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Surprise! Hand Traps! (Card Pack #9)


EpicBoss99

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Okay, so I was checking out the Multiple Cards section, and I saw the 'Freak' Archetype made by you741, that really inspired me. I wanted to test my luck on this Mac version of Microsoft Paint called 'Paintbrush', and I think they came out ok. So, without further ado, the Surprise Archetype! (Please note that they're unfinished)

 

[spoiler='Monsters']

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You can only activate this effect when the only cards in your hand are "Surprise" cards. When your Opponent Activates a card effect that would cause you to send a card(s) from your hand to the Graveyard or banish a monster from your Graveyard, You can discard this card; negate the effect of that card, and if you do, destroy it.

 

(Okay, so this is basically the protector of the Surprise cards. He makes sure stuff like Dragged Down into the Grave doesn't make an impact on your strategy.

 

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You can only activate this effect when the only cards in your hand are "Surprise" cards. You can discard this card, then Target 1 Spell/Trap Card or 1 Level 5 or higher Monster; destroy it. You can only activate the effect of "Surprise Phoenix" Once per Turn.

 

(This card is pretty self-explanatory, It's the destroyer of the deck. Since you're not really doing anything to stop your opponent from doing stuff in this deck, I feel like this could be a good card to have when they have their giant boss monsters on the field or other annoying things that will get in your way.)

 

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You can only activate this effect when the only cards in your hand are "Surprise" cards. When you take Battle Damage from an attacking monster, you can discard this card, then return the attacking monster to the hand. You can only activate the effect of "Surprise Cannon" Once per Turn.

 

(This card punishes for attacking, so it'll make your opponent think twice about attacking.)

 

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You can only activate this effect when the only cards in your hand are "Surprise" cards. When your Opponent declares a direct attack, you can discard this card; negate the attack, and if you do, end the Battle Phase, then you can discard 1 other "Surprise" Monster to send the last monster that declared an attack to the graveyard.

 

(Swift Scarecrow as a Surprise Monster. I also wanted to give him an extra effect to fit him in with the other Surprise cards.)

 

 

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You can only activate this effect when the only cards in your hand are "Surprise" cards. When you discard a "Surprise" monster from your hand, you can discard this card, then inflict 1000 Damage to your opponent. You can only activate the effect of "Surprise Pyro" Once per Turn.

 

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You can only activate this effect when the only cards in your hand are "Surprise" cards and your Life Points are lower than 4000. You can discard this card, then gain 1000 Life Points. You can only activate the effect of "Surprise Medic" Once per Turn.

 

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You can only activate this effect when the only cards in your hand are "Surprise" cards. During either player's turn, can reveal this card in your hand, then target 1 non-Xyz "Surprise" Monster in your Graveyard; this card gains the effect of the targeted monster until your End Phase. You can only activate the effect of "Surprise Dragon" Once per Turn.

 

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3 Level 1 "Surprise" Monsters

 

You can only activate this effect when there are 15 or more "Surprise" Monsters in your Graveyard. You can detatch 1 XYZ Material from this card; add 1 "Surprise" Monster from your Graveyard to your hand. This card cannot be destroyed by battle.

[/spoiler]

 

[spoiler='Spells']

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You can only activate this card when there are no cards in your hand and on your side of the field. Add 1 "Surprise" Monster from your Deck to your hand and 1 additional "Surprise" Monster for each Special Summoned Monster your Opponent controls.

[/spoiler]

 

[spoiler='Traps']

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[/spoiler]

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I really like the deck but for now they wont work, you see their effect says that they can only be actived when only cards in your hand are "surprise" cards but there are only 8 Suprise cards that 32 cards and to fill the deck you'll have to add 8 more random cards that might be a problem, so I think you should change the effect to --> "You can only activate this card when the only monsters in your Graveyard are "Surprise" monsters".

 

I kept thinking about this guy :D

 

https://www.youtube.com/watch?v=5CfNarCjSHM

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I really like the deck but for now they wont work, you see their effect says that they can only be actived when only cards in your hand are "surprise" cards but there are only 8 Suprise cards that 32 cards and to fill the deck you'll have to add 8 more random cards that might be a problem, so I think you should change the effect to --> "You can only activate this card when the only monsters in your Graveyard are "Surprise" monsters".

 

I kept thinking about this guy :D

 

https://www.youtube.com/watch?v=5CfNarCjSHM

 

Lol yeah i'll try that. Thanks for the tip! :D

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Another thing with your Surprise cards.
Your "Surprise Master's" effect works if there are 35 Surprise monsters in your Graveyard. But I am counting 7 non-Xyz "Surprise" monsters. That would only amount to 21 if you played 3 copies of each card. You would have to add a good amount of extra Monsters cards to get his Effect to actually be effective. I would also recommend a few more Spell or Trap support cards that could allow you to send more "Surprise" monsters to your Graveyard, as well as maybe Special Summoning them. 

Also, how would you activate Surprise Campfire? If you can't have cards in your hand, or on your field, you wouldn't be able to Set or Activate it because it would be one of the two limits to it's effect. I suggest changing the effect to something along the lines where "Surprise" monsters would allow for it's activation, you feel me? 
That's all I have to say. I hope to see more from this set. It's pretty decent to say the least. :)

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How in gods name will you summon "Surprise Master"? You need 4 Surprise monsters on the field, when the entire strategy works around them being in the hand.  But then again this is your win condition, so really this deck is counter-intuitive to itself.  Unless of course you're relying on something like soul charge to get out Master, so then your deck relies on having soul charge and at least 4000 life points, then you need to constantly dump surprise cards, most of which make you go +0 or -1 each turn.  I think you need an easier way to get out master, like, "You can summon this card using 1 surprise monster on your side of the field." Because at 4, this deck is literally unusable... Sorry if I sound deconstructive...

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How in gods name will you summon "Surprise Master"? You need 4 Surprise monsters on the field, when the entire strategy works around them being in the hand.  But then again this is your win condition, so really this deck is counter-intuitive to itself.  Unless of course you're relying on something like soul charge to get out Master, so then your deck relies on having soul charge and at least 4000 life points, then you need to constantly dump surprise cards, most of which make you go +0 or -1 each turn.  I think you need an easier way to get out master, like, "You can summon this card using 1 surprise monster on your side of the field." Because at 4, this deck is literally unusable... Sorry if I sound deconstructive...

 

I changed it to a Trap Card. I hope it's a bit more usable now. Also, you're fine. I appreciate Criticism.

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