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Forced Stand-Off

Trap/Normal

Discard any number of cards (Min. 2); Both players then destroy Monsters they control, until the number of Monsters they control is equal to or less than the number of cards in your hand.

 

Next: Night Prowl

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Night Prowl
Trap Card
Type: Normal
When your opponent Normal Summons a monster(s) while you control a face-down monster: Target 1 face-down monster you control; change it to face-up Attack Position, then, if that target's ATK is higher than the ATK of the monster(s) Summoned by your opponent, negate the effects of one of those monsters and change it to Defense Position.

 

 

Knight of the Cursed Land

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Knight Of The Cursed Land

Synchro/Level 6/DARK/Warrior

2600 ATK/ 0 DEF

 

Plaguespreader Zombie + 1 or more Non-Tuner Monsters Special Summoned from your opponent's Graveyard

This card is also treated as Zombie-Type. Monsters destroyed by battle with this card are Special Summoned to your side of the field at the end of the Battle Phase. If this card would be destroyed by battle or by a card effect: You may select 1 Monster you control that was Special Summoned by this card's effect; Destroy it instead of this card.

 

Next: Rift To A New World

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Rift To A New World

Spell Card (Equip Card)

If the monster equipped with this card is destroyed by battle the attacking monster is banished at the end of the battle phase, and the owner of the card takes damage equal to the attacking monster's ATK.

 

Silver Soldier of the Light Realm

(Must be a Light, Warrior-type)

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Silver Soldier of the Light Realm

Effect/Level 4/LIGHT/Warrior

1800 ATK/1200 DEF

 

When this card declares an attack: Select 1 Set Spell/Trap Card your opponent controls; That card cannot be activated while this card is face-up on the field. During your Standby Phase: Destroy all cards that are currently selected by this card's effect, then destroy this card.

 

Next: Telegraphed Strike

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Telegraphed Strike

Spell/Equip

 

Monsters that the equipped monster attacks are not destroyed by battle, but any battle damage involving them is doubled.

 

 

Legend Night, Celestial Sovereign of Chaos

(Must be a Level/Rank 8 or higher monster, have at least 3000 ATK and an effect associated with typical bosses.)

Edited by Sakura Haruno
Bad OCG

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Legend Night, Celestial Sovereign of Chaos

Effect/Level 8/Dark/Spellcaster

3000 ATK/0 DEF

 

This card cannot be Normal Summoned/Set. This card can only be Special Summoned by Banishing 4 DARK Monsters from your Graveyard. Once per turn: You may Banish 1 DARK Monster from your Graveyard; Send 1 DARK Monster from your hand or deck to the Graveyard. This card gains the following effects equal to the number of DARK Monsters in your Graveyard:

 

3+: Once per turn: When you activate one of this card's other effects: Send 1 DARK Monster from your deck to your Graveyard.

5+: This card cannot be targeted by card effects.

10+: Once per turn: You may Banish 1 card your opponent controls.

 

Next: Typhon, Ancient Nightmare

 

Based on the Greek Myth: Typhon.

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Thousand Crane Crane

Effect/Level 3/Wind/Winged Beast

ATK: 1000 / DEF: 1000

 

Once per turn: Discard one card from your hand. If so, destroy any monsters on the field with an ATK or DEF lower than 1000.

 

Vex the Grey Fiend

(It has to be a fiend)

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Vex the Grey Fiend

DARK

Level 4

ATK 1600/ DEF 900

When this card is Normal Summon: Increase it's ATK by 300. During the End Phase that you used this effect, send it to the Graveyard. If this face-up card is sent from the field to the Graveyard by a card effect, add it to your hand.

 

Blast Scheme

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Curse of the Fiend

Trap/Normal

When a Fiend-Type Monster is sent from your side of the field or deck to the Graveyard: Target 1 Monster your opponent controls; Negate it's effects. It cannot attack or be used as an Xyz, Fusion, or Synchro Material.

 

Next: Released Potential

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Released Potential
Trap/Normal
 
Target 1 face-up monster you control; equip this card to that target, and if you do, place 3 Release Counters on it. During each player's End Phase: Remove 1 Release counter from the equipped monster, and when you do, that monster gains 500 ATK. When there are no Release counters on the equipped monster: Destroy this card.

 

 

Next one:

 

Punishment of the Black Chaos

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Luck of the Tricks

Spell/Normal

 

Reveal 1 card in your hand, and then excavate the top card of your deck: If that card is the same card type as the card revealed from your hand; Add it to your hand. If the excavated card is not the same card type as the card revealed from your hand; You lose 500 LP, and that card is placed on the bottom of your deck.

 

Next: Inverse Draw

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Inverse Draw
Spell / Quick-Play
Activate only when a player draws a card(s) outside of their Draw Phase. During this turn, each time an effect is activated that would cause a player(s) to draw a card(s), that player places 1 card from their hand on top of their Deck instead.
 
Up next: "Divine Descendant".

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Divine Descendant

LIGHT/Fairy/Effect/****

1400/700

You can only activate each effect of "Divine Descendant" once per turn. During the End Phase, if a Counter Trap Card was activated this turn while you controlled this face-up card: You can add 1 Counter Trap Card from your Deck to your hand. When this card on the field is destroyed and sent to the Graveyard: You can add 1 "Voltanis" monster from your Deck to your hand.

 

Next: Gem-Knight Rutile

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Gem-Knight Rutile

Earth/Rock/Effect/****

1800/300

When this card is Summoned: You can Tribute this card; activate 1 of these effects. You can only use the effect of "Gem-Knight Rutile" once per turn.

● Send 1 "Gem-Knight" card from your Deck to the Graveyard, and if you do, add 1 "Gem-Knight" monster from your Deck to your hand.

● Shuffle the banished Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster into the Deck, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) It cannot attack your opponent directly. During the End Phase of this turn: Return that monster to the Extra Deck.

 

Next: Spiral Strike Burst

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Spiral Strike Burst

Trap/Normal

 

When a Monster you control with a Level declares an attack: Banish cards from the top of your deck  equal to the Level of the Monster attacking; Then increase the ATK and DEF of your attacking Monster by the total combined Level of the Monsters Banished x100.

 

Next: Dark Demands

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Dark Demands

Trap/Continuous

 

During each player's Standby Phase, the player whose turn it is must discard one LIGHT monster from their hand or tribute one from their side of the field. If the player cannot discard one appropriate monster, the player loses 400 LP.

 

The Legendary Five

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The Legendary Five

Spell

Target 1 face-up "Stardust Dragon", "Red Dragon Archfiend", "Black Rose Dragon", "Ancient Fairy Dragon" or "Life Stream Dragon" you control; Double its ATK and if you do, other monsters you control cannot attack, also any battle damage inflicted to your opponent during this turn after activating this effect is halved.

 

(I didn't inlcude Black-Winged Dragon in the card effect because I wanted to use the "original" 5 Signer Dragons for the effect)

 

Vanishing Field

Requirement: Must be a Field Spell

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Vanishing Field

Spell/Field

When this card is activated: You can pay 1000 Life Points; add 1 Level 4 or lower DARK monster from your Deck to your hand. Cards cannot be banished, except by this card's effect. When a card or effect is activated: You can banish this face-up card, and if you do, discard 1 card. During the End Phase of your next turn after this effect was activated, return this banished card to your hand.

 

Next: Miracle Scale Fusion

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Miracle Scale Fusion

Normal Spell

Fusion Summon 1 Fusion Monster from your Extra Deck by using face-up Pendulum Monsters from your Extra Deck or side of the field as the Fusion Material. The Fusion Material Monsters are banished instead of being sent to the Graveyard.

 

Next: Ignore

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Ignore

Trap/Counter

 

When a card or effect is activate that would change the ATK or DEF of a Monster you control: Negate it. If the effect activated belongs to a

Monster your opponent controls; That Monster loses 1000 ATK and DEF.

 

Next: Why Wait?

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