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Red-Eyes Time Wizard

Level 2 DARK Spellcaster/Effect

(Quick-Effect): You can discard this card; "Red-Eyes" monsters or DARK Dragon monsters you control that lists "Red-Eyes" in its card texts you control cannot be destroyed by battle or card effects until the End Phase, also any effect damage you take this turn is reduced to 0 instead. Once per turn, you can Toss a coin and call it. If you call it right: Send all monsters on the field except "Red-Eyes" monsters to the GY and inflict damage equal to half the total original ATK of the monsters sent to the GY. If you call it wrong, send all monsters you control to the GY and take damage equal to half the combined original ATK of the monsters sent to the GY. 

ATK/500 DEF/400

 

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Red-Eyes Hunter with Fangs

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  • 2 weeks later...

Red-Eyes_Hunter_with_Fangs.png

 

Red-Eyes Hunter with Fangs

DARK/Warrior-Type Flip Effect Monster/Level 3/700 ATk/1000 DEF

 

Lore: You can discard this card; add 1 "with Chain" Trap from your Deck to your hand. You can only use this effect of "Red-Eyes Hunter with Fangs" once per turn. If this card was flipped face-up, it cannot be destroyed by battle, also during each End Phase, you can Special Summon 1 "Red-Eyes" monster from your hand with a different Level from the Effect Monsters in your GY.

 

 

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Rush to Market

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Photosynthesia

Quick-play Spell

 

All Plant monsters you control 200 ATK and DEF for each Plant monsters you control, and if they are also WIND, gains 400 ATK and DEF for each Plant monsters you control instead.

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Winds of the Galepetal

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Winds of the Galepetal

Continuous Spell

When this card is activated, destroy all WIND Plant monsters you control, and if you do, place 1 Flower Counter on this card for each. All WIND Plant monsters you control gain 200 ATK for each Flower Counter on this card. Once per turn: You can remove 2 Flower Counters from this card and target 1 WIND Plant monster in your GY; Special Summon that target, but destroy it during the End Phase.

 

Enter the Wolfgang

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Enter the Wolfgang

Continuous Spell

Once per turn, if a Beast-Type monster(s) is sent to the Graveyard: Special Summon 1 "Wolf Pack Token" (EARTH/Level 1/Beast-Type/ATK 500/DEF 0). Each time a "Wolf Pack Token" is Summoned, or battles: Place 1 Wolfgang Counter on this card. "Wolf Pack Tokens" gain 200 ATK and DEF for each Wolfgang Counter on this card. If a "Wolf Pack Token" destroys your opponent's monster by battle: Draw 1 card, and if the drawn card is a Beast-Type monster, you can reveal it to place 2 Wolfgang Counters on this card. This card with Wolfgang Counters on it cannot be destroyed by your opponent's card effects.

 

Knight of Nights

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Otherworldly Mantis

DARK

Insect/Link/Effect

Link 3 - ATK 2500

S / W / E

 

2+ Insect monsters, including at least 1 DARK monster

Once per turn, this card cannot be destroyed battle. (Quick Effect): Send 1 Insect monster you control or from your hand to the GY; this card gains ATK equal to sent monster's Level x 200, but other monsters you control cannot attack during the turn you activate this effect. If this card is destroyed: Target 1 monster that sent to GY by this card's effect from your GY, Special Summon it.

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A Very Strange Event (im out of ideas on names, sorry)

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Arcana_Mefist.png

 

Arcana Mefist

LIGHT/Fairy-Type Synchro Effect Monster/Level 8/2800 ATK/1300 DEF

 

Lore: 1 Tuner + 1+ non-Tuner monsters
Your opponent must pay 300 LP to Special Summon a monster(s). All monsters your opponent controls lose 300 ATK for each card you control. Once per turn, if a monster effect is activated while your opponent controls more cards than you do: You can negate the activation, and if you do, inflict 300 damage to your opponent.
 
 
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Fairywitch Whirlwind
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Fairywitch Whirlwind

Field Spell

If you Normal Summon a "Fairywitch" monster: You can add 1 "Fairywitch" monster of a different name than that Normal Summoned monster from your Deck to your hand. Once per turn, if you Special Summon a "Fairywitch" monster: You can banish 1 card in the same column as that Special Summoned monster. If your opponent Special Summons a monster(s): You can Special Summon 1 "Fairywitch" monster from your Graveyard with equal or lesser ATK than the monster your opponent Summoned. You can only activate this effect of "Fairywitch Whirlwind" once per turn.

 

Fairywitch Cantrae

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Fairywitch Adeleine

WIND

Fairy/Tuner/Effect

Level 3 - 400/1400

 

Once per turn, you can shuffle 1 "Fairywitch" Spell/Trap card from your GY to your Deck; Special Summon this card from your hand. When Special Summoned this way: Normal Summon 1 "Fairywitch" monster, in addition to your Normal Summon/Set.(You can gain this effect once per turn.)

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Fairywitch Prinna

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Fairywitch Prinna

WIND ***

Fairy/Tuner/Effect

When this card is Normal Summoned: You can target 1 "Fairywitch" card in your GY; add it to your hand. If this card leaves the field, you can either: Add 1 "Fairywitch Prinna" from your Deck to your hand OR: Special Summon 1 "Fairywitch Prinna" from your hand.

1500/500

 

 

Fairywitch Well

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Fairywitch Well

Continuous Spell

If the only monsters you control are "Fairywitch" monsters, your opponent cannot activate monster effects during your Main Phase. You can target 1 monster your opponent controls in the same column as a "Fairywitch" monster you control; it loses ATK equal to the "Fairywitch" monster's ATK. If this card is destroyed by an opponent's card effect: You can Special Summon 1 "Fairywitch" monster from your Deck, but its ATK becomes 0 and its effects are negated. You can only activate each effect of "Fairywitch Well" once per turn.

 

Fairywitch Rapier

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Fairywitch Rapier

Equip Spell Card

This card can only be equipped to a "Fairywitch" monster. The ATK of the equipped monster becomes 0. The equipped monster can declare an additional attack for each face-up "Fairywitch" monster you control. During Damage Calculation: The ATK of the equipped monster is equal to the number of "Fairywitch" monsters you control x500. Battle Damage inflicted by the equipped monster is reduced to 0. Instead, inflict damage to your opponent equal to the number of "Fairywitch" monsters in your GY x300.

 

Fairywitch Crusader

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Fairywitch Crusader

WIND - Level 5 - Fairy/Effect - 2500/0

You can Normal Summon this card without Tributing, but if you do, this card loses 700 ATK. If you Summon a monster from the Extra Deck using only "Fairywitch" monsters as Material: You can Special Summon this card from your Graveyard in Defense Position. You can only Summon 1 "Fairywitch Crusader" this way per turn. If this card is Normal or Special Summoned while you control a face-up "Fairywitch" Spell Card: You can shuffle 1 card from your hand into your Deck, then draw 1 card.

 

Fairywitch Darim

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Fairywitch Darim

DARK

LV 3

Fairy/Effect

1000 / 800

While you control a face-up "Fairywitch" Spell Card, you can tribute this monster; Special Summon 1 "Fairywitch" monster from your Deck in face-up Defense Position. If you Special Summoned a Normal Monster with this effect: Special Summon 1 "Fairywitch" monster from your GY, except "Fairywitch Darim".

 

I like how all over the place this archetype is tbh. Also felt like you guys weren't giving og fairywitch enough love.

 

Fairywitch, Destiny Change!

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Fairywitch, Destiny Change!

Normal Spell

When this card is activated, declare the name of 1 "Fairywitch" card, except "Fairywitch, Destiny Change!". If a card with the declared name is added to your hand by a card's effect while this card is in your Graveyard, you can reveal it and banish this card from your Graveyard: Draw 1 card, then you can either:

●Normal Summon 1 "Fairywitch" monster (you still have your Normal Summon this turn).

●Destroy all face-up monsters your opponent controls.

You can only activate each effect of "Fairywitch, Destiny Change!" once per turn.

 

Fairywitch Queen

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Huh, was not expecting something I started off as a Spell to have this much work put into Archetyping it. Ah well, time to close it off right.

 

Fairywitch Queen 

DARK/Spellcaster-Type Synchro Effect Monster/Level 8/2800 ATK/ 3000 DEF

 

Lore: 1 Tuner + 1+ non-Tuner "Fairywitch" monsters

For this card's Synchro Summon, you can treat 1 "Fairywitch" you control as a Tuner. When you do: You can draw 1 card and reveal it, and if it is a Spell, draw 1 more card. Up to twice per turn, if a monster your opponent controls activates its effect (Quick Effect): The turn player's opponent chooses 1 of these effects for you to activate (but you cannot apply that effect for the rest of the turn.

• Negate that activation.

• That monster's ATK becomes 0, also this card is unaffected by that monsters' effects.

• Send 1 monster your opponent controls or in their hand (their choice).

 

 

 

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Botanical Dinosaur

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(Fairywitch already has 2 tuners, but anyway...)

 

Botanical Dinosaur

EARTH

Plant/Effect

Level 8 - 1500/1500

 

(This card can also be treated as Dinosaur monster.)

Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 2 Plant monsters with different Attributes from your GY. During your turn, if this card is only Plant monster you control(Quick Effect): Target 1 Plant monster from your GY; equip it to this card. This card gains 100 ATK and DEF for each combined Levels of equipped monsters. Once per turn, send 1 monster equipped to this card; this turn, this card can attack all monsters your opponent controls, once each.

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Stellarknight Andromeda

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(fyi, my card is key to turboing out that synchro)

 

Stellarknight Andromeda

DARK

R0

Warrior / Xyz / Effect

0 / 4600

2 "Stellarknight" Xyz monsters, except "Stellarknight Andromeda"

(This card's original Rank is always treated as 1.)

During the turn you Xyz Summon this card, you cannot Special Summon monsters, except for "tellarknight" monsters. This card's summon cannot be negated. Your opponent cannot activate cards or effect in response to this card's summon. If this card is Xyz Summoned: Destroy all other cards on the field. If this card is sent from the field to the GY: Special Summon it, then Xyz Summon 1 "Stellarknight" Xyz monster from your Extra Deck, except for "Stellarknight Andromeda", using this card as Xyz Material.

 

What a big ass...

 

Rank-Up-Magic Synchro Force

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Rank-Up-Magic Synchro Force

Quick-Play Spell

Select and activate 1 of the following effects:

●Target 1 Xyz monster you control with the same Type as a Synchro monster currently on the field or in the Graveyard: Special Summon 1 Xyz monster from your Extra Deck or Graveyard whose Attribute is the same as the target's whose Rank is exactly 1 higher than the target's, using the target as Material (This is treated as an Xyz Summon, and transfer the target's Materials to the Summoned monster). Then, immediately move the Summoned monster to a Main Monster Zone.

●Target 1 Synchro monster you control: Special Summon, from your Extra Deck or Graveyard, 1 Xyz monster whose Rank is exactly 2 lower than the target's Level, of the same Type as the target, using the target and this card as Xyz Material (This is treated as an Xyz Summon). Then, immediately move the Summoned monster to a Main Monster Zone..

You can only activate 1 "Rank-Up-Magic Synchro Force" per turn.

 

Maelstrom Curse

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Maelstrom Curse

Trap

Banish 1 card from your opponent's GY that was sent there by a Spell/Trap you controlled.  Cards your opponent controls with that card's name have their effects negated.  Your opponent cannot activate cards or effects with that banished card's name for the rest of the duel.

 

 

Eye of the Tycoon

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