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New card for anti-mass destruction


Seanoow

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All those duels that you never quite managed to draw the cards you needed, and were 1 turn away from a comeback...
All those duels where you finally managed to make your favorite move, just to have it destroyed before it can unveil its true power...
Unleash your hatred from all those duels toward your opponent. Make them suffer as you were forced to.
Let your monsters carry your hatred, and deny your opponent the delight of ruining your day.
For at that very moment when your opponent tries to stomp you into the dust, your hatred will arise and shatter their soul.
If your opponent will not listen to your order, then they shall feel the CHAOS!
FaEdafY.jpg
Activate while you control 5 monsters on your side of the field when your opponent activates a card that would destroy or banish 2 or more monsters you control (Except during your battle phase):
-Your monsters are not destroyed or banished, all of the monsters you currently control gain 1000 attack permanently (even if they are removed from the field and return).
-You can not play any cards during your next turn after activating this card.

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  • 3 weeks later...

I see what you're trying to do here. Its an interesting idea, but I think swarm decks would abuse this to no end. I think there should be a cost with it. Maybe pay half your life points. Here is my attempt to fix the ocg without changing the actual effect:

Chain this card to the activation of an opponent's card effect that would destroy or banish 2 or more face-up monsters you control, while you control 5 face-up monsters (except during your Battle Phase). Negate that effect. Monsters you currently control gain 1000 ATK, permanently (even if those monsters leave the field). You cannot Summon or activate any cards during your next turn.

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Excellent critique, I will edit the card when I have a little more time.
However, small point I should add is that after reading your critique and looking over my card again there were a couple of points that were missed.
1: This card is not supposed to negate the effects of a card, leaving the duelist in a position where due to them not being able to play any cards the next turn, they will essentially be stuck in a losing position, and they will likely lose very quick.
My thinking here is if the opponent uses the effect of a card that can be used more than once per turn (perhaps an xyz or Judgment Dragon) by using this card, the duelist will essentially become unable to counter their opponent during their next turn, making this card a potential instant win for both the duelist and their opponent.

2: Along with summoning and activating this card is also supposed to prevent the duelist that used if from setting cards. After looking over the number of ways this card can be countered (not too many) I think it would also be a decent idea to add that the card can not be activated during the turn that the duelist that activated the card did not set, summon, or activate other cards. Just so they couldn't have set cards they can use, also potentially leaving their hand vulnerable to discard (if discard ever comes back).

With all that said, thanks a lot for the critique! I will try to find time to edit the card, possibly even make a small set themed around powerful cards that have very precise weaknesses that can cause the user to lose if they use the card too often against too many different decks.

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