Jump to content

Create a Card Game


Recommended Posts

Cook-Fiend: Tart Snapper

EARTH

Fiend/Ritual/Effect

1100/2200

When this monster is ritual summoned with a “Book-Fiend” ritual spell card: Flip all other cards on the field Face down. Once per turn: You can send 1 “Cook-Fiend” monster from your Hand to the GY.

 

Wyrmling Normality

Link to comment
Share on other sites

The True Arena

Field Spell

When this card is activated: If either player controls more than 1 monster, that player(s) must banish monsters they control until there is only 1. Each player can only control 1 monster at a time. Monsters that have not destroyed a monster on the field by battle cannot activate their effects. A player that does not control a face-up monster during the End Phase can, immediately after this effect resolves: Synchro Summon 1 Synchro monster, by banishing appropriate Synchro Materials from their Graveyard.

 

Immortal "C"

Link to comment
Share on other sites

Immortal "C"

EARTH

Insect/Effect

7/100/3000

If your opponent activates a card or effect that targets a card(s) in the Graveyard; you can Special Summon this card from your hand, and if you do, shuffle that target(s) into the Deck. If a card would leave the Graveyard, shuffle it into the Deck instead. If this card leaves the field: shuffle it into the Deck. You can only activate each effect of "Immortal "C" once per turn.

 

Sanctimonious Rejection

Link to comment
Share on other sites

Kitsune Kyuubi

FIRE/Zombie/Spirit/Effect

Level: 4

1700/1000

If this card is Normal Summoned or flipped face-up: For the rest of this turn, Spell/Traps or their effects cannot be activated, except Normal Spell/Traps. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

 

 

Next:

Lost in a Dream

Link to comment
Share on other sites

Lost in a Dream

Continuous Trap

If either player activates a card or effect, except this card, that player must declare two numbers between 1 and 6, then roll 2 six-sided dice. If the result is not the one they declared, that card is banished, face-down. If either player successfully Normal Summons a Gemini monster on the field to grant it its effect: Flip this card face-down.

 

Sand Advantage

Link to comment
Share on other sites

Sand Advantage

Continuous Trap

When your opponent declares an attack on an EARTH Monster you control, you can target the attack target, then activate 1 of the following effects:

- Flip that target into face-down defense position, and if you do, the attacking monster loses 500 ATK.

- Change the target to defense position, and if you do, double its DEF until the End Phase.

If this card is removed from the field by an opponent's card effect, you can tribute 1 EARTH monster you control; draw 2 cards.

 

Hydro Sphere Cannon

Link to comment
Share on other sites

Hydro Sphere Cannon

Continuous Spell

Once per turn: If a WATER monster you control destroys an opponent monster by battle; inflict damage to your opponent equal to the ATK of your monster. If a WATER monster you control would be destroyed by battle: You can send this face-up card to the GY; destroy the attacking monster.

 

Prism Radiance

Link to comment
Share on other sites

(Does quick Googling . . . Oh. Okay. That's what that is.)

 

Miracle Alicorn

LIGHT - Level 4 - Winged Beast/Effect - 1800/800

If this card is added to your hand by drawing: You can Special Summon this card from your hand. If this card is Special Summoned, you can target up to 2 Level 2 or lower Beast-Type and/or Winged Beast-Type monsters in your Graveyard: Special Summon that target(s). While you control this card, or a monster Summoned by Tributing this card, and you would take effect damage: You can draw 1 card, and if the card drawn this way was a monster, reduce the damage you take by the drawn monster's ATK.

 

Starmory Sabre

(It's a portmanteau of "star" and "armory")

Link to comment
Share on other sites

Starmory Sabre

LIGHT | Machine | Level 4 | Synchro | Effect

1 Tuner + 1 non-Tuner 

Once per turn, you can either equip this card to a monster you control or Special Summon this equipped card in Attack Position. A monster equipped with this card gains 1200 ATK, also when it destroys a monster by battle, Special Summon 1 LIGHT monster from your Deck whose level is less than or equal to the level of the destroyed monster.

1200/1800

 

next: Approaching Darkness

Link to comment
Share on other sites

Approaching Darkness
Attribute: DARK
Type: Aqua/Link/Effect
Rating: 2
Link Markers: bottom-center, bottom-left
ATK: 2000
2 DARK monsters with different Levels/Ranks/Ratings

If this card is Summoned: Change 1 face-up monster you control and 1 your opponent controls (if any) to face-down Defense Position, also, during the next Standby Phase, change all face-up monsters on the field to face-down Defense Position. If this card is sent to the GY; Set 1 "Darkness Approaches" from your Deck, GY or that is banished. You do not discard cards to activate that card.

 

 

Next:

Abyss in Heaven

Link to comment
Share on other sites

Abyss in Heaven

Quick-Play Spell

If a "Darklord" monster is sent from your hand or field to the GY: Pay 1000 LP; Special Summon that monster from the GY. If you would pay LP to activate the effect of a "Darklord" monster: You can banish this card from your GY; your opponent pays the cost instead. You can only use each effect of "Abyss in Heaven" once per turn.

 

Unyielding Wall

Link to comment
Share on other sites

Figured I'd go a bit more Cask-of-Amontillado with your request

 

unyielding_wall_by_bdsceptyr-dc6qete.png

 

[spoiler=Unyielding Wall: Info]

Normal Trap Card

 

Lore: The next time this turn that a monster your opponent controls with 1500 or less ATK activates its effect, equip it to a monster you control when its effect resolves. That equipped monster loses ATK equal to the equipped monster's ATK, and gains DEF equal to the equipped monster's DEF. You can only activate 1 "Unyielding Wall" per turn.

 

 

 

Let's see now....Alright, I'll go for a movie title made real then.

 

Underworld Evolution

Link to comment
Share on other sites

Underworld Evolution

Continuous Trap

If a Fiend-Type monster is Special Summoned from your Graveyard: That monster gains 200 ATK for each time this effect has activated while this card was face-up on the field. If a Fiend-Type monster destroys your opponent's monster by battle: Draw 1 card.

 

I went with Fiends mostly because it could either have gone to them or Zombies, and I didn't want to turn the Zombie engine into a beatstick extravaganza.

 

If we're doing movie titles, though . . . I'll do a bit of a reference.

 

Greedy Goblin's Day Off

  • Like 1
Link to comment
Share on other sites

Panzer Fang Atlatl

EARTH - Level 4 - Beast-Warrior/Fusion/Effect - 2000/1600

Must first be Special Summoned with "The Claw of Hermos", using a Beast-Warrior-Type monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. The equipped monster gains 500 ATK and DEF. At the start of the Damage Step, if the equipped monster attacks your opponent's monster, you can Tribute 1 monster: Halve the ATK and DEF of the attack target, and if you do; the equipped monster gains ATK equal to the Tributed monster's.

 

Guardian Gardna

Link to comment
Share on other sites

Guardian Gardna

LIGHT/Warrior/Effect

Level 4

0/2000

If your opponent declares a direct attack: Special Summon this card from your hand, then end the Battle Phase. If this card is Special Summoned: Special Summon 1 "Guardian" monster from your Deck ignoring its summoning conditions, then equip 1 Equip Spell from your Deck to that monster. You can only use this effect of "Guardian Gardna" once per turn.

 

Ultimate Feather Barrage

Link to comment
Share on other sites

Done and done.

 

ultimate_feather_barrage_by_bdsceptyr-dc

 

Normal Spell Card

 

Lore: Destroy cards on the field, up to the number of Level/Rank 4 Winged Beast monsters you control. You can only activate 1 "Ultimate Feather Barrage" per turn. This card's name is treated as "Harpie's Feather Duster" while in the GY.

 

[spoiler=Whoops, got ghosted]

panzer_fang_atlatl_by_bdsceptyr-dc6qyj5.

[spoiler=Panzer Fang: Info]

 

EARTH/Beast-Warrior-Type Fusion Effect Monster/Level 4/2000 ATK/1600 DEF

 

Lore: Must be Special Summoned with "The Claw of Hermos" using a Beast-Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it, and if you do, Special Summon up to 4 "Panzer Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) to either side of the field in Defense Position. "Panzer Tokens" cannot be used as a material for a Summon. If a "Panzer Token(s)" is destroyed by battle or a card effect, inflict 500 damage to your opponent for each destroyed Token and you gain 500 LP.

 

 

 

 

 
ANYWAYS
 
Worm Fight (something similar to Zefra War would work. Bonus point if the effect symbolizes Zero's battle with Ally of Justice Decisive Armor in some way or form).
Link to comment
Share on other sites

Worm Fight

Continuous Trap

Once per turn: You can activate the following effects depending on the Attributes of the monsters you control:

LIGHT: Send any number of LIGHT monsters from your Deck to the GY, then add "Worm" monsters to your hand equal to the amount of monsters sent. If you control a "Worm Zero", it gains ATK/DEF equal to the amount of monsters sent by this effect x 500, also it gains its appropriate effects if you sent 2+/4+/6+ monsters.

DARK: Negate the effects of all LIGHT monsters on the field until the end of the turn. This turn, when a DARK monster attacks a Defense Position monster your opponent controls, banish that card. If you control an "Ally Of Justice" Synchro monster, all monsters your opponent controls are treated as LIGHT monsters.

 

next: Vylon Confrontation (similar, make a card based off Vylon Omega vs Steelswarm Hercules)

  • Like 1
Link to comment
Share on other sites

Vylon Confrontation

Counter Trap

When your opponent summons a monster: Equip 1 "Vylon" monster from your Deck to a "Vylon" monster you control. Until the End Phase, your monster gains ATK equal to the equipped monster's ATK.

 

10,000 Cold Nights (Legendary sword made by Muramasa, if you want you can use the Japanese name Juuchi Yosamu)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...