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[Written] Fire Emblem Class Tree


pwnyo

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Fire Emblem is an awesome series of tactical RPG's, and I decided to make a set that (hopefully) reflects some of the great things about it. Most of the cards are generic, and aren't tied to any particular game, but the class monsters are generally based off of Awakening. Spells and Traps are upcoming, along with promoted classes and lords.

 

Any constructive criticism is welcome! If you'd like, you can even give suggestions. Thanks!

 

 

Fire Emblem Archer
☆4 WIND 1500/500
Warrior/Effect
When this card is Normal Summoned: You can choose 1 "Fire Emblem" Equip Spell Card from your Deck and add it to your hand. If you control another "Fire Emblem" monster, this card can attack directly. When this card is targeted for an attack: Destroy this card.

 
Fire Emblem Barbarian
☆4 EARTH 2000/0
Warrior
 
Fire Emblem Cavalier
☆4 EARTH 1600/1000
Beast-Warrior/Effect
If you control a "Fire Emblem" monster other than "Fire Emblem Cavalier", you can Special Summon this card (from your hand). Once per turn: You can target 1 "Fire Emblem" monster you control; this turn, that target can attack twice during the same Battle Phase.
 
Fire Emblem Fighter
☆4 EARTH 1800/400
Warrior/Effect
If this card attacks a Defense Position monster, it gains 400 ATK, during that battle only. At the end of a Damage Step involving a "Fire Emblem" monster you control, it gains 200 ATK and DEF. You must control another "Fire Emblem" monster to activate and resolve these effects.
 
Fire Emblem Knight
☆4 EARTH 1500/2000
Warrior/Effect
Your opponent cannot target "Fire Emblem" monsters you control for an attack, except "Fire Emblem Knight". When your opponent activates a card effect that targets a "Fire Emblem" monster you control: You can Tribute this card; negate the activation, and if you do, destroy that card.
 
Fire Emblem Mage
☆4 FIRE 1700/0
Spellcaster/Effect
When this card is Normal Summoned: You can add 1 "Fire Emblem" Quick-Play Spell Card from your Deck to your hand. Once per turn: You can target 1 Spell/Trap Card on the field; destroy that target, but if you do, this card cannot attack this turn.
 
Fire Emblem Mercenary
☆4 EARTH 1700/1200
Warrior/Effect
Once per turn: You can target 1 "Fire Emblem" Equip Spell Card in your Graveyard; add that target to your hand. Once per turn, when your opponent targets a "Fire Emblem" monster you control for an attack: You can target that "Fire Emblem" monster; change it to Defense Position.
 
Fire Emblem Myrmidon
☆4 EARTH 1600/300
Warrior/Effect
If you control another "Fire Emblem" monster, this card can attack twice during the same Battle Phase. When your opponent targets a "Fire Emblem" monster you control for an attack: You can return this card to your hand; change the attack target to another "Fire Emblem" monster you control.
 
Fire Emblem Pegasus Knight
☆3 WIND 1400/300
Beast-Warrior/Effect
If you control a "Fire Emblem" monster, you can Special Summon this card (from your hand). You can return this card from the field to the top of your Deck; Special Summon 1 "Fire Emblem" monster from your hand. You can only use each effect of "Fire Emblem Pegasus Knight" once per turn.
 
Fire Emblem Priest
☆3 LIGHT 0/1000
Spellcaster/Effect
When a "Fire Emblem" card you control would be destroyed (by battle or by card effect): You can send this card from your hand to the Graveyard instead. Once per turn: You can target 1 "Fire Emblem" monster in your Graveyard; add that target to your hand.
 
Fire Emblem Shaman
☆4 DARK 1800/600
Spellcaster/Effect
At the end of a Damage Step involving this face-up monster, your opponent discards 1 card. You can target 1 monster your opponent controls; change that target's battle position. You must control another "Fire Emblem" monster to activate and resolve these effects. You can only use each effect of "Fire Emblem Shaman" once per turn.
 
Fire Emblem Tactician
☆6 EARTH 1800/1800
Spellcaster/Effect
Once per turn: You can target 1 "Fire Emblem" monster you control; increase or decrease its Level by 1. At the start of your Draw Phase, instead of conducting your normal draw: You can Set 1 "Fire Emblem" Trap Card directly from your Deck. Banish that card when it leaves the field.
 
Fire Emblem Thief
☆3 DARK 900/300
When this card is Normal Summoned: Draw 1 card, and if it is a "Fire Emblem" card, you can reveal it to draw 1 additional card. If a "Fire Emblem" monster you control declares an attack, your opponent cannot activate Trap Cards until the end of the Damage Step.

 

Fire Emblem Troubadour
☆3 LIGHT 200/800
Spellcaster/Effect
You can shuffle 1 "Fire Emblem" monster you control to the Deck; Special Summon this card (from your hand). Once per turn, when your opponent activates a Spell or Trap Card that targets a "Fire Emblem" monster you control, except "Fire Emblem Troubadour": You can activate this effect; negate the activation, and if you do, shuffle that card into the Deck.

Fire Emblem Wyvern Rider
☆4 WIND 1900/1200
Winged-Beast/Effect
You can banish 1 "Fire Emblem" monster from your Graveyard; Special Summon this card (from your hand). If a "Fire Emblem" monster you control destroys a monster by battle and sends it to the Graveyard: Banish that destroyed monster from the Graveyard.
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