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#21
JamesMuddy

JamesMuddy

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Magic 8 Ball

Spell Card

Flip a coin. If heads, you may Special Summon any Level 8 monster from your graveyard or deck to your side of the field.

If tails, inflict 800 damage to yourself.

 

The Pillow Fortress


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#22
Flash Flyer - Sakura

Flash Flyer - Sakura

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The Pillow Fortress

Spell/Field

 

Once per turn, during either player's turn: You can discard 1 card; halve any damage you would take from battle or a card effect.

 

Now then,

 

Number 37: Explosion Blimp 

(A reference to the Hindenburg)


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#23
Zaziuma

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Guess what this is suppose to support.

 

Number 37: Explosion Blimp 

Machine-Type/WIND

Rank 7

2 Machine-Type monsters

During either player's turn: You can detach 2 Xyz Material from this card, then target 2 cards your opponent controls; destroy those targets, also destroy this card. When this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 2 "Blimp Tokens" (Machine-Type/WIND/Level 3/ATK 1000/DEF 1000) in Defense Position. You can only use each effect of "Number 37: Explosion Blimp" once per turn.

2000/3000

 

Bright Armored Attacker

(Must be able to attack while in Defense Postion.)



#24
JamesMuddy

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Bright Armored Attacker

BZJt9l6.jpg

 

When the Darkness Reaches


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#25
Dracoswag

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When the Darkness Reaches

Trap/Normal

Activate only when exactly 1 DARK monster you control is destroyed by battle or by a card effect. Special Summon 1 DARK monster from your hand with a Level equal to the destroyed target in face-up Defense Position. Its effects are negated and it cannot change it's battle position.

 

Forced Stand-Off


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#26
The15thWing

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Forced Stand-Off

Trap/Normal

Discard any number of cards (Min. 2); Both players then destroy Monsters they control, until the number of Monsters they control is equal to or less than the number of cards in your hand.

 

Next: Night Prowl


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#27
Darj

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Night Prowl
Trap Card
Type: Normal
When your opponent Normal Summons a monster(s) while you control a face-down monster: Target 1 face-down monster you control; change it to face-up Attack Position, then, if that target's ATK is higher than the ATK of the monster(s) Summoned by your opponent, negate the effects of one of those monsters and change it to Defense Position.

 

 

Knight of the Cursed Land


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— Don’t forget.
Always, somewhere,
someone is fighting for you.
— As long as you remember her,
you are not alone.

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#28
The15thWing

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Knight Of The Cursed Land

Synchro/Level 6/DARK/Warrior

2600 ATK/ 0 DEF

 

Plaguespreader Zombie + 1 or more Non-Tuner Monsters Special Summoned from your opponent's Graveyard

This card is also treated as Zombie-Type. Monsters destroyed by battle with this card are Special Summoned to your side of the field at the end of the Battle Phase. If this card would be destroyed by battle or by a card effect: You may select 1 Monster you control that was Special Summoned by this card's effect; Destroy it instead of this card.

 

Next: Rift To A New World


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#29
JamesMuddy

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Rift To A New World

Spell Card (Equip Card)

If the monster equipped with this card is destroyed by battle the attacking monster is banished at the end of the battle phase, and the owner of the card takes damage equal to the attacking monster's ATK.

 

Silver Soldier of the Light Realm

(Must be a Light, Warrior-type)


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#30
The15thWing

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Silver Soldier of the Light Realm

Effect/Level 4/LIGHT/Warrior

1800 ATK/1200 DEF

 

When this card declares an attack: Select 1 Set Spell/Trap Card your opponent controls; That card cannot be activated while this card is face-up on the field. During your Standby Phase: Destroy all cards that are currently selected by this card's effect, then destroy this card.

 

Next: Telegraphed Strike


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#31
Flash Flyer - Sakura

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Telegraphed Strike

Spell/Equip

 

Monsters that the equipped monster attacks are not destroyed by battle, but any battle damage involving them is doubled.

 

 

Legend Night, Celestial Sovereign of Chaos

(Must be a Level/Rank 8 or higher monster, have at least 3000 ATK and an effect associated with typical bosses.)


Edited by Sakura Haruno, 06 September 2014 - 04:47 AM.
Bad OCG

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#32
The15thWing

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Legend Night, Celestial Sovereign of Chaos

Effect/Level 8/Dark/Spellcaster

3000 ATK/0 DEF

 

This card cannot be Normal Summoned/Set. This card can only be Special Summoned by Banishing 4 DARK Monsters from your Graveyard. Once per turn: You may Banish 1 DARK Monster from your Graveyard; Send 1 DARK Monster from your hand or deck to the Graveyard. This card gains the following effects equal to the number of DARK Monsters in your Graveyard:

 

3+: Once per turn: When you activate one of this card's other effects: Send 1 DARK Monster from your deck to your Graveyard.

5+: This card cannot be targeted by card effects.

10+: Once per turn: You may Banish 1 card your opponent controls.

 

Next: Typhon, Ancient Nightmare

 

Based on the Greek Myth: Typhon.


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#33
Ascended Dragon Sage

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1ynvuYk.jpg

 

Next card:
Thousand Crane Crane


oversized dakimakura

2D sig

(Thanks @ Tormented)

Member card
Stand stuff thanks to Armz
Award stuff


#34
JamesMuddy

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Thousand Crane Crane

Effect/Level 3/Wind/Winged Beast

ATK: 1000 / DEF: 1000

 

Once per turn: Discard one card from your hand. If so, destroy any monsters on the field with an ATK or DEF lower than 1000.

 

Vex the Grey Fiend

(It has to be a fiend)


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#35
Dracoswag

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Vex the Grey Fiend

DARK

Level 4

ATK 1600/ DEF 900

When this card is Normal Summon: Increase it's ATK by 300. During the End Phase that you used this effect, send it to the Graveyard. If this face-up card is sent from the field to the Graveyard by a card effect, add it to your hand.

 

Blast Scheme


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#36
pwnyo

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Blast Scheme
Quick-Play Spell Card
Activate only when your opponent destroys a monster you control by battle. Target the monster that attacked; switch it to Defense Position, also its ATK and DEF become 0, until your next End Phase.

My card name is... Nobiagari.
http://obscuritan.bl...-yokai.html?m=1
(For reference)

#37
JamesMuddy

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The flip effect is supposed to resemble its growing ability:

L71fTLv.jpg

 

My card name: Curse of the Fiend


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#38
The15thWing

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Curse of the Fiend

Trap/Normal

When a Fiend-Type Monster is sent from your side of the field or deck to the Graveyard: Target 1 Monster your opponent controls; Negate it's effects. It cannot attack or be used as an Xyz, Fusion, or Synchro Material.

 

Next: Released Potential


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#39
Flash Flyer - Sakura

Flash Flyer - Sakura

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Released Potential
Trap/Normal
 
Target 1 face-up monster you control; equip this card to that target, and if you do, place 3 Release Counters on it. During each player's End Phase: Remove 1 Release counter from the equipped monster, and when you do, that monster gains 500 ATK. When there are no Release counters on the equipped monster: Destroy this card.

 

 

Next one:

 

Punishment of the Black Chaos


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Pokémon X / AS / Sun FC: 4098-4005-6931

(If you add my code, make sure you tell me so I can add you back)


#40
JamesMuddy

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zv0nafY.jpg

 

My card: Luck of the Tricks


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