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Alien Support! This needed to happen


Sawt0othGrin

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Three new Alien support cards. Alien is a forsaken archetype built around a weak game mechanic(counters). Here is my take on what could be done to boost this fun archetype into a pesudeo competitive bracket.

Alien Incubator: Alien Incubator adds a whole different level of consistency to the deck. It allows you to stack the graveyard and easily search out Alien Ammonite

Alien Ambassador: Alien Ambassador is meant to replace the vanilla Alien Shocktrooper(although the two could def. exist in a deck together because of rabbit plays). Every time it is summoned it puts an A Counter on ALL monsters your opponent controls.

Mothership Gol'Rion: This is my attempt to make counters viable. When Gol'Rion is summoned he immediately SENDS all face up monsters your opponent controls with two or more A counters to the grave. For the survivors, monsters your opponent controls with at least 1 A Counter cannot attack or activate effects. 

Let me know what you guys think of this!


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Love Alien decks, they definitely deserve support. Sucks it's been over 6 years since the last card we got. 

 

Incubator: straightforward play opener, with the speed other decks bring cards out this could really help Aliens keep up

 

Ambassador: really simple but he seems like a slightly better Alien Warrior. Not sure if you want him to have it but if no card on the field has "(If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)" then the A-Counters he puts out won't be reducing ATK/DEF.

 

Gol'Rion: effect is great though it sort of hurts itself sending things it's already going to negate to the grave. I'd suggest it only needing 1 A-Counter on a card to send it to grave or change it to Once per turn send all monsters with 2 A-Counters to the grave.

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Thanks for the input! 

Sending monsters to grave is a very powerful mechanic in the current meta game and I wanted it to be a little challenging. I considered even not including it in the effect. Usually when Gol'Rion is going to hit the board all of their monsters will only have 1 A Counter on them(Ammonite summons Ambassador) so his two counter effect will rarely ever see play anyway. Which is probably a good thing because it's really really good. 

And I could def incorporate the stat modifier onto Ambassador. Just over looked it honestly.

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