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Domestic Utensil Robot Archetype


MiloMarvel

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This archetype is not finished and i'm accepting some suggestions :)
Hope you like and comment.
 
Effect Monsters:
[spoiler=]
D.U.R. - Aracno Juicer
[ Level 3 / WATER / Machine / Effect ]
ATK 1200 / DEF 800
This card is also treated as LIGHT-Attibute. When this card battles a Plant-type monster, destroy it before the damage calculation. If this card are banished from your Graveyard by an effect of a "D.U.R" monster: Draw 2 cards. 
 
D.U.R. - Capuccino Machine
[ Level 2 / WATER / Machine / Tuner / Effect ]
ATK 300 / DEF 1000
This card is also treated as LIGHT-Attribute. If this card are banished from your Graveyard by an effect of a "D.U.R" monster: inflict 500 damage to your opponent's Life Points.
 
D.U.R. - Dishwasher Defender
[ Level 4 / WATER / Machine / Effect ]
ATK 100 / DEF 2100
FLIP: Add 1 Level 4 or lower "D.U.R." monster from the Deck to your hand. This card is also treated as LIGHT-Attribute. If this card are banished from your Graveyard by an effect of a "D.U.R" monster: send 1 "D.U.R." monster from the Deck to the Graveyard.
 
D.U.R. - Four Burning Mouths Stove
[ Level 6 / FIRE / Machine / Effect ]
ATK 2000 / DEF 2000
This card is also treated as LIGHT-Attibute. This card can be Special Summoned (from your hand) by banishing 1 "D.U.R." monster from your Graveyard. When this card is banished from your side of the field or Graveyard, send it to the Graveyard during the End Phase of the turn that this card was banished. Once per turn: Banish 1 "D.U.R." monster from your Graveyard and inflict damage to your opponent's Life Points equal to the Level of the banished monster x400.
 
D.U.R. - Golem Refrigerator
[ Level 4 / WATER / Machine / Effect ]
ATK 1800 / DEF 1000
This card is also treated as LIGHT-Attibute. If this card is Summoned from your hand, Special Summon 1 "D.U.R. - Ice Blast Freezer" from the Deck or Graveyard. Once per turn: When a "D.U.R." monster is Special Summoned, send 1 "D.U.R." from the Deck to the Graveyard.
 
D.U.R. - Ice Blaster Freezer
[ Level 4 / WATER / Machine / Effect ]
ATK 1600 / DEF 1200
This card is also treated as LIGHT-Attibute. If this card is Summoned from your hand, Special Summon 1 "D.U.R. - Golem Refrigerator" from the Deck or Graveyard. Once per turn: When a "D.U.R." monster is banished from your Graveyard, send 1 "D.U.R." monster from the Deck to the Graveyard.
 
D.U.R. - Microwave Blaster
[ Level 3 / FIRE / Machine / Tuner / Effect ]
ATK 1200 / DEF 500
This card is also treated as LIGHT-Attibute. When this card is Special Summoned, Special Summon 1 Level 4 or lower "D.U.R." monster form the Deck. Once per turn: Banish 1 "D.U.R." monster from your Graveyard and choose 1 of these effects:
  • Increase your Life Points by 1000.
  • Inflict 1000 damage to your opponent's Life Points.
 
D.U.R. - Octopus Oven
[ Level 3 / FIRE / Machine / Effect ]
ATK 700 / DEF 1100
This card is also treated as LIGHT-Attibute. If this card are banished from your Graveyard by an effect of a "D.U.R" monster: Destroy 1 Special Summoned monster on the field. Once per turn: Banish 1 "D.U.R." monster from your Graveyard and send 1 Special Summoned monster to the bottom of the owners Deck.
 
D.U.R. - Swordsman Blender
[ Level 4 / WIND / Machine / Effect ]
ATK 1900 / DEF 700
This card is also treated as LIGHT-Attibute. When this card battles a Defense Position monsters inflict the difference to your opponent's Life Points. If you do, this card can attack another Defense Position monster. Once per turn: Banish 1 "D.U.R." monster from your Graveyard and add 1 "D.U.R. - Turbo Mixer" to your hand.
 
D.U.R. - Toaster Frog
[ Level 2 / FIRE / Machine / Effect ] 
ATK 300 / DEF 100
This card is also treated as LIGHT-Attibute. If this card are banished from your Graveyard by an effect of a "D.U.R" monster: Special Summon 1 "D.U.R." monster from your Graveyard except "D.U.R. - Toaster Frog".
 
D.U.R. - Turbo Mixer
[ Level 2 / WIND / Machine / Effect ]
ATK 500 / DEF 400
This card is also treated as LIGHT-Attibute. When this card is Normal Summoned or Flipped shuffle back into Deck all cards in your Graveyard and all your banished cards. Then your opponent do the same thing. After that, you draw 2 cards and your opponent send the top 2 cards from their Deck to the Graveyard (auto mill effects are not activated). Once per turn: Banish 1 "D.U.R." monster from your Graveyard and banish 2 cards from your opponent's Graveyard.
 
D.U.R. - Vicious Fan
[ Level 4 / WIND / Machine / Effect ]
ATK 1600 / DEF 1300
This card is also treated as LIGHT-Attibute. When this card is Summoned, send all your opponent's monsters with different Level back to the owners hand. Once per turn: Banish 1 "D.U.R." monster from your Graveyard and add 1 Level 5 or higher "D.U.R." monster friom the Deck to your hand.
 
D.U.R. - War Washing Tank
[ Level 8 / WATER / Machine / Effect ]
ATK 2800 / DEF 2700
This card is also treated as LIGHT-Attribute. When a "D.U.R." monster is banished while this card is in your Graveyard, Special Summon this card. Once per turn: Tribute 1 face-up "D.U.R." monster to destroy 1 card on the field.
[/spoiler]
 
Spells:

[spoiler=]D.U.R. Repair Guy

[ Normal Spell Card ]

When you have 2 or more face-up "D.U.R." monsters, target 1 "D.U.R." and make the Level of all others "D.U.R." monsters equal to the Level of the targeted monster.

 

D.U.R. Support - Air Condor Conditioner
[ Normal Spell Card ] 
Shuffle up 3 banished "D.U.R." monsters back into the Deck and draw 2 cards. While this card is in the Graveyard it can be banished by "D.U.R." monster effect. If this card is banished from the Graveyard: Destroy up 2 cards in the field.
 
D.U.R. Support - Polisher Dancer
[ Normal Spell Card ]
Target all banished "D.U.R." monsters and all "D.U.R." monsters in the Graveyard, send all banished to the Graveyard and banish all in the Graveyard. While this card is in the Graveyard it can be banished by "D.U.R." monster effect. If this card is banished from the Graveyard: Target up 2 face-up cards in the field and return they to its controller hand, then the controller Set 1 card from the hand for each returned.
 
D.U.R. Support - Tri-Cannon Blower
[ Normal Spell Card ]
Banish all "D.U.R." monsters from your Graveyard. While this card is in the Graveyard it can be banished by "D.U.R." monster effect. If this card is banished from the Graveyard: Banish up 2 random cards from your opponents hand.
 
D.U.R. Support - Vacuum Cannon
[ Normal Spell Card ] 
Send all banished "D.U.R." monsters to the Graveyard. While this card is in the Graveyard it can be banished by "D.U.R." monster effect. If this card is banished from the Graveyard: Shuffle 2 cards in the field back into the owners Deck, then the owner draw 1 card.

 

Modern House
[ Field Spell Card ]
While you have a face-up "D.U.R." monster you can negate an opponent's Special Summon, if you do destroy that card. This effect can be used only once per turn.
 
Modern House CPU
[ Continuous Spell Card ] 
During each of your turns, target 1 "D.U.R." monster with an "Once per turn" effect. During this turn, you can use the effect of the targeted monster twice. If this acrd is destroyed by your opponent, banish all Level 3 or lower "D.U.R." monster from your Graveyard.
[/spoiler]
 
Traps:
[spoiler=]
Improving Utensils
[ Normal Trap Card ]
Activate this card when a LIGHT Machine-type monster is banished, add up 2 cards with same name from the Deck or Graveyard to your hand.
 
Recycling Utensils
[ Continuous Trap Card ]
Each time your opponent Special Summon a monster, discard 1 card and Special Summon 1 "D.U.R." monster from your Graveyard.
 
Utensils Factory
[ Continuous Trap Card ]
Each time your opponent Special Summon a monster, pay 1000 Life Points and Special Summon 1 level 4 or lower "D.U.R." monster from your hand or Deck.
[/spoiler]
 
Extra Deck:
[spoiler=]
D.U.R. - Stoven, The One With Six Burning Mouths
[ Level 8 / FIRE / Machine / Fusion / Effect ]
ATK 2900 / DEF 2500
"D.U.R. - Four Burning Mouths Stove" + "D.U.R. - Octopus Oven"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control (You do not use "Polymerization"). This card is also treated as LIGHT-Attribute. Once per turn: Banish 1 "D.U.R." monster from your Graveyard and inflict damage to your opponent's Life Points equal to the Level of the banished monster x600. If this card is banished from your Graveyard Special Summon 1 Machine-type Synchro monster from your Graveyard but it's effects are negated.
 
D.U.R. - Shower, The Ruler Of The Iced And Burning Waters
[ Level 5 / LIGHT / Machine / Synchro / Effect ]
ATK 2500 / DEF 2300
1 LIGHT Machine-type Tuner + 1 non-Tuner WATER or FIRE monster
This card gains the Attribute of the non-Tuner material monster as an additional Attribute. When this card is treated as WATER-Attribute: Face-up LIGHT Machine-type monsters you control gains 500 ATK. When this card is treated as FIRE-Attribute: Face-up LIGHT Machine-type monsters you control does piercing damage to your opponent's Life Points when battle a Defense Position monster. Once per turn: Banish 1 "D.U.R." monster from your Graveyard and this cards gains its Attribute as an additional Attribute. If this card is banished from your Graveyard Special Summon 1 Machine-type Fusion monster from your Graveyard but it's effects are negated.
 
D.U.R. - Dash, The Trasher
[ Rank 4 / EARTH / Machine / Xyz / Effect ] 
ATK 2300 / DEF 1100
2 Level 4 monsters
This card is also treated as LIGHT-Attribute. Once per turn: detach 1 Xyz material from this card and choose 1 of these effects:
  • Add 1 Machine-type monster from the Deck to your hand.
  • Send 1 Machine-type monster from the Deck to the Graveyard.
 
[/spoiler]
 
Card Arts:
[spoiler=]10422504_749287768494294_25422040023833710896850_749287785160959_10249807527198910891520_749287781827626_12523460858010310427217_749287838494287_524116662795026[/spoiler]
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Very Interesting concept. So you going for a mix of burn damage and special summon negation? I figure you want to fill up your graveyard for the effects to activate correct? Any ideas on a card to do that? Also since you have the banish from graveyard clause so much, why do you want all the summoning from the graveyard? Just a few things i saw. I do like the concept though, and the art too. 

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Very Interesting concept. So you going for a mix of burn damage and special summon negation? I figure you want to fill up your graveyard for the effects to activate correct? Any ideas on a card to do that? Also since you have the banish from graveyard clause so much, why do you want all the summoning from the graveyard? Just a few things i saw. I do like the concept though, and the art too. 

 

Thanks, bro.

Its more an auto-banish.

Some cards with eff who banish cards from the Grave and other cards who has effs when are banished (basically low levels and need more of this type).

Now I hava an idea to send cards to the Graveyard. Similar to "Snake Rain". An ideas for some monsters like a dishwasher, washer machine and a trash compactor.

And if you can help with anything, I appreciate. Sorry the bad English haha 

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I do like the idea of adding costs. They make the deck seem more legitimate, since factory is a legitimately powerful card. I mean dueling any  sort of deck that swarms would give you a field of monsters, e.g. Burning Abyss or Fire Fists but i guess that's the idea isn't it? Duel Portal is a site that lets you play with cards you've created. It's something i found on here. What sort of ideas do you have for real world support? Machine Duplication would probably work well in this deck, and some cyber dragons since you have a lot of Light Machines. 

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  • 3 weeks later...

I think if you are not all pictures, you need to say so in the name of the topic, though I may be wrong.

 

If there's a mixture of the two, you should mention it somewhere in the topic; but not mandatory that you explicitly write it as a title.

Apparently, there's a stigma about cards with pictures and those that do not.

 

That being said, keep in mind that 2 weeks without a post is considered a necrobump in here, due to the nature of the section.

Keep this in mind for next time. (Also remember that you MUST give some form of CnC to the user when you first post in their thread)

 

(I will go ahead and revise the rules regarding this sort of stuff)

 

LOCK.

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