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Spell Protectors; Continuous Spell Archetype


Major's Shadow

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What's up guys; got a BRAND new archetype for supporting Continuous Spells! We already have Spellbooks for regular spells, so why not Continuous? It's a Rank 4 Recycle deck that works by summoning out monsters to recycle spell effects! Very powerful so far, and would love to see any potential ideas on how to better incorperate them into other decks! Here we go!

Updated as of 9/2/2014 (Some cards are missing images. Added suggestions would be nice):

 

Effect Monsters:

 

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While you Control 1 or More Face-up Continuous Spell Cards, you can Special Summon this Card from your Hand. If this Card is Summoned this way, you can add 1 Continuous Spell Card from your Deck to your Hand. You cannot Activate other Spell Cards the Turn this Effect is used. You may only activate the Effects of "Spell Protector Maxille" Once per Turn.

 

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While you Control 1 or More Continuous Spell Cards, you can Special Summon this Card from your Hand. If this Card is Summoned this way, you can add 1 Continuous Spell Card from your Graveyard to your Hand. You cannot Activate any Trap Cards the Turn this Effect is used. You can only use the Effects of "Spell Protector Dianne" Once per Turn.

 

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While you Control 1 or More Continuous Spell Card(s), you can Special Summon this Card from your Hand. If this Card is Summoned this Way, this Card gains the following Effect;
"Once per Turn, you can Send 1 Continuous Spell Card you Control to the Graveyard; Activate 1 Continuous Spell Card from your Deck or Hand". You May only Control 1 "Spell Protector Elrich".

 

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While you Control a Field Spell or 2 or More Continuous Spell Cards, you can Special Summon this Card from your Hand. If this Card is Summoned this Way, this Card gains the following Effect;
"If a face-up Continuous Spell Card would be Destroyed, you can Destroy 1 Spell/Trap Card your Opponent Controls Instead. All "Spell Protector" Monster you Control gain 300atk & def".

 

 

Traps:
 

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While you Control a "Spell Protector" Card and a Face-Up Continuous Spell Card, Negate the Activation of your Opponent's Spell, Trap, or Effect Monster's Effect and Destroy it.

 

 

Spell Cards:

 

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If this Card was Added or Activated by the Effects of a "Spell Protector" Card; you can Discard or Destroy this Card and 1 "Spell Protector" Card or 1 Spell Card to Draw 2 Cards. Once per Turn, if a Spell Protector Monster is Special Summoned to your side of the Field, you may Discard 1 "Spell Protector" Card to add 1 "Spell Protector" Card from your Deck to your Hand.

 

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"Spell Protector" Cards you Control, Except this One, Cannot be Destroyed by other Spell Card Effects. You may Activate Set Spell Cards during your Opponents Turn. Once per Turn, you can Destroy 1 Face-Up Continuous Spell Card or "Spell Protector" Card you Control; Set 1 Continuous Spell Card from your Deck, but it cannot be Activated the turn it is set.

 

 

Xyz Monsters:

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3 lvl. 4 Monsters
This Card is Unaffected by the Effects of Face-Up Continuous Spell/Trap Cards. You Can Detatch 1 Xyz Material; Activate 1 Continuous Spell Card from your Deck. If you control 3 or More Continuous Spell Cards, you can set 1 Counter Trap Card from your Deck instead. You may only Activate the Effect(s) of "Spell Protector Alchemist" Once per Turn.

 

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4 lvl. 5 Monsters
This Card's Summoning Cannot be Negated. This Card is Unaffected by the Effects of Spell/Trap Cards. Once per Turn, During Either Player's Turn, you can Detatch 1 Xyz Material to set 1 Counter Trap or Quickplay Spell Card from your Deck. If this Card is Destroyed while you Control 3 or More Face-Up Continuous Spell Cards; Special Summon this Card, and equip all Spell Cards in your Spell/Trap Zone to this card as Xyz Materials.

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