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A Look Into YCM's History - A Request of Sorts


goddamnit names are a pain

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I joined a long time ago, left, got one of those "Yugioh Card Maker misses you!" emails, and decided to check it out for a bit while I'm bored at work. I don't think any of the YCM history I can offer is of any interest, though.

....I never got a "Yugioh Card Maker misses you" email when I left. :( (To be fair I wasn't here for long when I left in the first place.)

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Just remember that I showed up in 2011 and that's also when the site started dying, so you'll need at least a full chapter of how I'm the bringer of destruction.

 

>thats when the site started dying

 

nope. thats when TCG "started" dying according to me, but it was dying before that and in 2011 general was already dead. depends on your view

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>thats when the site started dying

 

nope. thats when TCG "started" dying according to me, but it was dying before that and in 2011 general was already dead. depends on your view

shhh. It was still cool in 2011 tho. I ended that ;3

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  • 2 weeks later...

I joined a long time ago, left, got one of those "Yugioh Card Maker misses you!" emails, and decided to check it out for a bit while I'm bored at work. I don't think any of the YCM history I can offer is of any interest, though.

 

Holy Molly, its tkill. 

 

In 2007 people used to trade/sell cards through the forum. I can't remember who exactly but obviously there were scammers.

 

Also google "yugioh card maker encyclopedia dramatica" for an interesting read

 

I know a few of the scammers IRL(not that I ever scammed or even traded), but they admitted it to me.

 

As for the ED page, that is oooollllld news when Draco was still relevant. 

 

Also, Frunk used to have a history of YCM. I can ask him over FB if he has it still.

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Haha, I'm surprised anyone knows who I am after so long.

 

Uhm, wat?  Everyone knows Tkill >.>  <3

 

 

Holy Molly, its tkill. 

 

 

I know a few of the scammers IRL(not that I ever scammed or even traded), but they admitted it to me.

 

As for the ED page, that is oooollllld news when Draco was still relevant. 

 

Also, Frunk used to have a history of YCM. I can ask him over FB if he has it still.

 

 

First, what are you doing here?  <3

 

Second, I met Matt (Shadius) through the old irl trade section.  <3

 

Third, Draco will always be relevant.  We're just too afraid to admit it.

 

And finally, Frunk IS YCM history.  xD  Wait, he has a FB?  This concerns me.  Saying that, Browarod has a FB too iirc.  Wtf.

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Uhm, wat?  Everyone knows Tkill >.>  <3

 

 

 

 

First, what are you doing here?  <3

 

Second, I met Matt (Shadius) through the old irl trade section.  <3

 

Third, Draco will always be relevant.  We're just too afraid to admit it.

 

And finally, Frunk IS YCM history.  xD  Wait, he has a FB?  This concerns me.  Saying that, Browarod has a FB too iirc.  Wtf.

 

Firstly, <3

 

Secondly, Shadius is one of da bes evar

 

Third, Draco got super butt blasted over nothing and blocked me on FB and stuff. top keks all around.

 

Yeah, Frunk has a FB, i used to talk to him all the time. He's legit as *whispers softly so my parents dont hear* heck.

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Firstly, <3

 

Secondly, Shadius is one of da bes evar

 

Third, Draco got super butt blasted over nothing and blocked me on FB and stuff. top keks all around.

 

Yeah, Frunk has a FB, i used to talk to him all the time. He's legit as *whispers softly so my parents dont hear* heck.

 

Matt's cool.  Probably was a misunderstanding or something since he's a tad opinionated.

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draco was a showcase kid so i'm coo with him, although i never got to talk to him personally

(altair was the better designer of the two from what i saw js)

 

also shadius was kind of a dick but i liked him as well, on good terms i guess

 

edit: OH OH OH, is summa xroads still alive? thats where draco and like brushfire and all the other kids who considered themselves too cool for ycm went i think

it was pretty gay

 

edit 2: HOLY s*** DRACO IS ALIVE ON SUMMA LOLOLOLOLOL

 

edit 3: jesus f***ing christ i just found draco and altair on steam its 2007 all over again

 

nvm done with fit

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If you consider doing nothing for your section, being an a****** to new members arbitrarily and ultimately making Showcase a cesspool then leaving 'cause why not to be grounds for a quality mod then yeah shadius was fine. 

 

As a mod he was subpar.  As a person he's alright.  

 

draco was a showcase kid so i'm coo with him, although i never got to talk to him personally

(altair was the better designer of the two from what i saw js)

 

also shadius was kind of a dick but i liked him as well, on good terms i guess

 

edit: OH OH OH, is summa xroads still alive? thats where draco and like brushfire and all the other kids who considered themselves too cool for ycm went i think

it was pretty gay

 

edit 2: HOLY s*** DRACO IS ALIVE ON SUMMA LOLOLOLOLOL

 

edit 3: jesus f***ing christ i just found draco and altair on steam its 2007 all over again

 

nvm done with fit

[s]Altair didn't go to join Isis?[/s]

 

I didn't know SummaXR was still live.  That's pretty sweet imo.  I wonder if Meti still lurks there.

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  • 2 weeks later...

Once upon a time, i was called Dr.Gentle and was the founder of a Group on YCM that was called "Stop The Synchros - The Alliance" better known as STSTA (yeah we were damn creative with that name..well I was) and it got pretty huge at a time. 

We thought Synchros were too powerful compared to fusion monsters and that they'd just wreck the balance and make the old cards useless..(well they did)

I left this board at some point - and so did many other members of that group. 

 

I came back, the Thread was locked - Xyz's were on the run..I gave up on my dreams to destroy the Synchros - because Xyz's already beat the s*** out of them

 

now...we got Pendulum Summons..isnt that great? And i once thought synchros suck...

 

BTW: The glorious rise and fall took place in 2009 - 2010 

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Once upon a time, i was called Dr.Gentle and was the founder of a Group on YCM that was called "Stop The Synchros - The Alliance" better known as STSTA (yeah we were damn creative with that name..well I was) and it got pretty huge at a time. 

We thought Synchros were too powerful compared to fusion monsters and that they'd just wreck the balance and make the old cards useless..(well they did)

I left this board at some point - and so did many other members of that group. 

 

I came back, the Thread was locked - Xyz's were on the run..I gave up on my dreams to destroy the Synchros - because Xyz's already beat the s*** out of them

 

now...we got Pendulum Summons..isnt that great? And i once thought synchros suck...

 

BTW: The glorious rise and fall took place in 2009 - 2010 

So you hated the best designed of the 5 big mechanics?

 

In order, they go, from best design to worst:

  1. Synchro
  2. Fusion
  3. Ritual
  4. Xyz
  5. Pendulum

 

5. Pendulums should be obvious. They're an infinite resource mechanic that also focuses on throwing your hand on the board and getting different sized buffs as you go from the scales while being versatile as monsters. Horribly designed.

 

4. Xyz are far too generic. If you get any 2 monsters with the same level on the board, you get rewarded in spades. They started out fine, but Dino Rabbit was the first major offender (mainly due to set 5 Laggia pass tbh), and that was only the second set after their introduction.

 

TGU was also a problem, but that is not the mechanic's problem, but a horrible design's problem in and of itself, made to abuse the mechanic.

 

3. Rituals cost way too much to use and so the effects are either too weak or too good. To make a competent Ritual archetype or two, they had to go to the lengths of Gishki (degenerate FTK/OTK cards that are actually very undercosted with an unfair ritual spell) or to the infinitely better Necloth/Nekroz (All of them have an effect in the hand and on the field, and have 3 Ritual Spells that are all badly designed).

 

Then cards like Demise, King of Armageddon or the Heralds of Perfection and Ultimateness (*sigh*) exist as other ways of making the mechanic do too much for their times.

 

The mechanic generally requires getting at least 3 cards total, depending between what the cards do, and then you have to pay 2 of those to summon the 3rd one, often resulting in you losign advantage from both your hand and in the gamestate as a whole to summon a boss that likely was not worth the invesstment. Exceptions exist, but the exceptions are always extremely unfair, at the very least from design POV.

 

2. Fusions are the first one that teeters on being fairly designed, but they have many of the issues rituals have. They generally require 3+ cards to perform their summon, but the bright side is that this mechanic, by its very nature, has a much easier time mitigating this and lessening the cost. Cards like King of the Swamp make it easier to perform, at least theoretically, offer versatility. 

 

The fact that you have to gather 2+ monsters is also fine, so long as at least one of the cards required is either at least semi-generic (Omni-HEROes) or a genuinely decent card (Edge Imp Sabers). While Super Polymerization impedes the design of the first set (and is thankfully impeding it less so now), they still offer a way to get more value out of your cards. Monsters are a very easy resource to recur or gain, making many fusion summons at least possible to mitigate. In these cases, the design comes down to the Fusions and the Fusion Spell themselves. Cards like Gem-Knight Fusion and Shaddoll Fusion are absurd design, but at least have merits to their decks for how well they do. The latter, while it simulates Future Fusion, can still only go off if you play into it. It's not good design, but its not awful.

 

As for Gem-Knight Fusion, if it could only add itself back once per turn it would be totally fine.

 

Then most fusion monsters are not to blame. The most offensively designed Fusion Monster in the game, bar Cyber Twin Dragon for other reasons, is El-Shaddoll Winda, and even it has issues that keep it from ruining a game most times.

 

Then Miracle Fusion, etc. aren't fair, but they are rule breakers, not makers.

 

Design hasn't been strong lately, but between the fact that it's not that difficult to design a Fusion Spell (at least most times) due to the fact that the monsters used can make up for it, and that the payoff of the fusions is usually fair. They go too far sometimes, but they have a lot of potential to be designed in a way to give you just the right payoff for just the right effort, which Rituals, Xyz, and Pendulums all suffer from immensely.

 

1. Synchros are the best designed mechanic of the 5. Why? They require you to gather the same cost as a Ritual's monsters on the board. And they come from the Extra Deck, not using resources or deck space to make them. Like Xyz, they're an inherent -1 that can give you either a decent monster or a boss, depending on how much you devote.

 

The speed of the game itself is a problem with the mechanic, but Synchros are a very eloquent design at the core. They require you to amass advantage, combine it, and get a monster for your efforts. And the different between them and Xyz? They require a sub-type of monster that eats up deck space, but often comes with a useful effect to compensate for it. 

 

So you have to amass 2 seperate types of cards on the board, then give them both up to summon a monster that will likely give you a more-or-less fair payoff for it. This is not that hard to design, because it is easy to take the Tuners, non-Tuners, and the monsters themselves that can make it all into account. It's fairly easy to decide just what a air payoff is for the effort required. A generic Synchro isn't the easiest design, but even those aren't a very difficult one, because the mechanic was designed in a way that it's not as abusable as the other 4, at least in design. You have to amass "generic" and "semi-generic" advantage on the board, giving your opponent an opening to respond multiple times along the way, and make a monster whoe summon is likely read ahead of time due to the limited pool of fair options the mechanic has.

 

Trishula, Brionac, etc. are horrible design, but they're exceptions. Just look at Xyz; Not as many have been hit, but there are many, many, MANY more fuck-ups than Synchros. Even Rituals and Fusions have had major problems along the way.

 

Synchros require the most fair amount of effort (unlike Xyz), a fair amount of devotion (unlike Xyz on one end and Rituals on the other), and offer the cleanest sense of "how good can I make this card" when designing one, especially if you give it a specific tuner/deck/etc. required. They give the most fitting reward, both as a designer and a player, of all 5.

 

Do note that the game's power creep issue is more the problem with most of the mechanics than the mechanic itself, and I'm only covering the design and why your old club really had a misguided aim, so...

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Before the Synchros came, (Fusions like Gem Knight came with the xyz's so..back in 2009 that really isnt a point)

Fusion Summoning took way longer than it does now (well there were Contact Fusions but you still had to have 2 monsters named on that card) 

 

When the Synchros came out they came out faster than anything and they were stronger than anything. The Requirements were a joke compared to what you had to do before 

 

You really cant base your arguments on how the game works today - ...and what ways to fusion / ritual Summon we have now. When that story took place in 2009

 

I really have no idea what you wanna archive with all this. 

 

Youve put way to much effort in explaining something that doesnt matter anymore - The Anti-Synchro thing is a something of the past. It turned into Anti-Xyz, and then into Anti-Pendulum

This is all because every single time Konami puts out a New thing it absolutely wrecks everything there ever was so yeah. Anti Synchro at a time were Contact Fusion was the fastest way to get a strong monster out did make sense and Yeah i hated the fact that it made the old cards useless.

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And you can't read, considering I explained them in a vacuum, and stated things with Rituals that existed pre-Synchro (Demise) and how they've always been that way, as well as explaining the Fusion could have always been designed more coherently, it just wasn't.

Synchros were only far more powerful than Its predecessors because SS became so overly prominent to the Nth degree. But the mechanic itself was never a problem.

Even with loads of SS, synchros with cards like Spell Striker ad the like we're not worth it because they offered no value.

In fact, bar Goyo (exception to the rule), Stardust, and possibly Dark End, most of the early synchros were totally fair. Junk Warrior, RDA, TRA, Magical Android, Colossal Fighter, Parshath.

All I'm explaining is that you were misguided, as a lot of people were. Contact Fusion isn't bad, it just shouldn't be a fusion sub mechanic, tbh. It doesn't make old cards useless because it doesn't use the same cards to make the same cards just minus poly, and it has to use the board.

And this is basically no effort from me. I know this like the back of my hand.

Pendulums aren't dominating out the gate, either.

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I don't know how much of this information has already been posted, or whether or not this thread is still relevant, but I might as well jot down some things I remember while I'm here

 

I think my favorite memory of Old(ish) YCM was when Crab Helmet made a thread entirely dedicated to commenting on shitty fanfictions. She was a fantastic writer and even the worst fanfiction was fun to read when she wrote all over them. And then when she got criticized for critiquing but not actually creating, she made a beautiful ironically-shitty yugioh fanfiction. That sort of snark is something I miss a lot.
 
I also remember back before the video games/movies and tv/music section was there and they had mod auditions, I applying but I was kind of an asshole back in the day so I didn't get it. Roleplaying used to be in the fanfiction section too, which was funny because there was a whole movement about how roleplaying should have more of a spotlight. 
 
There was also the advanced clause, which was a rule that roleplaying posts had to be of a certain length. Everybody flipped a shit over that, and everyone else was an uberelitist who thought the people who were mad were just shitty roleplayers.
 
Also Tetraslash and Dark were always fun, albeit considerably annoying most of the time looking back. 
 
Oh, and Draco Straybyrn's manifesto was pretty impactful in terms of YCM history, although I know the last time I remember it being posted, it was deleted and the thread was locked, so I'm not gonna post it.
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