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Introducing Abyss monsters.

Probably the most OP archetype ever, Abyss monsters draw power from Field Spells. If there isn't one, they transform themselves into them!

 

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If this card is targeted by a card effect, destroy this card. During either player's turn, you can Special Summon 1 lvl 4 or lower "Abyss" monster from your deck, and equip it to this card. If the equipped monster is destroyed, send it to the Field Spell zone instead.

 

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When a Field Spell is activated, you can Special Summon this monster from your hand. If this card were to be destroyed, place it in the Field Spell zone instead. While being treated as a Field Spell, it gains the following effect:
*Once, during either player's turn, you can target one "Abyss" monster on the field; it can attack twice this turn. Any battle damage that monster inflicts this turn is reduced to 0.
 
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If this card is destroyed by battle and sent to the graveyard, place it in the Field Spell zone. While being treated as a Field Spell, this card gains the following effect:
*Once per turn, you can make every monster on the field Rock-type. You can tribute 1 Rock-type monster you control to add 1 "Abyss" monster from your deck to your hand.
 
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If this card is targeted for an attack, you can banish this card; target 1 "Abyss" Field Spell on the field and 1 lvl 7 or lower "Abyss" monster in your graveyard that was Summoned from the Extra Deck. Negate the Field Spell's effects and destroy it, then Special Summon the "Abyss" monster from your graveyard.

 

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This card cannot be Normal Summoned or Set. If you control another face-up "Abyss" monster, you can Special Summon this card (From your hand). For this card to attack you must tribute 1 "Abyss" monster. Any "Abyss" monster destroyed by this card is placed in a Field Spell zone with the following effect;
*Each time a face-up "Abyss Dread Slayer" attacks, it loses 300 ATK after damage calculation.
 
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If this card is targeted for an attack, you can banish this card: target 1 "Abyss" Field Spell on the field. Destroy the Field Spell and all monsters your opponent controls. Other monsters cannot declare an attack this turn.
 
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This card can attack 5 times in 1 Battle Phase. This card cannot be destroyed by battle (Damage calculation is applied normally). Only this card and 1 other monster of your choice can attack, however the other monster must be an "Abyss" monster and any battle damage your opponent takes from that monster is halved as long as this card is face-up on the field. This card gains 500 ATK each time it attacks, until the End Phase. If there is a face-up "Abyss" Field Spell card, this card gains 1000 ATK.
 
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This card can be used as a substitute for 1 Fusion Material listed on a Fusion Monster. If so, the others must be the correct ones. If the other Fusion Material(s) are Dragon-type, the Fusion Summoned monster loses 300 ATK. If the other Fusion Material(s) are "Abyss" monsters, the Fusion Summoned monster gains 300 ATK.
 
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Once per turn, this card cannot be destroyed by battle. This card can attack your opponent directly. If this card successfully inflicts battle damage to your opponent, you can target one "Abyss" Field Spell; Special Summon that target as a monster, also increase it's ATK by 1000. That monster cannot attack and is returned to the Field Spell zone during the End Phase of this turn.
 
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Every time a card is sent to the graveyard, place it underneath this card instead (max 3). When this card has 3 cards underneath it, destroy it and inflict 1500 points of damage to both players. If there is an "Abyss" Field Spell on the field, inflict 1000 damage to your opponent and 500 to yourself. If there is an "Abyss" Field Spell on both sides of the field, inflict 1500 to your opponent.
 
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Once per turn, you can target one Field Spell card; it's effects cannot be negated, also it cannot be destroyed by card effects until the End Phase. If this card is destroyed, return the Field Spell to the owner's hand.
 
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Dwelling in or near volcanoes, if you see him or any of his friends around, watch out, as he is a dangerous creature to deal with!
 
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Any battle damage your opponent takes from this card is halved. When this card is Tribute Summoned in face-up attack position, you can discard 1 "Abyss" monster to target 1 monster on the field; return the target to the owner's hand. If this card was Tribute Summoned in face-down defense position, you can flip this card into face-up attack position and place it in the Field Spell zone. While treated as a Field Spell, it gains the following effect:
*Once per turn, you can change the battle position of 1 monster on the field.
 
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When this card is destroyed and sent to the graveyard, place it in a Field Spell zone instead. While being treated as a Field Spell, it gains the following effect:
*You can destroy this card; Special Summon 1 "Abyss Naga" from your hand in face-up Defense Position.
 
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Once per turn, you can equip this card to a face-up "Abyss" monster OR Special Summon this card in face-up defense position. While equipped to a monster, if the monster equipped with this card attacks, flip a coin. If heads, destroy the attack target. If tails, destroy the attacking monster. If the attacking monster is sent to the graveyard, Special Summon it in a Field Spell zone and place this card underneath it. While in a Field Spell zone, this card gains the following effect:
*All monsters lose 300 ATK. This card cannot be destroyed until 3 turns have passed after this card's activation. after 3 turns, destroy this card and the equipped monster. The equipped monster is returned to the deck instead.
 
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Abyss Dragon+Abyss Dragon #2
A Fusion Summon of this monster can only be conducted by placing those 2 monsters in Field Spell zones (You do not use "Polymerization"). The 2 monsters used for the Fusion Summon of this monster, while in Field Spell zones, effects are:
*During the End Phase, the controller of this card must tribute 1 monster. It's effects are negated while in the graveyard.
You can target 1 Field Spell card on the field, negate it's effects to have this card gain 300 ATK until the End Phase.
 
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While there is a Field Spell on the field, you can see every card your opponent draws. This card cannot attack the turn afterwards if this effect is activated. 
 
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If this monster is Summoned in face-up attack position on the first turn; draw a card. This card's battle position cannot be changed except by a card's effect. When in face-up attack position, you can destroy 2 other monsters you control to draw 1 card. 1 of the monsters destroyed by this effect can be Special Summoned in a Field Spell zone, if both monsters were "Abyss" monsters. While being treated as a Field Spell card, it gains the following effect:
*Once per turn, you can tribute this card and 2 "Abyss" monsters you control (at least one of them being "Abyss Zierow") to draw 1 card. You can draw 2 cards if 1 of the monsters were lvl 6 or higher.
All effects of "Abyss Zierow" can only be activated once per duel.
 
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This card can attack your opponent directly. If there is no Spell or Trap in the Spell and Trap zone directly behind this card, destroy this card. While this card is face-up on the field, Field Spell cards that are affecting this card cannot be destroyed by card effects.
 
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Activate only if a monster you control is being attacked. Discard or tribute from your side of the field 1 FIRE monster OR 1 "Abyss Magman", negate the attack and if you do, destroy the attacking monster. You can then look at 1 of your opponent's face-down cards (If any). If the discarded/tributed monster was "Abyss Magman" you can draw 1 card in addition to this effect.
 
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When this card is activated, stack every Abyss" monster in your hand, graveyard and on the field and under this card. Activate an effect, depending on the amount underneath this card:
*1-5: Destroy 1 monster your opponent controls.
*6-10: Destroy all Spells and Traps your opponent controls.
11-15: Destroy all monsters, Spells and Traps your opponent controls.
Over 15: Destroy all cards on the field, then, discard all cards in both player's hands. The effects of cards discarded by this effect are negated.
After an effect has been activated, banish this card and shuffle all "Abyss" monsters under this card into the deck.
 
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All "Abyss" monsters gain 200 ATK. Whenever an "Abyss" monster is destroyed, you can place it underneath this card (max 3). All "Abyss" monsters gain 100 ATK for 1 monster, 200+100 for 2 monsters and 300+200+100 for 3 monsters. If an "Abyss" monster is destroyed and it's effect allows it to be Special Summoned as a Field Spell, place it on top of this card (max 3). It's effects continue as normal. If another monster needs to be Summoned as a Field Spell while you have 3 monsters already above this card, you must destroy an existing monster or destroy the new monster. If this card were to be destroyed, you can destroy 2 monsters above or below this card instead. If not, destroy all cards in both Field Spell zones.
 
I couldn't help myself. :3
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You can Special Summon this card (from your hand) by tributing 2 lvl 6 or higher "Abyss" monsters. If a card effect would be activated that would destroy this card or a face-up "Abyss" monster, you can banish this face-up card to negate that card effect and if you do, destroy it. You can tribute 1 "Abyss" monster you control. If the tributed monster does not have an effect that allows it to be Special Summoned as a Field Spell, you can Special Summon it as a Field Spell and give it the following effect:
*All "Abyss" monsters gain 300 ATK. If an "Abyss" monster were to by destroyed, you can Special Summon this card in face-up defense position and destroy this card instead.

 

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