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Hellephant Archetype (11/11)


Atypical-Abbie

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Hellephant is a Beast-Warrior-Type/DARK Archetype with various Levels based around making the opponent's monsters ATK and DEF the same. They also have other effects that work when they're the same ATK and DEF. They are based around elephants, quite obviously, and their names are based on different elephant species as well as relating to hell. I don't believe I need more than 10 cards, but I might change my mind later on. I decided on a boss monster as well.

 

Main Deck Monsters:

 

Hellephant Stegodo
Beast-Warrior-Type/DARK
Level 4
Once per turn, if the only monsters you control are "Hellephant" monsters: You can target 1 Attack Position monster your opponent controls; change that target to Defense Position, and if you do, its ATK and DEF become the equal to the lowest of the 2 (ATK or DEF). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
1900/1400

 

Hellephant Elefas
Beast-Warrior-Type/DARK
Level 4
When this card is Normal Summoned or Special Summoned (except during the Damage Step): You can Special Summon 1 "Hellephant Token" (Beast-Warrior-Type/DARK/Level 2/1000/1000). The only monsters you control must be "Hellephant" monsters to activate and to resolve this effect. If a monster you control targets an opponent's monster for an attack: You can Tribute 1 "Hellephant" monster, except the attacking monster; the attack target's ATK and DEF become equal to the lowest of the 2 (ATK or DEF) of the Tributed monster's original ATK and DEF on the field until the end of the Damage Step. You can only use each effect of "Hellephant Elefas" once per turn.
1800/1500

 

Hellephant Loxodont
Beast-Warrior-Type/DARK
Level 3
You can Tribute 1 "Hellephant" monster; add 1 "Hellephant" card from your Deck to your hand, except "Hellephant Loxodont". You can only use this effect of "Hellephant Loxodont" once per turn. Once per turn, if this card destroys an opponent's monster whose ATK and DEF were the same on the field and sends it to the Graveyard: You can target 1 "Hellephant" monster in your Graveyard, except "Hellephant Loxodont"; Special Summon that target.
1600/1000

 

Hellephant Morrill
Beast-Warrior-Type/DARK
Level 2
During the turn this card is Normal Summoned, you can Tribute Summon 1 "Hellephant" monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) If this card is Tributed: You can target 1 face-up monster your opponent controls; its ATK and DEF become equal to the lowest of the 2 (ATK or DEF).
700/800

 

Hellephant Palaeo
Beast-Warrior-Type/DARK
Level 5
If your opponent controls a monster whose ATK and DEF are the same and the only monsters you control (if any) are "Hellephant" monsters, you can Special Summon this card (from your hand). You can only Special Summon "Hellephant Palaeo" this way once per turn. Once per turn, if the only monsters you control are "Hellephant" monsters: You can target 1 monster your opponent controls whose ATK and DEF are different; its ATK and DEF become equal to the lowest of the 2 (ATK or DEF).
2100/1600

 

Hellephant Anacus
Beast-Warrior-Type/DARK
Level 6
When this card is Summoned: You can target 1 monster your opponent controls with the same ATK and DEF; destroy that target. During either player's turn: You can can Tribute 1 monster from your hand or side of the field, then target 1 monster your opponent controls whose ATK and DEF are different; its ATK and DEF become equal to the lowest of the 2 (ATK or DEF). You can only use each effect of "Hellephant Anacus" once per turn.
2400/1500

 

Hellephant Tetra

Beast-Warrior-Type/DARK
Level 7

If your opponent controls a monster with the same ATK and DEF, you can Tribute Summon this way with 1 less Tribute. If this card is Tribute Summoned: The ATK and DEF of all monsters your opponent controls become equal to the lowest of the 2 (ATK or DEF), also, if this card is Tribute Summoned by Tributing only "Hellephant" monsters, destroy Spell/Trap Cards your opponent controls up to the number of monsters' ATK and DEF changed this way (max. 2).

2600/2000

 

Spell/Trap Cards:


Hellephant Tri-Tusk
Equip Spell Card
Equip only to a "Hellephant" monster. If it attacks a monster with the same ATK and DEF, it gains 1000 ATK during damage calculation only. If the equipped monster would be destroyed by your your opponent's card (either by battle or card effect), you can destroy this card instead. You can only equip 1 "Hellephant Tri-Tusk" to each monster you control.


Hellephant Underworld Savanna
Field Spell Card
All monsters your opponent control whose ATK and DEF are the same lose 300 ATK and DEF for each "Hellephant" monster you control. Once per turn, if you control no monsters: You can target 1 face-up monster your opponent controls whose ATK and DEF are the same; Special Summon 1 "Hellephant" monster from your hand whose DEF is less than or equal to that target's DEF. You cannot Special Summon other monsters during the turn you activate this effect, except "Hellephant" monsters.

 

Hellephant Stomp & Ram
Continuous Trap Card
All "Hellephant" monsters you control gain 300 ATK and DEF. If a "Hellephant" monster you controls destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 face-up monster your opponent controls; its ATK and DEF become equal to the lowest of the 2 (ATK or DEF) of the destroyed monster in the Graveyard.

 

Hellephant's Stampeding Punishment
Normal Trap Card
Target 1 "Hellephant" monster in your Graveyard and 1 face-up monster your opponent controls; banish the first target, and if you do, the second target's ATK and DEF become equal to the lowest of the 2 (ATK or DEF) of the second target. You can only activate 1 "Hellephant's Stampeding Punishment" per turn.

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Stegodo and Elefas are erratically strong. 
 
The Level 2 and the Level 6 are not worth running due to their inefficiency. They create opportunities but don't gain advantage except with a complicated Loxodont setup.

 

None of the Spell/Trap cards need hard restrictions on use; they aren't that good.

Tri-Tusk is not very good since the Hellephant effect already wins you battles and if it doesn't you can use Fire Formation +1000. For battles you wouldn't win, your opponent can punish it by blowing it up as you attack.

Punishment is not good enough to merit a spot; generic cards like Forbidden Lance are more efficient. Stomp & Ram isn't either.

 

The most common monsters with naturally even ATK/DEF are the Noble Knight Xyzes and Heroic Champion Excalibur, though only briefly, as well as Beelze.

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