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The "M. Spirits" and the powerful "Miracle Magic" they wield


Radiant F.U.R.Y.™

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The following are part of my new "Light From On High" Set (LFOH)

 

[spoiler=The New and Improved M. Spirits 8/?]

Redesigned to have more synergy and a more focused theme/strategy. All are LIGHT Warrior-Types that move S/T (mainly to Grave) in order to SS "Miracle Tokens" other effects are built off of that. All of their names are associated with light in some way.

 

[spoiler=LFOH-EN001 M. Spirit - Radiance]

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Cannot be Normal Summoned while you control another face-up "M. Spirit" monster. Once per turn, you can send 1 Spell or Trap Card from your Deck to the Graveyard; Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). While you control at least 1 other non-Token LIGHT monster, your opponent cannot select other LIGHT monsters as attack targets.[/spoiler]

 

[spoiler=LFOH-EN004  M. Spirit - Beacon]

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Cannot be Normal Summoned while you control another face-up "M. Spirit" monster. Once per turn, you can send 1 set Spell or Trap card you control to the Graveyard; Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF 100). While you control at least 1 "Miracle Token," ignore any Summoning Conditions when Normal Summoning level 4 or lower "M. Spirit" monsters.[/spoiler]

 

[spoiler=LFOH-EN005  M. Spirit - Airglow]

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Cannot be Normal Summoned while you control another face-up "M. Spirit" monster. When this card is Summoned: Target 1 Spell or Trap Card on the field; Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF 100). If the targeted card leaves the field: Tribute 1 "Miracle Token" you control, then, if you did, add 1 "Miracle Magic" Spell Card from your Deck to your hand. You cannot activate that card the turn you used this effect.[/spoiler]

 

[spoiler=LFOH-EN009  M. Spirit Aurora]

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Cannot be Normal Summoned while you control another face-up "M. Spirit" monster. If this card is destroyed by battle: You can discard up to 2 Spell Cards; Special Summon 2 "Miracle Tokens" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). If you activated this effect, and if you control no "Miracle Tokens": You can banish this card in your Graveyard; draw 2 cards.[/spoiler]

 

[spoiler=LFOH-EN010  M. Spirit - Photon]

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Cannot be Normal Summoned while you control another face-up "M. Spirit" monster. Once per turn, you can destroy 1 Spell or Trap card you control; Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF 100). Decrease the level of this monster by 1 for each "Miracle Token" you control.[/spoiler]

 

[spoiler=LFOH-EN015  M. Spirit - Flash]

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Cannot be Normal Summoned while you control another face-up "M. Spirit"monster that is not the Tribute Material. When this card is Tribute Summoned: You can send 1 Spell or Trap Card on the field to the Graveyard; Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100) to the side of the field of that card's controller. [/spoiler]

 

[spoiler=LFOH-EN016  M. Spirit - Diffusion]

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Cannot be Normal Summoned while you control another face-up "M. Spirit" monster. Your opponent cannot select other "M. Spirit" monsters as attack targets. During each Standby Phase, discard 1 random card. If it was a Spell or Trap Card: Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). If it was a Monster Card: You can Special Summon it (Its effect(s) is negated), or increase your Life Points by 300 X the Level of the discarded monster.[/spoiler]
 
[spoiler=LFOH-EN017  M. Spirit - C]
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Cannot be Normal Summoned while you control another face-up "M. Spirit" monster." During the turn this card was Normal Summoned, you can tribute this face-up card and 1 "Miracle Token" you control; Add 1 "M. Spirit" or "Miracle Magic" card from your Deck to your hand. This card can attack your opponent directly.[/spoiler]
[/spoiler]
 
[spoiler=Miracle Magic 7/?]
An archetype of Spell Cards that Support LIGHT monsters (if not specifically "M. Spirits"). Their names are all intended to come from religious/spiritual terminology/concepts. They are different from most Spells, in that they have a secondary effect that can only be activated from the grave, and only if they werent activated on the field. Since the above M. Spirits loooove sending s/t to grave, this is a match made in heaven.
 
[spoiler=LFOH-EN007  Miracle Magic - Rebirth]
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Add 1 "M. Spirit" monster from your Graveyard to your hand. Once only, while this card is in the Graveyard, if it was not activated on the field before it was sent there: You can banish 1 other Spell or Trap Card from your Graveyard; Special Summon 1 "M. Spirit" monster from your Graveyard or Extra Deck, with a Level less than or equal to the non-LIGHT monster with the highest level in either player's Graveyard.[/spoiler]
 
[spoiler=LFOH-EN008  Miracle Magic - Glorify]
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Equip only to a LIGHT monster you control. It gains 700 ATK and DEF. When the equipped Monster attacks a Defense Position Monster with a DEF lower than this card's ATK, inflict piercing damage to your opponent. Once only, while this card is in the Graveyard, if it was not activated on the field before it was sent there: You can banish this card; During your next Standby Phase, add 1 of your banished Spell Cards to your hand.[/spoiler]
 
[spoiler=LFOH-EN0011  Miracle Magic - Redeem]
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Discard 1 card; shuffle 1 card of the same type (Monster, Spell, or Trap) from your Graveyard into the Deck. Once only, while this card is in the Graveyard, if it was not activated on the field before it was sent there: You can target 2 of your banished Spell Cards and shuffle this card into the Deck; send those targets to the Graveyard.[/spoiler]
 
[spoiler=LFOH-EN018  Miracle Magic - Believe]
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When your opponent selects a LIGHT Monster you control as an attack target: Send the attack target to the Graveyard; Special Summon 1 LIGHT Monster from your Deck with the same level as the sent monster, ignoring any summoning conditions. That monster is now the attack target. Once only, while this card is in the Graveyard, if it was not activated on the field before it was sent there: You can banish 1 other Spell/Trap Card in your Graveyard; Special Summon up to 2 Level 4 LIGHT monsters from your hand and/or Deck (Their effects are negated.).[/spoiler]
 
[spoiler=LFOH-EN019  Miracle Magic - Ascent]
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Target 1 LIGHT monster on the field; increase its ATK by 700 until the End Phase of your next turn. Once only, while this card is in the Graveyard, if it was not activated on the field before it was sent there: You can banish 1 other Spell or Trap Card from your Graveyard; all non-LIGHT monsters on the field lose 1000 ATK until the End Phase of your next turn.[/spoiler]
 
[spoiler=LFOH-EN021  Miracle Magic - Abdication]
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Activate only when a LIGHT monster you control is selected as an attack target: Shuffle the attacking monster and the attack target into the Deck(s). Once only, while this card is in the Graveyard, if it was not activated on the field before it was sent there: When your opponent's monster declares an attack, you can banish 1 other Spell or Trap Card from your Graveyard; Banish the attack target, until the End Phase.[/spoiler]
 
[spoiler=LFOH-EN022  Miracle Magic - Veneration]
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If you control less monsters than your opponent: Banish 1 LIGHT monster from your Graveyard; Increase the ATK of 1 LIGHT monster you control by the original ATK of that banished monster until the End Phase. Once only, while this card is in the Graveyard, if it was not activated on the field before it was sent there: You can banish 1 Spell or Trap Card from your Graveyard; The original ATK of all non-Token LIGHT monsters you control becomes 1000 and all LIGHT monsters you control can attack your opponent directly this turn.[/spoiler]
[/spoiler]
 
 
 
Any ideas for names for specialized traps, or should i just stick to monsters and spells?
[/spoiler]
 
[spoiler=Extra Deck Monsters]
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2 Level 4 LIGHT monsters
Cannot be Summoned if you control another face up "M. Spirit" Xyz Monster. Once, during each player's turn, you can detach 1 Xyz Material from this card, This card gains 300 ATK for each Spell/Trap Card currently on the field. During the Damage Step, if this card battled an opponent's monster: You can return 1 Spell/Trap Card on the field to its owner's hand; Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF 100). A "Miracle Token" Summoned this way, must attack this turn, if able.
 
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1 Tuner + 1 or more non-Tuner Monsters
Cannot be Summoned while you control another face-up "M. Spirit" monster or if there are any DARK monsters in your Graveyard. During either player's turn, when your opponent activates a Spell or Trap card: You can Special Summon 1 “Miracle Token” (Spellcaster-type/LIGHT/Level 2/ATK 300/DEF 100). If you control more than 1 “Miracle Token”, your opponent cannot activate Trap Cards during your turn. Once per turn, you can Tribute 1 “Miracle Token”; gain 500 Life Points.
 
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2 Level 3 LIGHT monsters
Cannot be Summoned while you control another face-up "M. Spirit" Xyz monster. When this card is selected as an attack target, you can Tribute 1 LIGHT monster you control; End the Battle Phase. When this card with no Xyz Materials is selected as an attack target: Banish it, then, if you did, add 1 banished Spell/Trap Card to its owner's hand, and Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF 100).
 
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1 "M. Spirit" Tuner + 1 or more non-Tuner LIGHT Monsters
During the End Phase of the turn that this card was Synchro Summoned, destroy this card. During your Standby Phase, you can banish all monsters in your Graveyard that were used as Synchro Materials for the Synchro Summon of this card; Special Summon this card from your Graveyard. If this card is Special Summoned this way: Destroy 1 set card on the field. If the destroyed card was a Spell or Trap Card: Special Summon 1 "Miracle Token" (Spellcaster-type/LIGHT/Level 2/ATK 300/DEF 100) to its controller's side of the field.
 
[/spoiler]
 
 
[spoiler=Support (Monster Cards)]
[spoiler=Herald of Miracles]
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"M. Spirit" monsters you control are treated as "Miracle" monsters. This card is not destroyed by battle. Battle damage you receive from battles involving this card is halved. When this face-up card you control is destroyed: You can banish 1 LIGHT monster in your Graveyard, discard 1 LIGHT monster, then, if you do, shuffle this card into the Deck and draw 1 card[/spoiler]
[spoiler=Lightkeeper Celest]
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 4 LIGHT monsters with different names from your Graveyard. The Special Summon of this card cannot be negated. Once per turn, you can target 1 of your banished LIGHT monsters and 1 of your opponent's banished non-LIGHT monsters; Special Summon the first target, shuffle the second target into the Deck, and draw 1 card. A monster Special Summoned this way cannot attack this turn.[/spoiler]
[/spoiler]
 
[spoiler=Support (Spells/Traps)]
[spoiler=Aegis of Miracles]
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Once per turn, this card is cannot be destroyed. All "M. Spirit" monsters on the field are treated as "Miracle" monsters. When a "Miracle" monster would be destroyed by your opponent's card (either by battle or card effect) you can destroy 1 "Miracle Token" on the field instead. The other effects of this card are negated until the End Phase of the turn you activated this effect.[/spoiler]
[spoiler=Identity Crisis]
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Once per turn, during your Main Phase 2, you can target 1 monster on each side of the field; The names of those cards are switched until the End Phase of your next turn (even if this card leaves the field). Both players can use this effect.[/spoiler]
[spoiler=Light of the Guardians]
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Can only be equipped to a Level 4 or lower LIGHT monster you control. During the Battle Phase: The equipped monster cannot be destroyed by your opponent's cards (either by battle or by card effects). You can send 1 Spell or Trap Card from your hand to the Graveyard; add this card fro the Graveyard to your hand.[/spoiler]
[spoiler=Miraculous Recovery]
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Tribute 1 "M. Spirit" or "Miracle" monster you control and target 1 "M. Spirit" monster in your Graveyard with 2000 or less ATK; Special Summon that target. It cannot declare an attack this turn.[/spoiler]
[/spoiler]

 

 

 

Comments? Advice? Is everything balanced?
 
Discuss.
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I will just randomly comment on some cards.

M. Spirit - Airglow can search Raigeki, Mirror Force (if anyone plays dat), Soul Charge, MST, any of the Archetype cards, you name it. It can literally search everything. Every single Spell/Trap card there is in the game. You might want to change that.

M. Spirit - Aurora can be abused so much. You can banish her, draw 2 cards for free (you can even foolish burial her before JUST for the +1), then recycle her with any card that returns to grave, and instantly banish her again to draw 2 more cards. That's waaaay out of hand.

M. Spirit - Diffusion can randomly Special Summon any Special Summonable beatstick to your field for free as "maintenance cost". That's a bit much imo.

Miracle Magic - Glorify can recover staples if you banish them someway somehow. 

Miracle Magic - Believe can summon too much. If you have a Lv8 on the board you can randomly fetch BLS from the Deck and have your opponent attack it. Or Krystia. And tons of other cards. It being a 1-card-Xyz while in Grave if not activated to be sent there is fine by me, could lead to some crazy combos I didn't figure out yet. 

Miracle Magic - Abdication looks too strong imo. Blocking an attack when in Grave AND summoning ANY Light monster you want from either grave is too much I guess. It can recycle BLS and Krystia, like other cards earlier can. 

 

The other cards look fine. I really like the Archetype and I will propably upload them to DP and test them if you're okay with that.

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I don't really think glorify is all that abusable, as far as recycling staples. It is, however, intended to be able to recycle miracle magics and other s/t made for this archetype. If you really believe it's too abusable, I am open to your suggestions for fixing it.

 

Fix: Airglow now searches Miracle Magics only.

[spoiler=Possible fix for Aurora]

Cannot be Normal Summoned while you control another face-up "M. Spirit" monster. If this card is destroyed by battle: You can discard up to 2 Spell Cards; Special Summon 2 "Miracle Tokens" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). If you activated this effect, and if you control no "Miracle Tokens": You can banish this card in your Graveyard; draw 2 cards.[/spoiler]

[spoiler=Possible fix for Diffusion]

Cannot be Normal Summoned while you control another face-up "M. Spirit" monster. Your opponent cannot select other "M. Spirit" monsters as attack targets. During each Standby Phase, discard 1 random card. If it was a Spell or Trap Card: Special Summon 1 "Miracle Token" (Spellcaster-Type/LIGHT/Level 2/ATK 300/DEF100). If it was a Monster Card: You can Special Summon it in face-up Defense Position (Its effect(s) is negated and it is shuffled into the Deck during the End Phase).[/spoiler]

[spoiler= Possible fix for Believe]

When your opponent selects a LIGHT Monster you control as an attack target: Send the attack target to the Graveyard; Special Summon 1 LIGHT Monster from your Deck with the same level as the sent monster, ignoring any summoning conditions (Its effect(s) is negated until your next End Phase). That monster is now the attack target. Once only, while this card is in the Graveyard, if it was not activated on the field before it was sent there: You can banish 1 other Spell/Trap Card in your Graveyard; Special Summon up to 2 Level 4 LIGHT monsters from your hand and/or Deck (Their effects are negated.).[/spoiler]

Fix: Lost SS from Abdication

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