DuosGuardian000 Posted January 9, 2015 Report Share Posted January 9, 2015 Name: Galaxy-Eyes Divine Photon Dragon Attribute: LIGHT Rank: 8 Type: Dragon/Xyz/Effect ATK:5000 DEF:5000 Card Description: 5 Level 8 "Photon" and/or "Galaxy" monsters. This card cannot be Special Summoned except by Xyz summoning with the above monsters as Xyz material whose original Levels are 8. This card's summoning as well as its effects cannot be negated. As long as this card is face-up on the field all other cards and effects are negated. During the Battle Phase you can remove any number of Xyz material from this card it gains 1 additional attack for each Xyz material removed. If this card has no Xyz material attached to it, return this card to the Extra Deck during the End Phase. "Galaxy-Eyes Divine Photon Dragon" can only be summoned once per duel. Name: Galaxy Explosion Attribute: Spell Type: Normal Card Description: This card can only be activated if you control no other cards on the field. Negate the effects of all face-up monsters. Then, Special Summon 1 Rank 8 "Galaxy" Xyz monster from your graveyard, double its ATK, and attach 1 "Galaxy" or "Photon" monster from your graveyard to that monster as Xyz Material. You cannot summon another monster during the turn you activate this card. During the End Phase of the turn you activated this card you lose Life Points equal to the summoned monster's original ATK. Name: Galaxy Shockwave Attribute: Trap Type: Counter Card Description: This card can only be activated during your opponent's turn when a "Galaxy" Xyz monster you control would be removed from the field either by battle or by card effect. Any damage you might take as a result is negated. Toss a coin and activate one the following effects depending on the result: Heads: Shuffle all of your "Galaxy" and "Photon" cards that are both banished and in your graveyard into your deck and draw 2 cards. Then proceed directly to the End Phase. Tails: Both players lose Life Points equal to the ATK of the removed Xyz monster. Link to comment Share on other sites More sharing options...
DuosGuardian000 Posted January 10, 2015 Author Report Share Posted January 10, 2015 Name: Galaxy Phoenix Attribute: Light Level: 7 Type: Winged-Beast/Synchro/Effect ATK/DEF: 2500/2500 Card Description: "Galaxy Serpent" + 1 or more non-tuner LIGHT monsters This card cannot be Special Summoned except by Synchro Summoning or by its own effect. Up to twice per turn, if this card is destroyed either by battle or by card effect you can banish 1 Level 4 or lower "Photon" or "Galaxy" monster in your graveyard and Special Summon this card to your side of the field. If this card is in your graveyard during your End Phase you can banish this card to shuffle all other monsters that were banished by this card's effect into your deck and draw 1 card. This effect of "Galaxy Phoenix can only be used once per duel. Name: Galaxy Defender Attribute: Light Level: 7 Type: Machine/Effect ATK/DEF: 700/2700 Card Description: This card cannot be summoned except by Special Summoning using its own effect. When your opponent declares a direct attack you can banish 1 "Photon" or "Galaxy" monster in your hand to negate the attack and Special Summon this card from your hand to your side of the field. Your opponent cannot target any "Photon" or other "Galaxy" monster(s) for a(n) attack or card effects. Name: Photon Specter Attribute: Light Level: 1 Type: Fiend ATK/DEF: 0/0 Card Description: When control of a "Galaxy" or "Photon" monster you control would be switched to your opponent due to an opponent's card effect you can discard this card from your hand and negate the effect. If this card was discarded by its own effect and the control of a "Galaxy" or "Photon" monster you control is switched to your opponent by an opponent's card effect you can banish this card from your graveyard to return that monster back to your side of the field and banish all monsters your opponent controls. You can only activate this effect of "Photon Specter" once per duel. Link to comment Share on other sites More sharing options...
DuosGuardian000 Posted January 16, 2015 Author Report Share Posted January 16, 2015 Name: Photon Web Attribute: Spell Type: Equip Card Description: Banish 2 "Photon" monsters in your graveyard and equip this card to a monster your opponent controls. The equipped monster is switched to Defense Position and it cannot change its battle position or activate its effects. If this card is destroyed by your opponent's card effect switch the monster into Attack Position and you can pay half your Life Points to reduce that monster's ATK to 0. Link to comment Share on other sites More sharing options...
Progenitor Posted January 16, 2015 Report Share Posted January 16, 2015 Divine Photon Dragon If you can honestly tell me how in the heck you can get out 5 level 8 monsters in pure Galaxy-Photons you deserve a medal. Otherwise this card is absurd. You made it so it is unaffected by everything, has 10,000 attack and can attack 5 times. wut. Galactic Explosion Way to situational. Card is fine, but the conditions basically warrant a topdeck from certain doom. Big Bang Shockwave Pretty good, but the reset from the first effect needs to eb changed. Fiber Jar is banned for a reason. Restrict it to either a hand reset or a banished reset and change the draw mechanism Galaxy Phoenix Not much to say here. Pretty solid. You can go Soldier > Search Serpent > Normal Summon > Synchro, which is a decent play if you have nothing else. Galaxy Defender A 3000 wall might be a bit strong for such a strong protection effect. I would tone it down a bit, maybe 2200-2500? Photon Specter I...can't see any situation where this could be used. at all Photon Web Heh. I like this card. It's almost as big a screw over as Snatch Steal. I can just imagine the salt as I type. Link to comment Share on other sites More sharing options...
DuosGuardian000 Posted January 19, 2015 Author Report Share Posted January 19, 2015 Thanx for the constructive comments. I do appreciate it a lot. As far as "Divine Photon" is concerned to commit to summoning the necessary monsters then summoning it I think that the whole absolute protection thing is a great reward for such a feat. As far as attack and ATK point wise "Neo Galaxy-Eyes" can do way more damage. I thought on "Explosion" after a while and I did find it was way too restricting. So i'll ease up on those a bit. The whole reset thing with "Shockwave" is a bit much. A few days ago it put me in mind of "Fiber Jar". I'll remove the hand clause but I think I'll keep the draw as is since you can keep your hand. With "Defender" you really think that 3000 DEF is a wall? :huh: I guess so now that you mention it. :unsure: With "Specter" i really just wanted to create a kind of "ghostly" card for "Photon"s. My friend said it should have some kind of "possession" effect (take control of an opponent's monster), but to be honest I hate cards that can do that. "Big Eye" is the worst! :angry: I personally don't use them even if I'm running "Dragon Rulers". I'll play around with "Specter" a little bit. Again thanx for the constructive comments. :D P.S. I just changed "Specter's" effect tell me if that 2nd to last part is too much. I'm thinking it is. (I just really hate cards like that!) :unsure: Link to comment Share on other sites More sharing options...
Progenitor Posted January 19, 2015 Report Share Posted January 19, 2015 Thanx for the constructive comments. I do appreciate it a lot. As far as "Divine Photon" is concerned to commit to summoning the necessary monsters then summoning it I think that the whole absolute protection thing is a great reward for such a feat. As far as attack and ATK point wise "Neo Galaxy-Eyes" can do way more damage. Divine Dragon has a guaranteed total damage potential of 50,000 damage, since it can't be stopped except by defense position monsters. In order for Neo to reach that level of damage, It needs to detach 6 to 7 Xyz materials on the field (45,000 to 56,000 damage), which is nearly impossible since that means your opponent has to have out 3 to 4 Xyz monsters and did not use their effects. Plus, while neo does negate all face-up cards on his summon, it can't protect itself afterwards. That's why Divine Dragon needs to be toned down. You might as well say "if somehow the stars align and you manage to summon this thing you win the duel". For reference in fixing it look at Number S39 Utopia the Lightning. Or you could simply drop the attack gain clause. That halves its damage and doesn't insta-take the game. It would be like summoning Quasar with all 5 synchros; no it's not necessarily game, but it might as well be. Link to comment Share on other sites More sharing options...
DuosGuardian000 Posted January 20, 2015 Author Report Share Posted January 20, 2015 Yeah your right. "Divine Photon's" ATK gain is a bit much. I'll change it. Thanx again. Link to comment Share on other sites More sharing options...
DuosGuardian000 Posted January 20, 2015 Author Report Share Posted January 20, 2015 Name: Galaxy Spring Attribute: Trap Type: Normal Card Description: You can only activate "Galaxy Spring" once per turn. When you summon a "Galaxy" or "Photon" monster activate one of the following effects depending on the type of summoning. Normal/Flip Summon: Gain Life Points equal to half the summoned monster's ATK. Special Summon: Gain Life Points equal to the summoned monster's Level/Rank x200. Link to comment Share on other sites More sharing options...
DuosGuardian000 Posted January 23, 2015 Author Report Share Posted January 23, 2015 Name: Photon ShiftAttribute: TrapType: CounterCard Description: Activate only when a "Photon" or "Galaxy" monster you control is selected as an attack target. Select the attack target and banish it. Then select another of your banished "Photon" monster and place it on the field. That monster becomes the new attack target. During the end of the Battle Phase, return the first target to the field and shuffle the second target into your deck (even if it is no longer on the field).Name: Photon NecromancerAttribute: LightLevel: 7Type: Spellcaster/EffectATK/DEF: 2100/1000Card Description: Once per turn you can banish 2 "Photon" monsters either in your hand or on your side of the field to Special Summon another of your banished "Photon" monsters.Name: Galaxy ImpactAttribute: SpellType: Quick-PlayCard Description: This card can on be activated if the difference between your Life Points and your opponents Life Points is 2000 or more. For every 1000 points difference you can Special Summon 1 of your banished "Galaxy" and/or "Photon" monsters to your side of the field. The effects of all monsters summoned by this effect are negated and any battle damage your opponent may take for the rest of this turn is halved. Link to comment Share on other sites More sharing options...
DuosGuardian000 Posted February 11, 2015 Author Report Share Posted February 11, 2015 Name: Galaxy End Attribute: Trap Type: Normal Card Description: This card can only be activated if you control no monsters and only have "Galaxy" and/or "Photon" monsters that are in your graveyard and banished and your Life Points are 500 or less. Reveal the top card of your deck. If that card is a "Galaxy" monster inflict the difference between you and your opponent's Life points to your opponent. If the card is not a "Galaxy" monster reduce both players' Life Points to 0. Link to comment Share on other sites More sharing options...
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