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My Sonic Card Set


CardCzar

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These are my set of Sonic the Hedgehog related cards. I did them pretty quickly, and it was too hard to find matching pics for the emeralds, but enjoy! Also, I'm not entirely familiar with the layout of a Yu-Gi-Oh card, and there may be minor grammar errors, but hopefully I did well.

 

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This card can only be activated if there is a "Shadow the Hedgehog" card on your side of the field equipped with a "Chaos Emerald" card. Destroy all monsters on the field, except for one "Shadow the Hedgehog" equipped with a "Chaos Emerald" card. If successful, deal 200 damage to your opponent's life points. "Shadow the Hedgehog" cannot attack the turn this card is played.

 

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If you equip this card to a WATER type monster, increase its ATK by 500. Otherwise, increase the ATK of the equipped monster by 200

 

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Increase the ATK of the monster equipped with this card by 300.

 

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If you equip this card to a WIND type monster, increase its ATK by 500. Otherwise increase the ATK of the equipped monster by 200.

 

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If you equip this to a DARK type monster, Increase its ATK by 500. Otherwise, increase the ATK of the equipped monster by 200.

 

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If you equip this card to a FIRE type monster, increase its attack by 500. Otherwise, increase the ATK of the equipped monster by 200.

 

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If you equip this card to a LIGHT type monster increase its ATK by 500. Otherwise, increase the ATK of the equipped monster by 200.

 

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If this card is equipped to an EARTH type monster, increase its ATK by 500. Otherwise, increase the ATK of the equipped monster by 200.

 

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When this card is Special Summoned, send one "Master Emerald" card from your Deck to your Hand. As long as this card is face up on the field, no "Master Emerald" on your side of the field can be destroyed. If this card battles against a Defense Position monster, destroy that card at the end of the Battle Phase.

 

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Send one "Chaos Emerald: Green," one "Chaos Emerald: Red,"one "Chaos Emerald: Blue," one "Chaos Emerald: Cyan," one "Chaos Emerald: White," one "Chaos Emerald: Purple," one "Chaos Emerald: Yellow" from your Deck, Hand, or side of the field to the Graveyard. All monsters on you side of the field gain 500 ATK.

 

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Discard one "Shadow the Hedgehog," then do one of the following:
-Banish one "Chaos Emerald: Red," one "Chaos Emerald: Blue," one "Chaos Emerald: Green," one "Chaos Emerald: Purple," one "Chaos Emerald: Yellow," one "Chaos Emerald: White," and one "Chaos Emerald: Cyan" from your Graveyard, and Fusion Summon one "Super Shadow the Hedgehog."
-Banish one "Master Emerald" from the Graveyard, and Fusion Summon one "Super Shadow the Hedgehog."

 

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Discard one "Sonic the Hedgehog," then do one of the following:
-Banish one "Chaos Emerald: Red," one "Chaos Emerald: Blue," one "Chaos Emerald: Green," one "Chaos Emerald: Purple," one "Chaos Emerald: Yellow," one "Chaos Emerald: White," and one "Chaos Emerald: Cyan" from your Graveyard, and Fusion Summon one "Super Sonic the Hedgehog."
-Banish one "Master Emerald" from the Graveyard, and Fusion Summon one "Super Sonic the Hedgehog."

 

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When this card is Special Summoned, send one "Chaos Emerald" card from your Deck to your Hand. If this card is equipped with a "Chaos Emerald" card, it can attack your opponent's life points directly. If it does, Halve the ATK of this card before attacking, until your next Standby Phase.

 

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This card can attack twice during the Battle Phase. If it does, halve the attack of this card before attacking, until your next Standby Phase. This effect can only be activated and resolved once per turn.

 

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This card cannot be Normal Summoned, Special Summoned, or Set. This card can only be Fusion Summoned by using "Super Transformation: Shadow." When this card is Fusion Summoned, place ten spell counters on it. During each of your End Phases, except for the turn you summon this card, remove one spell counter from this card. If this card has no spell counters on it, destroy it, and Special Summon one "Shadow the Hedgehog" from the graveyard to your side of the field. This card can attack your opponents life points directly. If it does, Halve the ATK of this card before attacking, until the end of the Battle Phase, and remove one spell counter from this card.

 

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This card cannot be Normal Summoned, Special Summoned, or Set. This card can only be Fusion Summoned by using "Super Transformation: Sonic." When this card is Fusion Summoned, place ten spell counters on it. During each of your End Phases, except for the turn you summon this card, remove one spell counter from this card. If this card has no spell counters on it, destroy it, and Special Summon one "Sonic the Hedgehog" from the graveyard to your side of the field. This card can attack twice during the Battle Phase. If it does, remove one spell counter from this card, and halve the ATK of this card before attacking, until the end of the Battle Phase.

 

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Once per turn, send one Machine type monster from your Deck or Graveyard to your Hand. If there is at least one Machine type monster on your side of the field, this card gains 500 ATK.

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Do not use attachments to post cards, because they will disappear after a while.

Instead, use the IMG function in the cardmaker; it's a lot easier + your stuff won't disappear after a day or so.

 

http://forum.yugiohcardmaker.net/forum-65/announcement-67-do-not-use-attachments-to-post-cards/

 

(Fix this within 24 hours)

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No problem.

 

Also remember to copy + paste your card effects underneath, so it's easier for us to read.

Keep in mind that some members either use their mobile devices to access this site, or have vision problems so it may be hard to read effect texts off of a 419 x 610 pixel card.

 

On a sidenote, the Chaos Emeralds are essentially copy+paste versions of each other. I know that they're all the same in the anime and game world, but do something to differentiate them from one another.

 

As for the Super Shadow/Sonic cards, keep in mind that's not how Ritual Spell / Monster Cards work in the real-game. (On another note, they need to be FUSION Summoned and they're both Rituals).

 

Flavor-wise, it works, but even in that regard, it's extremely situational and also keep in mind you can only have 6 cards in hand at a given point in time, unless you already have the Ritual Card AND Sonic/Shadow present on the field.

 

My suggestion would be to change them to Effect Monsters and have the Chaos Emeralds be banished from your Graveyard; which gets around the hand problem. That basically means change their corresponding Rituals to normal Spell Cards.

 

In terms of regular Shadow, he basically searches out a Chaos Emerald to equip to himself (assuming you SS him, but that'll probably occur with the card pool lately), which then triggers his direct attack effect. Keep in mind that 2800 damage from a direct attack (and possibly higher) will still hurt for only a 2-card set up. I recommend you halve any damage that Shadow inflicts if he does direct attack. Granted, removal is common nowadays but fix this so it's not a walking OTK enabler.

 

Chaos Blast is essentially a Dark Hole except for Shadow/Chaos Emerald which also burns. In most cases, the damage will hit at least 2000-2500; considering that Shadow tutors an Emerald to his hand if SSed. Lower the burn damage to 200-300.

 

Tails would go nicely with some Machine decks that need to tutor a Machine from either the grave or hand, and the ATK bonus is always nice to help him get over a lot of common drops.

 

In terms of the Master Emerald, flavor-wise, I would have it require that you either send/banish the other 7 cards from your Deck or something, since it wouldn't fit the theme of what ME is supposed to do. Also remove the "This card's name is treated as [the other 7 emeralds]" effect, and give it some other effect to compensate for the loss. In this case, it won't make Super Shadow and Sonic really easy to summon.

 

I'd also advise you lower Shadow/Sonic's power to 3500-4000 though, considering the sorts of effects they have. In Sonic's case, a 5000 ATK double attacker is nothing to laugh at, and is more often than not a walking OTK. Shadow is also in the same boat; it has the potential to strip half of your opponent's LP in a single shot, and that's from a direct attack. At best, your opponent loses a heavy chunk of their LP; at worst, your opponent gets OTKed.

 

For monsters with really powerful effect, they need to have a significantly difficult summon condition to fulfill to counterbalance their power. In this case, having the Master Emerald activate by banishing the base ones from the Graveyard; then having the Chaos Rituals activate by banishing Master and the corresponding character.

 

 

There's a lot more that could be done here, but I think I've said plenty about this set thus far, and what can be done to fix it.

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