Following the theme of the last two sets, this one will hopefully expand on the rest of the stuff I had planned for the last one, but just couldn't fit.
So let's start.
(Also the first Pop Culture set that goes into Advanced/RC; whatever you want to call it)
(Shinkai no Ribaiasan Kaiōga)
1 Tuner + 2 or more non-Tuner WATER monsters
When another WATER monster battles an opponent's monster: It gains 800 ATK during the Damage Step only. Halve any battle damage inflicted by a FIRE monster. This card can make a second attack during each Battle Phase. Once per turn: You can gain 1000 LP, but this card cannot declare an attack the turn you activate this card.
First effect is basically a Skyscraper-esque effect for WATER monsters (and reducer for FIRE); which is meant to reflect Drizzle.
Many of you that it's been nerfed to 5 turns (see Rain Dance), but to make it workable, it's been reverted to Gen 3-5 mechanics.
Also know that I had to exclude Kyogre from boosting itself, otherwise a 3800 ATK double attacker will destroy nearly every monster in its way.
Then again, base 3000 ATK is on par with most bosses lately, so in a way, more or less to support small WATER monsters that need that extra push to get over an opponent's monster.
Double attack effect reflects that of Origin Pulse (or Surf); whatever you all prefer to use in-game.
Third effect is Rest for LP recovery; considering the game lately, some extra points are useful to survive.
Flavor-wise, you can't strike the turn it's used (well just Kyogre); consider it similar to what Chaos Sorcerer does after it banishes stuff.
Gensho Shinkai no Ribaiasan Genshi Kaiōga
2 Tuners + "Kyogre, Leviathan of the Deep"
Must be Synchro Summoned and cannot be Special Summoned by other ways. Any battle damage that a FIRE monster inflicts becomes 0. Both players can only activate a FIRE monster's effect once per turn. When another WATER monster you control battles an opponent's monster: It gains 1000 ATK during the Damage Step only. This card can make a second attack during each Battle Phase.
If you noticed from Set 2, both of the Eons had Accel Synchro formes when they Mega.
Here, this and Groudon use the Burning Soul / Double Tuning route (in Kyogre's case, may prove a little more challenging but it can be done)
Effect reflects what Primordial Sea does to an extent; here, it reduces FIRE monsters to being unable to deal damage and makes both players choose what effects they want to trigger while this is out.
A Skill Drain-esque thing for FIRE monsters would work here to an extent (coupled with the usual stat boost), but negation effects will hurt.
If I remember correctly, Boxers, Infernoids, Volcanics, Lavals, Flamvells and a few other common Decks will get crippled a bit if full negation actually happened, so basically cut off their damage output + allowed one of their effects to trigger each turn.
Other two effects are carry-on from normal Kyogre, except with an increased power boost. Again, Primal doesn't get boosted, otherwise it becomes an OTK engine on its own. (Indeed though, Exciton and 101 can still screw it over; along with common removal)
(Chikyū no Bihimosu Gurādon)
1 Tuner + 2 or more non-Tuner FIRE monsters
This card's Attribute is also treated as EARTH. When another FIRE monster battles an opponent's monster: It gains 800 ATK during the Damage Step only. Halve any battle damage inflicted by a WATER monster. This card can make a second attack during each Battle Phase. Once per turn: You can target 1 monster your opponent controls; halve its ATK/DEF, and if you do, halve any battle damage you inflict this turn.
See first three notes about regular Kyogre, and apply them to FIRE monsters.
Last effect reflects a Fire Punch burn of sorts, and is more or less there to soften up bosses.
Damage is halved though, given that FIRE monsters are still powering up via this card's effect; can possibly lead to an OTK (considering the support FIRE monsters can look forward to)
Shōdo no Bihimosu Genshi Gurādon
2 Tuners + "Groudon, Behemoth of the Earth"
Must be Synchro Summoned and cannot be Special Summoned by other ways. This card's Attribute is also treated as EARTH. Any battle damage inflicted by a WATER monster becomes 0. Both players can only activate a WATER monster's effect once per turn. When another FIRE monster you control battles an opponent's monster: It gains 800 ATK during the Damage Step only. This card can make a second attack during each Battle Phase. Once per turn: You can target 1 card your opponent controls; shuffle it into the Deck.
Looking at this one, Flamvells (assuming they are still relevant lately) among other things could make this without too many problems.
If they can go into SSD and Red Nova, this one shouldn't be different. (Except for them making a Level 9 instead of 8 in the initial run)
See notes on Primal Kyogre, except whatever WATER monsters get screwed.
There's a few of them: Mermails/Atlanteans (are these still relevant, factoring in the new lists?), Ice Barrier, Necloth, Sharks, etc.
Last effect is more on disruption, and shuffles things into the Deck (Roar). Given the effort, I had intended to have it shoot down 2 cards instead, but opted to hit only one. Rest of the stuff is carryover from normal Groudon.
Sora-takaku Ryū Rekkūza
1 Tuner + 2 or more non-Tuner WIND monsters
Other cards or effects that change ATK/DEF are negated. Once per turn: You can have this card gain 1000 ATK, but if you do, other monsters you control cannot attack this turn. When this card destroys an opponent's monster by battle: Your opponent takes 800 damage.
First effect is intended to reflect Air Lock, though it reflects neutering Groudon/Kyogre's stat boosting effects (as a reference to shutting down their weather). Originally planned to block Field Spells, but how many Decks actually utilize them lately?
Second effect is Dragon Dance with a limiter, though as a precaution, only it can strike that turn.
Still a 4300 ATK monster that can add additional burn is still scary to face. (D-Dance is a permanent boost in Smogon, but for balance reasons, it needs to be toned down)
Third one is a burn effect to represent how much power Rayquaza has.
Sokui Shinryū Rekkūza
1 Tuner Synchro Monster + "Rayquaza the Sky-High Dragon"
Must be Synchro Summoned and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. Halve any battle damage you take involving a WIND monster you control. When this card destroys an opponent's monster: Your opponent takes 1000 damage.
Ah yes, Mega Rayquaza, the only Mega that doesn't need a stone to evolve further.
In a similar vein to Kyogre/Groudon, this card does have a Nomi clause; but it also factors in its Star Eater-esque clauses (once it comes out, don't bother trying to BTH). Considering that you will need to make Formula Synchron AND regular Rayquaza, it'll be for naught if the summon gets negated.
Anyway, it basically halves damage to WIND monsters you control (see Delta Stream) and retains its burn effect (although stronger).
I was going to have it make twin attacks to represent Earthquake, but considering this card gains immunity to effects when it strikes, and considering its 4000 attack body, that would be essentially overkill.
In no way are these cards designed because of my friendship with Zextra.
Jamon'ishi Suisei Utsukushi-sa Mirokarosu
2 Level 4 WATER monsters
During each of your Standby Phases, gain 600 LP. If this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card and target 1 Set Card your opponent controls; shuffle it into the Deck.
Recovery effect is based on Leftovers (an item that it generally holds on a set); or Recover (whatever works for you)
Detach effect is Dragon Tail, and is more/less intended to deal with backrow and other things.
ＭＸ 究極の水生美しさ ミロカロス
Mega Ekushīzu Kyūkyoku no Suisei Utsukushi-sa Mirokarosu
3 Level 5 WATER monsters
During each of your Standby Phases, gain 1000 LP. If this card has "Milotic the Serpentine Aquatic Beauty", it gains this effect.
● If this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card and target up to 2 Set Cards your opponent controls; shuffle them into the Deck.
Alright, this one was basically designed because of Zextra (obviously Milotic didn't get a Mega Evo like some of us would've liked)
Basically, LP boost is increased a bit, and can hit an additional card when it kills something.
Also gave M-Milotic a way to protect itself if needed; given that it's usually on a bulky set.
2 Level 4 WIND monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this card is unaffected by card effects until the End Phase.
Basically a monster that can avoid getting hit by Exciton and other common things.
Usage-wise, MPBs, Harpies, Yousenjuu and other things can probably make good use of it.
Mega Ekushīzu Yōsei Hōōryū Chirutarisu
3 Level 5 WIND monsters
This card is also treated as a Fairy-Type monster. If this card has "Altaria the Peng Bird Dragon", it gains these effects.
● During either player's turn: You can detach 1 Xyz Material from this card; until the End Phase, this card is unaffected by card effects this turn, also it cannot be destroyed by battle.
● During either player's turn: You can detach 1 Xyz Material from this card: When this card battles an opponent's monster this turn, it gains 500 ATK until the end of the Battle Phase.
You can only activate 1 "MXyz Altaria the Fairy Phoenix Dragon" effect per turn, and only once that turn.
First effect is obvious, and reflects its Fairy typing in Mega form.
Detach effect grants it blanket immunity to things for a turn, unfortunately it only works on your turn, as opposed to its normal form getting protection.
Non-detach one gives Altaria some extra offensive power when it fights a monster, considering 2300 ATK on a Rank 5 Chaos Xyz isn't particularly impressive, considering a lot of common monsters, including some R4s can run this over. Here, it essentially can pump itself up to be able to fight.
That being said, you need to decide whether or not you want to boost to handle things or grant it immunity to Exciton, Castel, Chidori or whatever that turn, because you only get one shot that turn; and if you mispredict what to do that turn, Altaria will probably die or become 101 food.
Kurayami no Keshin Dākurai
1 DARK Tuner + 1 or more non-Tuner DARK monsters
You can discard 1 card: Negate the effects of 1 monster whose effects activate when flipped face-up on the field. You can discard 1 card: Target 1 face-up monster your opponent controls; change it to face-down Defense Position. During your opponent's Standby Phase, they take 300 damage for every face-down monster they control. You can only activate 1 "Darkrai the Incarnate of Night" effect per turn, and only once per turn.
Ah yes, Darkrai. The Pokémon that was associated with Night during the hypothetical GPT matches (it suits him well though).
Of course, this was also a request from another member, so...
Basically designed as an anti-Shaddoll card, considering they are still relevant from what I see lately.
You could also use this for mirror matches, but that really wouldn't work, considering they lack any DARK Level 6s (outside of The First Monarch or something) + Falco to make the plays. (I don't recall them having any Level 3s though)
On another note, this also can mess with Rock Stun, Ghostricks and whatever likes having their monsters face-down at some point.
Anyway, second effect is supposed to reference Dark Void by flipping them face-down (essentially making them "sleep").
Last effect is Bad Dreams, since it does punish your opponent for having a face-down [recall that Bad Dreams strips 1/8 of a sleeping Pokémon's max HP per turn].
I don't think BAs really have use for this card though, but I could be wrong.
You can Tribute this card and target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "MXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) . If an "MXyz" monster you control would be destroyed by an opponent's card (either by battle or card effect): You can banish this card from your Graveyard instead. You can only activate 1 "Zinnia the Lorekeeper" effect per turn, and only once that turn.
As Zinnia's role in ORAS might imply, she has something to do with Mega Evolutions.
Factoring in her attempt to power up Rayquaza via the stolen Mega Rings, she can sacrifice herself to Rank-Up one of them (well, the non-legends).
Also comes with a Hymn of Light clause, except for MXyz.
As much as I'd like to remove the restriction on them being MXyz; do you really want easy Chaos Xyz to come out of this?
(Although it wouldn't be as bad as making C69 out of some generic R4 like Limited Barian's does, since you need the same Type)
As for the legendaries that did get Mega Evos (Eons, Mewtwo and Rayquaza), I'll probably do Zinnia's grandmother or something so they can act as an Accel Synchro thing.
1 Tuner + 1 or more non-Tuner WATER monsters
You can target 1 face-up monster your opponent controls; until your next End Phase, it cannot attack or be used as a Synchro or Xyz Material monster. You can discard 1 card and target 1 face-up monster your opponent controls; shuffle it into the Deck. You can only activate 1 "Articuno the Arctic Phoenix" effect per turn, and only once that turn.
Basically designed off of a wall set Articuno had back in the BW era (considering its less than impressive offensive stats and good defenses).
Essentially, Articuno can either seal off an opponent's monster and prevent the opponent from either attacking/making Synchro or Xyz OR just flat out bouncing them (with a discard).
Both effects hurt A LOT, so a hard OPT was added to prevent abuse. First effect is Ice Beam (factoring in the freeze chance); second effect is Roar.
Also, I know that Articuno isn't really based on a phoenix; actually more on the Persian roc; but other names didn't really work.
I suppose this is an implicit reference to one of my superiors on a Pokémon MMORPG that I also have moderator status on (although I don't do much over there b/c it's mostly dead), but I digress. [They're associated with Articuno & their username has the word Phoenix in it]
http://princess-phoe...deviantart.com/(Their dA for reference)
Rakurai Chidori Sandā
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can discard 1 card and target 1 face-up monster your opponent controls; destroy it. When this card destroys an opponent's monster by battle: Target 1 face-down Spell/Trap Card your opponent controls; it cannot be activated.
(In no way related to Lightning Chidori, except by naming convention)
This happens to be the legendary bird that I caught in XY, and by extension, the member of the trio that I use most often. Factoring in that I use an offensive set on my Zapdos in X, its effects somewhat reflect that (and Thunderbolt/Wave).
First effect is essentially Thunderbolt for STAB reasons; also good for killing bosses that this card cannot get over. 2600 ATK is still a good amount though.
Second effect is meant to neuter backrow when it kills something. Originally I had a SS4 clause on this, but I figured it would be too much, especially on a 2.6k body.
Moe Fushichō Faiyā
1 Tuner + 1 or more non-Tuner FIRE monsters
Once per turn: You can banish 1 FIRE monster from your Graveyard; inflict 800 damage to your opponent. When this card is targeted for an attack: Your opponent takes damage equal to the Level/Rank of their attacking monster x 200 points.
FIRE is associated with burning, and that being said, Moltres is designed to inflict burn damage.
First effect is a basic burn effect; 1000 LP damage is a sizable chunk of your opponent's LP, but in that regard, you need to be willing to sacrifice your graveyard resources. I know that there are some FIRE decks that heavily utilize the Graveyard; making it a discard cost would only set up more food for them.
However, changing the cost to "discard" if certain Decks could use the added support can be done; provided they aren't going to be broken with this.
Second one reflects Flame Body (its HA), and is intended to discourage the opponent from attacking. 200 is chosen as a fair amount, since most monsters nowadays either have high Levels or a moderate Rank, and should deal a respectable amount of damage, without being overpowering.
Making it 300 would result in +1k damage at minimum; in a lot of cases, even over the +2/3k mark.
And yeah, these 3 are more/less Exciton / 101 / Castel and removal weak, but it's not going to be good design if I had worked effects in there to cockblock said threats.
Need to make sure they can actually provide support for any Deck that can afford to use them, while keeping them tame enough.
When this monster is targeted for an attack by your opponent's monster: Your opponent takes damage equal to that monster's Level/Rank x 200 points. Once per turn: You can target 1 monster on the field with equal or higher ATK than this card; destroy it. If you activated this effect, halve any battle damage you inflict this turn.
I guess you can consider this as another CC mod (well, former) in card form; this one being .Saber (as in the member who was promoted alongside me back in July)
Anyway, Rough Skin to give opponent some burn damage if they even attack this (200 per Level/Rank should be enough; though 300 is certainly in consideration)
Second effect is essentially Sucker Punch; or translated here, instant destruction. Of course, that comes with halving your damage output that turn, but can be useful to get rid of usual bosses and stuff.
Yūgana no Sorasenshi Sheimi
1 Tuner + 1 or more non-Tuner WIND monsters
This card is also treated as a Plant-Type monster. If this card destroys an opponent's monster: Your opponent takes damage equal to that monster's Level/Rank x 200 points. You can target 1 monster your opponent controls; it cannot declare an attack until the End Phase of your opponent's next turn. You can only activate this effect of "Shaymin the Graceful Sky Warrior" once per turn.
This is Shaymin's Sky Forme, which most of you is the offensive variant.
TBH, Shaymin-S doesn't really look like a Plant and fits more of an animal, so it's a Beast-Warrior instead of a Plant (printed, anyway).
First effect is supposed to be Seed Flare, coupled with Serene Grace. Seed Flare hits the defenses though, but playability-wise, wouldn't work so I had it burn based on the destroyed monster's Level/Rank; which fits as an accurate description of Seed Flare, while also proving to be useful.
Second effect is Air Slash, which cuts the opponent off from attacking. For most intents and purposes, this is good for stopping boss monsters or anything that overpowers this card. Obvious hard OPT needed, so you don't get free attack blocks on everything that turn.
Yūgana no Hanataba Sheimi
1 Tuner + 1 or more non-Tuner Plant-Type monsters
Other Plant-Type monsters you control cannot be targeted by your opponent's card effects. You can target 1 monster your opponent controls; that monster loses 800 ATK/DEF, and if you do, gain the same amount of LP. This card cannot attack the turn you activate this effect. You can only activate this effect of "Shaymin the Graceful Bouquet" once per turn.
Shaymin-Land supports Plant Decks, though I'm not particularly sure how relevant they are now in this day/age.
Anyway, first effect grants other Plants immunity from Exciton, Castel and whatever targeting threats are still relevant. Second effect is Leech Seed for LP gain.
Also note that Shaymin-S and Land have 400 ATK/DEF swapped between them.
In essence, Land is defensive; Sky is offensive. Makes sense, thematically.
Shōri no Hyōshō Bikutini
1 Tuner + 1 or more non-Tuner FIRE monsters
If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. Once per turn: You can target 1 monster you control with an ATK of 1800 or less; double its ATK until the End Phase. This card cannot declare an attack the turn you activate this effect. You can only activate this effect of "Victini the Emblem of Victory" once per turn.
First effect is supposed to represent V-Create due to its power amount; basically Odd-Eyes Pendulum Dragon's RL effect.
Second one is a mix of its ability (Victory Star) and its actions during movie 14; which powers up smaller monsters in exchange for sacrificing its own attack that turn.
TBH, I didn't really know how to express Victory Star (which is an accuracy booster), but I suppose that the ATK boost helps whatever monster you choose become more accurrate in killing threats that it probably wouldn't have before. As much as I'd like to have it boost whatever monster you please; doing so would make OTKs happen a lot more in the case of bosses.
As usual, I also need to make sure this is viable in this metagame while keeping balance. 2400 ATK/DEF should be solid enough for a Level 7 with a non-Tuner restriction; and definitely double damage helps it a lot on its own.
Shuzoku no Zenku Myū
1 Tuner + 1 or more non-Tuner monsters
You can target 1 non-Xyz Monster you control or in your Graveyard; this card gains the targeted monster's effects until the End Phase of the turn. You can target 1 Spell/Trap Card your opponent controls; shuffle it into the Deck. You can only activate 1 "Mew the Origin of Species" effect per turn, and only once that turn.
And here we have Mew, the creator of all Pokémon before Gen 4 [if the note about Arceus and stuff is kept aside for the time being].
Basically, first effect allows it to copy any non-Xyz effect of its choosing, referencing its ability to learn ANY move of its choosing (save for the elemental pledges/Hyper Beams + other stuff)
Second effect takes a page from its XY set with Defog; basically to bounce the opponent's backrow anyway.
Unlike the other legendaries, Mew is basically a generic Level 7; so splash it in any Deck that can still afford to make them (or have room alongside common staples)
Shinka no Kiseki Ībui
You can Tribute this face-up card; Special Summon 1 "Evolutionary" monster (from your hand or Deck). You can only activate this effect of "Eevee the Miracle of Evolution" once per turn.
Yeah, it's basically a free "Eeveelution" of your choice in this case; all of them should have been designed in the previous sets; click on the links.
Although to prevent R6 spam with them, I added a hard OPT clause so you only get 1 free Eeveelution per turn.
(Aside from Umbreon, all of them are 2100-2300 ATK)
Flavor-wise, makes sense for Eevee to do this.
By member request.
Saiko Kirā Deokishisu
1 Tuner + 1 or more non-Tuner DARK monsters
When this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved; also other monsters you control cannot declare an attack,You can return this card to your Extra Deck; Special Summon 1 "Deoxys" monster from your Extra Deck, except "Deoxys the Psycho Killer". You cannot activate this effect the turn this card is Special Summoned.
Very much a beatstick in most senses of the word.
Has an OEPD-esque effect to double any damage you might inflict on opponent (and yeah, stuff off of a 3000 ATK monster will hurt A LOT).
ExtremeSpeed effect to pick the opponent apart if you aren't able to (either opponent outpowers you or can't die in battle/they take no damage).
Then again, no defense points but then again Deo-A basically has no defenses (if we consider base 20 to be non-existent in terms of damage)
Saiko Burokkā Deokishisu
1 Tuner + 1 or more non-Tuner DARK monsters
Once per turn: You can have all monsters your opponent currently controls lose 600 ATK/DEF. Once per turn: You can target 1 monster your opponent controls; it cannot declare an attack during your opponent's next turn. You can return this card to your Extra Deck; Special Summon 1 "Deoxys" monster from your Extra Deck, except "Deoxys the Psycho Blocker". You cannot activate this effect the turn this card is Special Summoned.
Effect is basically Stealth Rock/Spikes and Thunder Wave; which equates to power drop (well, appropriately translated) and attack blocking for a while.
Flavor-wise, it has high DEF but low ATK, so it's reflected here.
2900 DEF is enough to wall most things for the most part, especially combined with its stat dropping. You probably won't be attacking with this; more of a support card than sweeping on its own.
(Would be nice if we adopted the OCG numbering system here, since 1/2 could be grouped properly)
Saiko Ran'nā Deokishisu
1 Tuner + 1 or more non-Tuner DARK monsters
Once per turn: You can target 1 monster your opponent controls; it cannot activate its effects until your opponent's next End Phase. This card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. You can return this card to your Extra Deck; Special Summon 1 "Deoxys" monster from your Extra Deck, except "Deoxys the Psycho Runner". You cannot activate this effect the turn this card is Special Summoned.
Effect is based on Taunt and ExtremeSpeed (or rather the fact that its base 180 spd allows it to strike first most of the time anyway).
That being said, 2400/2200 on a Level 8 Synchro isn't particularly great; especially since Stardust and a bunch of other things outclass it; but if anything, you use this for locking the opponent from activating stuff. Or you'd like to deal guaranteed damage without locking out your other monsters, like what the Attack forme does when it strikes.
As for its forme-switching, I borrowed the idea from the Super Roboyarou/Robolady cards from Legacy of Darkness (those things are old...)
So yeah, summon the form that you need at the time, and when they're no longer useful; swap them out.
Sorry, I couldn't do the regular forme, but in actuality, it'd just be a copy of the Attack forme for most intents/purposes.
Then again, Smogon says that it basically has no niche (or at least one not covered by its other formes).
Mega Milotic, Altaria and both Shaymin pics done by me.
Ask if you want.
This one is meant to deal with ORAS stuff that appeared so far, and maybe some X/Y Pokes or things I didn't do in the first two sets.
Anyway, please CnC.
Reps given to those who give constructive comments.
Edited by Flash Flyer - Sakura, 13 March 2017 - 05:42 PM.
Eevee + Deoxys