Arctic55 Posted February 16, 2015 Report Share Posted February 16, 2015 Tired of your fire deck losing duel after duel? Turn up the heat with Nine all new fire cards! [spoiler='Magma Catapult'] Lore: If your opponent deals 1000 damage or more to your Life Points; you can Special Summon this monster to your Spell & Trap Card Zone as a Continuous Spell Card. Once per turn, you can banish one fire monster from your hand and deal damage to your opponent equal to half the banished monster's DEF points. This card must be Face-up to resolve this effect. You can only have one Magma Catapult on the field. This card cannot be Normal Summoned or Special Summoned by the effect of any other cards. [/spoiler] [spoiler='Magma Elemental'] Lore: When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Level 4 or lower FIRE monster from your graveyard in Face-up ATK position. [/spoiler] [spoiler='Magma Golem'] Lore: When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. [/spoiler] [spoiler='Magma Pumpkin'] Lore: While "Molten Destruction" is face-up on the field, this card gains 100 ATK and DEF, and gains an additional 100 ATK and DEF during each of your next 4 Standby Phases. [/spoiler] [spoiler='Magma Snake'] Lore: Once per turn, if you have at least 3 Pyro Type-Monsters in the graveyard and you control no other monsters: You can draw 1 card. [/spoiler] [spoiler='Magma Horror'] Lore: 2 Level 4 Pyro monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 or lower Pyro Monster from your graveyard. This card cannot attack for the rest of this turn. [/spoiler] [spoiler='Flame Tactics'] Lore: Once per turn, You can reveal 1 Pyro Type-Monster in your hand to draw 1 card. You can only have 1 "Flame Tactics" on the field at a time. [/spoiler] [spoiler='Second Level Flame Tactics'] Lore: Once per turn if you have at least 1 Pyro monster on the field, you can pay 500 Life Points to activate 1 effect: *Banish 1 Monster *Add one Banished Monster to your hand *Shuffle all your banished monsters into your deck [/spoiler] [spoiler='Phoenix Revival'] Lore: If a Pyro Type-Monster is destroyed by battle, target that monster. If you do, banish monsters who's levels are greater than or equal to the levels of the targeted monster from your deck or extra deck, and Special Summon the targeted monster. [/spoiler] [spoiler='Fire Emperor'] Lore: If your opponent activates a spell card, you can target one Pyro Monster in the graveyard; Special Summon that target. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: you can banish 2 Pyro Monsters from your Graveyard. If you do, Special Summon this card. [/spoiler] Link to comment Share on other sites More sharing options...
dark and armed Posted February 16, 2015 Report Share Posted February 16, 2015 With magma catapult, is it when you take exactly 1000 damage or 1000 damage or more? If its the former, that does look like a very situational card. Magma snake does look a bit overpowered to me, basically a free draw splashable into any deck. maybe add in an extra condition for it to activate it's effect, like revealing a pyro type in the hand or having at (at least) a certain amount of pyro type monsters in the grave. Link to comment Share on other sites More sharing options...
Arctic55 Posted February 16, 2015 Author Report Share Posted February 16, 2015 Card Updates: Magma Catapult and Magma Snake - Magma Catapult - specified to "1000 damage or more to your Life Points" - Magma Snake - Condition added "at least 3 Pyro Type-Monsters in the graveyard" New Cards: Second Level Flame Tactics and Phoenix Revival Link to comment Share on other sites More sharing options...
Arctic55 Posted February 21, 2015 Author Report Share Posted February 21, 2015 Need CnC. Link to comment Share on other sites More sharing options...
Arctic55 Posted February 23, 2015 Author Report Share Posted February 23, 2015 Card Update: Phoenix Revival - Picture Fixed Link to comment Share on other sites More sharing options...
Tinkerer Posted February 23, 2015 Report Share Posted February 23, 2015 Good lord... Flame Tactics is too powerful. An easy draw engine that only has a soft OPT clause? If you have multiple of them on the field, could you reveal the same monster to draw multiple cards? Also, you never specified where you banish monsters from for Phoenix Revival Link to comment Share on other sites More sharing options...
Arctic55 Posted February 27, 2015 Author Report Share Posted February 27, 2015 Card Update: Flame Tactics and Phoenix Revival -Flame Tactics has been toned down -Phoenix Revival has been specified Link to comment Share on other sites More sharing options...
Arctic55 Posted March 6, 2015 Author Report Share Posted March 6, 2015 CnC wanted! Link to comment Share on other sites More sharing options...
Arctic55 Posted March 13, 2015 Author Report Share Posted March 13, 2015 CnC wanted! Link to comment Share on other sites More sharing options...
Conrad.Xtopia Posted March 13, 2015 Report Share Posted March 13, 2015 For Second Level Flame Tactics you never indicated where the monster is being banished from. Like is it the field? Graveyard? I also think the card is not deck specific enough and that other decks in CCG and DP and abuse this card WAY harder then pyros. Link to comment Share on other sites More sharing options...
Arctic55 Posted March 15, 2015 Author Report Share Posted March 15, 2015 Card Update: Second Level Flame Tactics -Effect deck specified Link to comment Share on other sites More sharing options...
Arctic55 Posted April 29, 2015 Author Report Share Posted April 29, 2015 Card Added: Fire Emperor Link to comment Share on other sites More sharing options...
Arctic55 Posted May 21, 2015 Author Report Share Posted May 21, 2015 CnC please Link to comment Share on other sites More sharing options...
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