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Souless Cards


Sonkurra

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Thanks for the good reviews everyone! I continue to improve. I have many cards now, so get prepared for a long post!

 

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Please tell me what your favorite cards are and maybe some ideas to help me move forward!

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Souless Dragon

-Overpowerd. First, with 2900 ATK, it should be a level 8. As for the flip effect, how does a coin land face-up or face-down. Recommended change: “Once per turn, during your Main Phase, flip a coin. If the result is heads, inflict 1000 points of damage to your opponent and this card is unaffected by the effects of Spell Cards until the end of your opponent’s next turn. If the result is tails, you take 1000 points of damage and this card is unaffected by the effects of Trap Cards until the end of your opponent’s next turn.”

 

Panther

-ATK could be higher.

 

The Lone Wolf

-If it’s a lone wolf, shouldn’t the effect activate when you have no monsters on the field?

 

Souless Knight

-Nice card, but Orb of Souls should have to be on the field. This would actually be an improvement as it could be searched for via Mystic Tomato. Alternatively, summon the orb and tribute it for Souless Knight.

 

Soul Steal

-Should be a normal trap since it isn’t countering anything. Maybe add a 500 point life point cost as well.

 

Soul Resurrection

-As overpowered as monster reborn.

 

Cosmic Destruction

-Another overpowerd card. Recommended Change: “During the End Phase of his/her turn, your opponent can discard 1 card from his/her hand. If he/she does not, inflict 1000 points of damage to him/her. If he/she does, you take 2000 points of damage.” It should be harder on you than your opponent.

 

Souless Rider

-Overpowered. Able to bring out a 2900 ATK monster just by flipping. It should add Souless Dragon to your hand rather than the field.

 

Soul Fusion

-Since this card is just a supped up polymerization, you should include a requirement or draw back like; “You cannot use substitute Fusion Material Monsters”, or; “The Fusion Summoned monster is destroyed during the End Phase of the turn.”

 

Half Souled Rider

-Should be lv7

 

Half Souled Dragon

-Should be lv5. Too overpowerd for a lv1. It would easily be abused by Human Wave Tactics.

 

Half a Soul

-You don’t specify where the half souled monsters are being summoned from.

 

Wolf

-Again, should be lv5

 

 

Never Ending Card

-Nice

 

Hope these suggestions help!

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Thanks for the tips, if it does not turn out to be to hard I will try to change them. Half souled dragon was a messup, it was supposed to be level 5. I have a few more, so more tips would be accepted. You have no idea how hard it was to make the never ending card. :shock:

 

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