive Ojama Blue to crash into an opponents monster and get a search or for when you need to make a Sandayu that turn. What is really great about this card is there is no Level Limit on what Beast monster you summon, so it can be especially interesting if you run Higher Level Beast(s) in your deck.

Run 1-3 based on preference (I usually see myself running 1-2 in my Ojama build.)

[/spoiler]

 

Obedience Schooled

Spell

Normal

[spoiler=_'']

Oh Konami, you so silly. This card is absolutely derpy in Decks that run the Raccoon Engine, and just like that we too can run the Raccoon Engine. While yes this card cannot get our vanilla bros (why would you honestly?) it can however create a field for the Sandayu lock as well as set-up the Graveyard with Ojama Blue to be revived by Ojama Country/Junk Synchron Later. Not at all a bad choice to Ojama decks, but do to the lack of space and less "Effect" Ojama targets, you should not have to run too many of this card.

Run 1-2 based on preference

[/spoiler]

 

Creature Swap

Spell

Normal

[spoiler=_'']

Creature Swap is one of those cards that can either be really great, or really underwhelming. However, it is a decent enough tech option to grant us present in an Ojama Deck. There is no greater feeling when you swap one of your speedo bros with your Opponents stardust, only to crash that Stardust into the speedo bro. You can even go +plus if you swapped a Ojama Blue. Use at your own discretion.

Run 0-3 based on preference (Or Side Deck them)

[/spoiler]

 

Lightning Vortex

Spell

Normal

[spoiler=_'']

Don't get me wrong. I gave a quizzical look at this card choice too, but let me explain my reasoning as to why it can be considered "good": For one, it can wipe your opponent's board with little effort, but at what usually would be considered a -1, HOWEVER, if we were to discard Ojamagic, it makes that -1 all the more meaningful. If nothing else, it at least allows us to set-up the Graveyard for Junk Synchron/Ayers Rock Sunrise/Ojama Country. Would I recommend using this card? Not unless you are on a budget from getting a Dark Hole..

Run 0-1

 

[/spoiler]

White Elephant's Gift

Spell

Normal

[spoiler=_'']

Essentially a Draw option should you find it necassary. If you feel as if though your vanilla bros are clogging up your field or generally getting in the way of your plays, you can use this card as an optional Discard outlet. It is nothing too amazing though, and there is better options overall.

Run 0-2

[/spoiler]

 

Wyarm the Progenitor Dragon (OCG)

Dragon/Fusion

[spoiler=_'']

A new Fusion monster with a really neat ability. For one, he cannot be destroyed by battle except by Normal Monsters and is unaffected by monster effects? That is great! How too summon it you ask? Well lucky for us it is a generic Fusion whose materials only require 2 Normal Monsters, which we so happen to have. Can be a good alternative to using Ojama Knight. It can also be summoned through Dragon's Mirror, so that is pretty neat.

Run 0-1 (Depending if you plan to make a Fusion Build)

[/spoiler]

 

Instant Fusion

Spell

Normal

[spoiler=_'']

Pretty much a free Ojama Knight on a silver platter. If nothing else, it is especially decent if you plan to run Noden (who is currently a exclusive unfortunately). Once summoned by Instant Fusion, Ojama Knight can become revivable through Ojama Country as a nice beater while blocking off a couple of Monster Zones. It's something to think about at least.

Run 0-2 in a dedicated build

[/spoiler]

 

Mimiclay (OCG)

Spell

Normal

[spoiler=_'']

Wow, they are really trying to ship Level 2 Beast Decks aren't they? This card is really interesting in that it can grant us an immediate Sandayu or even getting us another Ojama Blue straight from the Deck should we need it. The unfortunate thing about it is we may not get Blue's effect to resovle since it would be banished  by the time it leaves the field. Nonetheless, it is an interesting tech option, one I wish to test more fluently in the future.

Run 0-1 (needs testing)

[/spoiler]

 

Draw Muscle (OCG)

Spell

Quick-play

[spoiler=_'']This card. I like it! Anotha! *smashes glass on the floor*. Anyways, this card is pretty much the better alternative to Upstart Goblin in every way (at least for this Deck.) It not only is a Quick-play (meaning we can actually chain it on our opponent's turn) but also protects the Defense Position target with 1000 or less DEF, which our Ojabros just happen to be! Needs more testing to confirm legitimacy in numbers (If it were up to me, I would run a set of these in replace of Upstart Goblins)[/spoiler]

[/spoiler]

 

[spoiler=The Bad'']

Ojama Trio

Trap

Normal

[spoiler=_'']

I am going to be completely honest: This card does absoluetely nothing for the archetype. I mean sure, it use to be decent when focusing on the Monster Zone lock strategy they had, but nowadays the only time you see Ojama Trio put to use is through Chain Burn/Stall Decks. There is no real reason to merit running this card outside of awkward lockdown Decks/Burn Decks, and you are bad for trying.

Run 0

[/spoiler]

 

The Big March of Animals

Spell

Quick-play

[spoiler=_'']

I sh*t you not, this card actually used to contribute to the OTK Ojamas would do back in the day (and probably still do.) You would chain up to 2 of these cards after you Ojama Delta Hurricaned and have Ojama Country on board, but not before you Normal Summoned Ojama Red to Special Summon a set of 4 Ojama's from your hand. Now let's think about that for a sec: That is a 4-5 card combo to work, and it is not even reliable to do at all. With Sandayu and the like, OTK'ing has come a lot easier for our Ojamas.

Run 0

Run 0-2 in the OTK build if you REALLY need it.

[/spoiler]

 

Polymerization

Spell

Normal

[spoiler=_'']

This card has yet too see the light of day in competitive play (well, that is probably now going to change with the new Furnimal archetype). Your only reasoning for running this card would be too summon Ojama King or Ojama Knight (despite it being easily Summoned through Instant Fusion). Of course, there is also that new Fusion monster debuted to come out that needs only 2 Normal Monsters but still..

Run 0

Run 0-1 in a dedicated Fusion Build

[/spoiler]

 

Tri-Wight

Spell

Normal

[spoiler=_'']

I wont lie, this card is not as bad as I would portray it. However, it certainly is not that great either. Essentially, it can instantly set-up your field for the Ojama Delta Hurricane OTK play, or simply for making an Xyz play that turn. By the sound of that it seems like an amazing card right? Well no, your still wrong. See for 1. You need 3 Normal Monsters already in your Graveyard to pull it off, and the majority of the time your vanilla bros are sitting in your hand to be used as fodder for Ojama Country/Snipe Hunter or to be Summoned by Ojama Red later. Besides, this card is outclassed by it's much better and reliable cousin; Soul Charge.

Run 0

Run 0-1 in dedicated builds

[/spoiler]

[/spoiler]

 

[spoiler=The Ugly'']

Solidarity

Spell

Continous

[spoiler=_'']Yes, the Ojamas appear on the card art of the card, but really it is hard to keep a "pure" Ojama Deck using only the Beast portions. They have so much more playability then that, and deserve an equal amount of respect. If you really needed a power boost to do anything, you could be running the Big March of Animals...[/spoiler]

 

Ojamuscle

Spell

Normal

[spoiler=_'']

Why is this even apart of their archetype? Oh right... Chazz. This card is pretty bad, and it needs Ojama King on board to even use it. I mean, at best you need to get like what? 2-3 Ojamas to the field while Ojama Country is on the field to get Ojama King to a whopping 4000+ attack? Like really. Did I forget to mention it is a heavy -minus as well? There are easier ways to OTK folks...

Run negative 0

[/spoiler]

[/spoiler]

 

*There are plenty of cards people ran in Ojamas that were downright lame, but that would take up too much of the page. For now, just know that just because it has an Ojama in it's card art or involves Normal Monsters, there is no real reason to run it.

 

Section VII.

Sample Deck List(s)

  • [spoiler=Ojama Synchro'']jIBeBUE.png[/spoiler] By: Me (Updated Build: 7/25/2014)
  • [spoiler=Ojama Build by: Bringerofcake'']i8ZyGs3.png[/spoiler]

Section VIII. Comments/Other

"For anyone who wants to contribute their own Deck List(s), do let me know and I will see about posting it here in the Thread :) As always, open discussion/criticism/critique/and what size your speedo are all welcome to topic discussion!"

I hope you guys enjoyed this guide. I know I did.

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I might have missed it or it could be unnecessary but mentioning Extra deck might be nice. Gachi with Country came to mind.

 

Ah I did forget to mention Extra Deck capabilites, but for the most part it should be left up to the player's imagination as to what they want to run in the Extra Deck. I mentioned Sandayu a couple of times, as he will indefinitely be the most frequently Summoned Rank 2 in the Deck. Any other Staple Extra Deck monster would be Gachi/Herald of Light/Daigusto Phoenix/Frozen Fitzgerald e.t.c. If you feel as if though I should mention the Extra Deck in the OP, I will do :)

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Here's my build:

i8ZyGs3.png

 

I honestly really like Instant Fusion in here. Most times I have it I either have a ROTA or a Junk Synchron in hand, which lets me go for Blader or Scrap (which I just realized could be Beelze instead) and still have a target in grave. Samsara Dragon is an incredible card to have under country, as well as serving as fodder for BLS. Not sure if Ancient Pixie/Fairy (considering their field spell shenanigans) but BRD serves for the time being.

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Here's my build:

i8ZyGs3.png

 

I honestly really like Instant Fusion in here. Most times I have it I either have a ROTA or a Junk Synchron in hand, which lets me go for Blader or Scrap (which I just realized could be Beelze instead) and still have a target in grave. Samsara Dragon is an incredible card to have under country, as well as serving as fodder for BLS. Not sure if Ancient Pixie/Fairy (considering their field spell shenanigans) but BRD serves for the time being.

This build looks pretty good! At first, I thought the second fusion was Ojama King lol. I was a bit skeptical about Samsara as well, but I thought that it's practically a Monster Reborn and another option for Level 5 Synchro so "meh". IMO I would probably prefer Frozen. What are your thoughts on Downerd Magician as a tech in the Extra Deck? I considered it for a while as it's practically a Gaia Dragon for Rank 2's. I'll add your build to the OP :)

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I'd only really run with downerd if you're not really benefitting from country or a good rank 2. The ATK DEF swap makes a lot of monsters (Gachi, Ojama Knight, Samsara) super strong, but when Country gets MST'd, it's a different story. Really, that's the main use I see for Downerd: turning a 900 ATK gachi into a 2400 if country isn't out.

 

Also, have you tried Armor Kappa? Seems pretty legit, automatic 2000 under country turn 1 and discards Ojamagic to do Waboku. On that note, you should mention that Fitzgerald can also set off Ojamagic somewhere in the guide.

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I'd only really run with downerd if you're not really benefitting from country or a good rank 2. The ATK DEF swap makes a lot of monsters (Gachi, Ojama Knight, Samsara) super strong, but when Country gets MST'd, it's a different story. Really, that's the main use I see for Downerd: turning a 900 ATK gachi into a 2400 if country isn't out.

 

Also, have you tried Armor Kappa? Seems pretty legit, automatic 2000 under country turn 1 and discards Ojamagic to do Waboku. On that note, you should mention that Fitzgerald can also set off Ojamagic somewhere in the guide.

Ah indeed that is true. I forgot to mention in the OP that Frozen Fitzgerald can trigger Ojamagic with his effect. I will add a section discussing Extra Deck options.

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