Peridank Posted July 30, 2014 Report Share Posted July 30, 2014 Are these good replacements? If not wye? Greedy Merchant: Pay 1200 life points, then draw 2 cards. Deck Jumper: Mill 2 cards, if you do, draw 2 cards. P.S. I have the pics but the files were to big... Link to comment Share on other sites More sharing options...
Philemon Posted July 30, 2014 Report Share Posted July 30, 2014 Greedy Merchant's cost is pretty small, 600 LP for a card which for most decks won't make that big a dent. Deck Jumper would be Cocaine sprinkles to the vodka sundae that is the Lightsworms. I like what you tried to do, but I'd recommend some tougher restrictions for inherent advantage (as in something like playing 1 card that gives you 2 without sacrificing other cards). Link to comment Share on other sites More sharing options...
Toffee. Posted July 31, 2014 Report Share Posted July 31, 2014 Greedy Merchant: Pay 1200 life points, then draw 2 cards.Considering Soul Charge is a card, and people pay about the same for cards like JD; The 1200 cost is honestly irrelevant. Deck Jumper: Mill 2 cards, if you do, draw 2 cards.No, no, FUCKING NO.Milling is no longer a drawback; This card is moot. Link to comment Share on other sites More sharing options...
123katty Posted August 2, 2014 Report Share Posted August 2, 2014 Greed Dice [Quick-Play Spell] Roll a six-sided die. If the result is 2, draw 2 cards. :idea: Link to comment Share on other sites More sharing options...
Trebuchet MS Posted August 2, 2014 Report Share Posted August 2, 2014 Greed Dice [Quick-Play Spell] Roll a six-sided die. If the result is 2, draw 2 cards. :idea: It's already been established that luck-based cards are unreliable. Even the ones that simply do nothing on a failure. This has a 5 in 6 chance of just doing absolutely nothing, effectively going from a +1 should it actually succeed, to an effective -2/3 overall. Even if it let you draw a card on a 1, it would still work out to be an effective -1/2. Link to comment Share on other sites More sharing options...
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