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New Set of Rules

Trap/Counter

Activate when a Floodgate Continuous Spell or Trap Card that doesn't target a card(s) is activated: Negate its activation and destroy it, then draw 1 card.

 

Next: Rebellion-Eyes Pendulum Dragon

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Rebellion-Eyes Pendulum Dragon

Level 8/DARK/Dragon/Fusion

 

"Odd-Eyes Pendulum Dragon" + 1 DARK Xyz Monster

Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains the following effects, based on the number of Xyz Materials on the Xyz Monster used for this card's Fusion Summon.

  • 0 - 1: Once per turn: You can banish 1 card in your Graveyard; target 1 card your opponent controls and destroy it.
  • 2 - 3: When this card destroys an opponent's monster by battle and sends it to the Graveyard: Special Summon 1 Level 4 or lower monster from either player's Graveyard, and when you do, your opponent takes damage equal to half that monster's ATK.
  • 4 or more: When this card attacks, your opponent cannot activate card effects until the end of the Battle Phase.

ATK 3000 / DEF 2500

 

Next card:

 

Shining Fairy Dragon

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Shining Fairy Dragon

LIGHT - Level 8 - Dragon/Effect - 3500/1000

This monster may not be Normal Summoned or Set. This monster may only be Special Summoned by banishing 1 Fairy-type and 1 Dragon-type monster from your Graveyard. This monster cannot be banished. When this card enters the Graveyard, destroy all face-up cards your opponent controls.

 

Earth-Shattering Explosion

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The idea was to make it an Accel Synchro for Ancient Fairy, meh.

 

Earth-Shattering Explosion

Trap/Counter

 

Activate by paying 3000 Life Points. When a monster is Special Summoned: Destroy all monsters with the same Attribute as that monster. You can only activate the effect of "Earth-Shattering Explosion" once per Duel.

 

Next card:

 

Battle Formation of the Signer

(This is an explicit reference to 5Ds, so effect should reflect it as such)

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Battle Formation of the Signer

Trap / Normal

Target 1 of each, on your side of the field and/or in your Graveyard, "Stardust Dragon", "Red Dragon Archfiend", "Black Rose Dragon", "Ancient Fairy Dragon" and "Life Stream Dragon"; banish those targets, and if you do, Special Summon 1 Synchro Monster from your Extra Deck ignoring the Summoning conditions. You can only activate 1 "Battle Formation of the Signer" per turn, and only once that turn.

 

Next up: "Obvious Trap"

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Obvious Trap

Trap/Normal

When this card is activated: Set it face-down. If this card is destroyed and sent to the Graveyard after it was Set this way, except the turn it was Set: You can apply 1 of these effects

● Destroy either all monsters OR all Spell/Trap Cards your opponent controls.

● Draw 2 cards

● Target 1 monster in either Graveyard; Special Summon that target.

 

Next: Performapal Synchrocodile

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Performapal%20Synchrocodile.png

Name: Performapal Synchrocodile
 
Level: 4
Attribute: WATER
Type: Reptile / Pendulum / Tuner / Effect
Pendulum Scale: <3 / >3
Pendulum Effect: When you Pendulum Summon, you can Pendulum Summon 1 Synchro Monster from your Extra Deck, but you cannot Pendulum Summon any other monsters at that time. There must be a "Performapal" card in your other Pendulum Zone to use this effect of "Performapal Synchrocodile".

Monster Effect: You cannot use this card for a Synchro Summon the turn it is Pendulum Summoned, unless it is for the Synchro Summon of a "Performapal" Synchro Monster. A Synchro Monster that uses this card as a Synchro Material for its Synchro Summon gains this effect.
● When this card battles: You can activate this effect; switch the ATK and DEF of the opponent's monster during the Damage Step only.
ATK: 1600
DEF: 800

 
Next up: "The Dragon's Blueprints"

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The Dragon's Blueprints

Spell/Continuous

Each time you Tribute Summon a Dragon-Type Monster: Place 1 "Blueprint Counter" on this card. You can destroy this card with 3 or more "Blueprint Counters"; Special Summon 1 Dragon-Type Monster from your deck,

 

Next: Blazing Heart Warrior

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Blazing Heart Warrior

Level 5/FIRE/Warrior/Effect

 

During each of your Standby Phases: Place one "Blazing Heart Counter" on this card. When this card destroys another monster as a result of battle; Place one "Blazing Heart Counter" on this card.

Once per turn, you may remove 2 "Blazing Heart Counters" from this card: Add one Level 5 or lower Warrior-type monster to your hand (From your deck).

 

ATK 2000 / DEF 1300

 

Bug in the Machine

(Must do something to Machine-type monsters)

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Bug in the Machine

 

Equip Spell Card

 

"Equip only to a Machine-type monster. During each Standby Phase: Toss a coin. If heads, switch control of the equipped monster."

 

Next: Covenant with the Black Forest

(Must be a continuous Spell/Trap related to DD that inflicts 1000 damage to you during each of your Standby Phases.)

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Covenant with the Black Forest

Spell / Continuous

During your Main Phase: You can send 1 "DD" monster from your deck to your Graveyard. You can only use this effect of "Covenant with the Black Forest" once per turn. During each of your Standby Phases: You take 1000 damage. When this face-up card on the field is sent to the Graveyard: Draw 1 card.

 

Next: DDD Hammurabi the King of Granite

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DDD Hammurabi the King of Granite

EARTH - Level 5 - Warrior/Synchro/Effect - ?/2000

1 EARTH Tuner + 1 or more EARTH non-Tuner monsters

This monster's original ATK is equal to the number of EARTH monsters in the Graveyard x400. If there is another EARTH monster on your side of the field, this monster may not be targeted by your opponent's card effects. Once per turn, you may send the top card of your Deck to the Graveyard- your opponent must discard any EARTH monsters they have in their hand.

 

Desecrator of the Wilds (preferably a Fiend)

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wsEhVwH.jpg

Lore: You may Special Summon this card when your opponent controls 2 or more Plant-Type monsters. The effects of Plant-Type monsters your opponent controls are negated and if a Plant-Type monster would be sent to the Graveyard, you may Banish it instead. When your opponent Summons a Plant-Type monster, they take damage equal to that monsters level times 150. You may only control one "Desecrator of the Wilds"  

 

(Hi Sylvans! Go f yourselves)

 

Destiny HERO Vanisher. 

a pendulum plz. 

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Destiny HERO Vanisher

DARK - Level 3 - Warrior/Pendulum/Effect - 1200/900- Red Scale: 0 Blue Scale: 5

Monster Effect: If you control two "Destiny HERO" monsters, you may Special Summon this card from your hand or Banished Zone. If this monster was Special Summoned by its own effect, you may banish it and one monster on your opponent's side of the field- you may only activate this effect once per turn.

Spell Effect: As long as this card is face-up on the field, all "Destiny HERO" monsters you control gain 100 ATK and DEF for every monster in the Banished Zone.

 

Soul Thief

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Soul Thief

DARK/Spellcaster/Effect/****

1500/1000

Once per turn: You can target 1 face-up monster your opponent controls; this card's effect becomes that monster's original effect, then that monster's effects are negated until your next Standy Phase.

 

Next: Dragunity Arma Bardiche

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Name: Dragunity Arma Bardiche

Attribute: WIND

Level: 7

Type: Dragon / Effect

Effect: You can Special Summon this card (from your hand) by sending 1 "Dragunity" card you control to the Graveyard. When this card is Summoned: You can target 1 "Dragunity" monster in your Graveyard; equip that target to this card. If a face-up "Dragunity" monster(s) you control would be destroyed, you can destroy 1 "Dragunity" card equiped to card for each of those monsters instead.

ATK: 2400

DEF: 1000

 

Next up: "Storm in a Teacup"

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Storm in a Teacup

Spell Card

When this card is activated, summon one "Teacup Token" (EARTH - Level 1 - Rock - 100/200) on your side of the field. "Teacup Token" cannot be Tributed, and cannot be targeted by your card effects. If "Teacup Token" is destroyed, destroy and negate all Spell and Trap Cards on your opponent's side of the field.

 

Glorious Draw

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Glorious Draw

Spell/Normal

 

Target 5 LIGHT monsters in your Graveyard; shuffle them into the Deck, then draw 3 cards. You cannot draw a card during your next Draw Phase. You can only activate 1 "Glorious Draw" per turn.

 

 

Let's see someone make this card:

 

The Necloth of Meteor

(It will help you immensely if you understand how Necloths work, and what its counterpart is capable of doing)

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The Necloth of Meteor

WATER/Warrior/Ritual/Effect/**********

2800/2000

You can Ritual Summon this card with any "Necloth" Ritual Spell Card. Must be Ritual Summoned by using non-Level 10 monsters, and cannot be Special Summoned by other ways. During either player's turn: You can discard this card; face-up "Necloth" monsters gain ATK equal to their Levels x 200 until the end of this turn. When this card is Ritual Summoned: You can destroy all cards on the field. Then, if your opponent control a monster(s) that was Special Summoned from the Extra Deck when you activated this effect: You can target 1 Level 4 or lower "Necloth" monster in your Graveyard; Special Summon that target, ignoring the Summoning conditions. You can only use each effect of "The Necloth of Meteor" once per turn.

 

Next: Raid Raptors - Vortex

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JA1TCQC.jpg

1 Tuner + 1 or more non-Tuner "Raid Raptors" monsters
When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower "Raid Raptors" monster from your hand or Graveyard. A monster Special Summoned this way, can attack your opponent directly this turn.
 
Next: Rubi, Blood-Letter of Dark World

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Rubi, Blood-Letter of Dark World

DARK - Level 6 - Fiend/Effect - 2200/1400

As long as this monster is face-up on the field, if a card effect is activated, that card's controller must discard one card from the top of their Deck. While this monster is in the Graveyard, inflict 100 points of direct damage to your opponent's Life Points for every "Dark World" monster in the Graveyard.

 

New card: Well-Traveled Merchant

 

Hey, I was just wondering: if the cards in this thread hit the meta, how screwed would we be?

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JA1TCQC.jpg

1 Tuner + 1 or more non-Tuner "Raid Raptors" monsters
When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower "Raid Raptors" monster from your hand or Graveyard. A monster Special Summoned this way, can attack your opponent directly this turn.
 
Next: Rubi, Blood-Letter of Dark World

 

You completely ignore its favor, "RR-Something" should be a S/T ("RR-Something Something" for monsters).

 

Well-Traveled Merchant

LIGHT/Warrior/Effect/****

1700/1200

When this card is Normal Summoned: You can excavate the top 5 cards of your Deck, then you can add 1 excavated Spell/Trap card to your hand and send 1 excavated monster to the Graveyard, also banish the remaining cards.

 

Next: Raid Raptors - Revenge

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Raid Raptors - Revenge

Counter Trap

Activate this card only when a "Raid Raptors" monster you control is destroyed by battle. Destroy one monster on your opponent's side of the field, and Special Summon 1 "Raid Raptors" monster of equal or lesser Level to the destroyed monster.

 

New card: Matter Staff (I created a card called "Antimatter Blade" which turned regular monsters into Xyz monsters)

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