Jump to content

Create a Card Game


Recommended Posts

This was a thread over on DNF, and it's quite fun and simple. All you got to do is make a card with the name presented by the person above you. Other requirements may be added. Writtens and images are allowed.

 

Feel free to comment or review any card posted here as well, just remember to make your own card and post a new card as well!

 

Titan of the Forest

 

NEW RULE: Don't go creating new archetypes, it's a bit of a mess to go over, this is meant for single cards mostly, there are threads for that sort of thing if you like that. Requested by this duder: https://forum.yugiohcardmaker.net/topic/378089-requesting-an-additional-rule-for-the-create-a-card-game

Edited by Zaziuma
  • Like 2
Link to comment
Share on other sites

Ruler of the Darklands

Fiend-Type/DARK

Level 8

2 Fiend-Type monsters

You can also Special Summon this card (from your Extra Deck) by banishing the above monsters from your hand, but if you do, it cannot attack this turn. Once per turn: You can target 1 Fiend-Type monster you control and 1 monster your opponent controls; destroy the first target, and if you do, destroy the second target, then both players can draw 1 card.

2700/1800

 

Slight Movement

Link to comment
Share on other sites

Qiuniu, Melody of the Yang Zing
Attribute: LIGHT
Type: Wyrm/Synchro/Tuner
Level: 5
ATK: 0
DEF: 2300
Effect: When this card is Synchro Summoned: Target 1 Level 4 or lower monster in your Graveyard with 0 ATK and/or DEF; Special Summon that target in face-up Defense Position. Its effects are negated. You can only use this effect of "Qiuniu, Melody of the Yang Zing" once per turn. When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position.

 

Meant to become a ladder, so to speak, into Baxia/Yazi. I don't play Yang Zings so I can't tell if it would be overpowered or not; at least you can't use Suanni for 2800-ATK Baxias.

 

 

Lost in Shadows

  • Like 1
Link to comment
Share on other sites

Fading Sanity

Continuous Trap

When this card is activated: Place 1 Madness Counter on this card. During each End Phase: Double the number of Madness Counters on this card, then banish, face-down, a number cards from the top of your opponent's Deck equal to the number of Madness Counters on this card.

 

Next card: Overclock

Link to comment
Share on other sites

Twisted Reality

Spell/Continuous

 

Cards that are sent to the Graveyard or banished are instead returned to the hand. Cards returned to the Deck or hand are instead banished.

 

 

Next card; again, related to more real things; this time, being Artifacts.

 

Artifact Tizona

 

http://en.wikipedia.org/wiki/Tizona (You may wish to consider the info here while designing; don't have to do the other one)

 

 

(Some of the ideas here could be posted in RC for actual reviewing, if you chose to do so)

  • Confused 1
Link to comment
Share on other sites

Artifact Tizona
Attribute: LIGHT
Type: Fairy/Effect
Level: 5
ATK: 1800
DEF: 1900
Effect: You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can Set 1 "Artifact" Spell Card directly from your Deck.

 

 

Lockdown Blow

Link to comment
Share on other sites

Cat of the Eclipse

Rank 4/DARK/Beast

 

2 Level 4 LIGHT or DARK monsters

Once per turn: You can detach 1 Xyz Material from this card and banish 1 LIGHT or DARK monster in your Graveyard; activate the appropriate effect based on the banished monster's Attribute.

- LIGHT: Shuffle 1 card in your opponent's hand into the Deck.

- DARK: Target 1 card on the field; destroy that target.

 

ATK 2000 / DEF 1200

 

 

Let's use something obscure.

 

Golden Destroyer Full Frigate RCX-14

Link to comment
Share on other sites

What the hell kind of name is this? Anyway...

 

Golden Destroyer Full Frigate RCX-14

Machine-Type/LIGHT

Level 10

3 Machine-Type monsters

Must be Fusion Summoned and cannot be Special Summoned by other ways. If your opponent activates a Spell/Trap Card: Negate the activation, and if you do, destroy it, also, all monsters you control lose 500 ATK. If this card is destroyed by your opponent's card effect and sent to the Graveyard: You can shuffle 3 otehr Machine-Type monsters into your Deck; destroy all Spell and Trap Cards your opponnet controls.

4000/3500

 

Booksmart Monkey

Requirement: Must be a Beast-Type monster.

Link to comment
Share on other sites

The name is more or less a reference to stuff here; particularly quality control things. (Related to a 2-month card in RC I made.)

 

But your idea.

 

Booksmart Monkey

Level 3/EARTH/Beast

When this card is Normal Summoned: You can add 1 Spell Card from your Deck to your hand. You cannot activate that Spell Card or cards with the same name as it this turn.

 

ATK 1200 / DEF 600

 

 

Next card.

 

Ascalon, Dragon of the Ice Barrier

(keeping with the naming pattern of current ones; needless to say it must be a WATER Synchro; you can choose to go Genryu/Wyrm or stay with the traditional Dragon typing)

Link to comment
Share on other sites

The name is more or less a reference to stuff here; particularly quality control things. (Related to a 2-month card in RC I made.)

 

But your idea.

I got no idea what that is about, is it really my fault, I haven't been here for the last year.

 

OP:

Ascalon, Dragon of the Ice Barrier

Dragon-Type/WATER

Level 8

1 Tuner + or more non-Tuner WATER monsters

When this card is Synchro Summoned: You can target 2 WATER monsters in your Graveyard; banish those targets. When this card leaves the field: You can return those monsters banished by this effect to your hand. Once per turn: You can target 1 other "Ice Barrier" monster you control and 1 monster your opponent controls; banish both those targets. This card cannot declare an attack during the turn you activate this effect.

2700/2300

 

Grumpy Orc

Link to comment
Share on other sites

Grumpy Orc
Attribute: DARK
Type: Fiend/Effect
Level: 3
ATK: 1100
DEF: 0
Effect: When this card is Normal Summoned: You can target 1 Level 4 Fiend-Type monster with 2000 or more ATK in your Graveyard; Special Summon that target in Defense Position. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a DARK or Fiend-Type monster.

 

 

Cascade of Desire

Requirements:

Must be a Ritual Monster.

Include its Ritual Spell; it should be able to Ritual Summon the monster from the Deck.

 

 

Link to comment
Share on other sites

Cascade of Desire

Machine-Type/DARK

Level 8

You can Ritual Summon this card with "Desire Ritual". If this card is Special Summoned from the Deck: You can target 2 monsters in your Graveyard; banish both those targets. This card gains 300 ATK and DEF for each of your banished monsters.

?/?

 

Desire Ritual

This card is used to Ritual Summon "Cascade of Desire".  You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. If you Tributed 3 or more monsters, you can Ritual Summon "Cascade of Desire" from your Deck. You can target 2 monsters in your Graveyard; banish those targets, then return this card to your hand.

 

Magic 8-Ball

Link to comment
Share on other sites

Guess what this is suppose to support.

 

Number 37: Explosion Blimp 

Machine-Type/WIND

Rank 7

2 Machine-Type monsters

During either player's turn: You can detach 2 Xyz Material from this card, then target 2 cards your opponent controls; destroy those targets, also destroy this card. When this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 2 "Blimp Tokens" (Machine-Type/WIND/Level 3/ATK 1000/DEF 1000) in Defense Position. You can only use each effect of "Number 37: Explosion Blimp" once per turn.

2000/3000

 

Bright Armored Attacker

(Must be able to attack while in Defense Postion.)

Link to comment
Share on other sites

When the Darkness Reaches

Trap/Normal

Activate only when exactly 1 DARK monster you control is destroyed by battle or by a card effect. Special Summon 1 DARK monster from your hand with a Level equal to the destroyed target in face-up Defense Position. Its effects are negated and it cannot change it's battle position.

 

Forced Stand-Off

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...