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Hello to you and welcome to my Pirate archetype! this is an archetype that I wanted to do for a while and finally did it. It took me a day. this is my first set of cards and first post so yay. so onto what the archetype. for the most part the archetype is mainly consisting of Level 4 water warrior monsters. so you have many useful extra deck options. I based my archetype around the fact that pirates are thieves and crooks. So naturally the effects they have involve taking your opponents cards and destroying things. for this reason you may see the warning "Possible balance issue" in this thread. Feel free to share what I can do to fix something.  I also did some research to help decide who got what effect and even helped me make some on the way.

 

<notice: I did not have enough space to fit all of them so I am linking the cards via imgur>

 

Monsters - Count:15

 

Pirate Cabin Boy - Link: http://imgur.com/Hp1odKv

 

Okay so hear is our main searcher of the deck. Simple effect when summoned it searches out a "pirate" monster other than itself. in this deck it is amazing. with other cards it can help you maintain advantage. you will hear more of him as I talk about cards that work with him. to minimize spoilers.

 

Pirate Scout - Link: http://imgur.com/j68qjpn

 

Here is the card that spring the deck into motion. If you have the right cards, this card can help you make some crazy combos. with cabin boy, you can simply summon this to special cabin boy to get +1, and then Xyz.

 

Pirate Assailant - Link: http://imgur.com/ORJ5z6i

 

Okay here is a card that might be broken so (Possible Balance issue) basically its  change of heart on legs. it had little downside in comparison. considering it s level 4 monster that works as a big eye but the monster stolen has its effects negated and cannot attack, plus 1000 LP. since I wanted to make the thief theme this fit well. maybe too well. there is going to be a trend coming.

 

Pirate Succubus - Link: http://imgur.com/STrOEKC

 

Here is where the trend of stealing continues. except in this case, the cost is one spell or trap to take 1000 LP from your opponent. this card is the worst of the trend IMHO. so not much to say.

 

Pirate Thief - Link: http://imgur.com/ZGKurvd

 

Okay this card is possible bad so (Possible balance issue) you take a card from your opponent's hand, and you get to see their hand. must I say more.

 

Pirate Quartermaster - Link: http://imgur.com/L1RIjx9

 

A quartermaster is the captains right hand man ( or woman in this case) so i gave her the effect where as long as she is on the field other pirate monsters cannot be touched basically. as a QM their job involves other people and without them they cant do their job, so she had that other effect. But to continue the trend she had the effect to where you discard a card to take a spell?/trap. 

 

Pirate Lass - Link: http://imgur.com/A0QruQL

 

this card: like scout, helps creating big plays and making 3 material Xyzs. once normal summoned you can normal summon again. a good card to help make xyzs while facing shaddols (winda). just for an example. not much else to say

 

Pirate Swordsmaster - Link: http://imgur.com/JLJX6oj

 

This card is good, but not too overly so. tribute itself and pop 1 card. easy as pie. not overpowered so no use for discussion really so on to the next one

 

Pirate Sharpshooter - Link: http://imgur.com/6ezr1yR

 

Like thief you can see your opponents hand. nut instead of adding it to your own you discard it. not recommended against darkworlds

 

Pirate Prodigy - Link: http://imgur.com/6l5xHbT

 

The deck's Tuner. also it ha the effect of WHEN it gets sent to the grave so when you use it to activate some "Pirate's" effect, you can special summon and gain advantage.

 

Pirate Bosun - Link: http://imgur.com/buvqKBv

 

one thing I must say is. I LOVE GEMINIS. so of course I couldn't resist the urge to put one in here. with only 1600 attack or defence gemini summoning it is less likely. so I feel that special summoning from the deck is not as overpowered. and late game it may not work because you can only summon from the deck.

 

Pirate Captain - Link: http://imgur.com/hBdIdaa

 

The main deck boss monster. take all of the effects of the trend quartette and mix them together. though this card is less overpowered because you do not see your opponent's hand. though you still can steal their monster. so (possible balance issue) 

 

Legendary Pirate Barbarossa - Link: http://imgur.com/eyPjq6B

 

one of our 2 Xyzs. doubles as a searcher upon summon. its effect is like paplibutterfly on steroids. helps with otking. using 2 "pirate" monsters to summon so its easy to make.

 

Legendary Pirate Blackbeard - Link: http://imgur.com/gUp9G8u

 

Our other Xyz. This one uses 3 Xyz materials, so scout and lass help to bring this out. while this card has material your opponent cannot activate effects during the battle phase, so yang zings are useless against this card.

 

Legendary Pirate Davy Jones - Link: http://imgur.com/BMgt1cV

 

our main boss monster. using prodigy and 2 "pirates" (1 if you use captain). while another "pirate" is on the field its unaffected by card effects and cannot be destroyed by battle. then its second effect is straight out of jayden's book (flame wingman). and if he leaves the field, you summon a "pirate" monster from ANYWHERE.

 

Spells - count: 4 

 

Pirate Map - Link: http://imgur.com/1oNVGiu

 

Another searcher, but for monsters only. Nuff said.

 

Pirate Resupply - Link: http://imgur.com/xZMSsWu

 

though 4 may seem like a lot, but this deck can go through cards fast. so extra draw power.

 

Pirate Treasure - Link: http://imgur.com/LNU7W9l

 

MORE DRAW POWER! kinda like supply unit, but only when you destroy an opponent's monster. you can use for succubus' effect.

 

Pirate Ship - Link: http://imgur.com/CtRpEuI

 

OKay here it is. THE BROKEN CARD, at least with proper setup. soul charge 4 monsters and your "pirate" monsters can activate their effects without cost. not to mention the other 4 effects. of course you get effects depending on how many "pirate" monsters you have. im pretty unsure on this so (!!Possible Balance issue!!)

 

Traps - Count: 2

 

Pirate Ambush - Link: http://imgur.com/dMbDPh8

 

When you have the disadvantage you can use this card to gain advantage again. Also if you use Cabin Boy or pordigy you can gain extra advantage (how do i fix this)

 

Pirate Sacrifice - Link: http://imgur.com/cNfogfd

 

To save your boss monster with some of the weaker monsters. simple as that. good card. getting lazy and tired writing these they're finally over.

 

Hooray I'm finally done this post. So please tell me what you think and how I can fix any issues.

 

 

 

 

 

 

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Instead of linking the image, maybe you should try using the spoiler function.

 

spoiler /spoiler to use it.

 

About Pirate Ambush, it doesn't need to be fixed actually, except about that one "Your opponent must attack with all their monster" part. That's just too OP and will either force a kuribo of a monster to attack a monster with a whopping 2k for an attack, or have your opponent gain an advantage since there's many card with an effect that will activate itself when destroying a monster. Not to mention trap cards that chains those effects.

 

On the subject of Assailant, you didn't add the "until the end phase of this turn", which means you'll take that monster. Forever.

 

Thief should work more like Exchange for balance's sake, except both you and your opponent randomly picks from each other's hand.

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Okay, to start things off, I'm gonna say one thing; to be blunt, your OCG grammar needs work. That being said, I'm not the greatest card grammarian in the world, but even I can tell you need a lot of work on that level. I'm gonna over a few of them now, and then some more later, and so on (because I'm a slow rider.)

 

Pirate Cabin Boy:

 

Average Archetype Searcher. Nothing to notable here.

 

When this card is Summoned; add 1 "Pirate" card from your deck to your hand, except "Pirate Cabin Boy."

 

Pirate Scout:

 

Good card all around. Not much to say here, except that you might want to up it's attack by 100 points or so, just to increase it's usefulness..

 

When this card is Normal Summoned; Special Summon 1 "Pirate" monster from your hand, except "Pirate Scout."

 

I'm lazy and I'll do the rest later. and Sorry if I seemed a bit harsh on the introduction: from what I can see it's mostly just capitalization. 

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