Jump to content

New Ancient Gear themed cards, maybe add some summoning power?


Xeoxed

Recommended Posts

 

Here are 4 cards (2 monsters, 1 Spell, 1 Trap) to add some summoning power to some of my favorite cards, the Ancient Gears! I feel the archetype is strong, but can not seem to play catch up to some of the new decks, which can manage to summon insane amounts in a matter of a few turns. 

 

(can not fit the trap in the files, will find a way to upload it too.)

 

[sharedmedia=core:attachments:43051]
[sharedmedia=core:attachments:43050]
[sharedmedia=core:attachments:43049]
 
f4DMq5s.jpg
Link to comment
Share on other sites

Please don't use attachments to post cards here.

Rather, just open the cardmaker in another tab, find your cards and open them, then left-click them for the IMG codes underneath.

 

Copy+paste those cards into your post; that's the way you post your cards. It's not that hard to do.

You may wish to read the following if you need further help on this: http://forum.yugiohcardmaker.net/topic/229491-posting-your-cards/

Link to comment
Share on other sites

In the future, try to keep all of your cards in the main post; it makes your thread much more organized instead of having us look over the place for them.

Reason why we tell you not to post attachments is that after a while, they disappear and then no one can see them. With IMG links, they don't, unless YCMaker cancels his Imgur subscription.

 

We also ask that you post your card's effects underneath, so they can be more easily read (note that Repair-Bot has small text due to the amount of things you have in it).

 

---

Keep in mind that Ancient Gears are not something I'm familiar with, but just so I don't end up lecturing you on our policies, I'll attempt to grade these.

 

- Failing Gears essentially allow you to escape 1 instance of battle damage + summon 2 smaller monsters you can then use for walls. Presumably, you'd use this on the Level 4 things most of the time, as they can be SSed. In Engineer's case, you'll need to summon either Knight or Soldier AND Repairbot. Giant can be SSed on other occasions.

- Lost Giant can recover whatever S/T card you want, or take away part of your opponent's backrow; which helps.

- Repairbot gives AGs two more chances to survive in battle if attacked (assuming you have another AG on the field at the time), though it then kills itself if its counters expire or you change its battle position. Indeed, the metagame is known for getting very strong monsters out rather quickly lately, and protection is helpful here.

- Clockwork Revival is a delayed AG-exclusive version of Chosen One. Keep in mind that Golem/Beast both have SS locks, so if you want to summon them, you have to add "ignoring Summoning conditions". Gadjiltron (member pun not intended) can be SSed though, should you choose to run it.

Link to comment
Share on other sites

Somebody call my name? And while Gadjiltron is often used to refer to Gadjiltron Dragon, there's also Gadjiltron Chimera - but nobody uses that, since it's just a vanilla if SS'd.

 

[spoiler Failing Gears]If When an "Ancient Gear" monster you control is selected as targeted for an attack: target by your opponent, you can select the targeted monster and Negate the attack, and if you do, send it the attack target to the Graveyard, taking no battle damage. You can then you can Special Summon 2 "Ancient Gear" monsters from your Deck which have a whose combined Levels equal that of the attack targeted monster.[/spoiler]

Here's a conundrum: Almost every high-Level Ancient Gear monster is not worth attacking into. And even if your opponent can somehow overpower it, the monsters you will be putting out will be weaker than what you just sent to the Graveyard, and definitely not enough to stand up to what was attacking at first. If you have a bigger AG monster to put out like Golem next turn, or at least Workshop to retrieve what you just sent to the Graveyard, you might be able to salvage the situation, but it's a rare occurrence.

 

[spoiler Lost Ancient Gear Giant]When this card declares an attacks, your opponent cannot activate Spell/Trap Cards until after battle calculation the end of the Damage Step. If this card is Special Summoned: You can activate one of two these effects.
*Select Target 1 Spell/Trap Card in your Graveyard; and place it at that target on the top of the Deck.
*Select Target 1 Spell/Trap Card on your opponent controls; side of the field, and place it one top of your opponents deck, and shuffle that target into the Deck.[/spoiler]

Oh, that's sweet. An AG monster that can be Special Summoned and wants to be Special Summoned. Based on the wording, it doesn't miss the timing either, and the backdated can still access it with Giant Rat.

 

It's solid, but its pitiful stats make its first effect almost redundant, since nobody would want to attack with it.

 

[spoiler Ancient Gear Repair-Bot]When this card is Normal Summoned: Change it move its battle position to the face-up Defense mode. Position, also destroy If this cards position is changed again, it if its battle position is destroyed changed again. This card Your opponent cannot be targeted this card for attacks. If this card is Summoned while another "Ancient Gear" monster is on the field: You can place 2 Repairman Counters on this card. During your opponent's Battle Phase, if an "Ancient Gear" monster on your side of the field you control would be destroyed, you can instead remove 1 Repairman Counter from this card instead, then prevent its destruction. if this card uses both has no Repairman Counters on it, send it is sent to the Graveyard.[/spoiler]

That's a lot of self-destruction conditions on this little thing. I would instead combine them all into an effect that causes this card to self-destruct the moment it has no Repairman Counters on it to prevent it from being an unattackable wall that combos with a copy of itself.

 

A lot of the lesser AG monsters suffer from lackluster stats. Having this card around helps in preventing the opponent from bashing their frail bodies in, and forces them to waste removal. Why not add an effect that lets this card Special Summon itself when you Normal Summon an AG monster to put it out faster and protect its fellow Gears sooner?

 

[spoiler Clock Work Revival]If you control no monsters on your side of the field, and you have at least 3 or more "Ancient Gear" monsters in your Graveyard: you can select 2 Target 3 monsters in your Graveyard; then have your opponent picks one. then, all 3 cards are placed face-down outside of the field and shuffled, then, your opponent selects one at randomly return it 1 of those targets to your hand, and leave the other 2 in the grave, face-down keep it revealed while it is in your hand. After 2 of During your 2nd Standby Phases after this card's activation, you can Special Summon the selected revealed monster.[/spoiler]

I... am confused about how this card is supposed to work. Is it like Guts of Steel for Ancient Gears? If so, there's a lot of redundancy in the text. Also take note that as it is this card can retrieve non-Ancient Gear monsters as well.

 

As mentioned before, a number of big AG monsters have a no-Special Summon restriction tacked on them, so this ends up being a strictly worse Workshop. I've added the forced reveal to make it impossible to cheat and Special Summon monsters you didn't target with the card's effect. It's part and parcel of needing to track cards in areas that aren't public information.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...