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The Defenders of Light [Mystical White] [36 as of now; will make more]


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Hey guys, here's my nicely made archetype: The Mystical White archetype. The main focus of this archetype is to send monsters from the deck to the grave and either add them back to the hand to reveal their potential in the future or special summon them back to the field and begin to swarm (in other words, it's a potential swarm deck). The regular monsters are the setup while the extra deck monsters are the big boys. The synchro monsters add to the main deck monsters and having their own unique effects while the xyz monsters are the monsters that do the big damage. Here they are. Make sure to Comment and Like them if so.

 

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[spoiler=lore] Lore: A Lovely girl on a journey to find what she dearly loves most. With her trusted pet and sword by her side,nothing can stand in her way without being defeated [/spoiler]

 

 

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[spoiler=lore] When This Card is Normal Summoned: You can send 1 "Mystical White" Monster from your deck to the graveyard. While you control a "Mystical White" Monster other than "Mystical White Angel", this card cannot be selected as an attack target. During the End Phase, when this card is destroyed by a card effect and sent to the graveyard: Special Summon this card from the graveyard. You must have a "Mystical White" monster other than "Mystical White Angel" in your graveyard to activate and resolve this effect. [/spoiler]

 

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[spoiler=lore] This card cannot be destroyed by battle. If this card is sent to the graveyard by your card effect: You can draw 1 card. [/spoiler]

 

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[spoiler=lore] When this card is used as a Synchro Material monster for a "Mystical White" Synchro Monster, draw 1 card. Once per turn: You can change the battle position of 1 monster you control. [/spoiler]

 

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[spoiler=lore] Once per turn, when this card changes battle position: You can send 1 "Mystical White" Monster from your deck to the graveyard. When this card is destroyed by your opponent's card (by battle or by card effect) and sent to the graveyard: You can add 1 "Mystical White" Monster from your graveyard to your hand. [/spoiler]

 

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[spoiler=lore] When this card is Normal Summoned: You can add 1 "Mystical White" monster from your Graveyard to your Hand. If this card is destroyed and sent to the graveyard: You can send 1 "Mystical White" Monster from your Deck to the Graveyard. [/spoiler]

 

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[spoiler=lore] If your opponent controls a monster and you control no monsters: you can special summon this card (from your hand). When this card is summoned: You can send the top 3 cards from your deck to the graveyard. If a "Mystical White" monster(s) was sent to the graveyard by this effect, you can special summon 1 of those monsters. You must control no other monsters to activate and resolve this effect. [/spoiler]

 

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[spoiler=lore] When this card is Summoned: You can send 1 "Mystical White" Monster from your Deck to the Graveyard. Once per turn: You can target 1 "Mystical White" Monster in your Graveyard; Special Summon it. You cannot Special Summon monsters the turn you activate this effect, except for "Mystical White" Monsters from your Extra Deck. [/spoiler]

 

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[spoiler=lore] Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. If this card is sent from your deck to the graveyard by an effect of a "Mystical White" Monster, you can Special Summon it. You can only control 1 "Mystical White Spirit". [/spoiler]

 

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[spoiler=lore] If this card is sent from your deck to the graveyard by a card effect: You can send 1 "Mystical White" Monster from your deck to the graveyard. You can only use the effect of "Mystical White Sprite" once per turn. You must have another "Mystical White" Monster in your graveyard to activate and resolve this effect. [/spoiler]

 

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[spoiler=lore] If this card attacks a monster: it gains 400 ATK during damage calculation only. If this card attacks your opponent directly: it loses 500 ATK during calculation only. If this card inflicts battle damage to your opponent by attacking directly: You can add 1 "Mystical White" monster from your graveyard to your hand. [/spoiler]

 

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[spoiler=lore] Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 or more "Mystical White" Monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Summoned, Return all "Mystical White" Monsters in your graveyard to the deck, and all monsters you control gain 100 ATK for each monster returned to your Main Deck by this effect. Once per turn: You can pay 2000 Life Points; return all other cards on the field back to the deck. During each of your End Phases, discard all cards in your hand (min.1). If you cannot, this card is destroyed. [/spoiler]

 

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[spoiler=lore] If a level 4 or lower LIGHT monster you control is selected as an attack target: You can send this card from your hand to the graveyard; you take no battle damage from that battle. You can banish this card from your graveyard to target 1 "Mystical White" monster in your Graveyard; return that target to the deck. You can only activate this effect of "Mystical White Veil" once per turn. [/spoiler]

 

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[spoiler=lore] If you control a face-up "Mystical White" tuner monster: You can Special Summon this card (from your hand). You can only Special Summon "Mystical White Wolf" once per turn this way. You can only control 1 "Mystical White Wolf". [/spoiler]

 

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[spoiler=lore] FLIP:Apply these effects in sequence.
1.) You can target 1 card on the field; Shuffle that target back into the player's deck.
2.) Send 1 "Mystical White" Monster from your deck to the graveyard. [/spoiler]

 

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[spoiler=lore] When this card is added from your Graveyard to your Hand by the effect of a "Mystical White" Monster: You can Special Summon it. If this card is Special Summoned this way, banish it when it leaves the field. [/spoiler]

 

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[spoiler=Extra Deck] 

 

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[spoiler=lore] 1 "Mystical White" Tuner + 1 non-tuner monster
When This card is Synchro Summoned: You can add 1 spell card from your graveyard to your hand. You cannot activate the added card for the rest of the turn. During your opponent's main phase: You can Synchro Summon a monster using this card as a Synchro Material Monster. [/spoiler]

 

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[spoiler=lore] 1 "Mystical White" Tuner + 1 or more non-tuner monsters
When this card is Synchro Summoned: You can add 1 "Mystical White" Monster from your Deck to your Hand. Once per turn: You can Special Summon 1 Level 4 or lower "Mystical White" Monster from your hand. "Mystical White" Monsters you control cannot attack the turn you activate this effect. [/spoiler]

 

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[spoiler=lore] 1 "Mystical White" Tuner + 1 or more non-tuner monsters
When this card is Synchro Summoned, you can send 1 "Mystical White" Monster from your hand or deck to the graveyard. Once per turn: You can send one "Mystical White" Monster from your hand and graveyard to the Deck; Special Summon 1 "Mystical White" Monster from your Deck. You cannot conduct your Battle Phase the turn you activate this effect. You must have a "Mystical White" Monster in your Main Deck to activate and resolve this effect. [/spoiler]

 

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[spoiler=lore] 1 "Mystical White" Tuner + 2 or more non-tuner LIGHT monsters
The Synchro Summon of this card cannot be negated. When this card is Synchro Summoned, Cards and Effects cannot be activated. Once Per Turn: You can select 1 Level 4 or lower monster your opponent controls; this card gains ATK equal to that monsters ATK. When this card battles a monster with the same ATK as this card: This card is not destroyed and inflict damage to your opponent equal to the original ATK of that monster. When this card is destroyed (either by battle or by a card effect) and sent to the graveyard: Target 1 of the Synchro Material Monsters used in the Synchro Summon of this Monster from your Graveyard; Special Summon it to your field in face-up attack position. [/spoiler]

 

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[spoiler=lore] 1 "Mystical White" Tuner Synchro Monster + 1 Non-tuner "Mystical White" Synchro monster
When this card is Synchro Summoned, You can return up to 3 "Mystical White" Monsters from you graveyard to the deck and, if you do, draw 2 cards. Once per turn: You can excavate the top 4 cards of your deck, and if any "Mystical White" Monsters are excavated by this effect, this card's maximum number of attacks becomes equal to the amount of "Mystical White" Monsters excavated by this effect. When your opponent's monster declares an attack: You can banish this card and end the battle phase. During the End Phase that this effect was used: Return this card back to your field. [/spoiler]

 

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[spoiler=lore] 1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can target 1 Level 2 or lower "Mystical White" Monster from your graveyard; Special Summon that target. That monster's effect(s) is negated and cannot by used for a Synchro Summon this turn. During your opponent's Main Phase: You can Synchro Summon using this card as a Synchro Material monster. [/spoiler]

 

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[spoiler=lore] 1 Tuner + 1 or more non-Tuner "Mystical White" Monsters
When this card is Synchro Summoned: You can send 1 "Mystical White" Monster from your Deck to the Graveyard. Once per turn: If this attacking monster destroys a monster by battle, it can make a second attack in a row. When this card is destroyed (by battle or by card effect) and sent to the Graveyard: You can target 1 "Mystical White" Monster in your Graveyard; return that target to your Hand. [/spoiler]

 

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[spoiler=lore] 1 LIGHT Tuner + 1 or more non-Tuner LIGHT Monsters
When this card is Synchro Summoned: You can send 1 "Mystical White" Monster from your Hand or Deck to the Graveyard. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase). When this card is destroyed (by battle or by card effect) and sent to the Graveyard: You can target 1 "Mystical White" Monster in your Graveyard; return that target to the Deck. [/spoiler]

 

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[spoiler=lore] 1 Tuner + 1 or more non-Tuner Monsters
When this card is Synchro Summoned: You can send 1 "Mystical White" Monster from your Deck to the Graveyard. Once per turn, during your Main Phase 1: You can activate this cards effect. If you do, this card can attack your opponent directly, but when it uses this effect, the Battle Damage it inflicts to your opponent becomes 1000. If this card attacks, it cannot attack during your next turn. When this card is destroyed (by battle or by card effect) and sent to the Graveyard: You can target 1 "Mystical White" Monster in your Graveyard; add that target to your Hand. [/spoiler]

 

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[spoiler=lore] 1 LIGHT Tuner + 1 or more non-Tuner Monsters
When this card is Synchro Summoned: You can send 1 "Mystical White" Monster from your Hand to the Graveyard. Once per turn: You can return 1 "Mystical White" from your Hand and Graveyard to the Deck and, if you do, target 1 card your opponent controls; return that target to the hand. When this card is destroyed by your opponent's card effect and sent to the Graveyard: You can target 1 Level 3 or lower "Mystical White" non-Tuner Monster in your Graveyard; Special Summon that target. [/spoiler]

 

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[spoiler=lore] 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned and cannot by Summoned by other ways. This card's Synchro Summon cannot be negated. When this card is Synchro Summoned: Cards and Effects cannot be activated. This card's maximum number of attacks are equal to the non-Tuner Monsters used for this card's Synchro Summon. Once per turn, during either player's turn: You can negate the effects of all other face-up cards on the field until the End Phase. (this effect cannot be negated by cards that activate their effects from the hand). When this card leaves the field: You can target 1 non-Tuner "Mystical White" Synchro Monster from your Extra Deck; Special Summon that target. [/spoiler]

 

 

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[spoiler=lore] 3 Level 4 LIGHT Monsters
Once per turn: You can detach 1 Xyz Material from this card; Inflict damage to your opponent equal to half of this cards current ATK. This card cannot attack the turn you activate this effect. While this card has no Xyz Materials, halve this card's ATK. [/spoiler]

 

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[spoiler=lore] 2 Level 4 "Mystical White" Monsters
If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. Once per turn: You can detach 1 Xyz Material; this card gains 500 ATK and can attack twice during each battle phase. While this card has no Xyz Material, this card loses 500 ATK. [/spoiler]

 

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[spoiler=lore] 2 Level 4 Monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls whose DEF is lower than or equal to this card's ATK; destroy that target. This card cannot attack the turn you use this effect. While this card has no Xyz Material, this card's ATK becomes 1000 and cannot change its battle position. [/spoiler]

 

 

[/spoiler]

 

[spoiler=Spells]

 

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[spoiler=lore] Equip only to a "Mystical White" Monster. If the equipped monster would be destroyed by a card effect, you can send 1 "Mystical White" Monster from your hand to the graveyard instead. If the equipped monster would be destroyed by battle, you can send this card to the graveyard instead. [/spoiler]

 

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[spoiler=lore] Tribute 1 "Mystical White" Monster; Draw 2 cards. [/spoiler]

 

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[spoiler=lore] Special Summon as many "Mystical White" Monsters from your Hand as possible. During the End Phase, return all monsters Special Summoned by this effect to your deck. You cannot Special Summon the turn you activate this card. [/spoiler]

 

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[spoiler=lore] Once Per turn, during your Standby Phase: You can add 1 level 4 or lower LIGHT monster from your deck to your hand, then send 1 LIGHT monster from your hand to the deck. If this card is destroyed and sent to the graveyard: You can special summon 1 Level 4 or lower LIGHT monster from your graveyard. You can only activate 1 "Veil of Light" per turn. [/spoiler]

[/spoiler]

 

[spoiler=Traps]

 

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[spoiler=lore] When your opponent's monster declares an attack while you have 6 or more "Mystical White" Monsters in your graveyard: Destroy all monsters your opponent controls. [/spoiler]

 

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[spoiler=lore] All face up "Mystical White" monsters you currently control have its ATK doubled and their effects are negated. This effect lasts until the End Phase. You can only activate 1 "Holy Sunrise" per turn. [/spoiler]

[/spoiler]

 

That's all for this archetype. Remember to Comment and Like. Ok! Later.

 

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- Mystical White Angel seems a little overpowered, how about a "While you control another "Mystical White" Monster, this card cannot be targeted for attacks"

 

- Mystical White Princess effect technically will never go off, because you will always have Mystical White Princess as a monster. Even so, maybe make it choose 1 instead of 2.

 

- Your Magical White Goddess boss seems to have too harsh of a destruction effect. Maybe come up with a different destruction upkeep clause, like just discarding all the cards in your hand at the end phase.

 

- Maybe change the wording of End of the Moonlight to "You cannot Special Summon other monsters the turn you activate this card."

 

- And as a general thing, maybe change the wording of cards that require a certain amount of monsters in the Graveyard to something more akin to Lightsworns, as in a requirement for them to have different names.

 

All in all, this archetype is very solid! Love the Lightsworn meets Shaddoll playstyle. Seems like it would be a good engine for Lightsworns to be splashed in, or even a Mystical White Quasar deck. Interesting main concept. Like it very much. 8/10

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- Mystical White Angel seems a little overpowered, how about a "While you control another "Mystical White" Monster, this card cannot be targeted for attacks"

 

- Mystical White Princess effect technically will never go off, because you will always have Mystical White Princess as a monster. Even so, maybe make it choose 1 instead of 2.

 

- Your Magical White Goddess boss seems to have too harsh of a destruction effect. Maybe come up with a different destruction upkeep clause, like just discarding all the cards in your hand at the end phase.

 

- Maybe change the wording of End of the Moonlight to "You cannot Special Summon other monsters the turn you activate this card."

 

- And as a general thing, maybe change the wording of cards that require a certain amount of monsters in the Graveyard to something more akin to Lightsworns, as in a requirement for them to have different names.

 

All in all, this archetype is very solid! Love the Lightsworn meets Shaddoll playstyle. Seems like it would be a good engine for Lightsworns to be splashed in, or even a Mystical White Quasar deck. Interesting main concept. Like it very much. 8/10

 

Feedback has been applied. Priness only special summons 1 of the monsters, goddess now requires at least 1 card to be discarded, and angel needs another mystical white monster other than angel to not be an attack target. Thanks for the feedback.

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