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Xyz LV monsters? The Sinsects! [15/15 Cards]

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#1
AcediaJC

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Here's the first of two different archetypes I've been working on, based on the idea of extra deck monsters that use the LV mechanic. As you might be able to figure out from the horrible pun in their name, the Sinsects are a set of 7 DARK/Insect Xyz monsters each based around one of the seven deadly sins. However when each one runs out of Xyz materials, you can replace it with a Sinsect that's the next rank higher. They're a bit more flexible than traditional LV monsters, instead of having a specific line of progression, a Sinsect can upgrade into any other Sinsect monster that is 3 ranks higher (For instance when Pride levels up, you can choose to upgrade it into Wrath, Lust, or Greed).

 

There will be some Main Deck monsters as well as some Spell/Trap support later on down the road, as well as an eighth Xyz as well.

 

The Sinsects

 

I tried to make their effects (as well as the type of insect they are) both fitting to the sin they represent, as well as (hopefully) balanced for their levels. I also made Pride a rank 3 so that they can be easily accessed by something like Tour Guide.

 

So, thoughts? Critique? Suggestions?

 

EDIT: Added an eighth Xyz as a big boss monster, as well as 4 Main Deck monsters and a spell. Check'em out!

 

EDIT 2: Tweaked Lust's effect to count the detached material's rank as well if it has one, and added 2 new Main Deck cards (Sinsect Moth to provide some protection from other effects, and Web of Sin as another way to quickly detach materials to meet upgrade requirements sooner).


Edited by AcediaJC, 26 September 2014 - 09:39 PM.

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Thanks for taking my advice :)

 

I realize now, that this can easily be abused with Rank-Up-Magic Astral Force.


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#3
AcediaJC

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Thanks for taking my advice :)

 

I realize now, that this can easily be abused with Rank-Up-Magic Astral Force.

 

Rank-up Astral would have definitely been pretty abuse-able for these if I hadn't made them all 3 levels apart. Though I'm pondering if it would be that unbalanced with them, since looking back at them they do seem pretty slow. I don't think I'll change them to all be 2 ranks apart for Astral though, since 3 apart feels more fitting for them (Pride being Rank 3 for easy access with something like Tour Guide was an important design choice in my opinion, and the fact that an archetype based on a sorta demonic concept has 3 rank 6 monsters that require 3 level 6s as their default materials... That opportunity was too good to pass up)


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#4
DerpCrane

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You know.... If the main deck cards weren't amazing; I'd use the Xyzs with my Burning Abyss deck as it vomits Level 3s out like nothing. Especially with the attaching of a DARK monster from your Hand or Graveyard, it could easily set up Scarm's effect. Very much like!! Though, maybe a Level 9 Monster could be made for this deck. Still, I like em!

#5
AcediaJC

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You know.... If the main deck cards weren't amazing; I'd use the Xyzs with my Burning Abyss deck as it vomits Level 3s out like nothing. Especially with the attaching of a DARK monster from your Hand or Graveyard, it could easily set up Scarm's effect. Very much like!! Though, maybe a Level 9 Monster could be made for this deck. Still, I like em!

 

I did somewhat have Burning Abyss in the back of my mind when designing this set, but I've not yet played or built a deck with them so I didn't really intend for any synergy with them beyond the use of level 3s and DARKs. I didn't want any of the main deck monsters to go beyond level 6 though, since it might make the LV mechanic less important (Granted the r9+ Sinsects require too many materials to be worth creating without using the LV effects even with some level 9 Sinsects, but I wanted the leveling effect to pretty much be mandatory for getting them out). Thanks for the comment, and I'm glad you like them! :)


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You should make a 'once per duel' Rank-Up-Magic card, which instantly levels up


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#7
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Stole this idea right from the back of my mind! I was thinking about applying LV monsters to the Extra Deck, though Synchro Summoning was my method haha Anywho, I think its a cool idea to detach the materials to fetch the next level. It seems a LITTLE slow considering how you have to wait til your next Standby Phase and considering the Burning Abyss trap game (Not to mention the good ol 101, Castel, Pleiades), but to let you get it right away would also be too abusable. Maybe during the End Phase like Horus? That would leave at least some field presence so your opponent can't just go Dark Hole (Or with the new format I suppose Raigeki) and have you completely have to think about resetting your play altogether.

 

The flexibility, however, is something I like. I always like the idea of having multiple options of what you want to do, and this leaves for a lot of them. Wrath is a great way to go in, Lust is probably the most balanced revival card that I've seen in a while, and Greed is nice. The Spell does help a little on the "Dark Hole, What Now?" issue, but I think making it a Quick-Play would allow it to have more use and make it a De-Fusion for when those cards happen, especially trying to deal with protecting the Level 6s.

 

I still have a few moments of question, however. For Lust, if you detach an Xyz monster, what exactly would you get out of it? Maybe saying "Level is lower than the Level or Rank"? Parasite's wording also seems confusing, how would you Xyz from the Graveyard? Cause that's what it sounds like you are suggesting.

 

 

Other than that though, this is another well done archetype. Meta wise, I'm not sure you would be able to work it out unless you had a lot of protection, but hey, maybe I'm overthinking it. Looking forward to the next idea


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#8
AcediaJC

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Stole this idea right from the back of my mind! I was thinking about applying LV monsters to the Extra Deck, though Synchro Summoning was my method haha Anywho, I think its a cool idea to detach the materials to fetch the next level. It seems a LITTLE slow considering how you have to wait til your next Standby Phase and considering the Burning Abyss trap game (Not to mention the good ol 101, Castel, Pleiades), but to let you get it right away would also be too abusable. Maybe during the End Phase like Horus? That would leave at least some field presence so your opponent can't just go Dark Hole (Or with the new format I suppose Raigeki) and have you completely have to think about resetting your play altogether.

 

The flexibility, however, is something I like. I always like the idea of having multiple options of what you want to do, and this leaves for a lot of them. Wrath is a great way to go in, Lust is probably the most balanced revival card that I've seen in a while, and Greed is nice. The Spell does help a little on the "Dark Hole, What Now?" issue, but I think making it a Quick-Play would allow it to have more use and make it a De-Fusion for when those cards happen, especially trying to deal with protecting the Level 6s.

 

I still have a few moments of question, however. For Lust, if you detach an Xyz monster, what exactly would you get out of it? Maybe saying "Level is lower than the Level or Rank"? Parasite's wording also seems confusing, how would you Xyz from the Graveyard? Cause that's what it sounds like you are suggesting.

 

 

Other than that though, this is another well done archetype. Meta wise, I'm not sure you would be able to work it out unless you had a lot of protection, but hey, maybe I'm overthinking it. Looking forward to the next idea

 

I hadn't really thought of that with Lust, so yeah I'll probably have to change that to include lower than the material's rank as well. As for Parasite, the idea is meant to go with how the Sinsect Xyzs upgrade themselves by attaching the second material from the graveyard or hand. So if Parasite is used as the second material, it triggers its effect. And I may add some more spells or main deck monsters to add some protection against non-destruction removal. Since you're right, they definitely need more protection against staples like 101, Castel, and the like considering how long it can take to get the stronger ones out (Getting hit by a simple Compulse or something with the Rank 0 on board would be pretty devastating, for instance). I'll see what I can come up with :)

 

Also, you're welcome to use the idea of LV Extra Deck monsters if you want. My two sets that use the concept are Xyz and Fusion focused respectively, so there's still plenty that could be done with LV Synchros. Though I don't really mind people using my concepts either, just as long as they aren't copying my cards word for word or something :P


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#9
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I hadn't really thought of that with Lust, so yeah I'll probably have to change that to include lower than the material's rank as well. As for Parasite, the idea is meant to go with how the Sinsect Xyzs upgrade themselves by attaching the second material from the graveyard or hand. So if Parasite is used as the second material, it triggers its effect. And I may add some more spells or main deck monsters to add some protection against non-destruction removal. Since you're right, they definitely need more protection against staples like 101, Castel, and the like considering how long it can take to get the stronger ones out (Getting hit by a simple Compulse or something with the Rank 0 on board would be pretty devastating, for instance). I'll see what I can come up with :)

 

Also, you're welcome to use the idea of LV Extra Deck monsters if you want. My two sets that use the concept are Xyz and Fusion focused respectively, so there's still plenty that could be done with LV Synchros. Though I don't really mind people using my concepts either, just as long as they aren't copying my cards word for word or something :P

I think I'm getting it. So its like basically if you upgrade and you attach Parasite, BOOM you got your equip card. That'd be hella useful. But yeah, the LV Synchro idea changed already and is going into another concept, which will probably be one of if not the first archetype I post here. I just thought it was hilarious to see the basic idea go to work. You honestly made it more consistent then I did aside from the Standby Phase problem. Anywho, I'll be looking out for those protection methods and seeing where this goes. I'm curious between this and the other one


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#10
AcediaJC

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Alright, small update made! Made the suggested fix for Lust's effect, and added both some protection and something to hopefully speed their LV requirements up a bit.


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bloorocksDotD

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How does one summon the rank 0?



#12
AcediaJC

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How does one summon the rank 0?

 

Unlike the others, the Rank 0 is actually meant to be summoned using its listed materials, "2 Rank 9 or higher "Sinsect" Monsters". So that would mean getting some combination of Gluttony, Envy, or Sloth on the field together then using them to Xyz into the Rank 0 normally. So the Rank 0 doesn't use the LV mechanic itself, but it requires you to make full use of it in getting its materials on the field. Hopefully that makes sense :)


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#13
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Just thought I would say the new cards... love em! Moth is cool. A Turtle was definitely what they needed, and a Turtle (Well, Moth) does some wonders. I could imagine some Burning Abyss player attempting Pleiades................. Just let that sink in

 

Web of Sin is a great field spell and definitely speeds up the deck a TON! It also makes for other options, like Dark Grepher and Armageddon Knight, for easy dumping. Probably the ideal combo would be Web of Sin+LV Xyz+Dark Grepher to speed up that level advancing like nobody's business. If Konami had slapped this card after the archetype had been dead for a format, I would have been running back to make it work once again :)


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#14
bloorocksDotD

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The rank 0 needs another clause "all xyz materials attached to those monsters become attached to this one" or however you word it, unless you only want it to have two xyz materials



#15
AcediaJC

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The rank 0 needs another clause "all xyz materials attached to those monsters become attached to this one" or however you word it, unless you only want it to have two xyz materials

 

It can have more than two materials due to the first of its effects: "When this card is Xyz Summoned, you can attach any number of "Sinsect" Xyz Monsters in your graveyard to this card as Xyz Materials". Since a Sinsect upgrades when it has no materials left, that means by the time you get out the Rank 0 there should be at least 2 of the Rank 3 and 2 of the Rank 6s in the grave to attach with that effect. More than that if you use Sloth as one of its initial materials as well. Hopefully that makes a bit more sense :)


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bloorocksDotD

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Yea, makes more sense. I didn't really read the entire card :p



#17
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Just wanted to say that both Moth and Web of Sin were made by Jazin Kay (since you were adding the card art illustrators).  His gallery is actually accessible from this website through tutorials.

 

Oh, also, cool cards!


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#18
AcediaJC

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Just wanted to say that both Moth and Web of Sin were made by Jazin Kay (since you were adding the card art illustrators).  His gallery is actually accessible from this website through tutorials.

 

Oh, also, cool cards!

 

That's where I found the images myself, but I don't know if they were the one that actually made the images or not since the thread that links to it just said it's full of images they'd compiled and cropped for easy use. I guess I could just say the card art was found in that gallery rather than who it was made by, but when I include the artwork sources I prefer the credit to be given to the actual artist when I can manage it. Thanks for pointing out where they can be found at least, helps for people who might have asked where I got them from :)


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What about Rank-Down-Magic Numeron Force? think it could abuse the big boss monster.

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