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Divine Artifact - Djin's Lamp

Spell

 

Send 1 “Djinn” monster from your Deck to the GY. If you would Ritual Summon a Ritual Monster, you can banish this card as 1 of the required tributes(in which case, this card is treated as a level 3 monster). You can only use the effect of “Divine Artifact-Djinn’s Lamp” once per turn, and only once that turn.

 

Danger! Grinning Man!

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Danger! Grinning Man!

DARK - Level 7 - Psychic/Effect - 2500/0

You can reveal this card in your hand; your opponent chooses 1 random card from your entire hand, then you discard the chosen card. If the discarded card was not "Danger! Grinning Man!", you can Special Summon 1 "Danger! Grinning Man!" from your hand, then draw 1 card. If this card is discarded from your hand: You can add 1 "Danger!?" monster from your Deck to your hand. You can only activate this effect of "Danger! Grinning Man!" once per turn.

 

Probe Warp Launcher

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Probe Warp Launcher

EARTH

Machine/Link/Effect

Link-2 / ATK 1200

N / S

 

2 Machine monsters

(Quick Effect): You can either change the control of monsters this card points to, or return them to the owner's hand. You can use this effect of "Probe Warp Launcher" once per turn.

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Shifting Landscape

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Shifting Landscape

Field Spell

When this card is activated: banish 2 or more (max 5) field spells from your deck or both players' graveyards with different names. During the Standby Phase: select one of those cards, then this card gains the effects of that card (if this card has counters on it, all counters remain even if the effect that placed them is no longer active) (you can't select the same card two times in a row).

 

Next: Cloak of A Thousand Blizzards

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Cloak of A Thousand Blizzards 

 

Equip Spell

 

 

 

Equip this card to a "Ghostrick Yuki-Onna" you control. You take no battle damage from attacks involving this card. Twice per turn, and only twice that turn, when the equipped card is destroyed by battle, Special Summon 1 "Ghostrick Yuki-Onna" from your hand, Deck or GY. Then, if this card is still in your GY, equip it to that monster.

 

 

 

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Deepsea Dread Daedalus

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Deepsea Dread Daedalus

Field spell

All monsters, except WATER, Fish, Aqua and Sea Serpent monsters, can't declare an attack on cards in their column (if there are other monsters on their controller's opponent's side of the field). If all your opponent's monsters are either Non-WATER, Non-Fish, Non-Aqua or Non-Sea Serpent monsters, your monsters can attack directly.

During your standby phase: send one WATER monster from your hand or deck to the GY or destroy this card.

 

Next:

Sword of Omens

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Sword of Omens

Equip Spell

If this card is equipped to a monster: Excavate the top 5 cards of your Deck, and if you do, send 1 Normal Spell/Trap among them to the GY, also shuffle the rest back into the Deck. During the Main Phase of your next turn, you can activate the effect of that Spell/Trap in your GY (even if you no longer control this face-up card). The equipped monster is unaffected by the effects of cards with the same Type (Spell/Trap) as the card sent to the GY. If this card is sent to the GY: Banish 1 monster from your GY; shuffle this card into the Deck. You can only use each effect of "Sword of Omens" once per turn.

 

 

Next:

Maiden Spider

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Maiden Spider

DARK - Level 3 - Insect/Effect - 300/1500

If you Normal Summon an Insect-Type "Spider" monster while this card is in your hand or Graveyard: You can Special Summon this card, but you can only Summon "Maiden Spider" from your Graveyard once per turn this way. If this Attack Position monster is targeted by the attack or effect of your opponent's Attack Position monster: You can change this card and that monster to Defense Position, also negate the effects of that monster. If this card on the field is destroyed: You can take 1 Insect-Type "Spider" monster from your Deck, except "Maiden Spider", and either add it to your hand or Special Summon it.

 

Jumping Spider

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Jumping Spider
DARK/Insect/Link/Rating 2/Effect
Rating: 2
Link Markers: left, right
ATK: 1900
2 monsters, including at least 1 Insect monster
Monsters in the same column as this card are changed to Defense Position, also the effect of Spell/Traps in the same column as this card are negated. Once per turn (Quick Effect): You can move this card to another of your Main Monster Zones.

 

 

Next:

Raider Spider

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Raider Spider

DARK - Level 3 - Insect/Tuner/Effect - 200/2400

If your opponent activates a card or effect that would add a card(s) to their hand while you control this face-up Attack Position monster, you can target 1 other Attack Position monster on the field: Change both targets to Defense Position, then your opponent discards 1 card at random; if the discarded card was a monster, you can draw 1 card. If this card is changed from Defense to Attack Position: You can Special Summon 1 Insect-Type "Spider" monster from your Graveyard in face-up Attack Position.

 

Recluse Spider

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Recluse Spider

DARK **

Insect/Effect

When this card is Normal Summoned, if it is the only monster you control: you can tribute 1 monster; Special Summon 1 Level 4 or lower Insect monster from your Deck in Defense Position.  If a Defense Position monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.  You can only use this effect of "Recluse Spider" once per turn.

0/0

 

Secretary of Secrets

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Secretary of Secrets

EARTH/Psychic/Level 3/Tuner/ffect

1300/1500

If this card is Normal or Special Summoned: Excavate the top 10 cards of your Deck face-down, and if you do, randomly banish 1 of them face-down, also shuffle the rest back into the Deck. If this card is banished from the field or GY: Add the card banished by this card's effect to your hand. You can only use each effect of "Secretary of Secrets" once per turn.

 

Next:

Danger Spider

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Danger Spider

EARTH

Insect/Effect

Level 4 - 1000/2000

 

While this card is in face-up on the field; "Spider" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation. During Main Phase(Quick Effect): Synchro Summon a "Spider" monster, using the monsters from your field, including this card. You can use this effect of "Danger Spider" once per turn.

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Overseer Spider

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Overseer Spider
EARTH
Insect/Synchro/Effect
Lv. 8 2500/3000


1 'Spider"tuner + 1 or more non-Tuner monsters.
If this card is Synchro Summoned, place Web Counters on this card equal to the total number of monsters used for this cards Synchro Summon.
This card can attack while in face-up Defense Position. If it does, apply their DEF for damage calculation.
Once per turn, when your opponent's card or effect is activated (Quick effect): Remove 1 Web counter from this card, and if you do, negate the activation, hen, if it was a Monster Card, Special Summon 1 Level 4 or lower "Spider" monster from your Deck or GY.


World Legacy - World Star

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Well, we just got the last of the World Legacy archetypes (or series for Guardragon), but sure.

 

World Legacy - "World Star"

Level 5 | DARK | Machine | Effect

2200/1600

If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; destroy those monsters and 1 other monster your opponent controls with equal or less ATK than that monster. If a Link Monster is sent to the GY while you control this Normal Summoned card: You can Special Summon it to your field, then add 1 "World Legacy" card from your GY to your hand. You can only use each effect of "World Legacy - "World Star"" once per turn.

 


 

Mekk-Knightmare Spectrum Supra

(Supposed to be a corrupted version of the Link 3, but you figure out how to work this to your liking.)

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Mekk-Knightmare Spectrum Supra

DARK/Cyberse/Link/Effect/Rating 3

ATK: 3000

Markers: bottom, bottom-left, bottom-right

2+ monsters with different names, including at least 1 "Mekk-Knight" monster

If this card is Link Summoned: You can discard 1 card, then target 1 "Knightmare", "Mekk-Knight" or "World Legacy" monster in your GY; Special Summon it, then, if this card was co-linked when this effect was activated, you can draw 1 card. Negate any other card effect that activates in the same column as a Zone this card points to.

 

I'm guessing its OCG name would be "Jack-Knightroymare..." to be part of both archetypes.

 

 

Next:

Forced Upgrade

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Forced Upgrade

Normal Trap Card

Activate this card by targeting 1 Monster your opponent controls. Reveal all cards in your opponent's Deck or Extra Deck; Send the targeted Monster to the GY and if you do Special Summon 1 Monster from your opponent's Deck or Extra Deck to their Side of the field, 1 Level/Rank/Link-Rating higher than the targeted Monster, but its effects are negated, also your opponent cannot Special Summon Monsters for the rest of the turn.

 

Next:

Junk Hedgehog

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Junk Hedgehog

DARK - Level 2 - Machine/Effect - 800/800

If you Normal Summon a "Junk" monster: You can Special Summon this card from your Graveyard in face-up Defense Position. You can only activate this effect of "Junk Hedgehog" once per turn. If this card is used as Synchro Material: You can select and activate 1 of the following effects:

●Add 1 non-Tuner "Junk" monster from your Deck to your hand.

●Special Summon 1 "Junk" monster from your hand or Graveyard in face-up Defense Position, except "Junk Hedgehog".

 

Phantasmaster Samurai

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Phantasmaster Samurai

DARK

Warrior/Effect

Level 7 - 2500/2100

 

Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing 2 or more DARK Warrior monsters you control, and cannot be Special Summoned by other ways. This card can attack, up to number of monsters Tributed for this card's Summon-1. If this card battled with a monster your opponent control, and that monster not destroyed: Banish that monster at the end of Battle Phase. If this card is destroyed by battle: Special Summon 2 Warrior monsters from your GY.

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Crusadia Winda

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Crusadia Winda

Level 4 WIND Spellcaster/Effect

You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Winda" once per turn this way. If a "Crusadia" Link Monster leaves the field during your opponent's turn, or during your Battle Phase, you can banish this card from your hand, field, or GY; Special Summon 1 "Crusadia" Link Monster from your Extra Deck, GY, or among your banished cards. You can only use this effect of "Crusadia Winda" once per turn. 

ATK/1400 DEF/1200

 

Next:

Collaboration With Nobles

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Collaboration With Nobles

Quick-Play Spell

Apply any number of the appropriate effects in any order depending on which of the following criteria that are met by the monsters you control:

●Level 4 or lower: Target 1 monster on the field and negate its effects.

●Level 7 or higher: Destroy 1 card your opponent controls.

●Rank 5 or higher: Draw 1 card, then return 1 monster on the field to its original owner's hand.

●Link Rating 3 or lower: Move 1 monster on the field to another unoccupied Monster Zone on its controller's field, then banish 1 card from your opponent's Graveyard.

After this card's effect(s) resolves, even if it was negated: You can add 1 "Collaboration With Nobles" per turn. You can only activate 1 "Collaboration With Nobles" per turn.

 

Indestructible Archfiend Sword

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Indestructible Archfiend Sword

Equip Spell

You can only equip this card to a "Archfiend" monster. This card cannot be destroyed by card effects. When the monster that his card is equipped to destroys a monster, that monster cannot activate its effects in the GY. The monster that this card is equipped to gains ATK equal to the total amount of Life Points paid during your last turn. 

 

White Ash Wyvern

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White Ash Wyvern

FIRE - Level 3 - Dragon/Tuner/Effect - 900/200

If this card attacks your opponent's monster, increase its ATK by its original ATK until the end of the Damage Step, and the attack target's effects are negated. If this card destroys your opponent's monster by battle: You can Special Summon 1 FIRE monster from your hand or Graveyard with less ATK than the destroyed monster. If a FIRE monster, except "White Ash Wyvern", is sent from the field to the Graveyard: You can Special Summon this card from your Graveyard. You can only activate this effect of "White Ash Wyvern" once per turn.

 

Black Ash Wyvern

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Black Ash Wyvern

FIRE

Level 3

Dragon/Effect

If this card is used for the Synchro Summon of a FIRE-attribute Synchro Monster, you may Special Summon it from your Graveyard. You can only activate this effect of "Black Ash Wyvern" once per turn. When this card is sent from the Field to the Graveyard, take 500 damage.

200 / 900

 

Ashbringer Wyvern

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Ashbringer Wyvern
FIRE | Level 5 | Dragon | Effect
If you control an "Ash Wyvern" tuner monster, you can Special Summon this card (from your hand). When this card destroys a monster by battle, inflict damage tp your opponent equal to that monsters' ATK . If this card is sent to the GY by a card effect or as material for a Synchro monster, have one monster you control gain 1000 ATK. You can only use each effect go "Ashbringer Wyvern" once per turn.

White Hot Wyvern

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