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U.A. Winning Tactics [SECE-EN]


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U.A. Winning Tactics

Quickpay Spell

If you control 2 or more “U.A.” monsters with different names: Shuffle as many monsters on the field as possible into the Deck, then Special Summon from your Deck a number of “U.A.” monsters with different names up to the number of cards shuffled into your Main Deck, but those monsters cannot attack this turn. Then your opponent can Special Summon, from their Deck, as many monsters as the amount of cards shuffled into their Main Deck. You can only activate 1 “U.A. Winning Tactics” per turn.

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That's brutal.

 

Return all monsters to the Deck, then Summon UA up to the number you shuffled back into your Deck (counting monsters of yours the opponent controlled, but not counting Extra Deck cards). Your opponent does the same thing based on what they shuffled in.

 

So if you use it on a Field of mostly (opponent) Extra Deck cards, your opponent gets nothing. That said, they can drop a lot of evil stuff on you if they didn't get a bunch of Extra Deck cards wiped. And if you use this on the opponent's turn, they can still attack.

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Not opposed to anything. I'm just pointing out how situational it is. The problem with the deck at this point is the fact that it is a combo deck that doesn't really have any big combo plays outside of putting lots of damage on the board and cheesing without having to dip into the Extra. Another problem is complete reliance on Midfielder and Stadium. Granted, with RotA at 3 it's not a huge deal but it still doesn't have amazing turn 1 plays.

This is why the BA variant is so good in comparison to others, because you can one-card Invoker or Dante to set up Midfielder or Feast plays.

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The card is interesting, though giving your opponent whatever they want sounds like it could become a bad idea. II suppose that the no attacking restriction doesn't really matter since you can just tag them out. The one nice thing is that it gets whatever you need quite fast, and it can easily get rid of problem cards, but it can also be a bit hard to use.

 

Fun thing, if you Summon Linebacker, the effects of the monsters they just Summoned will be negated, meaning, all of them. That makes this a bit less risky against things like Tellarknights.

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This card is only good for sticking the middle finger up to Winda, Delteros, Dante, and so fourth. But when you're letting your're opponent be free to set up another guy is too risky and awful. U.A has high search power already so the hand arsenal more reliable then shuffling back into the deck, especially in case Stadium gets popped. Plus, isn't it likely you'd have Linebacker and Ace during your opponent's turn you'd have this set up? So why get rid of that? So just leaves it to be particularly useful to use during your turn where you can kill Synchro/Xyz fodder with Slugger but then again there's a lot of plus-happy cards in the format.

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Plus, isn't it likely you'd have Linebacker and Ace during your opponent's turn you'd have this set up? So why get rid of that?


It allows you to reuse their OPT effects. The card doesn't say that you have to SS UAs with different names with what was returned, just that you SS 2+ different things with it.

I can see this being a brutal card if only because Linebacker could really do a number when bringing out their monsters. Being able to turn all of their monsters into vanillas seems like it'd be pretty good. I honestly wish it had the restriction watered down though, this deck is as slow as it comes nowadays and could have really used a bit of disruption power when they're still in the setting up stages.
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Well that would be what happened here, since you Special Summon first and could thus prevent the opponent from Special Summoning.

then it becomes a field wipe, not an auto win.

raigeki dark hole and many other cards can do this too, and with less requirements, so needing 2 UA on the field, sounds reasonable.

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