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Folkreature Archetype


MiloMarvel

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Hi, everybody :)

 

This is an archetype based on creatures from the Brazilian folklore, myths and legends. Based on discard card formthe hand of the opponent or make they take damage.

 

Effect Monsters:

[spoiler=]Folkreature Alamoa

[ Level 4 / WATER / Zombie / Effect ]
ATK 1000 / DEF 900
FLIP: Shuffle 1 "Folkreature" monster from your Graveyard back in the Deck, then draw 1 card.
 
Folkreature Boitata
[ Level 5 / FIRE / Reptile / Effect ]
ATK 2300 / DEF 1700
When this card is Tributed Summoned shuffle all face-up "Folkreature" monsters that you controls back in the Deck, then discard 1 random card from your opponents hand. (If your opponent have no cards in their hand, they take 900 damage instead).
 
Folkreature Boiuna
[ Level 5 / WATER / Reptile / Effect ]
ATK 2100 / DEF 2000
This card cannot be Set. If you control a face-up "Folkreature" monster, Special Summon this card from your hand. When this card is Summoned while you have no "Folkreature" monsters in your Graveyard, draw 2 cards.
 
Folkreature Boto
[ Level 3 / WATER / Spellcaster / Effect ]
ATK 500 / DEF 1700
This card is also treated as Fish-type monster. While this card is face-up on the field every time that your opponents draw a card(s) (except during the Draw Phase) draw the same number of cards that your opponent.
 
Folkreature Cabriola
[ Level 2 / DARK / Beast / Tuner / Effect ]
ATK 500 / DEF 200
If this card is used for Synchro Summon a "Folkreature" monster, shuffle this card back into the Deck instead to send the Graveyard.
 
Folkreature Cuca
[ Level 7 / DARK / Spellcaster / Tuner / Effect ]
ATK 2950 / DEF 2250
This card is also treated as Reptile-type monster. This card cannot be Special Summoned. You can Tribute Summon this card tributing just 1 "Folkreature" monster. You can tribute 1 "Folkreature" monster anywhere in the field to Special Summon 1 "Cuca Token" (Level 2/DARK/Reptile/ATK 0/DEF 0). Once per turn: You can tribute 1 face-up Reptile-type monster, then your opponent must discard cards equal to the Level of the tributed monster. (If your have no enough cards to discard, they take 1300 damage instead and don't discard any cards). You can only control 1 "Folkreature Cuca".
 
Folkreature Cumacanga
[ Level 2 / FIRE / Fiend / Tuner / Effect ]
ATK 200 / DEF 200
While this card is face-up, each time your opponent add 1 card from their Deck or Graveyard to they hand, add 1 "Folkreature" to your hand from the Deck or Graveyard.
 
Folkreature Curupira
[ Level 8 / EARTH / Warrior / Effect ]
ATK 2700 / DEF 1900
When your opponent discards 2 or more cards during your turn you can Special Summon this card from your hand. If this card is Special Summoned by this way, shuffle it back in the Deck during your End Phase.
 
Folkreature Dry Body
[ Level 3 / DARK / Zombie / Effect ]
ATK 1500 / DEF 600
When this card destroy an opponent's monster by battle, this card gains ATK equal to the destroyed monster Level x200. If you do this card can attack once again in a row (This effect can be used just once per turn). During your End Phase shuffle this card back in your Deck.
 
Folkreature Evil Saci
[ Level 8 / DARK / Fiend / Effect ]
ATK 2700 / DEF 2000
When this card is Special Summoned from your Deck declare a card type (Monster, Spell or Trap) and your opponent must discard or send one card of the declared type from the deck to the Graveyard. Your opponent can pay 1000 Life Points to negate this effect.
 
Folkreature Headless Mule
[ Level 4 / FIRE / Beast / Effect ]
ATK 1400 / DEF 1600
When this card is Normal Summoned, add 1 "Folkreature Cumacanga" from the Deck to your hand.
 
Folkreature Iara
[ Level 8 / WATER / Fish / Effect ]
ATK 1700 / DEF 0
This card cannot be destroyed by battle and you take no damage from battles involving this card. If your opponent control 2 or more face-up monsters this card cannot attack. During your opponents End Phase: Declare 1 type of card (Monster, Spell or Trap) then look at your opponents hand and discard all card of the declared type (if your opponent have no cards in their hand, they take 800 damage instead). When this card leaves the field, banish this card. You can only control 1 "Folkreature Iara".
 
Folkreature Kalabaskapulo
[ Level 4 / WATER / Fiend / Effect ]
ATK 1700 / DEF 1300
While this card is face-up in the field, each time that you shuffle a card(s) back in the Deck, you opponent discard 1 card. (If your opponent have no cards in their hand, they take 700 damage instead)
 
Folkreature Matinta
[ Level 4 / DARK / Spellcaster / Effect ]
ATK 1000/ DEF 1000
If this card is destroyed by battle, Special Summon a "Folkreature Suindara Token" (Level 2/DARK/Winged Beast/Tuner/ATK 200/DEF 800) then, if the Token is removed from the field (except for a Synchro Summon) discard 1 card from your opponents hand (if your opponent have no cards in hand they take 500 damage instead).
 
Folkreature Mother Of The Gold
[ Level 5 / LIGHT / Fairy / Effect ]
ATK 1900 / DEF 2400
When this card is Tributed Summoned you can Summon up 3 "Shinning Golden Ball Token" (Level 1/LIGHT/Fairy/ATK 0/DEF 0). Each time this card would be destroyed, destroy 1"Shinning Golden Ball Token" instead. Once per turn, you can tribute 1 face-up Token in the field to discard 1 card from yout opponents hand. (If your opponent have no cards in their hand, they take 300 damage instead).
 
Folkreature Saci
[ Level 4 / WIND / Spellcaster / Effect ]
ATK 1800/ DEF 900
When this card is Summoned, discard 1 random card from your opponents hand. (If your opponent have no cards in their hand, they take 300 damage instead).
 
Folkreature Water Horse
[ Level 2 / WATER / Beast / Tuner / Effect ]
ATK 100/ DEF 800
This card cannot be destroyed by battle.
 
Folkreature Werewolf
[ Level 4 / DARK / Beast / Effect ]
ATK 1700/ DEF 1700

When this card destroy an opponent's monster by battle, Special Summon the destroyed monster in Attack Position to your side of the field. Then, that monster is treat as Beast-type and "Folkreature" monster.[/spoiler]

 

Ritual Monsters:
[spoiler=]
Folkreature Jaci, The Moon Goddess
[ Level 6 / DARK / Fairy / Ritual / Effect ]
ATK 2400 / DEF 2200
This card can only be Ritual Summoned with the Ritual Spell Card, "The Call Of The Cacique". You can pay 2000 Life Points to banish all cards in your opponents Graveyard. At the end of the Battle Phase, destroy this card.
[/spoiler]
 
Spells:
[spoiler=]
Folkreature Andurah, The Flaming Tree
[ Continuous Spells Card ]
Each time your opponent discard a card or send a card from their Deck to the Graveyard put 1 "Folkounter" on this card for each card. Once per turn: Remove 3 "Folkounters" from this card and target 1 Level 4 or lower monster in your opponents Graveyard and Special Summon it in face-up Attack Position to your side of the field, but its effects are negated.
 
Folkreature's Mythical Forest
[ Field Spell Card ]
All "Folkreature" monsters gains 400 ATK and DEF. Once per turn: You can Special Summon 1 Level 4 lower "Folkreature" monster from your Graveyard. Then, shuffle it back in the Deck during your End Phase.
 
Folkreature's Mythical River
[ Continuous Spell Card ]
Once per turn: Special Summon 1 WATER "Folkreature" monster from your hand. Then, shuffle it back in the Deck during your End Phase.
 
Forest Protectors
[ Continuous Spell Card ]
While you control a face-up "Folkreature" monster, "Folkreature" Spell Cards cannot be destroyed.
 
The Call Of The Cacique
[ Ritual Spell Card ]
This card is used to Ritual Summon "Folkreature Jaci, The Moon Goddess". You must also Tribute monsters from the field or your hand whose total Levels equal 6 or more. 
 

[/spoiler]

 

Traps:
[spoiler=]
Folkreature Prison
[ Continuous Trap Card ]
Target 1 face-up monster that you opponent controls and equip this card on it. Its effects are negated and it cannot attack, change the battle position or be used to Summon another monster. During each of your Stanby Phases, discard 1 random card from your opponents hand. (If you opponent have no cards in their hand, they take 400 damage instead). If this card is destroyed, banish the equipped monster.
 
Folkreature's Solemn Festival
[ Continuous Trap Card ]
Activate this card paying 1500 Life Points. Each time that your opponent would negate (by Spell, Trap or card effect) the Summon of a "Folkreature" monster, they also must discard they entire hand (min. 1) to negate the Summon. (If your opponent have no cards in their hand, they take 2000 damage instead). During end of your Standby Phases, pay 500 Life Points or destroy this card.
 
Saci's Curse
[ Normal Trap Card ]
Active this card paying 1500 Life Points after a "Folkreature Saci" is Summoned to your side of the field. After the effect of "Folkreature Saci" resolves, discard 1 card from your opponents hand. (If your oponnent have no cards in hand, they take 600 damage instead). During the End Phase after this card activation tribute 1 face-up "Folkreature Saci" and Special Summon 1 "Folkreature Evil Saci" from your hand or Deck.
[/spoiler]
 
Fusion Monsters:
[spoiler=]
Folkreature Capelobo
[ Level 6 / DARK / Beast / Fusion / Effect ]
ATK 2650 / DEF 1650
"Folkreature Dry Body" + "Folkreature Werewolf"
Must be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Each time that your opponent take damage from a "Folkreature" card effect gain Life Points equal to the damage they took x2.
 
Folkreature Haunted Carriage
[ Level 8 / DARK / Zombie / Fusion / Effect ]
ATK 2300 / DEF 2500
"Folkreature Headless Mule" + 1 "Folkreature" monster.
Must be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned your opponent must discard all their hand (min. 1). Then, during your End Phase, your opponent draw the same number of cards they discard.
[/spoiler]
 
Synchro Monsters:
[spoiler=]
Folkreature Caboclo
[ Level 6 / WATER / Sea-Serpent / Synchro / Effect ]
ATK 2100 / DEF 2100
1 WATER Tuner + 1 non-Tuner monster.
While this card is face-up in the field, your opponent must discard 1 card to activated Spell or Trap Cards. (If your opponent have no cards in their hand, they take 800 damage instead).
 
Folkreature Teju Jagua
[ Level 9 / EARTH / Beast / Synchro / Effect ]
ATK 1500 / DEF 1500
1 "Folkreature" Tuner + 1 or more non-Tuner "Folkreature" monsters.
When this card would be removed from the field, put 1 "Folkounter" on this card instead. Then, this card gains 1500 ATK and DEF until your End Phase. When this card have 7 "Folkounters" banish this card. Then, discard up 3 cards from your opponents hand (If your opponent have no cards in their hand they take 1500 damage instead).
[/spoiler]
 
Xyz Monsters:
[spoiler=]
Folkreature Caipora
[ Rank 4 / EARTH / Warrior / Xyz / Effect ]
ATK 2400 / DEF 2000
2 Level 4 "Folkreature" monsters.
When this card detach a Xyz material monster, shuffle 1 "Folkreature" monster from the Graveyard back in your Deck. Once per turn: when your opponent discard a card(s) you can detach 1 Xyz material monster from this card and your opponent discard one more card. (If you opponent have no card in their hand, they take 500 damage instead).
 
Folkreature Mapinguary
[ Rank 8 / EARTH / Fiend / Xyz / Effect ]
ATK 3200 / DEF 1200
2 Level 8 monsters.
When this card destroy an opponents monster by battle you can detach 1 Xyz material monster from this card and shuffle up 3 "Folkreature" monsters from your Graveyard back in the Deck. Then, draw 1 card.
 
Folkreature Norato
[ Rank 2/ WATER / Sea-Serpent / Xyz / Effect ]
ATK 800 / DEF 1000
2 Level 2 Monsters.
You can only control 1 "Folkreature Norato". This card cannot be destroyed by battle while have a Xyz material monster attached. Once per turn: Before your opponent take damage from a "Folkreature" card effect, you can detach 1 Xyz material from this card, then the damage they take is doubled.
 
Folkreature Shepherd Boy
[ Rank 4 / LIGHT / Zombie / Xyz / Effect ]
ATK 700 / DEF 2500
2 Level 4 monsters.
Before a "Folkreature" card you control is destroyed or banished you can detach 1 Xyz material monster from this card and add 1 card from your Graveyard or from your banished cards to your hand. (This is a Quick-Effect). You can't use the added card if you activated this effect during your turn.
[/spoiler]
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