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Expand My Archetype Game


Draconus297

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Here's a rather interesting idea I had.

All of us want our custom archetypes to get some attention, and there doesn't seem to be much of a pull to individual threads.

So, this game: look through the custom archetypes (in Realistic, Pop Culture, or Experimental Cards) of the user above you. Once you've found one you feel you like, add a card to it that fits within the archetype, and helps it out.

Say, for example, that Konami was the poster above me. I go through the archetypes, and I want to help Elemental HERO cards.

I create this:

HERO Retreat
Trap Card
If an "Elemental HERO" monster you control would be destroyed by battle, return that monster to your hand to negate the attack and end your opponent's Battle Phase.

Go.
(My archetypes are the "Spellbound/Mellaxis" set, the "Aeon" set, the "GameChild" set, Mnemonic cards, and the "Apocalypsaur" set.)

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Preemptive Strike 

Trap Normal

Place 1 EXP counter on a face-up "GameChild" monster you control. Until the End Phase if a "GameChild" monster you control battles an opponent's monster, destroy the monster before damage calculations.

 

(Archetype sets - "Hyper-Unit" and "Bestia Nemorosus")

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Pretty good.

 

Hyper-Unit Hyper Collider

Continuous Spell

Once per turn, if you control one or more non-Fusion "Hyper-Unit" monsters (and no Fusion monsters), send two "Hyper-Unit" monsters from your hand, Deck, or side of the field to the Graveyard to Special Summon 1 "Hyper-Unit" Fusion monster (this counts as Fusion Summon). Monsters Summoned this way cannot attack during the turn in which they are Summoned.

 

(My archetypes are the "Spellbound/Mellaxis" set, the "Aeon" set, the "GameChild" set, Mnemonic cards, and the "Apocalypsaur" set.)

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Apocalypsaur Tornado

WIND Dinosaur level 2

Effect/Tuner

If there is a face-up Field Spell Card when this card is summoned, increase the level of 1 "Apocalypsaur" monster you control by 1. Activate the following effects when a Spell Card is activated, depending on the type of Spell Card it was:

Continuous Spell: Target 1 level/rank 4 or lower monster your opponent controls; this cards level becomes equal to that monsters level/rank.

Quick-play Spell: Target 1 "Apocalypsaur" monster in your graveyard; shuffle it into your deck: Return 1 face-up card to its owners hand.

ATK-100 DEF-1200

 

(My archetypes are "Hyper-Unit" which are Fusion based (split into two different threads one for monsters and 1 for spell/traps), "Bestia Nemorosus" which are Synchro based and "Scale" which are Pendulum based and focus around equip cards.)

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Hyper-Unit Back-Ups

Continuous Spell

Once per turn, when a "Hyper-Unit" monster you control is destroyed: You can Special Summon 1 "Hyper-Unit" monster with the same name as the destroyed monster in Face-up Defense Position, from your hand.

 

 

Probably want to made a card for these:

http://forum.yugiohcardmaker.net/topic/324540-trick-or-treat-flame-brother-archetype/

But this will also work:

http://forum.yugiohcardmaker.net/topic/323306-dark-abyss-archetype/

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Saw you lack of traps in your Dark Abyss

Dark Abyss Ruins

Trap Continuous

While this card is on the field, this card's name becomes "Planet of the Dark Abyss". Once per turn, you can banish 1 monster you control to Special Summon 1 level 4 or lower banished monster. When this card leaves the field banish all monsters Special Summoned by this effect. When a monster Special Summoned by this effect leaves the field; banish it instead.

 

http://forum.yugiohcardmaker.net/topic/323912-hyper-unit-archetype-spellstraps/#entry6505129  Hyper-Unit Spell and traps

http://forum.yugiohcardmaker.net/topic/323852-hyper-unit-archetype-11/ Hyper-Unit monsters

http://forum.yugiohcardmaker.net/topic/324358-bestia-nemorosus-shroud-beast-archetype-10/ Bestia Nemorosus cards

http://forum.yugiohcardmaker.net/topic/322998-equipment-set-scale-cards/ Scale cards

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  • 1 month later...

Trans Sudarium (Latin for "Beyond the Shroud")

Spell Quickplay

Target 1"Bestia Nemorosus" Synchro monster in your Graveyard; Banish, from your hand, field, or Graveyard, monsters that could be used as Materials for the Synchro Summon of that card, then Special Summon that target.

 

http://forum.yugiohcardmaker.net/topic/325519-the-chitoknight-archetype-03-cnc-needed/  Chitoknights (just starting this one so help would be appreciated)

http://forum.yugiohcardmaker.net/topic/323158-the-miracle-spirit-m-%E3%82%B9%E3%83%94%E3%83%AA%E3%83%83%E3%83%88-archetype/  M. Spirits (large but still a pet project)

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Chitoknight Drone
EARTH - Level 3 - Insect/Effect - 900/1400
This monster is also always treated as Warrior-Type. As long as this monster is face-up on your side of the field, your opponent cannot attack face-up "Chitoknight" monsters you control, except this monster. When this monster is destroyed, add 1 "Chitoknight" monster from your Deck to your hand, except "Chitoknight Drone".

GameChildren: http://forum.yugiohcardmaker.net/topic/322991-gamechildren-rpg-heroes-and-villains/

Numerix: http://forum.yugiohcardmaker.net/topic/325570-numerix-my-latest-bizarre-idea/

True HERO: http://forum.yugiohcardmaker.net/topic/324662-true-hero-cards-where-elemental-meets-destiny/

Vengeful Weaponmasters: http://forum.yugiohcardmaker.net/topic/325091-vengeful-weaponmasters-4/

Modular Units: http://forum.yugiohcardmaker.net/topic/324892-modular-units/

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I'll design something for the True HERO set; in particular, some support for their Fusion Summons.

 

True HERO - Fusionist

Level 4 / Dark / Warrior

 

Once per turn: You can pay 800 Life Points; Fusion Summon 1 "True HERO" monster from your Extra Deck using monsters you control or in your hand as Fusion Materials.

 

1500/1400

 

 

Psychic Dragons: http://forum.yugiohcardmaker.net/topic/324931-sakura-psychic-dragon-36/

 

(Literally the only Archetype I've going right now; designing more stuff for YGOPro/DP but coding is a pain)

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Psychic Generation Energy
Continuous Spell
Every time you Special Summon a "Psychic Dragon" monster, select and activate one of the following effects:
-Raise the Level of one "Psychic Dragon" monster you control by 1 until the End Phase of this turn.
-Lower the Level of one "Psychic Dragon" monster you control by 1 until the End Phase of this turn.
-Increase the ATK of all face-up "Psychic Dragon" monsters by 300 until the End Phase of this turn.

GameChildren: http://forum.yugiohcardmaker.net/topic/322991-gamechildren-rpg-heroes-and-villains/

Numerix: http://forum.yugiohcardmaker.net/topic/325570-numerix-my-latest-bizarre-idea/

True HERO: http://forum.yugiohcardmaker.net/topic/324662-true-hero-cards-where-elemental-meets-destiny/

Vengeful Weaponmasters: http://forum.yugiohcardmaker.net/topic/325091-vengeful-weaponmasters-4/

Modular Units: http://forum.yugiohcardmaker.net/topic/324892-modular-units/

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Time is Fleeting

Counter Trap

Activate when your opponent's monster declares an attack and the number of Time Counters on the field is less than the number of cards on the field: Remove all Time Counters from "Numerix" monsters you control; Negate that attack and end the Battle Phase. During your next turn after this card was sent to the Graveyard, you can banish this card, and place 2 Time Counters on all cards you control that can have Time Counters placed on them.

 

http://forum.yugiohc...-03-cnc-needed/  Chitoknights

http://forum.yugiohc...type/  M. Spirits (large but still a pet project)

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Chitoknight Rogue

[EARTH/Insect/3/1400/1000]

This card is also always treated as a Warrior-Type monster. While you control a "Chitoknight", Your opponent cannot target this card for attacks or card effects.  When a Insect-type monster is targeted for an attack: You can send 1 "Chitoknight" monster from your hand to the Graveyard; The attacking monster loses ATK equal to the DEF of the sent monster. If a "Chitoknight" monster destroys a monster by battle: Inflict 1000 damage to your opponent.

 

Scarlet Pantheon - http://forum.yugiohcardmaker.net/topic/325211-welcome-to-my-pantheon-of-role-playing-characters-reboot/ - Please Refrain from making Monsters that are part of the Archetype, as the monsters are based on my RP characters or characters my characters are Lifelinked with... You can include stories if you like, make any effects you like, Huge Archetype

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@Shiki: I saw your archetype and spotted Silas, and randomly made a support card for her. Not sure if this counts as the monster "being part of the archetype".

 

Volkmire of Silas
Attribute: DARK
Type: Machine/Effect
Rank: 4
ATK: 1100
DEF: 1000
When you Normal Summon "Scarlet Pantheon - Silas": You can Special Summon this card from your hand. If you activate the effect of "Scarlet Pantheon - Silas", you can also decrease ATK or DEF by any value in a multiple of 100 from this card for that effect. If this card is sent from the field to the Graveyard: You can add 1 DARK Machine-Type monster with 1000 or less ATK from your Deck to your hand.

 

Backstory: I read Silas' story but I have not read the whole story or plot of the Pantheon, but if mechas are a thing, you could say Volkmire is more of a mechanical dog/hound that accompanies Silas.

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@Voltex: The Monster's Stories actually reveal their lives just before getting put in the pantheon and or their creation, whereas the Spells/Traps actually indicate One-shots, quotes, or parts of stories involving each monster, That said, Silas has the ability to morph into various things, Including Mechs, due to her Body Structure Changes, and thus her effect... However, I just had put in a Mech Pilot who makes her own Mechs on demand as an Officer in the pantheon, so yes, Mechs are a thing

 

The Restriction of not making monsters part of the archetype simply means "Do not put 'Scarlet Pantheon' in the name" so you're good here

 

whelp, No Archetype found for you... I'm just gonna Support one of your Singles

 

Royal Flush

[Spell]

When a "Poker Joke Yarliqueen" is Xyz Summoned: You can add this card from your Deck to your hand. You can only activate 1 "Royal Flush" per turn. Activate 1 of these effects.

-When your opponent controls 10 or more cards: Banish all cards your opponent controls and in  your opponent's hand and inflict 500 damage to your opponent for each card banished by this effect. 

-Send 1 Trap Card from your Deck to the Graveyard

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@Shiki: To be honest, I was not interested in getting any card for my archetype so I didn't provide any link (I should have pointed that out in my previous post), but you went as far as to search for my archetypes to make a card, so thank you for that.

I actually have 1 archetype, who "adopts" an official monster as a boss. I posted it a while ago, which I bet is the reason you couldn't find it.

Darzorc - "Dark Master - Zorc" support.

 

I do have another set of cards, but is more of an expansion of the "Genex" archetype.

 

 

To stick with the rules:

 

Valadu's Capture

Trap Card
Type: Normal

When a Warrior-Type "Scarlet Pantheon" you control is targeted for an attack by a monster with a higher or equal ATK: Target the attacking monster; take control of it. It cannot attack and its effects are negated.

 

Story: According to her story, Valadu is very good at capturing enemies, so this card is intended to reflect that skill.

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A major note about the Scarlet Pantheon Archetype, It's actually meant to not only allow itself to become many different decks, but most of the cards retain Synergy with each other, regardless of Deck...

 

Vengeful Weaponmaster - Shackler

EARTH - Level 3 - Rock/Effect - 1000/0

During either player's turn: You can Equip this card from your hand to a Monster on the field. The Equipped monster's ATK becomes 500 and it's effects are Negated. During your Next End Phase: this card and the equipped monster, if any, is returned to the hand.

 

Note: 500 ATK can still create a bunch of Combos with things, For example, Equip to a Machine for an Instant Machine Duplication Target, it's why it's able to equip to any monster, and that's why the ATK Drop instead of an ATK increase

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I actually really like Shackler.

Scarlet Morale Banner
Continuous Spell
Every time a "Scarlet Pantheon" monster is sent to the Graveyard, Special Summon 1 "Scarlet Pantheon" monster from your hand or Deck of lower Level than the monster sent to the Graveyard.

You guys have already seen my available archetypes.

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G5qSvd1.jpg

During each of your End Phases, place 1 EXP counter on this card. Increase the DEF of this card by 500 for each EXP counter on it. If this card attacks, you can remove 1 EXP Counter from this card to negate this effect: Place 1 EXP Counter on this card at the end of the Battle Phase, change this card to Defense Position.and its battle position cannot be changed until the End Phase of your next turn.

 

http://forum.yugiohc...-03-cnc-needed/  Chitoknights

http://forum.yugiohc...type/  M. Spirits

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You just renamed a previous card you used- I think you've even used that image before.

Chitinous Flail Armory
Continuous Spell
Send up to 3 Insect-Type monsters from your hand or side of the field to the Graveyard per turn to place an amount of Flail Counters on this card equal to the number of sent monsters. Once per turn, you can remove up to 2 Flail Counters from this card and place them on a Warrior-Type monster you control. As long as this card is face-up on the field, increase the ATK of all monsters with Flail Counters on them by 200 times the number of Flail Counters on them.

You've seen my archetypes.

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GameChild Trapper

EARTH/Level 4/Warrior/Effect

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each of your Standby Phases, place 1 EXP Counter on this card. Once per turn when your opponent activates a Trap card: Negate the activation, and if you do, move 1 EXP Counter from this card to another "GameChild" monster you control.

ATK-1600 DEF-800

 

http://forum.yugiohc...t-archetype-10/Bestia Nemorosus cards
http://forum.yugiohc...et-scale-cards/Scale cards

http://forum.yugiohcardmaker.net/topic/318104-wind-dragon-archetype/Wind Dragon

http://forum.yugiohcardmaker.net/topic/317515-angel-archetype/Angel

Leaving out Hyper-Units as they are finished with completely

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Sudden Wind Dragon
WIND/Level 3/Dragon/Effect
You may tribute summon 1 additional monster the turn you normal summon this card. This card can be treated as 2 tributes for the tribute summon of a WIND monster. If this card is tributed for a tribute summon: Target one card on the field; return it to its owner's hand.

Yeah... Have fun with this.

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Clckwrk Spanner

{EARTH/Warrior/1/0/0]

When this card in your possession is destroyed (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck face-up. If this card is Face-up in your Deck when your opponent declares an attack: You can send this card from your Deck to the Graveyard; Place 1 face-up "Clckwrk" monster that is face-up in your Deck below the top card of your Deck,

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