Jump to content

"Zeus Knight' Xyz Archetype - (Work in Progress)


Cashew

Recommended Posts

First post ever so forgive any lack of etiquette and/or accidential breaking of forum rules.

 

CARDS:

 

Zeus Knight I

Rank 1/WIND/Thunder/Effect

ATK-1000/DEF-1000

2 level 1 Thunder-type monsters.

Once during either player's turn, you can detach 2 Xyz materials from this card: this card can not be destroyed by battle or by card effects this turn. During your Standby Phase, if this card has no Xyz material, return it to your Extra Deck, and if you do: you can Special Summon 1 "Zeus Knight II" from your Extra Deck or Graveyard during the End Phase of this turn.

 

Zeus Knight II

Rank 2/WIND/Thunder/Effect

ATK-1000/DEF-1000

2 level 2 Thunder-type monsters.

This card can also be Special Summoned by the effect of "Zeus Knight I", and if summoned this way, increase the ATK of this card by 400. Once during either player's turn, you can detach 2 Xyz materials from this card: this card can not be destroyed by battle or by card effects this turn. During your Standby Phase, if this card has no Xyz material, return it to your Extra Deck, and if you do: you can Special Summon 1 "Zeus Knight III" from your Extra Deck or Graveyard during the End Phase of this turn.

 

Zeus Knight III

Rank 3/WIND/Thunder/Effect

ATK-1000/DEF-1000

2 level 3 Thunder-type monsters.

This card can also be Special Summoned by the effect of "Zeus Knight II", and if summoned this way, increase the ATK of this card by 800. Once during either player's turn, you can detach 2 Xyz materials from this card: this card can not be destroyed by battle or by card effects this turn. During your Standby Phase, if this card has no Xyz material, return it to your Extra Deck, and if you do: you can Special Summon 1 "Zeus Knight IV" from your Extra Deck or Graveyard during the End Phase of this turn.

 

Zeus Knight IV

Rank 4/WIND/Thunder/Effect

ATK-1000/DEF-1000

2 level 4 Thunder-type monsters.

This card can also be Special Summoned by the effect of "Zeus Knight III", and if summoned this way, increase the ATK of this card by 1200. Once during either player's turn, you can detach 2 Xyz materials from this card: this card can not be destroyed by battle or by card effects this turn. During your Standby Phase, if this card has no Xyz material, return it to your Extra Deck, and if you do: you can Special Summon 1 "Zeus Knight V" from your Extra Deck or Graveyard during the End Phase of this turn.

 

Zeus Knight V

Rank 5/WIND/Thunder/Effect

ATK-1000/DEF-1000

2 level 5 Thunder-type monsters.

This card can also be Special Summoned by the effect of "Zeus Knight IV", and if summoned this way, increase the ATK of this card by 1600. Once during either player's turn, you can detach 2 Xyz materials from this card: this card can not be destroyed by battle or by card effects this turn. During your Standby Phase, if this card has no Xyz material, return it to your Extra Deck, and if you do: you can Special Summon 1 "Zeus Knight VI" from your Extra Deck or Graveyard during the End Phase of this turn.

 

Zeus Knight VI

Rank 6/WIND/Thunder/Effect

ATK-1000/DEF-1000

2 level 6 Thunder-type monsters.

This card can also be Special Summoned by the effect of "Zeus Knight V", and if summoned this way, increase the ATK of this card by 2000. Once during either player's turn, you can detach 2 Xyz materials from this card: this card can not be destroyed by battle or by card effects this turn. During your Standby Phase, if this card has no Xyz material, return it to your Extra Deck, and if you do: you can Special Summon 1 "Zeus Knight VII" from your Extra Deck or Graveyard during the End Phase of this turn.

 

Zeus Knight VII

Rank 7/WIND/Thunder/Effect

ATK-1000/DEF-1000

2 level 7 Thunder-type monsters.

This card can also be Special Summoned by the effect of "Zeus Knight VI", and if summoned this way, increase the ATK of this card by 2400. Once during either player's turn, you can detach 2 Xyz materials from this card: this card can not be destroyed by battle or by card effects this turn. During your Standby Phase, if this card has no Xyz material, return it to your Extra Deck, and if you do: you can Special Summon 1 "Zeus Knight VIII" from your Extra Deck or Graveyard during the End Phase of this turn.

 

Zeus Knight VIII

Rank 8/WIND/Thunder/Effect

ATK-1000/DEF-1000

2 level 8 Thunder-type monsters.

This card can also be Special Summoned by the effect of "Zeus Knight VII", and if summoned this way, increase the ATK of this card by 2800. Once during either player's turn, you can detach 2 Xyz materials from this card: this card can not be destroyed by battle or by card effects this turn. During your Standby Phase, if this card has no Xyz material, return it to your Extra Deck, and if you do: you can Special Summon 1 "Zeus Knight IX" from your Extra Deck or Graveyard during the End Phase of this turn.

 

Zeus Knight IX

Rank 9/WIND/Thunder/Effect

ATK-1000/DEF-1000

2 level 9 Thunder-type monsters.

This card can also be Special Summoned by the effect of "Zeus Knight VIII", and if summoned this way, increase the ATK of this card by 3200. Once during either player's turn, you can detach 2 Xyz materials from this card: this card can not be destroyed by battle or by card effects this turn. During your Standby Phase, if this card has no Xyz material, return it to your Extra Deck, and if you do: you can Special Summon 1 "Zeus Knight X" from your Extra Deck or Graveyard during the End Phase of this turn.

 

Zeus Knight X

Rank 10/WIND/Thunder/Effect

ATK-1000/DEF-1000

2 level 10 Thunder-type monsters.

This card can also be Special Summoned by the effect of "Zeus Knight IX", and if summoned this way, increase the ATK of this card by 3600. Once during either player's turn, you can detach 2 Xyz materials from this card: this card can not be destroyed by battle or by card effects this turn. During your Standby Phase, if this card has no Xyz material, return it to your Extra Deck, and if you do: you can Special Summon 1 "Zeus Knight XI" from your Extra Deck or Graveyard during the End Phase of this turn.

 

Zeus Knight XI

Rank 11/WIND/Thunder/Effect

ATK-1000/DEF-1000

2 level 11 Thunder-type monsters.

This card can also be Special Summoned by the effect of "Zeus Knight X", and if summoned this way, increase the ATK of this card by 4000. Once during either player's turn, you can detach 2 Xyz materials from this card: this card can not be destroyed by battle or by card effects this turn. During your Standby Phase, if this card has no Xyz material, return it to your Extra Deck, and if you do: you can Special Summon 1 "Zeus Knight VII" from your Extra Deck or Graveyard during the End Phase of this turn.

 

Zeus Knight XII

Rank 12/WIND/Thunder/Effect

ATK-1000/DEF-1000

2 level 12 Thunder-type monsters.

This card can also be Special Summoned by the effect of "Zeus Knight XI", and if summoned this way, increase the ATK of this card by 4400. This card can not be targeted or destroyed by your opponent's card effects while in DEF position. You can detach 2 Xyz materials from this card OR pay half your Life Points: destroy this card, and if you do, activate one of the following effects:

- Inflict 300 damage to your opponent for every Zeus Knight card in your Extra Deck.

- Inflict 500 damage to your opponent for every Zeus Knight card in your Extra Deck.

 

tl;dr - Thunder Xyzs, return to Extra Deck when they have no Xyz material to summon the "next" one, which gains 400 more ATK than the last.

 

Feedback and opinions would be great, with constructive criticism preferably c:

Thanks I guess :3

-Cashew

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...