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Pyrovires (Unique Effects)


Exodia_1

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Third Archetype, this deck revolves around special summoning the "Pyrovire" monsters from the graveyard to gain powerful effects. I don't know whether this effect would be useful or not in an actual duel, so feedback would help a lot. The card art is once again borrowed from Magic the Gathering, also, check out my other archetypes, the Golden Heralds and the Enduring Aqua Knights :D

 

[spoiler=Monsters]IHV72nf.jpg  x5ifbSZ.jpgahkgPEp.jpg  TL9KjCE.jpg  xCQl2pw.jpg  nFmiDIX.jpg  29rV38L.jpg  bAdQXHl.jpg   M5ipUIc.jpg  m3aKtC3.jpg  jv2arsz.jpg[/spoiler]

 

[spoiler=Spells]qKewDbr.jpg   CD4KVKX.jpg     CanTWQJ.jpg  C7WCUXX.jpg  kLvCigc.jpg[/spoiler]

 

[spoiler=Traps]KX7gVBh.jpg  Zq94EUf.jpg  UmClZPW.jpg    OqVGdGA.jpg  TxI9b6u.jpg[/spoiler]

 

[spoiler=Extra Deck]O06YJDZ.jpg  Nr17Y2f.jpg[/spoiler] 

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Witch is a little on the absurd side, if only because it's a walking Delinquent Duo.

Dragon, for the most part, outshines Ogre.

Fire of Oblivion's requirement is idiotically easy to achieve.

Goblins is redundant, because you can't Tribute the Tokens for a Tribute Summon, which you would typically want, given the fact your higher monsters only really do anything if they are Normal Summoned/Flip Summoned.

Infernal Phoenix is iffy. On one hand, it's ideal MST/etc bait. On the other hand, it's Pot of Greed if they lack MST/etc.

 

The rest of your set is fine, with a few inconsistencies here and there, if only because you have a handful of Special Summoning support, when again, your monsters only go off when Normal/Flip Summoned, so it ends up being counterproductive.

 

EDIT: Tempest being generic is outright scary, given the magnitude of it's effect.

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