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You thought the nightmare was over? Lolnope, here they are!

 

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Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, change it to Attack Position and have it gain 500 ATK. When this card is sent to the Graveyard, you can add 1 DARK Machine-Type monster with 1600 ATK and 2100 DEF from your deck or Graveyard to your hand, except "Bonnie the Bunny".

 

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Once per turn, you can flip this face-down Defense Position monster into face-up Attack position. When this card is flipped into face-down Defense Position during your opponent's turn, you can target 1 monster your opponent controls; destroy it. When this card is sent to the Graveyard, you can add 1 DARK Machine-Type monster with 1600 ATK and 2100 DEF from your deck or Graveyard to your hand, except "Chica the Chicken".

 

Sorry, this one's a little blurred...

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You can Special Summon this card from your hand if you control another DARK Machine-Type monster with 1600 ATK and 2100 DEF. If you do, return it to the hand at during the End Phase of that turn. Any damage your opponent takes from this card is reduced to 0. If you control a DARK Machine-Type monster with 1600 ATK and 2100 DEF, this card gains 2000 DEF. If this card is returned to the hand, all face-up DARK Machine-Type monsters you control with 1600 ATK and 2100 DEF gain 400 ATK and DEF until the End Phase of your opponent's next turn.

 

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If your opponent controls no monsters and you have at least 2 DARK Machine-Type monsters with 1600 ATK and 2100 DEF in your Graveyard; you can Special Summon this card from your hand or deck. This card loses 500 ATK for each monster you control, except this card. This card gains 1000 ATK for each DARK Machine-Type monster with 1600 ATK and 2100 DEF you control. After this card attacks, shuffle it into the deck, then Special Summon 2 ATK for each DARK Machine-Type monsters with 1600 ATK and 2100 DEF from your hand or Graveyard.

 

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When your opponent has 4 or more monsters on their side of the field and you have none, you can Special Summon this card. This card cannot be destroyed by battle. Once per turn, you can activate one of the following effects, judging by the amount of Life Points your opponent has:
*8000-6000: Your opponent loses 1000 LP.
*6000-4000: Your opponent loses 2000 LP.
*4000-3050: Your opponent loses 3000 LP.
After activating an effect, banish this card. The effect of "Golden Freddy" can only be activated once per duel, per player.
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I'm already getting flashbacks of their rendition of the Toreador March.

 

[spoiler Bonnie]Once per turn: You can flip change this card into face-down Defense Position. When this card is flipped face-up: Change it to Attack Position, also and have it gains 500 ATK. When this card is sent to the Graveyard: You can add 1 DARK Machine-Type monster with 1600 ATK and 2100 DEF from your Deck or Graveyard to your hand, except "Bonnie the Bunny".[/spoiler]

The 500 ATK boost and force-to-Attack Position can easily turn the tables on an unwary attack. This also lets Bonnie go on the aggressive for a bit, akin to how it's most likely the first animatronic during the week to start wandering the premises, and how often it visits the left door. In game terms, it's somewhat underwhelming. What if you gave Bonnie the ability to attack directly during the turn he's flipped face-up?

 

[spoiler Chica]Once per turn: You can flip change this face-down Defense Position monster into face-up Attack position. When this card is flipped changed into face-down Defense Position during your opponent's turn: You can target 1 monster your opponent controls; destroy it. When this card is sent to the Graveyard: You can add 1 DARK Machine-Type monster with 1600 ATK and 2100 DEF from your Deck or Graveyard to your hand, except "Chica the Chicken".[/spoiler]

Ah, problems here. You cannot activate the effects of face-down monsters without needing to flip them face-up beforehand, as they need to be face-up to confirm that you're activating that monster's effect. Similarly, monster effects cannot be activated when they're flipped face-down as they become non-public knowledge and your opponent is not allowed to confirm that this particular monster's effect is being activated. Could you try a different approach, probably one that also involves Chica's behaviour on the right door?

 

[spoiler Foxy]You can Special Summon this card (from your hand) if you control another DARK Machine-Type monster with 1600 ATK and 2100 DEF. If this card was Summoned this way you do, return it to the hand at during the end Phase of that the turn. Any damage Your opponent takes no battle damage from this card is reduced to 0. If you control a DARK Machine-Type monster with 1600 ATK and 2100 DEF, this card gains 2000 DEF. If this card is returned to the hand: All face-up DARK Machine-Type monsters you control with 1600 ATK and 2100 DEF gain 400 ATK and DEF until the end Phase of your opponent's next turn.[/spoiler]

Odd how, despite Foxy being the death of many a player, he can't damage the opponent at all. The DEF boost is mostly redundant due to Foxy hardly being around for the opponent to hit back, and Foxy can't effectively interact with a flipped Bonnie due to Bonnie having a permanent 500 ATK boost and thus being ineligible for supporting Foxy.

 

[spoiler Freddy]If your opponent controls no monsters and you have at least 2 or more DARK Machine-Type monsters with 1600 ATK and 2100 DEF in your Graveyard, you can Special Summon this card (from your hand or Deck). This card loses 500 ATK for each other monster you control. This card gains 1000 ATK for each DARK Machine-Type monster with 1600 ATK and 2100 DEF you control. After At the end of the Damage Step where this card attacked: Shuffle it into the Deck, then Special Summon 2 ATK for each DARK Machine-Type monsters with 1600 ATK and 2100 DEF from your hand or Graveyard.[/spoiler]

Card effects can't activate from the Deck. I've made this card be an inherent Special Summon, like the Familiar-Possessed Charmers, to work around this.

 

Freddy is known for adaptive and unpredictable AI, striking the player when they think they're safe. When the power goes out, he's the one to deal the finishing blow if 6AM doesn't approach soon enough. Here, Freddy... isn't quite the same menace. He hits, sometimes for a relatively low amount of damage, sometimes for more, and runs, and recruits Bonnie and/or Chica. I'd preferably put the focus on Freddy appearing out of nowhere to attack the opponent directly for significant damage, but then again it'd make for bad design.

 

[spoiler Golden Freddy]When If your opponent has controls 4 or more monsters on their side of the field and you have none monsters, you can Special Summon this card (from your ____). This card Cannot be destroyed by battle. Once per turn: You can activate 1 of these following effects, judging by the amount of depending on how much LP your opponent has, then banish this card. Each player can only activate the effect of "Golden Freddy" once per Duel.

*8000-6000: Your opponent loses 1000 LP.
*6000-4000: Your opponent loses 2000 LP.
*4000-3050: Your opponent loses 3000 LP.
After activating an effect, banish this card. The effect of "Golden Freddy" can only be activated once per duel, per player.[/spoiler]
Fill in the blank yourself. Did you want this to appear from almost anywhere, like how Golden Freddy suddenly appears in the office if you trigger him?
 
The problem here is that you'd probably already be losing if you can fulfill Golden Freddy's Summoning condition. On the other hand, if you want good mileage out of him, you'd have to have done a significant amount of damage to the opponent. I find it difficult to classify whether Golden Freddy's effect is overkill or not.
 
As for emulating a game crash... well, that's something we can't adapt well into the card game.
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