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#41
The15thWing

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Luck of the Tricks

Spell/Normal

 

Reveal 1 card in your hand, and then excavate the top card of your deck: If that card is the same card type as the card revealed from your hand; Add it to your hand. If the excavated card is not the same card type as the card revealed from your hand; You lose 500 LP, and that card is placed on the bottom of your deck.

 

Next: Inverse Draw


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#42
Yemachu

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Inverse Draw
Spell / Quick-Play
Activate only when a player draws a card(s) outside of their Draw Phase. During this turn, each time an effect is activated that would cause a player(s) to draw a card(s), that player places 1 card from their hand on top of their Deck instead.
 
Up next: "Divine Descendant".



#43
Wildflame

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Divine Descendant

LIGHT/Fairy/Effect/****

1400/700

You can only activate each effect of "Divine Descendant" once per turn. During the End Phase, if a Counter Trap Card was activated this turn while you controlled this face-up card: You can add 1 Counter Trap Card from your Deck to your hand. When this card on the field is destroyed and sent to the Graveyard: You can add 1 "Voltanis" monster from your Deck to your hand.

 

Next: Gem-Knight Rutile


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#44
-Noel-

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Gem-Knight Rutile
Earth/Rock/Effect/****
1800/300
When this card is Summoned: You can Tribute this card; activate 1 of these effects. You can only use the effect of "Gem-Knight Rutile" once per turn.
● Send 1 "Gem-Knight" card from your Deck to the Graveyard, and if you do, add 1 "Gem-Knight" monster from your Deck to your hand.
● Shuffle the banished Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster into the Deck, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) It cannot attack your opponent directly. During the End Phase of this turn: Return that monster to the Extra Deck.

Next: Spiral Strike Burst

ffEshgC.gif


#45
The15thWing

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Spiral Strike Burst

Trap/Normal

 

When a Monster you control with a Level declares an attack: Banish cards from the top of your deck  equal to the Level of the Monster attacking; Then increase the ATK and DEF of your attacking Monster by the total combined Level of the Monsters Banished x100.

 

Next: Dark Demands


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#46
JamesMuddy

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Dark Demands

Trap/Continuous

 

During each player's Standby Phase, the player whose turn it is must discard one LIGHT monster from their hand or tribute one from their side of the field. If the player cannot discard one appropriate monster, the player loses 400 LP.

 

The Legendary Five


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#47
~British Soul~

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The Legendary Five

Spell

Target 1 face-up "Stardust Dragon", "Red Dragon Archfiend", "Black Rose Dragon", "Ancient Fairy Dragon" or "Life Stream Dragon" you control; Double its ATK and if you do, other monsters you control cannot attack, also any battle damage inflicted to your opponent during this turn after activating this effect is halved.

 

(I didn't inlcude Black-Winged Dragon in the card effect because I wanted to use the "original" 5 Signer Dragons for the effect)

 

Vanishing Field

Requirement: Must be a Field Spell


iVaujSV.png?1

 

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#48
-Noel-

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Vanishing Field
Spell/Field
When this card is activated: You can pay 1000 Life Points; add 1 Level 4 or lower DARK monster from your Deck to your hand. Cards cannot be banished, except by this card's effect. When a card or effect is activated: You can banish this face-up card, and if you do, discard 1 card. During the End Phase of your next turn after this effect was activated, return this banished card to your hand.

Next: Miracle Scale Fusion

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#49
Trebuchet MS

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Miracle Scale Fusion

Normal Spell

Fusion Summon 1 Fusion Monster from your Extra Deck by using face-up Pendulum Monsters from your Extra Deck or side of the field as the Fusion Material. The Fusion Material Monsters are banished instead of being sent to the Graveyard.

 

Next: Ignore


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#50
The15thWing

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Ignore

Trap/Counter

 

When a card or effect is activate that would change the ATK or DEF of a Monster you control: Negate it. If the effect activated belongs to a

Monster your opponent controls; That Monster loses 1000 ATK and DEF.

 

Next: Why Wait?


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#51
Draconus297

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Why Wait?

Trap Card

You may only activate this card during your opponent's Standby Phase. It is now their Battle Phase.

 

My card:

New Set of Rules


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#52
-Noel-

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New Set of Rules
Trap/Counter
Activate when a Floodgate Continuous Spell or Trap Card that doesn't target a card(s) is activated: Negate its activation and destroy it, then draw 1 card.

Next: Rebellion-Eyes Pendulum Dragon

ffEshgC.gif


#53
Flash Flyer - Sakura

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Rebellion-Eyes Pendulum Dragon

Level 8/DARK/Dragon/Fusion

 

"Odd-Eyes Pendulum Dragon" + 1 DARK Xyz Monster

Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains the following effects, based on the number of Xyz Materials on the Xyz Monster used for this card's Fusion Summon.

  • 0 - 1: Once per turn: You can banish 1 card in your Graveyard; target 1 card your opponent controls and destroy it.
  • 2 - 3: When this card destroys an opponent's monster by battle and sends it to the Graveyard: Special Summon 1 Level 4 or lower monster from either player's Graveyard, and when you do, your opponent takes damage equal to half that monster's ATK.
  • 4 or more: When this card attacks, your opponent cannot activate card effects until the end of the Battle Phase.

ATK 3000 / DEF 2500

 

Next card:

 

Shining Fairy Dragon


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#54
Draconus297

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Shining Fairy Dragon

LIGHT - Level 8 - Dragon/Effect - 3500/1000

This monster may not be Normal Summoned or Set. This monster may only be Special Summoned by banishing 1 Fairy-type and 1 Dragon-type monster from your Graveyard. This monster cannot be banished. When this card enters the Graveyard, destroy all face-up cards your opponent controls.

 

Earth-Shattering Explosion


I'm also on DeviantART
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Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


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Burn damage OR single-card support!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!

#55
Flash Flyer - Sakura

Flash Flyer - Sakura

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The idea was to make it an Accel Synchro for Ancient Fairy, meh.

 

Earth-Shattering Explosion

Trap/Counter

 

Activate by paying 3000 Life Points. When a monster is Special Summoned: Destroy all monsters with the same Attribute as that monster. You can only activate the effect of "Earth-Shattering Explosion" once per Duel.

 

Next card:

 

Battle Formation of the Signer

(This is an explicit reference to 5Ds, so effect should reflect it as such)


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#56
Yemachu

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Battle Formation of the Signer

Trap / Normal

Target 1 of each, on your side of the field and/or in your Graveyard, "Stardust Dragon", "Red Dragon Archfiend", "Black Rose Dragon", "Ancient Fairy Dragon" and "Life Stream Dragon"; banish those targets, and if you do, Special Summon 1 Synchro Monster from your Extra Deck ignoring the Summoning conditions. You can only activate 1 "Battle Formation of the Signer" per turn, and only once that turn.

 

Next up: "Obvious Trap"



#57
-Noel-

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Obvious Trap
Trap/Normal
When this card is activated: Set it face-down. If this card is destroyed and sent to the Graveyard after it was Set this way, except the turn it was Set: You can apply 1 of these effects
● Destroy either all monsters OR all Spell/Trap Cards your opponent controls.
● Draw 2 cards
● Target 1 monster in either Graveyard; Special Summon that target.

Next: Performapal Synchrocodile

ffEshgC.gif


#58
Yemachu

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Performapal%20Synchrocodile.png

Name: Performapal Synchrocodile
 
Level: 4
Attribute: WATER
Type: Reptile / Pendulum / Tuner / Effect
Pendulum Scale: <3 / >3
Pendulum Effect: When you Pendulum Summon, you can Pendulum Summon 1 Synchro Monster from your Extra Deck, but you cannot Pendulum Summon any other monsters at that time. There must be a "Performapal" card in your other Pendulum Zone to use this effect of "Performapal Synchrocodile".

Monster Effect: You cannot use this card for a Synchro Summon the turn it is Pendulum Summoned, unless it is for the Synchro Summon of a "Performapal" Synchro Monster. A Synchro Monster that uses this card as a Synchro Material for its Synchro Summon gains this effect.
● When this card battles: You can activate this effect; switch the ATK and DEF of the opponent's monster during the Damage Step only.
ATK: 1600
DEF: 800

 
Next up: "The Dragon's Blueprints"

#59
The15thWing

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The Dragon's Blueprints

Spell/Continuous

Each time you Tribute Summon a Dragon-Type Monster: Place 1 "Blueprint Counter" on this card. You can destroy this card with 3 or more "Blueprint Counters"; Special Summon 1 Dragon-Type Monster from your deck,

 

Next: Blazing Heart Warrior


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#60
JamesMuddy

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Blazing Heart Warrior

Level 5/FIRE/Warrior/Effect

 

During each of your Standby Phases: Place one "Blazing Heart Counter" on this card. When this card destroys another monster as a result of battle; Place one "Blazing Heart Counter" on this card.

Once per turn, you may remove 2 "Blazing Heart Counters" from this card: Add one Level 5 or lower Warrior-type monster to your hand (From your deck).

 

ATK 2000 / DEF 1300

 

Bug in the Machine

(Must do something to Machine-type monsters)


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