FairGamer Posted August 2, 2014 Report Share Posted August 2, 2014 This card cannot be added from your Deck to your hand, except by drawing. If you control 2 or more "Phantom Beast" monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: Target 1 "Phantom Beast" monster on the field; all face-up Machine-Type and Beast-Warrior-Type monsters you control become the same Level as that monster, until the End Phase. You must control another "Phantom Beast" monster to activate and resolve this effect. You can only use this effect of "Phantom Beast - Cubheart" once per turn. You can Special Summon this card by returning 1 banished "Phantom Beast" monster to the Graveyard. Twice per turn, if this card would be destroyed by your opponent's card (either by battle or by card effect), it is not destroyed. Once per turn, you can activate one of the following effects: 1) Tribute 1 "Phantom Beast" monster, except Machine-Type monster; add 1 Level 4 or lower "Mecha Phantom Beast" monster from your Deck to your hand. 2) Tribute 1 "Mecha Phantom Beast" monster; add 1 Level 4 or lower non-Machine-type "Phantom Beast" monster from your Deck to your hand. While this card is in the Graveyard, "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 DEF. Your opponent cannot activate Trap Cards during the Battle Phase. During either players turn you can banish this card from your graveyard to target 1 "Phantom Beast" monster on the field; That face-up monster is unaffected by Trap effects this turn. During either players turn you can banish this card and 1 "Phantom Beast" monster from your Graveyard, then target 1 face-up monster you control; It cannot be destroyed by card effects this turn. Your opponent cannot target face-up "Phantom Beast" monsters for attacks, except this one. When this card is targeted for an attack: You can negate the attack, and if you do, change this card to Defense Position then you can Send 1 "Phantom Beast" monster from your Deck to the Graveyard. You can Special Summon this card by returning 2 banished "Phantom Beast" monster to the Graveyard. During either players Battle Phase: Target any number of "Phantom Beast" you control to target same number of monsters your opponent controls; Change the Battle Position of all targeted monsters, also their battle positions cannot be changed. This effect can only be used once while this card is face-up on the field. You can Special Summon this card by returning 2 banished "Phantom Beast" monster to the Graveyard. During either players turn: You can banish this card and 1 other "Phantom Beast" monster from your Graveyard to activate 1 Normal Trap card from your hand. You can only use this effect of "Phantom Beast Chimera" once per Duel. You can Special Summon this card by returning 2 banished "Phantom Beast" monster to the Graveyard. Once per turn you can target 1 face-up card your opponent controls and 1 face-up card you control; both target's effects are negated during this turn. There can only be 1 face-up "Phantom Beast Alector" on the field. You can Special Summon this card by returning 3 of your banished "Phantom Beast" monster to the Graveyard. If you do: Destroy all cards your opponent controls. Special Summon of this card cannot be negated. Once per turn, if this card would be targeted or destroyed by your opponents card effect you can banish 1 "Phantom Beast" monster; negate that effect. If this card battles a monster, after damage calculation: Negate the effects of that monster (including in the Graveyard). Banish 1 "Phantom Beast" monster from your hand: Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Phantom Beast" monster from your Graveyard; halve all effect damage you take this turn. When a Spell/Trap Card is activated that targets or destroys a card you control: Banish 1 "Phantom Beast" monster from your Graveyard: negate the activation, and if you do, destroy it. When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Phantom Beast" monster from your Deck or hand. Target 1 face-up monster you control; Return all removed from play "Phantom Beast" monsters to their owners' Graveyards. If you do, targeted monster gains 400 ATK for each of those monsters until your next Standby Phase. This turn "Phantom Beast" monsters cannot be destroyed by battle. During either players turn: Banish this card and 1 "Phantom Beast" monster from your Graveyard to target 1 "Phantom Beast" monster you control; it gains 800 ATK. All "Phantom Beast" monsters gain 300 ATK and DEF. While you control a "Phantom Beast" monster, this card cannot be destroyed by card effects. Once per turn, if a monster you control would be destroyed by battle, you can send 1 "Phantom Beast" monster from your Deck to the Graveyard instead. 2 level 4 monsters (This card is always treated as an "Phantom Beast" card.) Once per turn: You can detach 1 Xyz Material from this card then target 1 face-up monster you control; until your next Standby Phase, it cannot be destroyed by battle, players take no battle damage from the battle involving this card, and if it battles an opponent's monster, destroy that opponent's monster after damage calculation. Mecha Phantom Support All Token monsters are treated as "Mecha Phantom Beast Token". All "Phantom Beast" monsters are treated as "Mecha Phantom Beast" monsters. Once per turn: Banish 1 "Phantom Beast" monster from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During the End Phase if you control no Tokens, send this card to the Graveyard. Banish 1 "Phantom Beast" monster; Special Summon 2 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can banish this card and 1 "Phantom Beast" monster from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon. I'm sure I made a lot of mistakes here but I really tried to make it best, deck type is Beast-Warrior, Beast, Machine type monsters (Mecha Phantom Beast). I made all the artwork with Google and Photoshop. There are more cards on the way, more synergy with Mecha Phantom Beasts and + more extra deck (just got to make the artwork). Feel free to post and criticize :) Link to comment Share on other sites More sharing options...
FairGamer Posted August 3, 2014 Author Report Share Posted August 3, 2014 bampu ba ba mpu ba ba mpu ba ba mpu cssss bampu ba ba mpu ba ba mpu ba ba mpu cssss Link to comment Share on other sites More sharing options...
FairGamer Posted August 3, 2014 Author Report Share Posted August 3, 2014 bampu ba ba mpu ba ba mpu ba ba mpu cssss Link to comment Share on other sites More sharing options...
FairGamer Posted August 8, 2014 Author Report Share Posted August 8, 2014 Bump bump cssss (Of not even 1 comment) + 1 Trap for Mecha Phantom Beasts Link to comment Share on other sites More sharing options...
FairGamer Posted August 21, 2014 Author Report Share Posted August 21, 2014 + 1 Quick-Play Spell card for Mechas, more mecha monsters on the way, just some artwork to be done No comments dou.. Link to comment Share on other sites More sharing options...
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