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Seminal: Having a strong influence on ideas, works, events, etc., that come later. The idea behind this Archetype is that you can either have something happen right away, but at a cost/less good, or wait until your next Standby Phase to have them have no cost/be way better effects. They are Spellcaster and Psychic-Type monsters with various Attributes and Levels. They are also Fusion Summon based.

 

Main Deck Monsters:

 

Seminal Unity - The Witch

Spellcaster-Type/EARTH

Level 4

You can only use each "Seminal Unity - The Witch" effect once per turn. When this card is Normal Summoned or Special Summoned by the effect of a "Seminal" card: You can activate 1 of these effects.

● Discard 1 card; add 1 "Seminal" Spell/Trap Card from your Deck to your hand.

● During your next Standby Phase after activation, add 1 "Seminal" Spell/Trap Card from your Deck to your hand.

1800/1000

 

Seminal Unity - The Telepath

Psychic-Type/LIGHT
Level 3

You can only use each "Seminal Unity - The Telepath" effect once per turn. When this card is Normal Summoned or Special Summoned by the effect of a "Seminal" card: You can activate 1 of these effects.

● Shuffle 1 card from your hand into your Deck, then target 1 "Seminal Unity" monster in your Graveyard, except "Seminal Unity - The Telepath"; Special Summon that target.

● Target 1 "Seminal Unity" monster in your Graveyard, except "Seminal Unity -  The Telepath"; during your next Standby Phase after activation, Special Summon that target.

1000/1500

 

Seminal Unity - The Seer

Psychic-Type/WATER

Level 3

You can only use each "Seminal Unity - The Seer" effect once per turn. When this card is Normal Summoned or Special Summoned by the effect of a "Seminal" card: You can activate 1 of these effects.

● Target 1 "Seminal Unity" monster in your Graveyard, then discard 1 card; add that target to your hand.

● Target 1 "Seminal Unity" monster in your Graveyard; during your next Standby Phase after activation, add that target to your hand.

1600/1200

 

Seminal Unity - The Psychic

Psychic-Type/WIND

Level 2

You can only use each "Seminal Unity - The Psychic" effect once per turn. When this card is Normal Summoned or Special Summoned by the effect of a "Seminal" card: You can activate 1 of these effects.

● Discard 1 card, then target 1 of your banished "Seminal" cards; shuffle that target into your Deck, then draw 1 card.

● Target 1 of your banished "Seminal" cards; during your next Standby Phase after activation, shuffle that target into your Deck, then draw 1 card.

500/900

 

Extra Deck Monsters:

 

Seminal Unity Master - The Shaman

Spellcaster-Type/DARK

Level 8

2 "Seminal Unity" monsters

Must be first be Fusion Summoned. During either player's turn: You can target 1 other "Seminal Unity" monster you control; banish that target. During your next Standby Phase after activation, Special Summon that target. You can only use this effect of "Seminal Unity Master - The Shaman". "Seminal Unity Master" monsters you control cannot be destroyed by card effects that do not target them.

2700/2400

 

Seminal Unity Master - The Mystic

Spellcaster-Type/FIRE

Must first be Fusion Summoned

2 "Seminal Unity" monsters

When this card is Fusion Summoned: You can target 1 face-up monster your opponent controls; banish that target. Special Summon it to your opponent's side of the field during the next Standby Phase in Defense Position. You can banish 1 "Seminal" card from your hand; your opponent banishes 1 card from their hand. You can only use this effect of "Seminal Unity Master - The Mystic" once per turn.

2600/2500

 

Seminal Unity Master - The Clairvoyant

Psychic-Type/LIGHT

Level 8

3 "Seminal Unity" monsters

Must be first be Fusion Summoned. During your next Standby Phase after this card is Fusion Summoned: You can return this card to your Extra Deck, then target 2 of your banished "Seminal Unity" monsters with different names, except "Seminal Unity Master - The Clairvoyant"; Special Summon both those targets in Defense Position. You can only use this effect of "Seminal Unity Master - The Clairvoyant" once per turn. Once per turn, when this card destroys an opponent's monster by battle: You can shuffle 1 card from your hand into your Deck; this card can make a second attack in a row.

3000/2200

 

Spell/Trap Cards:

 

Seminal Fusion

Normal Spell Card

You can only use each "Seminal Fusion" effect once per turn. Activate 1 of these effects:

● Fusion Summon 1 "Seminal Unity Master" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.

● During your next Standby Phase after activation, Fusion Summon 1 "Seminal Unity Master" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials.

 

Seminal Switch Fusion

Normal Spell Card

You can only use each "Seminal Switch Fusion" effect once per turn. Activate 1 of these effects.

● Target 1 "Seminal Unity Master" monster you control; return that target to the Extra Deck, and if you do, Fusion Summon 1 "Seminal Unity Master" monster from your Extra Deck with a different name than that target, but it cannot declare an attack this turn.

● Target 1 "Seminal Unity" monster you control; shuffle that target into your Deck, and if you do, during your next Standby Phase after activation, Fusion Summon 1 "Seminal Unity Master" from your Extra Deck with a different name than that target.

 

Seminal Envoy

Normal Trap Card

Target 1 "Seminal Unity" monster you control; banish that target, and if you do, draw 1 card, also Special Summon it during your next Standby Phase after activation. During your Standby Phase, except during the turn this card is sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Seminal" Spell/Trap Card in your Graveyard; add that target to your hand. You can only use each effect of "Seminal Envoy" once per turn.

 

Seminal Forecast

Normal Trap Card

Excavate the top 3 cards of your Deck, and if any of them are "Seminal" monsters, you can banish 1 of them, and if you do, during your next Standby Phase after activation, add that banished card to your hand, but you cannot Normal Summon monsters, except monsters with the same name as that card during that turn. You can only activate 1 "Seminal Forecast" per turn.

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