(Ketsui no Seikenshi Kerudio)
1 Tuner + 1 or more non-Tuner WATER monsters
When this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Monsters your opponent controls whose Levels and Ranks are equal or lower than this card's Level cannot activate their effects during the turn they are Summoned. Until the end of the 6th turn this card was Summoned, it gains 200 ATK/DEF during each Standby Phase.
I've based Keldeo's effects on a Calm Mind set that's still relatively popular nowadays (I use the All-Out Attacker set most of the time, however.)
- First effect is supposed to be Calm Mind, though it can also reference Keldeo's relationship with the others in its quartet (bonds made it stronger + allowed it to transform into its Resolute forme).
- Piercing effect is meant to resemble Secret Sword, which is Keldeo's signature move.
- Third effect, which is Spell/Trap negation, is based on Taunt, though unlike a lot of the S/T hate that exists right now, it just negates the activation; not outright destroy it like other things.
Another note of trivia, Keldeo is the youngest of the Swords of Justice, so it will have weaker base stats than the other three. The senior ones will be made later on when I get ideas for them. If you remember the other legendaries I've made in the past, their Levels/stats are determined by their BST (base stat total); so you can expect the other Swords to follow a similar pattern.
IMG: Self (though render credit goes to xous54)
I'll post it on here if anyone is interested.
So yeah, CnC.
Well-thought out reviews will be repped.
(I'll post the rest of the cards in a single thread later on for easier access [so you can see the rest of the stuff from February/March or some time ago], and so it doesn't clutter up the forum as much)
Edited by Sakura Haruno, 09 August 2014 - 02:46 AM.
Editing the stat booster; forgot to specify WHEN Keldeo powers up.