Jump to content

Vengeful Weaponmasters [9/?]


Draconus297

Recommended Posts

These have the potential to be very high-level jerks, as they attach themselves to your opponent's monsters, temporarily power them up, and let you steal the monster you gave strength to.

I do plan on expanding this, I just need to figure out the way to get each card completed- and any ideas are appreciated.

Vengeful Weaponmaster- Swordswoman
EARTH - Level 3 - Rock/Effect - 1500/400
Instead of Summoning this monster, you can attach it to one Spellcaster, Warrior, or Beast-Warrior-Type monster your opponent controls. The monster this card is attached to gains 500 ATK and DEF. During your Standby Phase, this card (and the monster it was attached to, if any) are sent to this card's original owner;s hand.

Vengeful Weaponmaster- Pikeman
EARTH - Level 4 - Rock/Effect - 2000/1000
Instead of Summoning this monster, you can attach it to the monster on your opponent's side of the field with the lowest original ATK. The monster this card is attached to gains 400 ATK, and deals piercing battle damage. During your Standby Phase, this card (and the monster it was attached to, if any) are sent to this card's original owner's hand.

Vengeful Weaponmaster- Berserker
EARTH - Level 3 - Rock/Effect - 1700/0
Instead of Summoning this monster, you can attach it to one monster on either player's field. The monster this card is equipped to gains 200 ATK, and can attack twice per turn. During your Standby Phase, this card (and the monster it was attached to, if any) is sent to this card's original owner's hand.

Vengeful Weaponmaster- Orb Club Man
EARTH - Level 4 - Rock/Effect - 1800/1500
If your opponent controls two or more monsters, instead of Summoning this monster, you can attach it to one monster your opponent controls. The monster this card is attached to gains 1500 ATK, but cannot be used as material for Fusion, Synchro, or Xyz Summon. During your Standby Phase, this card (and the monster it is attached to, if any) is sent to this card's original owner's hand.

Vengeful Weaponmaster - Shackler [Suggested by Death Label- Shinki]
EARTH - Level 3 - Rock/Effect - 1000/0
During either player's turn: you can equip this card from your hand to a monster on the field. The equipped monster's ATK becomes 500 and its effects are negated. During your next End Phase: this card and the equipped monster, if any, is returned to the hand.

 

Vengeful Weaponmaster - Nightmare Lancer

EARTH - Level 5 - Rock/Effect - 2100/1400

You can equip this card in your hand to any monster your opponent controls: its ATK is increased by 2000. If the equipped monster is in Attack Position when your opponent begins their Battle Phase, it must attack. If a monster equipped with this card attacks, banish all cards with the same Level or Rank as the equipped monster in your opponent's Deck and Extra Deck are banished. During your Standby Phase, this card )and the monster it is equipped to, if any) is sent to this card's original owner's hand.

 

Laying the Plan

Continuous Trap

You can only activate this card when 1 or more "Vengeful Weaponmaster" monsters are in your hand. Every time a card is added to your hand by a card's effect: banish 1 card from your opponent's Graveyard. As long as this card is in your Graveyard, the limit of cards you can hold in your hand is increased by 1.

 

Setup for Vengeance

Continuous Trap

You can only activate this card when 2 or more "Vengeful Weaponmaster" monsters are in your hand. Every time your opponent draws 1 or more cards, banish an equal number of cards from their Graveyard. If your opponent has no cards in their Graveyard, add 1 card from either player's Banished Zone to your hand. As long as this card is in your Graveyard, the limit of cards you can hold in your hand is increased by 1.

 

 

Enacted Vengeance

Continuous Trap

You can only activate this card if there are 2 or more Continuous Trap Cards in your Graveyard. If, during either player's Draw Phase, your opponent has no cards in their Graveyard: inflict 100 points of damage to your opponent's Life Points for every monster card in your hand. If, during either player's End Phase, there is a "Vengeful Weaponmaster" on the field, you can add 1 monster card from your Deck to your hand.

Link to comment
Share on other sites

Berserker creates a number of OTKs. There's a reason why Tryce daps the equipped monster's ATK.

 

These cards should have an activated Ignition Effect that equips them from your hand to your opponent's monsters. You don't need to specify that this replaces a Summon unless there's some special mechanic to it like using up your Normal Summon for the turn.

Link to comment
Share on other sites

You could have done this with an effect like

 

"You can target 1 face-up monster; equip this card from your hand to that target. It gains 500 ATK and DEF."

 

Orb Club Man's effect is not very good. 1500 ATK is a lot, and since you're using it on your own turn it can't interrupt most Synchro/Xyz combos.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...