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[Sakura] Pokémon Card Set #3 (24/24)

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#1
Flash Flyer - Sakura

Flash Flyer - Sakura

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Links to first two sets: #1 and #2

 

Following the theme of the last two sets, this one will hopefully expand on the rest of the stuff I had planned for the last one, but just couldn't fit.

So let's start.

 

(Also the first Pop Culture set that goes into Advanced/RC; whatever you want to call it)

 

Kyogre (001 - 002)

 

Groudon (003 - 004)

 

Rayquaza (005 - 006)

 

Milotic (007 - 008)

 

Altaria (009 - 010)

 

Darkrai (011)

 

Zinnia (012)

 

Los Tres Pajaros Leyendos <Legendary birds> (013 - 015)

 

Druddigon (016)

 

Shaymin (017 - 018)

 

Victini (019)

 

Mew (020)

 

Eevee (021)

 

Deoxys (022 - 024)

 

Picture Credit:

 

http://fc01.devianta..._aquamizuko.jpg

http://fc06.devianta...005-d645x9x.png

http://cache.desktop...igthumbnail.jpg

http://img4.wikia.no.../62/Groudon.jpg

http://www.st-gerner...load/wall01.jpg

http://static.zeroch...ull.1397552.jpg

http://fc00.devianta...ong-d7za0o2.png

http://th08.devianta..._av-d7mmdii.jpg

http://fc06.devianta...idx-d81dztp.jpg

http://images6.fanpo...84-1024-768.jpg

http://fc00.devianta...rai-d5dnzcr.jpg

http://th01.devianta...sae-d7fjpnj.png

http://fc01.devianta...y_WarBandit.jpg

http://sixprizes.com...blaze-art-1.jpg

http://memberfiles.f...o-d34mnnx-1.jpg

 

 

Mega Milotic, Altaria and both Shaymin pics done by me.

Ask if you want.

 

---------------------------------------------

This one is meant to deal with ORAS stuff that appeared so far, and maybe some X/Y Pokes or things I didn't do in the first two sets.

 

Anyway, please CnC.

Reps given to those who give constructive comments.


Edited by Flash Flyer - Sakura, 13 March 2017 - 05:42 PM.
Eevee + Deoxys

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#2
Drearia

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First off, I wanted to mention that I've seen plenty of these Pokemon sets, but I find yours (Meaning all 3 sets) currently to be not only the most balanced, but the most logical. Keep it up, really looking forward to seeing more of these!

Anywho, from what I see here:

Kyogre: Seeing as this is Advanced, I thought I would mention that I actually have no clue how you are going to make this in a Water Deck, especially since it's Level 9. Perhaps teching in Fishborg Archer in Mermail and going from there? If it was a generic tuner requirement, you could POSSIBLY do something with Genex Controller, but what that would be I can't think of off the top of my head. However, if you did manage to get it out in Mermail, it certainly would spell the beginning of the end game. With Megalo and/or Leed, you got some HUGE beatsticks at hand that not even Apoqliphort Towers would be happy to see. Primal Kyogre takes that to the extreme, though until Fishborg Blaster is legal, I don't see it hitting the field anytime soon. The LP gain effect is nice, but let's be honest: You aren't going to use that a whole lot, along with the applications of either card's FIRE limitations. It's good for what it can do, but the application is limited.

Groudon: Creative typing with the Dinosaur, I would think of it as a Pyro, but I digress. I suppose Fire Fist and Lavals now have some sort of a powerhouse, the latter for once having one that isn't degenerate. If 3 Axis ever became a thing again, this wouldn't be the toughest things to make, although I don't see that happening anytime soon. Unlike Kyogre, the secondary effect is very much convienant, being able to make even more of a solid beating ground and smashing face for damage. There's another FIRE archetype with a Synchro piercer I can't put my finger on, but if I remember it, it would have amazing synergy with this one. Primal Groundon makes Nekroz cry because Shrit will activate in the chain of effects I believe, making Trishula unable to activate. If you can get it off, it probably would be very relevant. The second effect of him is also much better, able to spin cards and ruin several Deck's strategies and/or plays, the first I can think of being Shadolls and their Fusions. Probably the better of the two, although probably the less relevant in terms of Deck potential.

Milotic: Now THIS I fancy! The LP effect, while not necessary still, is actually credible this time around. Being able to spin backrow and/or face down monsters (Ideally Shadolls) is quite a nice reward, and that 2500 DEF is really solid. Probably not the first card to run in the WATER Decks that could play it (Certainly not worth the time of Nekroz), it would at least be a nice addition to the Extra Deck, sorta like how Cowboy is nowadays. Not much to say since it's fairly straightforward in its use and Deck selection. So far, the best of the set
Note: There is a slight OCG error. Should be 1 SET card, not 1 face-down.

Overall, a nice selection of cards over a great few sets! I'm looking to see more of these! Again, keep it up

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#3
Flash Flyer - Sakura

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While making these sets, I do try to apply Advanced/RC principles into them with some metagame things in mind; although it is a bit challenging to keep the flavor in them, but not go overboard with them.

 

In terms of Kyogre, Ice Barriers should be able to make it without problems. (I've done this a few times with Trishula/Mist Wurm; though partly gimmicky)

Outside of that, making it a full WATER requirement does hurt at times. Then again, I think the past legendaries I've made in the other sets did have generic Tuner requirements, so I can fix that on Kyogre/Groudon.

 

Unless Infernoids actually become a threat in TCG once released, Kyogre's essentially limited to what it can do. Suppose the LP effect can be changed to burn damage or a stat-boosting effect (probably to Calm Mind); or I just block it from attacking, and everything else can fight. Restoring 1000 LP isn't exactly worth sacrificing your Battle Phase; if it were maybe 3000 or something, then yeah that would be necessary.

 

Then again, it might also reflect how Primal Groudon is better than Kyogre since its biggest weakness is gone; whereas Kyogre still has its two greatest weaknesses (even with added special bulk). [Now I regret not buying Ruby]

 

Groudon's Type was Dinosaur, mainly because of its design (Pyro would work as a secondary Type in its Primal mode, factoring in its new Typing).

But indeed though, P-Groudon does stomp on a lot of common things like Nekroz, Mermails and so on. It also allows you to bounce Extra Deck bosses away, or problematic cards your opponent might have out.

 

Basically speaking, I've been using this as a scale for how the legendaries would be designed.

 

580 BST (non-mascot trios) - Level 7

600 BST (generic stuff) - Level 8 (however Latias is Level 7, despite this)

660/670 BST (Kyurem / Groudon / Kyogre) - Level 9 (latter two could be Level 10 though)

680 BST (version) - Level 10 (though Mega [email protected] are in here as Accel Synchro)

700 BST (Kyurem formes) - Level 11

720+ BST (Arceus / Mega Ray + Mewtwo / Primals) - Level 12

 

--

In terms of Milotic, being able to switch into Defense Position would help it a bit; considering that 2100 ATK, while not bad for an R4, does mean it's set up bait for stronger monsters.

Same with its Mega, considering that unlike Gyara; Milotic is defensively-inclined. (Then again, Milotic doesn't have an evolution; even though I'd like it, and definitely Zex would)

 

Indeed though, getting rid of backrow is always a nice thing to have.

 

For now, only M-Milotic gets the forced Defense Position effect. 2500 ATK on an R5 isn't really much, but it does its share of work when needed.

 

But I'll keep adding more cards to the set once I get ideas.

Rayquaza will definitely make an appearance; though as noted, it'll be going Accel Synchro, which unfortunately will require Formula Synchron to go into.

 

 

Thank you for the CnC though.

(Kyogre/Groudon should be a bit easier to get out at this point, and on par with the other legendaries, now that their Tuner requirement is generic)


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#4
Drearia

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While making these sets, I do try to apply Advanced/RC principles into them with some metagame things in mind; although it is a bit challenging to keep the flavor in them, but not go overboard with them.

 

In terms of Kyogre, Ice Barriers should be able to make it without problems. (I've done this a few times with Trishula/Mist Wurm; though partly gimmicky)

Outside of that, making it a full WATER requirement does hurt at times. Then again, I think the past legendaries I've made in the other sets did have generic Tuner requirements, so I can fix that on Kyogre/Groudon.

 

Unless Infernoids actually become a threat in TCG once released, Kyogre's essentially limited to what it can do. Suppose the LP effect can be changed to burn damage or a stat-boosting effect (probably to Calm Mind); or I just block it from attacking, and everything else can fight. Restoring 1000 LP isn't exactly worth sacrificing your Battle Phase; if it were maybe 3000 or something, then yeah that would be necessary.

 

Then again, it might also reflect how Primal Groudon is better than Kyogre since its biggest weakness is gone; whereas Kyogre still has its two greatest weaknesses (even with added special bulk). [Now I regret not buying Ruby]

 

Groudon's Type was Dinosaur, mainly because of its design (Pyro would work as a secondary Type in its Primal mode, factoring in its new Typing).

But indeed though, P-Groudon does stomp on a lot of common things like Nekroz, Mermails and so on. It also allows you to bounce Extra Deck bosses away, or problematic cards your opponent might have out.

 

Basically speaking, I've been using this as a scale for how the legendaries would be designed.

 

580 BST (non-mascot trios) - Level 7

600 BST (generic stuff) - Level 8 (however Latias is Level 7, despite this)

660/670 BST (Kyurem / Groudon / Kyogre) - Level 9 (latter two could be Level 10 though)

680 BST (version) - Level 10 (though Mega [email protected] are in here as Accel Synchro)

700 BST (Kyurem formes) - Level 11

720+ BST (Arceus / Mega Ray + Mewtwo / Primals) - Level 12

 

--

In terms of Milotic, being able to switch into Defense Position would help it a bit; considering that 2100 ATK, while not bad for an R4, does mean it's set up bait for stronger monsters.

Same with its Mega, considering that unlike Gyara; Milotic is defensively-inclined. (Then again, Milotic doesn't have an evolution; even though I'd like it, and definitely Zex would)

 

Indeed though, getting rid of backrow is always a nice thing to have.

 

For now, only M-Milotic gets the forced Defense Position effect. 2500 ATK on an R5 isn't really much, but it does its share of work when needed.

 

But I'll keep adding more cards to the set once I get ideas.

Rayquaza will definitely make an appearance; though as noted, it'll be going Accel Synchro, which unfortunately will require Formula Synchron to go into.

 

 

Thank you for the CnC though.

(Kyogre/Groudon should be a bit easier to get out at this point, and on par with the other legendaries, now that their Tuner requirement is generic)

Ya welcome on the CnC. Interesting scale you got there. Looks like whenever you get to Darkrai, I'll be closely observing that one since I tend to run DARK Turbo lmao But yeah, that all tends to make sense, especially with Groudon being the super card and all. Either way, it'll always be the more likely to be one run more since even Fluffals are more relevant than Ice Barriers, so it might as well have some use.


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#5
Flash Flyer - Sakura

Flash Flyer - Sakura

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If Darkrai gets made, will probably have some sort of LP draining effect (Bad Dreams) and maybe something to reflect Dark Void. 

Probably will fit nicely into DARK decks, considering their usual Synchros. 

 

Cresselia will be more of a wall, but its stats basically suggest this.

 

 

(As noted, some of the scales have been broken in a few cases, but most of the time, they stick to it)

 

But indeed, the cards here have their own niche in certain Decks; just that some are useful in today's game and others work for older generations. 

 

 

Rayquaza will probably shut down Field Spells (Air Lock), which probably will screw with Malefic/EBIs if they're relevant at this time; and Mega will reduce any battle damage involving a WIND monster you control. 

 

May have to design a new Tuner Synchro for Rayquaza, but Formula can still work for the most part. Or Phonon Dragon, but might be a bit situational. 

 

Probably have enough RUMs as is, and they already got a searcher in Set 2. 

 

---

As a sidenote, I might not do them in order; basically if I can come up with a nice idea for them, I'll probably get to it. 

(Most of the stuff tends to be Extra Deck, but that's assuming you use them alongside regular things as another tech)


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#6
Flash Flyer - Sakura

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Update post, because stuff's been added.

 

Added Rayquaza + its associated Mega form, along with Altaria.

 

In the latter's case, I suppose you can assume that it's designed with Nai in mind, considering he's associated with Altaria lately (much like Zex has Milotic and I'm associated with both Eons). Just so you know, that wasn't the intention, but I guess it's bound to happen. (Zex's one was intentional though, because I've known him for so long)

 

And yes, Nai is male.

 

-----------

Rayquaza was designed on some of its standard sets + usual things, however they were toned down from their actual abilities due to their impact on the game here.

Although Mega Rayquaza doesn't need a Mega Stone to evolve, I still gave it the same requirements the Eons have; save for not having a Nomi clause (in their case).

 

Mega Ray is intended to be made via Formula + normal Rayquaza, though I will probably design another Tuner Synchro that facilitates the summoning, and doesn't rely you to run Formula. It might also be helpful when Mewtwo comes around, since it also is a 680/780 BST legendary and will require the Accel Synchro path.

 

The Ascended part of its name can be attributed to Dragon Ascent, which you do need for it to Mega. I didn't reflect that in the effect though (or I suppose you can consider its burn effect in both formes to be representative of such).


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#7
Arctic55

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*sigh*  I can only dream of making cards/sets as balanced as Mr. Sakura.  Btw, I noticed you put your name before the set name, lol pretty much the reason I clicked it because I knew the cards would be good.  Now, all I gotta do is figure out which one of my decks your cards work with (hasn't even looked at em because I'm expecting em to be useful).  Ok, printed, off to duel myself (I need a life... or a friend who is into Yugioh xD).

 

Ok, back after looking over em.  I like the pictures, but I honestly cannot correctly comment on cards of this caliber.  They are just over my head... *sigh* you are many levels ahead of me in card making.  Anyways, keep up the good work.  :)  Time to practice making cards.... or post some more monsters in my set, lol.


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#8
Flash Flyer - Sakura

Flash Flyer - Sakura

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Any cards in particular that you liked?

As for the tagging thing, it's basically a standard that members use to mark their work here.

 

(I'm not perfect at card making, but I do make a conscious effort to design them for the current gamestate. In time, you'll improve also)

 

You don't have to be an expert in grading cards; just write something relevant to how you think the cards work with respect to existing stuff, and that's fine with me.

 

------------------------

Basically, all of the Pokemon cards designed so far are meant to be used in conjunction with existing things.

 

Milotic (Zex) works in R4 WATER Decks; Sharks might be able to make use of it, unless they go for Rank 5s nowadays. Ice Barriers can probably do something with it.

Altaria (Nai) is for WIND Decks; as noted, Yosenju, MPBs (w/out Tokens), maybe Harpies and other stuff can make this.

 

The Weather Trio members are designed for different playstyles; Rayquaza can fit into a WIND Deck that can afford to churn out Level 10 Synchros with 3+ mats.

Mega Ray will be more of a challenge though, depending if Formula plays into the Deck you use to get regular one out in the first place.

 

 

While I try to factor in the metagame at certain points, it is impossible to design them to counter nearly every existent threat (see BAs, Qlips, Necloth, etc), but they can deal with certain things.

 

 

Groudon makes Necloths cry though (one of the concerns I had about the Primals is their ability to screw over certain Decks; Groudon certainly is capable of this, but Kyogre has some usage, albeit limited)

 

----

Design-wise, may plan to do some of the ORAS Megas and other things.

That being said, most of this stuff is Extra Deck, so need to design some Main Deck things so it doesn't turn into a ED-oriented thing.


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#9
Flash Flyer - Sakura

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Updated stuff; in this case, Darkrai and Zinnia. 

 

Darkrai was intended to curb Shaddolls and stuff, hence why you can negate their effects (but not destroy). Negate/destroy effects are getting cliché and of course, need to be worked with very carefully.

 

I would've liked to flat out negate effects that activate when face-up automatically, but I have a feeling that it would REALLY make this card OPed, since it does shut down a good amount of Decks (like Ghostricks if they're still relevant, aforementioned Shaddolls; even if a lot of you hate them as much as BAs, Rocks and some other stuff).

 

Looking at it though, it doesn't stop Nephilim/Midrash from retrieving stuff OR if they get sent to the Graveyard via effects; though it counters Shadow Games to an extent.

 

Was considering negating the effects of face-down monsters it killed in battle instead, so that said monsters can't trigger their retrieval effects (assuming that they activate on the field, which I think they do; need to check on that later). It works well with its Dark Void effect.

 

Last two effects are signature move/ability-related, so nothing much to say there.

 

---------------

Zinnia provides a faster way to make the Mega Evolutions and protect them once from destruction (due to your opponent).

 

Come to think of it, I think I made Korrina (in Set 2) have a similar function; I don't quite recall. If that's true, I'll just rework her to deal with Chidori and other things that don't destroy.


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#10
Flash Flyer - Sakura

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Updated with the legendary birds.

 

Basically, Level 7 Synchros (like the scale suggests) with non-Tuner Attribute requirements, but this should be nothing new.

 

I already explained their intended use in the main post, so a quick summary of what they do.

 

Articuno = Bouncing / Extra Deck blocking (to a limited extent)

Zapdos = Destruction / backrow killing

Moltres = Burn damage

 

----

Also keep in mind that while the legendary birds have a highest base stat of 125; their power level is with that of the legendary beasts. (Except for Articuno's 2700 DEF)

I originally planned on having Zapdos/Moltres boast 2700 ATK also to match, but that would be a bit much for a Level 7; even with an Attribute restriction.


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#11
GodsOfMoon

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Wow. First time i'm in a forum dedicated to making ygo cards. Those really are well made. I'll need work before being able to do make as well balanced cards. But to say, I'm still a little disappointed, because even if you did Hoenn legendaries, it lack my favorite pokemon: Deoxys. Even so, I can't think of a way to simulate the form change in game. Maybe with a ritual/countinuous/field spell? Needs work.



#12
Flash Flyer - Sakura

Flash Flyer - Sakura

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Remember that I've been busy and not getting ideas for stuff lately.

If you'd like to see Deoxys, I'll see what I can do.

 

Suppose I could design 4 separate forms, and have them return themselves to the Extra like cards such as Super Roboyarou/lady do.

 

---

I know I did Kyurem's two forms as separate.

 

---

Planning on doing Lopunny or something, but obviously lack of regular images (without the suggestive implications).

As for other stuff, added Druddigon.

 

In some way, I suppose that .Saber deserved a card form here, considering he was a good CC co-mod, however long that lasted.

You can read the notes about its effect.


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#13
Flash Flyer - Sakura

Flash Flyer - Sakura

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Added Shaymin, both forms.

 

Sky is the offensive variant, with damage-dealing capacities and locking off attacks from a boss monster. (Though that part mainly works for them only; opponent will just use smaller monsters as Xyz/Synchro bait or whatever). It also has 2600 ATK, which should be enough to run over things, given its Level 7 requirement.

 

Land is defensive, and blocks Castel/101, etc. alongside LP restoration (and softening up your opponent's monster). I left it at a flat 800, so it serves as a strong enough reducer + reliable LP restoration.

 

(Thematically, Leech Seed steals 1/16 of the HP, but for this purpose, I just gave it a set amount so it's not gimmicky as hell, and can actually screw with stuff when needed)

 

This one is 2200/2200, which is not particularly great on a Level 7 with a Type restriction, but the effects should make up for it.

 

---

Also, I did say that BST 600 legendaries would be Level 8, but here Shaymin is Level 7 (like Latias beforehand).

 

In that regard, I've decided to implement a quick change to the Level 7+8 things (with regard to their sizes).

 

Level 7 - BST 580 legendaries (regardless of height + weight), BST 600 legendaries (120 or less pounds AND 4'9 below) and fully evolved non-legendaries with BST 540+.

Level 8 - BST 600 legendaries (Over 120 pounds OR 4'10 and over)

 

Shaymin fulfills both of the Level 7 requirements, being under 1'4 inches and 12 pounds (which is definitely less than me), so it's Level 7.

Same goes for Latias (note that I'm using her regular form).

 

The new scale should correlate well enough.

 

(This means that Mew, Celebi, Jirachi and Victini will all be Level 7s if I make their cards. Genesect and Darkrai are Level 8 because of the new conditions)


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#14
Flash Flyer - Sakura

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Added Mew and Victini.

Again, the new scale is in effect [since both of them fulfill the two conditions, they are Level 7].

 

Victini is essentially a Synchro OEPD that can support other monsters if needed; Mew basically has a Number 8-esque effect and bounces an opponent's S/T card.

Do note that both of them have hard OPTs on them, especially with Mew being able to either bounce stuff or gain another effect.

 

----

I know someone requested Deoxys to be made at one point; I haven't forgotten about it, but right now it is proving a bit difficult to decide on a proper way to incorporate all 4 formes, especially since they have different play styles. (Though regular and Attack should be similar; Speed might be a direct attacker and Defense is probably a wall thing)


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#15
Flash Flyer - Sakura

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Added Eevee and Deoxys (3 formes).

Sorry GodsOfMoon, I could only do the alternative formes because regular Deoxys was essentially a weaker version of its attacking form and doing so would be somewhat bland.

 

That being said, Eevee's role is basically to pull out an Eeveelution of your choice. See first two sets for the members.

 

 

Deoxys has roles based on its forme, and carries a Super Roboyarou/lady thing (summon different formes)

  • Attack is a very hard beatstick.
  • Defense is power drops and attack locks.
  • Speed is direct attacking and effect locking (you might as well negate them, but they aren't).

 

TBH, if I did make Normal Deoxys, probably would just be Deo-A with less ATK and more DEF.

 

---

I'd like to design the trainers next (probably as Pendulums), but doing so might require me to redo a lot of things.


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#16
GodsOfMoon

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Still thanks for Deoxys! I was really hoping to see a well-made one, since my first try to create a Deoxys card relied on a continuous magic card, which is easy to counter. As for the normal one, I did one who could help you add psychic-types monsters to your hand, with an effect that looked like the one of malefic work (that'a called... searching effects? Can't remember...), to simulate the ability to detect Silver from the manga, but maybe it's not too good since he could be easily beaten before his effect would activate (he was 2400/2000)



#17
KazukiCardsYugioh

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Still thanks for Deoxys! I was really hoping to see a well-made one, since my first try to create a Deoxys card relied on a continuous magic card, which is easy to counter. As for the normal one, I did one who could help you add psychic-types monsters to your hand, with an effect that looked like the one of malefic work (that'a called... searching effects? Can't remember...), to simulate the ability to detect Silver from the manga, but maybe it's not too good since he could be easily beaten before his effect would activate (he was 2400/2000)

It might help you with your own card  :444817_key: 


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#18
Flash Flyer - Sakura

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Still thanks for Deoxys! I was really hoping to see a well-made one, since my first try to create a Deoxys card relied on a continuous magic card, which is easy to counter. As for the normal one, I did one who could help you add psychic-types monsters to your hand, with an effect that looked like the one of malefic work (that'a called... searching effects? Can't remember...), to simulate the ability to detect Silver from the manga, but maybe it's not too good since he could be easily beaten before his effect would activate (he was 2400/2000)

 

No problem.

I had to think a bit about how to do them, and more/less based it off of its sets in Smogon.

 

It might help you with your own card  :444817_key: 

 

Indeed, but what are your thoughts on the cards provided thus far?

Remember that if you're going to comment, you need to give your own opinions.

 

(¿Cuáles son tus pensamientos sobre las cartas provisto aquí? Recordá que si vos comentás, necesitás a dar tus propias opiniones.)

 

Sí es más fácil para vos, podés escribir en español.


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