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[spoiler='Pendulums]

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Skydaemon Hyjexlia
Level 3 | WIND | Fiend | Pendulum | Gemini

Scale 1/1
Pendulum Effect: If there is no "Skydaemon" card in your other Pendulum Zone; this card's pendulum scale becomes 4. Gemini Monsters you control gain 400 ATK.

600/1800

Monster Effect:This card is treated as a Normal Monster while it is face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect:
• Gemini Monsters you control cannot be targeted by card effects.

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Skydaemon Ailxejyh
Level 7 | WIND | Fiend | Pendulum | Gemini

Scale 10/10
Pendulum Effect: If there is no "Skydaemon" card in your other Pendulum Zone; this card's pendulum scale becomes 4. When you Pendulum Summon a "Skydaemon" monster(s); both players shuffle as many cards in their Graveyard as possible into their Deck, up to the Level of the Summoned monster(s) with the highest Level.

2800/1400

Monster Effect:This card is treated as a Normal Monster while it is face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect:
• Target one "Skydaemon" monster in your Graveyard; Special Summon that target in face-up defense position. Banish that card when it leaves the field.


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Skydaemon Tymophlix
Level 2 | WIND | Fiend | Pendulum | Gemini

 

Scale 3/3

During your opponent's End Phase: You can banish this face-up card in your Pendulum Zone; add one of your other banished "Skydaemon" cards to your hand.


400/1400

This card is treated as a Normal Monster while it is face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect:
• Gemini Monsters you control cannot be destroyed by card effects.


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Skydaemon Ulviasa
Level 4 | WIND | Fiend | Pendulum | Gemini
 

Scale 6/6

When you Pendulum Summon a "Skydaemon" monster(s): gain LP equal to 300 x the highest Level among the Summoned monsters.

 

2000/1300
This card is treated as a Normal Monster while it is face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect:
• Once per turn: you can add one Level 4 or lower Normal Monster from your Graveyard to your hand.


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Skydaemon Wilsazu
Level 6 | WIND | Fiend | Pendulum | Gemini

 

Scale 5/5

WIND Fiend-type monsters you control cannot be destroyed by card effects. During your End Phase: you can destroy this card in your Pendulum Zone to add  1 Level 4 or lower Fiend-type monster from your Deck to your hand.

 

2500/1800
This card is treated as a Normal Monster while it is face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect:
• You can banish 2 "Skydaemon" monsters with different Levels you control: Fusion Summon 1 "Skydaemon" Fusion Monster from your Extra Deck using those monsters as the Fusion Materials.

 

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Skydaemon Rhiangnoorx
Level 9 | WIND | Fiend | Pendulum | Gemini
 
8/8
  1. If there is no "Skydaemon"card in your other Pendulum Zone: banish this card. 
  2. Once per turn: you can Ritual Summon 1 "Skydaemon" Ritual Monster from your hand or Deck. You must also Tribute monsters you control whose Levels total the Level of the Ritual Monster being Summoned. A Ritual Monster Summoned from the Deck by this effect is banished when it leaves the field.
 
200/100
  1. This card is treated as a Normal Monster while it is face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect:
    1. Cannot be destroyed by battle. 
    2. During your End Phase: banish 1 card in your hand or destroy this card. 
    3. If this card is destroyed by an opponent's card effect: you can tribute 1 monster you control; destroy 1 card on the field for each of your opponent's banished monsters.

[/spoiler]

[spoiler='Rituals']

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Skydaemon Archfiend, Xhetsad the Bloodrain

Level 3 | WIND | Fiend | Ritual | Effect

1500/1600

  1. Must first be Ritual Summoned by the effect of a "Skydaemon" card.
  2. When this card is Ritual Summoned: Gain 400 LP for each card currently banished.
  3. This card cannot be destroyed by card effects.

 

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Skydaemon Archlady, Yujiliinx the Bladestorm

Level 11 | WIND | Fiend | Ritual | Effect

2300/3700

  1. Must first be Ritual Summoned by the effect of a "Skydaemon" card.
  2. When this card is Ritual Summoned: shuffle all banished cards into their respective owners Decks.
  3. During your Standby Phase: if this card is currently banished; Special Summon it.
  4. When this banished card is Special Summoned: target 1 face-up monster you opponent controls; banish 2 cards in your hand, and if you do, this card gains ATK equal to that target's original ATK.

 

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Skydaemon Archlord, Qoplahkx the Cannongale

Level 6 | WIND | Fiend | Ritual | Effect

2700/1500

  1. Must first be Ritual Summoned by the effect of a "Skydaemon" card.
  2. When this card is Ritual Summoned: Each player excavates the top 3 cards of their Main Deck. Special Summon any monsters among the excavated cards to their owner's side of the field, and banish the rest.
  3. Once per turn: you can banish 1 monster you control and target 1 banished Spell or Trap card: add that card to your hand.

[/spoiler]

[spoiler='Fusions']

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Skydaemon Homiqhe
Level 9 | WIND | Fiend | Fusion | Effect

3100/2200


2 "Skydaemon" monsters
When this card destroys an opponent's monster by battle; draw 1 card and, if you do, banish 1 card in your opponent's Graveyard.

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Level 8 | WIND | Fiend | Fusion | Effect

2500/2200


2 "Skydaemon" Normal Monsters
This card can attack all monsters your opponent controls once each. If this card would be banished: return it to the Extra Deck instead.

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Skydaemon Aqanuxmo
Level 12 | WIND | Fiend | Fusion | Effect
4500/4200

Skydaemon Homiqhe + Skydaemon Yelgfajeq

  1. Must be Fusion Summoned using the above Fusion material Monsters and cannot be Special Summoned by other ways.
  2. This card cannot be targeted by card effects.
  3. This card can attack a number of times equal to the number of your banished monsters.
  4. Banish any monster destroyed by battle with this card. During your End Phase: you can banish 1 "Skydaemon" monster in your hand. If you do not, return this card to the Extra Deck, then, if all the Fusion Material Monsters used to Fusion Summon this card are in the Graveyard, Special Summon them in face-up attack position, but their ATK and DEF become 0.

[/spoiler]

 

[spoiler='Spells']

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Skydaemon Curse
Normal Spell

 

Banish the top card of your Deck face-up; apply the appropriate effect based on the type of card banished:
•Monster: Banish cards in your opponent's Graveyard, up to the Level of the monster banished to activate this card.
•Spell: Destroy all Spell/Trap cards on the field.
•Trap: Excavate cards from your Deck until you find a "Skydaemon" monster. Special Summon it and banish all other excavated cards.

 

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Siashatar, the Phantom Empire

Field Spell

  1. When you Pendulum Summon: You can Pendulum Summon 1 or more WIND Fiend-type Fusion monsters from your Graveyard. You cannot Pendulum Summon other monsters at the same time.
  2. Once per turn: You can Normal Summon 1 face-up Gemini Monster you control, in addition to your Normal Summon.

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Continuous Spell

 

Reveal one Fusion Monster in your Extra Deck that lists a Fusion Monster as a Fusion Material; send, from your side of the field or Extra Deck to the Graveyard, Fusion Material Monsters listed on that revealed Fusion Monster. On your second Standby Phase after activation: Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) You cannot conduct your Battle Phase the turn you activate this card. If this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.

 

[/spoiler]

 

Connected by lore with The Solemn Soldiers

 

This is the group that invaded the Soldiers' homeland, and nearly won, if not for the arrival of Artillery Sprite and the battle machines.

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Continuous Spell

 

Reveal one Fusion Monster in your Extra Deck that lists a Fusion Monster as a Fusion Material; send, from your side of the field or Extra Deck to the Graveyard, Fusion Material Monsters listed on that revealed Fusion Monster. On your second Standby Phase after activation: Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) You cannot conduct your Battle Phase the turn you activate this card. If this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.

 

Future Fusion, and all the weaknesses inherent in that card, for this Archetype's boss and the other 2 Fusion monsters with Fusion Monsters as listed Materials

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[spoiler='Rituals']

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Skydaemon Archfiend, Xhetsad the Bloodrain

Level 3 | WIND | Fiend | Ritual | Effect

1500/1600

  1. Must first be Ritual Summoned by the effect of a "Skydaemon" card.
  2. When this card is Ritual Summoned: Gain 400 LP for each card currently banished.
  3. This card cannot be destroyed by card effects.

 

 

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Skydaemon Archlady, Yujiliinx the Bladestorm

Level 11 | WIND | Fiend | Ritual | Effect

2300/3700

  1. Must first be Ritual Summoned by the effect of a "Skydaemon" card.
  2. When this card is Ritual Summoned: shuffle all banished cards into their respective owners Decks.
  3. During your Standby Phase: if this card is currently banished; Special Summon it.
  4. When this banished card is Special Summoned: target 1 face-up monster you opponent controls; banish that target, and if you do, this card gains ATK equal to that monster's original ATK.

 

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Skydaemon Archlord, Qoplahkx the Cannongale

Level 6 | WIND | Fiend | Ritual | Effect

3200/1500

  1. Must first be Ritual Summoned by the effect of a "Skydaemon" card.
  2. When this card is Ritual Summoned: Each player excavates the top 3 cards of their Main Deck. Special Summon any monsters among the excavated cards to their owner's side of the field, and banish the rest.
  3. Once per turn: you can target 1 banished Spell or Trap card: add that card to your hand.
 
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Skydaemon Rhiangnoorx
Level 9 | WIND | Fiend | Pendulum | Gemini
 
8/8
  1. If there is no "Skydaemon"card in your other Pendulum Zone: banish this card. 
  2. Once per turn: you can Ritual Summon 1 "Skydaemon" Ritual Monster from your hand or Deck. You must also Tribute monsters you control whose Levels total the Level of the Ritual Monster being Summoned. A Ritual Monster Summoned from the Deck by this effect is banished when it leaves the field.
 
200/100
  1. This card is treated as a Normal Monster while it is face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect:
    1. Cannot be destroyed by battle. 
    2. During your End Phase: banish 1 card in your hand or destroy this card. 
    3. If this card is destroyed by an opponent's card effect: you can tribute 1 monster you control; destroy 1 card on the field for each of your opponent's banished monsters.
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The focus on Gemini monsters is interesting, given that they're much more playable with Pendulum support. Just remember to specify that their effects aren't applied unless they are Normal Summoned again first.

Some of the Ritual monsters feel really too OP for their level, though. Qoplahkx, for example. He's a Level 6 Ritual with no detrimental effects (if we exclude the fact that they have to be Summoned by the effect of Rhiangnoorx, so they'll be Banished if they leave the field. It's not really a problem when the archetype actually exploits your banished cards), with 3200 ATK and that lets you recover your banished Spell/Traps for free, and lets you Special Summon other monsters.
Also, too many mass banishing effects.

All in all, it's an interesting archetype, but it's unplayable since it's stronger than even the Qliphoths. Which is saying something.

Also, a question: are the names totally random, or do they follow some sort of naming theme?

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The focus on Gemini monsters is interesting, given that they're much more playable with Pendulum support. Just remember to specify that their effects aren't applied unless they are Normal Summoned again first.

Some of the Ritual monsters feel really too OP for their level, though. Qoplahkx, for example. He's a Level 6 Ritual with no detrimental effects (if we exclude the fact that they have to be Summoned by the effect of Rhiangnoorx, so they'll be Banished if they leave the field. It's not really a problem when the archetype actually exploits your banished cards), with 3200 ATK and that lets you recover your banished Spell/Traps for free, and lets you Special Summon other monsters.
Also, too many mass banishing effects.

All in all, it's an interesting archetype, but it's unplayable since it's stronger than even the Qliphoths. Which is saying something.

Also, a question: are the names totally random, or do they follow some sort of naming theme?

 

I'll try retooling Qoplahkx, the Cannongale then... any suggestions on negatives to add, or a more comfortable ATK? I'd like to keep the Level as is.

 

Mass Banishing is the Deck strategy. Their Lore opponent is helpless against such a thing until you get out their Pendulum, who in-story rescued them from the brink.

 

If they beat out Qliphs, then I made them right.

 

Names are totally random. The only real theme is that pronouncing them should make your tongue hurt.

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I personally think that you should keep the Ritual Monsters' attack below the 3000 limit, and you could add a cost for each of their effects. For example, Qoplahkx's effects could require you to send cards from your Pendulum zones to the Graveyard. You could also have Yujiliinx's effect not banish your opponent's monster. Just an idea.

Also, Skydaemon's Curse is also too strong as it can let you destroy all S/T cards your opponent controls, while you would be able to recycle the ones destroyed by it with Qoplahkx's effect.

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Updates:

 

 

 

Cannongale

2700 atk

Must first be Ritual Summoned by the effect of a "Skydaemon" card. When this card is Ritual Summoned: Each player excavates the top 3 cards of their Main Deck. Special Summon any monsters among the excavated cards to their owner's side of the field, and banish the rest. Once per turn: you can banish 1 monster you control and target 1 banished Spell or Trap card; add that card to your hand.

 

Bladestorm

Must first be Ritual Summoned by the effect of a "Skydaemon" card. When this card is Ritual Summoned: shuffle all banished cards into their respective owners Decks. During your Standby Phase: if this card is currently banished; Special Summon it. When this banished card is Special Summoned: target 1 face-up monster you opponent controls; banish that target banish 2 cards in your hand and, if you do, this card gains ATK equal to that target's original ATK

 

Curse

Banish the top card of your Deck face-up; apply the appropriate effect based on the type of card banished:
•Monster: Banish cards in your opponent's Graveyard, up to the Level of the monster banished to activate this card.
•Spell: Destroy all Spell/Trap cards on the field.and banish the ones you control.
•Trap: Excavate cards from your Deck until you find a "Skydaemon" monster. Special Summon it and banish all other excavated cards.

 

[spoiler='pix]

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[/spoiler]

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