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Bonding with the Spirits - Spirit Beast Archetype Discussion


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229px-Spirit_Beast.png

 

Spirit Beast is an Archetype of WIND monsters that focus on Contact Fusion. They also have 2 sub-Archetypes and 1 series, called Spirit Beast Tamer, Noble Spirit Beast and (Tamed) Sacred Spirit Beast, respectively. All the Tamers are Psychic-Type with various Levels ranging from Level 1-3, and all the Nobles are Level 4 with various Types, corresponding to the Fusion Monsters, and all the Fusion Monsters are Level 6 with Types corresponding to the Noble Spirit Beast it is named after. Along with that, all Main Deck Spirit Beasts can only be Special Summoned once per turn, which is due to the nature of the Fusion Monsters, as they can return themselves to the Extra Deck at ANY time, well, outside the Damage Step, but I digress. To Special Summon the Fusion Monsters, you must banish both 1 Noble and 1 Tamer from your field.

 

While they're slow to get started up, when you finally have a good amount banished, you have ton of control, since you can easily avoid your opponent's moves, searching whatever you need very easily, and putting up your Fusions fast. They do have the issues with needing to Special Summon to survive, and all their monsters have effects that only work on the field, so counter cards can easily kill them. I really like them, they are simple enough in nature, but require you to think about your moves, since you can only Special Summon them once per turn. They are not the best designed in a lot of ways, but this is more of what I want Konami, not crazy broken things like Qliphort and Shaddolls! And my god, the art people, the art!

 

[spoiler=Cards]

[spoiler=Apelion the Noble Spirit Beast]

300px-ApeliontheSpiritualBeast-SPTR-JP-C

Pyro-Type/WIND

Level 4

Once per turn, during either player's turn: You can banish 1 "Spirit Beast" card from your Graveyard; this turn, all "Spirit Beast" monsters you control gain 500 ATK and DEF. You can only Special Summon 1 "Apelion the Noble Spirit Beast" per turn.

1800/200

[/spoiler]

 

[spoiler=Kannahawk the Noble Spirit Beast]

300px-KannahawktheSpiritualBeast-SPTR-JP

Thunder-Type/WIND

Level 4

Once per turn: You can banish 1 "Spirit Beast" card from your Deck, and if you do, add that card to your hand during your 2nd Standby Phase after activation. You can only Special Summon "Kannahawk the Noble Spirit Beast" once per turn.

1400/600

[/spoiler]

 

[spoiler=Petolphin the Noble Spirit Beast]

300px-PetolphintheSpiritualBeast-SPTR-JP

Aqua-Type/WIND

Level 4

Once per turn: You can banish 1 "Spirit Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Petolphin the Noble Spirit Beast" once per turn.

0/2000

[/spoiler]

 

[spoiler=Rampenta the Noble Spirit Beast]

300px-RampentatheSpiritualBeast_-SECE-JP

Beast-Type/WIND

Level 4

Once per turn: You can banish 1 "Spirit Beast" monster from your Extra Deck, and if you do, send 1 "Spirit Beast" monster with the same Type as that banished monster from your Deck to the Graveyard. You can only Special Summon "Rampenta the Noble Spirit Beast" once per turn.

1600/400

[/spoiler]

 

[spoiler=Rera the Spirit Beast Tamer]

300px-ReratheRitualBeastTamer-SPTR-JP-C.

Psychic-Type/WIND

Level 1

If this card is Normal Summoned: You can target 1 "Spirit Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Rera the Spirit Beast Tamer" once per turn.

100/2000

[/spoiler]

 

[spoiler=Elder the Spirit Beast Tamer]

300px-ElderoftheRitualBeastTamers-SPTR-J

Psychic-Type/WIND

Level 2

After you Normal Summon this card, you can Normal Summon 1 "Spirit Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Elder of the Spirit Beast Tamers" once per turn.

200/1000

[/spoiler]

 

[spoiler=Wen the Spirit Beast Tamer]

300px-WentheRitualBeastTamer-SPTR-JP-C.p

Psychic-Type/WIND

Level 3

If this card is Normal Summoned: You can target 1 of your banished "Spirit Beast" monsters; Special Summon that target. You can only Special Summon 1 "Wen the Spirit Beast Tamer" per turn.

1500/1000

[/spoiler]

 

[spoiler=Sephiram Pilica, the Bold Spirit Beast Tamer]

EstQv6l.png

Psychic-Type/WIND

Level 3

Scale 1

Pendulum Effect:

You cannot Pendulum Summon monsters, except "Spirit Beast" or "Sephira" monsters. This effect cannot be negated.

 

Monster Effect:

When this card is Normal or Pendulum Summoned: You can target 1 "Spirit Beast" or "Sephira" monster in your Graveyard, except "Sephiram Pilica, the Bold Spirit Beast Tamer"; Special Summon it, but destroy it during the End Phase. You can only Special Summon 1 "Sephiram Pilica, the Bold Spirit Beast Tamer" per turn.

1000/1500

[/spoiler]

 

[spoiler=Apelion the Tamed Sacred Spirit Beast]

300px-ApeliontheTamedEspritualBeast-SPTR

Pyro-Type/WIND

Level 6

1 "Spirit Beast Tamer" monster + 1 "Noble Spirit Beast" monster

Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways (You do not use "Polymerization"). If this card attacks, it is unaffected by other card effects until the end of the Damage Step. During either player's turn: You can return this card to the Extra Deck, then target 1 of your banished "Spirit Beast Tamer" monsters and 1 of your banished "Noble Spirit Beast" monsters; Special Summon them in Defense Position.

2600/400

[/spoiler]

 

[spoiler=Kannahawk the Tamed Sacred Spirit Beast]

300px-KannahawktheTamedEspritualBeast-SP

Thunder-Type/WIND

Level 6

1 "Spirit Beast Tamer" monster + 1 "Noble Spirit Beast" monster

Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways (You do not use "Polymerization"). Once per turn: You can target 2 of your banished "Spirit Beast" cards; return them to the Graveyard, and if you do, add 1 "Spirit Beast" card from your Deck to your hand. During either player's turn: You can return this card to the Extra Deck, then target 1 of your banished "Spirit Beast Tamer" monsters and 1 of your banished "Noble Spirit Beast" monsters; Special Summon them in Defense Position.

1400/1600

[/spoiler]

 

[spoiler=Petolphin the Tamed Sacred Spirit Beast]

300px-PetolphintheTamedEspritualBeast-SP

Aqua-Type/WIND

Level 6

1 "Spirit Beast Tamer" monster + 1 "Noble Spirit Beast" monster

Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways (You do not use "Polymerization"). Cannot be destroyed by card effects. During either player's turn: You can return this card to the Extra Deck, then target 1 of your banished "Spirit Beast Tamer" monsters and 1 of your banished "Noble Spirit Beast" monsters; Special Summon them in Defense Position.

200/2800

[/spoiler]

 

[spoiler=Combination with the Spirit Beast]

300px-CombinationwiththeRitualBeast-SPTR

Normal Trap Card

If you control a "Spirit Beast" monster: Destroy any number of monsters on the field, up to the number of "Spirit Beast" monsters you control.

[/spoiler]

 

[spoiler=Bond with the Spirit Beast]

300px-BondwiththeRitualBeast-SPTR-JP-C.p

Quick-Play Spell Card

Banish 2 face-up "Spirit Beast" monsters you control; Special Summon 1 "Spirit Beast" monster from your Extra Deck, ignoring its Summoning conditions.

[/spoiler]

 

[spoiler=Ambushed Spirit Beast]

300px-AmbushedRitualBeast-SECE-JP-R.png

Target 2 of your monsters among those that currently are banished and/or in the Graveyard (1 "Noble Spirit Beast" monster and 1 "Spirit Beast Tamer" monster); Special Summon those targets in Defense Position, but you cannot Special Summon monsters for the rest of this turn, except "Spirit Beast" monsters. You can only activate 1 "Ambushed Spirit Beasts" per turn.

[/spoiler]

[/spoiler]

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you know, if you're gonna post this before I get the chance to finish a guide, much less post a discussion, you're supposed to post actual content =T

A discussion is supposed to start with someone giving it an actual kickstart, not this glorified wiki profile.

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